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nd s eye productions publisher hasbro interactive producers louise metighe bret robinson matt clark marcus fielding designers nolan worthington sam donohoe programmers john reynolds simon o connor artists nolan worthington sam donohoe gary switzer merlyn lear composer marcus fielding series pac man platform microsoft windows release na october 23 2000 1 pal november 15 2000 au december 24 2000 genre maze modes single player multiplayer pac man adventures in time is a 2000 maze video game in the pac man series developed by creative asylum and mind s eye productions and published by hasbro interactive in collaboration with namco the game follows a formula similar to the original arcade game while expanding on it with new features including mazes that creatively play with 3d space in the game pac man travels through various time periods using professor pac man s time machine to recover pieces of an ancient artifact the game was released for microsoft windows pcs in 2000 gameplay edit like the original pac man the objective of each level is to guide pac man through a maze and eat all the dots in the maze while avoiding the costumed ghosts that inhabit each level eating the power pellets scattered across the maze allows pac man to eat the ghosts for a short period of time awarding bonus points for eating ghosts continuously after eating a certain number of dots a bonus fruit appears in an area of the maze which grants extra points when eaten eating all the dots allows pac man to proceed to the next round pac man also has the ability to jump allowing him to dodge ghosts though a cooldown is triggered when performed the length varies between game difficulties if a ghost or deadly object comes in contact with pac man he loses a life a game over occurs when all lives are lost extra lives are awarded for every 50 000 points scored if pac man stays on a round for too long the original ghost gang blinky pinky inky and clyde appears and begins chasing pac man more aggressively than when in costume various rounds feature special gimmicks such as hills that slow pac man down when climbing up and speeds him up when descending floor levels elevators deadly objects or creatures that can kill pac man and the ghosts upon contact etc some mazes take different forms such as a cube a cylinder and a sphere said mazes also allow pac man to walk on walls in underwater sections of mazes an oxygen meter appears which depletes slowly pac man loses a life if he runs out of oxygen oxygen is replenished by eating dots or by going back on the surface the camera tends to follow pac man from a close up view though the game allows the maze to be viewed from a perspective on select levels the game features 45 rounds spread across five different time periods such as pre historic times ancient egypt the middle ages the wild west and the future between rounds there are checkpoints that allow the player to save their game as well as saving their current score and life count bonus mini games occur after every few rounds where pac man can obtain bonus points the mini games consist of various different play styles after completing the mazes in quest mode they are unlocked in the maze mode the game features a multiplayer mode which allows up to four players play as pac man ms pac man professor pac man and baby pac man to compete in various mini games across different mazes unfilled player slots are controlled by the computer dot mania consists of each player competing to be the first to eat 120 dots in a maze of regenerating dots time bomb in a similar fashion to hot potato consists of the four players attempting to pass a ticking bomb to other players by coming in contact with them the player that is holding the time bomb when the timer reaches zero is eliminated from play and continues until there is one player left ghost tag plays in a similar fashion to dot mania except that 3 randomly selected players start as ghosts the player that is pac man must eat 120 dots and avoid the player controlled ghosts when a ghost catches the player that is pac man the player s ghost transforms into the player s respective pac man the player that was previously pac man is turned into a ghost the multiplayer mode support online and lan play plot edit ghosts inky and clyde steal a golden power pellet known as the artifact under the command of a shadowy creature known as mollusc mollusc smashes the artifact the result of the explosion scatters the artifact s four fragmented pieces across time and space professor pac man wakes up pac man from his sleep and alerts him about the crisis professor pac man prepares a hastily constructed time machine for pac man that allows him to travel through time and recover the artifact pieces pac man travels through various time periods including prehistoric times ancient egypt the middle ages and the wild west pac man eventually obtains all the artifact pieces the time machine malfunctions and sends him to the future with professor pac man stating that an alternate power source is needed to correctly power the time machine and bring pac man back to the present pac man reaches the reactor core of a station and is able to harness its energy to be finally transported back to his own time period with the artifact reassembled pac man returns to the present arriving directly at the second after mollusc breaks the original artifact pac man uses the repaired artifact to fire a beam that disintegrates mollusc development edit collaboration between namco and hasbro began in april 1999 when hasbro interactive signed a license agreement allowing them to develop games in various franchises including pac man dig dug galaxian pole position mappy bosconian and several others 2 around the same time ms pac man maze madness was in development namco hasbro reached out to mind s eye productions to develop their own take on a 3d pac man game 3 mind s eye was presented with a detailed design brief filled with ideas and brand expectations inspired by ms pac man due to various factors such as the studio s limited experience with 3d graphics a limited staff at capacity with other commitments and limited development time the decision was made to contract creative asylum 4 an artist at mind s eye had previously worked with creative asylum co founder nolan worthington at europress and reached out for assistance with the project mind s eye would develop the story scenario and cutscene fmvs while creative asylum designed programmed the game 5 matt clark gathered ideas from various mind s eye employees before taking a core team of designers and the creative asylum staff 5 to a country house in cardigan bay for a week long kick off design session in mid october 1999 6 from this session came two competing story ideas the one that ultimately became the final story as pitched by creative asylum 7 and an earlier story from mind s eye in which pac man must stop the planet s core from cooling down by collecting five magical power pellets 8 later revised to five slices of magical golden pizza while traveling to different levels underground 9 one early concept from mind s eye had pac man cross a jungle filled with a cannibal pac tribe an up a mountain that contained a lab where ghosts were genetically modifying pac people and down a volcano to the planet s core where he would meet lost civilizations such as the krispy tribe which lived in a crumbling environment later deemed too dark for a pac man game there was also an idea for pac man s cousin nero a chili would initially hinder the journey but with other hot friends would later become helpful 10 transition from the mind s eye story to the final story was still in progress as late as may 5 2000 when an e3 press release announcing the game detailed a plot combining elements from both 11 hasbro and namco had originally tasked mind s eye with creating their own take on a pac man game in 3d in contrast to maze madness and thus the studio originally envisioned primarily flat terrain with some level of slope physics creative asylum decided that creating mazes using various 3d shapes and playing with 3d space would create more interest which initially led to disagreements between the two studios until further prototypes convinced mind s eye 12 mind s eye then sought approval for the idea from namco and series creator tōru iwatani who gave the go ahead during a meeting at e3 2000 producer matt clark later speculated in an interview that some of the ideas from adventures in time would go on to be included in ms pac man maze madness 3 many gameplay ideas were conceptualized but quickly dropped in the planning stages as mind s eye had a policy of not disregarding ideas in early development and that the absurd could lead to something really cool these including a taunt move power ups for ghosts pac man growing an extra limb such as an elephant trunk to disorientate ghosts becoming radioactive to melt through walls herding pac children and making ghosts into pet allies the original design document included a 3d scrolling game known as the labyrinth which would have featured new pac characters 10 fmv sequences were produced by mind s eye using 3d studio with there originally being 68 intermissions planned to facilitate transitions between levels and introductions to minigame which were later cut roughly in half 13 the voice cast consists of duncan maclaren as pac man and professor pac man 14 and matt clark as mollusc it was originally planned for dialogue to be fully voiced 15 with the team going so far as to write dialogue for both pac man and professor pac man to be recorded 9 but ultimately it was decided against the game s lan multiplayer mode was proposed by creative asylum and was originally deemed unnecessary by mind s eye who later conceded this feature was tested right up until the game s final deadline and became very popular among the development staff 16 reception edit reception aggregate score aggregator score metacritic 79 100 17 review scores publication score gamespot 7 3 10 18 ign 8 6 10 19 pac man adventures in time received mostly positive reviews gamespot praised the game saying the occasionally sluggish control can be a little frustrating but not enough to take the fun out of the game 20 the game currently holds a ranking of 79 out of 100 on metacritic 21 references edit news briefs ign 2000 10 24 archived from the original on 2018 08 26 retrieved 2023 05 20 i g n staff 1999 04 15 hasbro buys namco properties ign retrieved 2025 04 27 1 2 sil ryan dailypacman january 19 2022 one of the things that stands out for fans of the game is how creatively it used 3d space could you describe the process of coming to the decision of playing with 3 dimensions tweet via twitter sil ryan dailypacman january 19 2022 nolan mentioned that a former coworker who was working at minds eye reached out to him as they did not have enough staff to complete the game could you elaborate more on how why creative asylum was approached tweet via twitter 1 2 sil ryan dailypacman january 19 2022 where did the concept for pac man adventures in time come from tweet via twitter o connor simon simono3d march 3 2024 great interview i have fond memories of that kick off design session in cardigan bay tweet via x formerly twitter sil ryan dailypacman january 19 2022 how did your team come up with the time periods used in the final game tweet via twitter sil ryan dailypacman january 19 2022 could you tell us more about how the plot came to be was there anything that got cut from the story tweet via twitter cite web cs1 maint url status link 1 2 nolan worthington matt clark 1999 pac man adventures in time design documents 1 2 sil ryan dailypacman january 19 2022 were there any concepts that got cut for time resources or because they did not quite work 2 2 tweet via twitter from pac man to action man hasbro interactive unveils the hottest new pc and video games at the electronic entertainment expo business wire may 5 2000 archived from the original on june 18 2013 retrieved july 26 2021 via the free dictionary sil ryan dailypacman january 19 2022 what were some of the challenges in developing the game tweet via twitter sil ryan dailypacman january 19 2022 the cinematics were impressive for the time and still hold up remarkably well today it was mentioned that these cutscenes were handled by minds eye and later slotted into the levels that creative asylum built could you talk about that process tweet via twitter pac man behind the voice actors archived from the original on 2022 05 30 retrieved 2022 05 30 sil ryan dailypacman january 19 2022 what was the thinking behind the mollusc s character and is there any backstory you could give tweet via twitter sil ryan dailypacman january 19 2022 the game s lan multiplayer mode is fairly unique for the franchise what was the thought behind it s sic incorporation any stories about testing it with the rest of the team tweet via twitter pac man adventures in time for pc reviews metacritic cbs interactive archived from the original on november 8 2020 retrieved october 31 2021 varanini giancarlo 16 november 2000 pac man adventures in time review gamespot archived from the original on 31 october 2021 retrieved 31 october 2021 ign staff 9 november 2000 pac man adventures in time review ign archived from the original on 31 october 2021 retrieved 31 october 2021 varanini giancarlo november 16 2000 reviews pac man adventures in time gamespot archived from the original on march 2 2001 pac man adventures in time for pc reviews metacritic archived from the original on 8 november 2020 retrieved 31 october 2020 v t e pac man video games arcade pac man ms plus super baby pac pal professor jr pac land pac mania arrangement vr battle royale home pac attack 2 the new adventures pac in time world 2 3 ms pac man maze madness adventures in time ms pac man quest for the golden maze all stars fever vs pac pix pinball advance pac n roll world rally championship edition dx 2 pac motos party ghostly adventures 2 256 mega tunnel battle 99 shadow labyrinth compilations namco museum microsoft arcade pac man collection namco museum battle collection tilt pac man museum arcade game series other atari 2600 port world s biggest dash other media pac man 1982 series the pac man little rascals richie rich show christmas comes to pac land pac man land pac man and the ghostly adventures episodes enterrium pac man 40th anniversary companies namco tōru iwatani bandai namco entertainment namco generations midway general computer corporation atgames characters pac man ghosts ms pac man related crossovers kick tinkle pit strong kids safe kids ridge racer mario kart arcade gp street fighter x tekken wreck it ralph sonic dash sonic racing crossworlds super smash bros for nintendo 3ds and wii u ultimate pixels 2015 crossy road 2016 summer olympics closing ceremony kamen rider heisei generations fortnite park beyond secret level the idolmaster atari 50 super monkey bal...
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