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nused concept for conan 2010 who are some of your favorite creature designers working today wayne barlowe takayuki takeya and yasushi nirasawa they still stand out from the rest i see too many creatures looking like they come from the same designer film or videogame even though they don t these three artists still stand apart and have broken visual barriers and set higher standards of creativity influencing a lot of artists personal project phantom what projects are you currently working on i m currently working at technicolor in the 3d conversion unit trying something different and new i m involved in converting a traditional chinese animated film into 3d as for design work most recently i worked on several tom cruise films one shot rock of ages and mission impossible ghost protocol doing makeup hair and prop designs not too long ago i did some creature and character design work on conan the barbarian a live action monkey king film with donnie yen and set prop weapon and armor designs for predators with a busy career in the film industry do you ever find the time to work on personal projects i try i ve been itching to do figure drawing again it s been too long i think the last time i did figure drawing was at disney although i do have a couple of personal film ideas or drawings that i try to keep active so that i can express my own ideas instead of others unused concept what haven t you done yet as an artist that you would still like to do that is what i m trying to figure out i ve been joking around with friends that i have a creative bucket list and i have been able to check some important artistic items off that list but the one that escapes me is the one i haven t discovered yet personal project bloodrayne do you ever have artist s block if so how do you overcome it of course i have it work usually is the problem sometimes all it takes to overcome the block is a swift kick seeing a friend just drawing or painting like crazy and it ll inspire me to return to my own work sometimes i ll watch a favorite movie to fire up the inspiration also can you tell us about one of the most important lessons that you have learned from a fellow artist don t let anyone talk you out of putting your best foot forward and don t let anyone knock your enthusiasm i had one artist friend tell me that i was a show off for producing too many designs on avatar after a meeting with cameron although i d like to say he was joking i believed he was trying to knock my overenthusiastic attitude and abundance of work it just made me produce even more for the next meeting and a close artist friend said that it would be impossible to make photorealistic designs that looked good when i started working on avatar he apologized to me a few years later unused concepts can you tell us about one of the most important lessons that you have learned on your own as an artist there are so many talented artists out there but there is just one of me early blackhat concept 06 07 2006 priest what do you think is the key to creating a character or creature with appeal the key when i find out i ll let you know lol i just go with what i think looks good i m not into thinking i could create an iconic character the public s response to the whole film will decide what makes a character creature or the film appealing there are some artists that throw the words iconic design around like they can design an iconic character with a subtle flick of the wacom pen that s quite an ego i just don t think that s how it works to me it s the film and story that are appealing the characters and actors then add to that do you have any additional tips advice or words of wisdom that you could give to a character or creature designer or an artist who is just beginning their career in the film industry jump in the industry and enjoy it don t turn other types of artwork down you never know who you ll meet that could hire you on another project and although there is a lot of negativity in the film industry ignore it the best you can and concentrate on doing art and being creative if you don t you can get caught up in some crazy shit and derailed from your goals posted by jennifer g oliver at 6 27 pm 160 comments email this blogthis share to x share to facebook share to pinterest labels avatar character design joseph c pepe creature design saturday may 7 2011 artists spotlight brynn metheney tiffany turrill and allison theus artists spotlight feature in addition to the normal q a interviews i ll be including spotlight features on artists whom i feel show a high standard of quality and originality in regard to creature and character design in this case i would like to introduce you to three very talented ladies who you may or may not know and if you don t you should know of them i m featuring the three of them together because aside from their unique and appealing styles understanding of anatomy and attention to detail they all know each other and have collaborated on a personal joint project so without further ado i ll start by introducing you to each of them and provide you with a little background history concerning their education experience their collaboration on their creature project and their relation to each other i asked each of them a little about how they came to know one another in this vast sea of talent seeing as how they all love drawing creatures and happen to come together forming a bond of friendship respect and mutual interest tiffany turrill website http tiffanyturrill daportfolio com contact tiffanyturrill gmail com tiffany is 27 she grew up in mesquite texas and attended the california college of the arts in san francisco where she graduated with a bfa in illustration in 2006 soon after college she was hired on as a concept artist at gazillion entertainment s original mmorpg development wing slipgate ironworks for 3 and a half years unfortunately the project was never released she then went on to work for backbone entertainment in emeryville ca for several also disbanded canceled projects and one which will be released this fall zombie apocalypse 2 other clients include hopelab org blue funk productions many times while working at game studios i was asked to design characters who seemed to be male in the extreme overblown exaggerated titillation seems to be the rule even the enemies of many video games are simply giant musclebound men the design aesthetics of said games were hodge podges of whatever was cool instead of focusing on developing a compelling cohesive experience tiffany the critter project itself is similarly free form since we re all working professionally it s intermittent and done often as a breather each of us also have other personal creature projects and world building stories as well so for me the collaboration helps to keep the brain going and keep me from limiting myself to certain subject matter we each provide our own original take on a prompt or word some of which can be more ephemeral and some more zoology based it s wide open the original intent was to see what trends emerged with each design ie brynn seems to render more cat like vertebrates allison has a flair for elaborate wormy things and singling out these traits refining them and perhaps building three separate worlds we took turns developing creatures so far we haven t invested too much time into it but things have been quite busy i definitely intend to continue working on it though and hopefully it will turn into material for an art book or series of art books tiffany my relationship with brynn and allison both stemmed from online interactions i ve been admiring allison s work for years on deviantart and vice versa but on a gargantuan community like da it s easy to find artists with similar interests and styles i feel that the relationship came more from a mutual respect and interest in the art and the fact that we re both creature making ladies was an added bonus similarly brynn was a later graduate of my art school and one of the few people there interested in both concept art and creature design she was also living in oakland and after realizing we had so much in common and many silly interactions online we met and became friends tiffany one of the things about tiffany s work that really caught my attention was her draftsmanship and the quality of her line drawings and sketches as well as her uniquely original and odd yet plausible designs it s important to be well experienced in producing quality black and white line drawings and sketches for multiple production purposes as well as publishing purposes mike so seeing the art of brynn and allison was something of a self realization for me that there was a place for what i do and others with similar styles concepts and methods and further that perhaps together we could eke out a space where we could be more fully ourselves in a field built mostly of individuals artists do need communities and the internet has tremendous reservoirs and opportunities for that but unfortunately the whims of design trends keep certain art styles in vogue and marginalize others in order to take my interests from a hobby and make a profession out of it there are allowances that must be made frankly in my working experience very few people know much anything about animals how they behave and function and in a games context knowing everything there is to know might initially impress your peers but at the end of the day you ll still be tasked with designing a tiger that throws fireballs you won t always be drawing the thing you love to draw the most tiffany more recently tiffany has begun to work her way into publishing children s books taking several private commissions for forthcoming books one of which will be published under green leaf book group this year you can see some examples of her children s book art style below mike the image below shows what it takes to understand and design your own creatures as tiffany illustrates the evolution of terrestrial mammals to marine mammals whales in the chart below concept design is just as much a science as real world evolution and it s important to learn real world anatomy as the image below illustrates as a great example mike i feel that brynn allison and i are each equally skilled at a breadth of work that overlaps in many places and we certainly have the same sorts of passions artistically but that we are each rooted into a different venue of operation professionally we each have different sets of clients spheres of friends and contacts and niches we contribute to that we are all nerdy zoology loving girls is a very helpful reminder in what can oft times be a very lonely profession with little to no concrete guidance however this is all for fun at the moment i do know plenty of artists with similar styles who work tremendously well together and get ample work and others who focused on the stylistic attraction and could not work well personally i feel it s best to keep things small friends of mine have tried to form illustration groups of 6 8 individuals banding together to ensure work after school and only 1 2 of the group made it it s an organic process and although brynn allison and i haven t embarked quite down that road just yet who knows tiffany brynn metheney website http www brynnart com contact contact brynnart com you can also check more of brynn s work at her blog http www fishhookstudio com as well as her personal project http www themoraeriver com brynn will turn 25 come this weekend may 14th she was raised in mojave desert lancaster ca and moved to the bay area in 2006 and studied at the california college of the arts and crafts where she received a bfa in illustration with high distinction in 2009 brynn specializes in creature and animal illustration for the game and entertainment industry as well as fantasy and sci fi illustration for books and magazines currently she s working as a freelance contract illustrator and concept artist some of her clients include europacorp sychey games llc sugar publishing fantasy flight games present creative imaginefx magazine wired magazine science sort of podcast and st mary s college magazine her work has been featured in such publications and websites as imaginefx contém glúten science sort of podcast ep 24 drawn the illustration and cartooning blog and the popular i09 com lines and colors art blogs the internet is an amazing thing i have actually been following allison and her work since i was in the 8th grade i believe i found her on deviantart or a similar site she has inspired me for a long time showing me the importance of online presence while i still had dial up and of course showing me her amazing skills she does some amazing work brynn i met tiffany in sort of the same way apparently we went to the same school ccac the teacher i was assisting at the time robert hunt had told me i should try and get in contact with a graduate named tiffany since we had the same interests i was so impressed with her work i had to know her so i found her on facebook and we started to talk more and more a couple months later tiffany suggested we meet up for dinner and as we talked it turned out we had lots in common brynn we ve become such good friends ever since tiffany and allison then invited me to work on this side project and that s how we all sort of became a little collective i was more than happy and honored to be involved and was excited that me and allison could connect more too these two ladies are such inspiration to me brynn brynn has a great understanding of vertebrate anatomy and while most of her designs are naturalistic she is more than capable of drawing any type of creature in the posts above and below you ll see unique designs of aquatic creatures crustacean and alien concepts that still show a strong understanding of anatomy and plausibility this is what makes brynn s work stand out among so many other concept artist in the same field she shows a great love for real world animals as is evident in her work and that s an important aspect of creature design mike community is such an important aspect for artists in general being an artist can be a very lonely profession especially if you are working freelance i think it s a great idea for people with similar tastes and goals to join forces it helps with personal growth and helps keep you motivated you have a team of people looking forward to what you might do next and that can be great to keep your mind moving forward i have noticed a significant improvement in my work since i ve been working with these two and even other creature enthusiasts on the internet brynn when it comes to myself tiffany and allison it was never actually about us being women interested in concept art it just so happened we were all female i suppose we all related well in that aspect which made us all want to work together but it was always about the creatures i think it has a lot to do with our tastes too i have lots of male ...
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