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hese gemstone eyes to try and burn its way out of the room with a searing red beam detecting magic the party ascertained that some sort of illusion was keeping the automaton penned in and decided to leave it be for the time being yam s map of the first level continuing their exploration the party pressed on encountering a large cylindrical chamber with walls adorned with the glyphs of the librarians the floor which at first appeared to be solid stone became transparent upon entrance revealing a dark shaft below while the ceiling likewise became transparent and showed that the shaft also extended upwards deep down what looked like a light could be glimpsed possibly coming from an exit from the shaft puzzled they left the chamber only to become snared in a trap corridor which seemed to have two dead ends the moment they turned around they found the way they had come blocked and utterly impassible by closing their eyes they found themselves capable of defeating the trap the wall was only present when perceived next the came to a trapezoid hall some form of shrine dedicated to an almost indescribable idol of cyclopean size that loomed near the far wall fashioned of the same night black stone as the rest of this part of the old city the being had a complicated series of many jointed limbs dangling down from an enormous mass suggestive of a gigantic angular and thoroughly inhuman head but lacking any trace of eye sockets where eyes might be in a human head there was only smooth stone the thing s mouthparts were vaguely lamprey like or cephalopodan the overall impression was that some monstrous spider of octopus had crawled into an eyeless skull sister identified the deity as the eyeless watcher one of the unspeakable ones revered by the librarians and by some in hex renowned for its total omniscience and powers of foresight continuing their survey the party next came to a wall of shimmering energy blocking progress forwards there was a console to one side with a series of glowing glyph markings on it armand and yam managed to decipher these runes and after some experimentation they caused the wall to dissipate beyond were two rooms of note in the first a heptagonal chamber were seven opalescent pods emerging from the floor these pods could be opened and climbed into though this had no noticeable effect one also seemed dim and grey the second chamber rhomboid in shape looked to be an arsenal or vault with a number of unusual items these included some kind of band fitted for a tentacle but wearable as a bracer a round plate of glass is set in a glyph graven frame a prismatic stone an impressive looking weapon somewhat reminiscent of a blunderbuss or short rifle though fantastically complex and sophisticated a polyhedral puzzle box and a glyph graven wand of iridescent metal the party looted the chamber thoroughly yam took the lens peering through it he discovered he could see what looked like a gnome shouting and waving wildly the gnome only visible through the lens could not be heard or otherwise interacted with indeed he could even be walked through with ease yam urged the party to follow the supersensible gnome who led them back through the old city to the room with the huge machine the gnome gestured to the dais and yam climbed on handing the lens to sister and indicating that the party should activate the machine light shot from the beam and irradiated yam who found themself quite suddenly in a grey silvery version of the same room the ethereal plane the gnome however was suddenly audible yam also noticed a mug at their feet the same mug they d placed on the dais before oh thank the magistra the gnome exclaimed you must be here to get us out of this mess i m isaac yam yam responded it seemed the gnome one of the explorers who d delved into the old city had fled after the automata attacked shortly after they d used some explosives to enter a room on the second floor isaac explained that the mysterious cylindrical room with the transparent floor was a mentally controlled elevator he fled to this level pursued by the automaton with cutting eye beams and turned himself ethereal in order to evade it isaac was able to explain several other features of this part of the old city including the white pods which he described as pods of rebirth capable of returning the dead to life yam followed by the rest of the party using the lens proceeded to explore the rest of the same level yam first stopped at the room with the automaton trapped inside it and noted something bizarre a creature somewhere between a spider a malevolent squid and a throbbing brain controlling the automaton like a marionette its limbs intertwined with the robot s its tendrils plunging into its clockwork innards next yam returned to the arsenal and discovered another prismatic stone identical to the one sister took but in the ethereal plane some experimenting soon revealed that the two stones were linked allowing sounds whispered through one stone to be heard through the other this allowed yam to relay everything he d learned to the rest of the party who now hastened to the second level using mental commands to control the telepathic elevator yam s map of the second level pressing on the party entered an oblong chamber with a throne like seat at its far end though the angles suggest it was made for a non humanoid shape complex machinery radiates from the throne with several spindly metal appendages inert near the top at the far end of the hall was a console glimmering with arcane sigils yam in the ethereal plane noted a peculiar blade like implement scalpel like made of the same strange metal as many librarian artefacts yam pocketed this and the group moved on while isaac speculated about the possible uses of the machine for psychosurgery the gnome explained that he suspected this section of the old city to be an asylum made by the librarians for those driven mad by the secrets they d uncovered next the group came across a series of small hexagonal chambers along a single corridor investigating one vespidae discovered five niches one for each wall without a door approaching each niche in turn the waspkin realized that they could materialize objects one niche createda small sphere of bland but nutritious whitish sustenance another materialized a crystal phial of water a third created a small chalky tablet a fourth a vibrantly coloured pill and the fifth and final niche a set of plain white garments tailored to her waspkin form evidently the room was psychic to some degree meanwhile armand stopped the door from closing automatically intuiting that some additional effect might take place with the door closed sprigley volunteered to experiment telling armand to release him after five minutes the minutes passed but when armand opened the door the sprigley that emerged was not the sprigley they d seen enter this sprigley had five months of beard seemed strangely euphoric was dressed in white clothes and seemed reluctant to leave the chamber when pressed he described his time in the cell revealed that the door had been locked from the inside from sprigley s point of view months had passed with no sign of rescue and so he had consumed the sustenance provided including the chalky tablet and vividly coloured pill one of which proved to be a sleeping tablet the other which caused intensely pleasurable dreams the hardened mercenary had spent the last five months of subjective time sleeping eating and meditating in the cell and despite some initial attempts to force his way out he had eventually lost the will to leave somewhat horrified by the evident time shift effect of the cells the party hastened onwards eager to avoid any more temporal accidents pressing on the party encountered several more gnomes but as they approached it becomes obvious they were undead creatures from the look of things they were variously crushed or shot through by beams of energy with clean charred holes riddling their bodies yam viewing them in the ethereal plane could see that each gnome zombie was being controlled by a monstrous polyp like creature riding upon their back or shoulders they varied in exact appearance but combined unappealing aspects of jellyfish cephalopod and brain as the zombies lurched towards them the party attacked with spells and weapons a still spaced sprigley shooting one zombie dead armand and sister wielding spells of arcane and divine might vespidae hurling javelins yam on the ethereal attacked one the strange beings and forced it to relinquish its hold on a gnome corpse it scuttled away down the hall yam in pursuit the gnome passed through a pair of massive doors made from glistening metal blown open and partially melted in the chamber beyond was a hall with numerous shelves containing a handful of small multi hued orbs like huge jewels that glimmer softly covering the floor were innumerable glittering shards some were large enough to recognize as the shattered remnants of orbs like the ones on the shelves in the middle of the room was a slab of strangely reflective metal a hand like clamp at one end a console and a kind of receptacle containing a black orb like the ones on the shelves stood to one side of the device yam was reminded of the consciousness extractor the group had encountered on a previous expedition to the old city hovering above the broken glass and strange machine swirling in the centre of the room in the ethereal was a roiling amorphous mass of limbs tentacles and brain matter a coalescence of disembodied spirits unable to find hosts the librarian yam had injured scuttled up the wall and launched its at the conglomeration rejoining the mass yam s eyes widened and they beat a quick retreat back to where the party had dispatched the remaining zombies sister thinking quickly and noting the presence of the librarian essences had conjured an image of the eyeless watcher to terrify them chasing them toward the time shifted cell block speaking through the prism yam described the disembodied spirits they d seen in the huge hall the party theorized that when the gnomes blew open the door they must have shattered the crystals containing the consciousnesses or essences or souls of the entities incarcerated in the asylum they carried the corpses back to the first level to revive them using the pods of rebirth en route they encountered an extremely elderly gnome wandering the halls apparently another inmate of the time shifted cells who d been released when a librarian was ushered inside on the ethereal plane the gnome anaximander must have been in the cells for a few days of objective time and thus many decades of subjective time dazed he could only distantly recall the details of the original expedition but greeted isaac as a long lost friend together the group put the bodies of the dead gnomes in the resurrection pods restoring them to life the grateful gnomes sophia cornelius and zeb discussed possible strategies with the rest of the party to deal with the situation while sophia suggested use of a room called the emergency time reversal chamber the party had another plan phase the explosives they d been given into the ethereal plane then use them to destroy the spirits swirling about below while isaac was rematerialized using the ethereal material convertor the party then transferred the explosives to the ethereal along with sophia the gnome expedition s demolitions expert they set off again for the lower level meanwhile sophia and vespidae returned to the archive room with the trapped automaton pilfering a few of the scrolls contained within and using the spell protection from evil on the automaton to temporarily release it from the insane librarian controlling it exiting the room using the same strategy they d used to defeat the dead end they d encountered earlier they managed to trap the librarian spirit in the chamber returning to the corridor outside with the now obedient automaton in tow down below yam and sophia returned to the hall and began setting up explosives as they did so several of the librarians swirling above detached from the conglomeration and attacked squealing horribly yam used colour spray and acid splash to deter several of the creatures while sophia finished configuring the explosives the timer ticked down as the two ethereal gnomes beat a hasty retreat the explosion was defeaning in the ethereal but of course did not damage in the material plane librarian body parts were strewn about the chamber the walls painted with their ethereal ichor but yam and sophia returned quickly to the first level and rematerialized with everyone back in the material plane the party hastily retreated from the old city once again employing spells to cross the river of lava though secrets still remained below the party had managed to release several of the automata from their immaterial puppeteers returned the lost gnome expedition members to life and looted the complex for several artefacts of doubtless considerably value not bad for an afternoon s work in hex see hex session ii the ultimate contagion images steampunk wallpaper tinkerer from talisman miniatures skyrim concept art fable 3 wallpaper crystal cave 2 by firedudewraith screenshot from atlantis the lost empire rock gnome for 5th edition dungeons and dragons by chris seaman clockwork at the liverpool world museum by somedriftwood grell from 3rd edition dungeons and dragons mm patreon genial jack volume 2 genial jack volume 1 twitter edweirdian instagram cityofhex the earwight bearded devil patreon launch the apocalypse archive 43 48 the apocalypse archive 37 42 the apocalypse archive 31 36 the apocalypse archive 25 30 the apocalypse archive 19 24 the apocalypse archive 13 18 the apocalypse archive 7 12 the apocalypse archive 1 6 the apocalypse archive building gossamer part 7 the verdant quarter magic items hexopoly hexian cosmologies hexchess hex cabinet of curiosities the sacred cauldron part 2 fair is foul foul is fair jack is back building gossamer part 6 the blooming quarter encounter tables from the hex gazetteer the sacred cauldron part 1 the barrow of king finvarra building gossamer part 5 the withered quarter building gossamer part 4 the wilting quarter hex sessions xxxvi actual play shadows lengthen building gossamer part 3 wormwood building gossamer part 2 shroomsbury building gossamer part 1 overall concept elfhame session 2 actual play the barrow of king finvarra a century of weird fiction 1832 1937 disgust metaphysics and the aesthetics of cosmic horror elfame session 1 actual play quest for the sacred cauldron adventurers of elfhame elfhame map of the quill coast genial jack is now available from exalted funeral the barnacle barrow of blunderbuss cairn hex appendix n preview of genial jack volume 2 and a lost pages store update 1d100 characters crooks in hex jack is here more maps two sample streets and factions for the hex gazetteer hex session xxxv actual play knothole manor ge...
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