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site title: The Iron-Bound Tome An RPG blog, with Ars Magica and WFRP resources

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t skip to secondary content the iron bound tome an rpg blog with ars magica and wfrp resources search main menu home about ars magica new spells for ars magica arm house rules necromancy in ars magica transformation into gargantuan creatures metacreator customisations new enchanted items for ars magica tales of crimson and gold the paradigm of the realms ascendency of the warp saga covenant of horsingas covenant of six pillars covenant of storm watch covenant personalities future sessions next session notes sessions 1 5 sessions 6 10 the diabolic lair ars magica tribunals rules for enchanted arms and armour sample ars magica characters medieval occupations and careers vanilla covenants project vcp back cover vcp introduction rewrite vcp covenant of the shivering mountain wfrp depicting the gods of warhammer fantasy new spells for warhammer wfrp house rules deathwatch rpg post navigation older posts jaegerstock a historic double pointed spear posted on february 17 2026 by typhoonandrew reply historic source for a double ended spear which was used apparently for better crowd fighting i enjoyed the comment the jaegerstock or hunting stick is a double pointed spear used to fight against 10 to 30 swordsmen seems an odd weapon but superbly suitable to the strange and unusual themes of wfrp mechanics jaegerstock cost 12s when this modification is applied to a spear it grants the defensive quality as the wielder is better able to ensure opponents are threatened in a wide variety of circumstances link https youtu be kea3qtolvdq si egew_ebcexkbj4wt share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp leave a reply a thought on pedantry and flexibility in magic of warhammer fantasy roleplay posted on december 30 2025 by typhoonandrew reply listening to the darn wonderful wfrp 4th edition season 3 podcast by mud and blood i was struck by how similar the reading of the open lock spell was in their interpretation of the rules damn strict in the last season in episode 27 the gold wizard botches a spell and finds himself floating 9 or so yards up in the air trying to get in a latched window while an enemy is about to use him for target practice in a prior irl game the open lock spell struck me as borderline pointless given how restrictive it is how expensive spells are and i think there is a better way to handle spells so they are both slightly more useful and dangerous open lock is a petty spell which says one non magical lock you touch opens the strict pedantic reading of the spell does not allow for latches switches bits of wood or any other mechanism which might be used to keep a door chest or window closed and also doesn t allow for locking of a targeted item or doing so at arms reach what if there was a way to keep the very strict reading of the spells as a base and add flexibility should the wizard choose to take additional risks appreciate the view that the magic which the empire of man has access to was designed as restricted and highly prescribed because paraphrasing the elf lore humans are such weak creatures as to be too risky to learn high magicks thus a petty spell like this is reasonably limited and all magic is closely defined but then also consider that magick within the setting is a language which contorts the world to the casters will and as such is endlessly varied and deep in my view magic as taught to humans is a starting point and as the wizards skill in language magic increases the wizards learns new words new subtleties contexts abbreviations and alternatives which make their spell casting better like the cliche of there being 13x different words for snow i like the view that magick has such tonal and linguistic depth that it is plausible for a wizard to try to substitute a tone or phrase to get a slightly different result my suggestion is that a wizard may opt to use quavering in their spell casting which is a way to slightly change a spell to perform somewhat differently although must still be sympathetic the remit of the spells intended purpose quavering the caster may alter slightly the way a spell is used thereby gaining some flexibility or benefit at a cost of removing any typical protections they often may gain from talents which limit miscasts and must test for a miscast when doing so the wizard chooses to accept any and all wild surges of magic for the benefit of tweaking their spells effects if the alteration is relatively small the cn to cast increases by 1 and a minor miscast is applied if the spell is changed in a more major way the cn is increased by 2 and a major miscast is applied this is in addition to any miscast result which might apply from the spell casting itself and quavering must be declared before the spell casting roll is made introducing flexibility adds more complexity into magic which sometimes slows games some changes might be ruled as too much of a change and it s important to refer back to the purpose of the spell and the thematic examples and styles of spells to adjudicate on what is reasonable to allow eg this option might allow a wizard to close a lock using magic on the same type of thing using it in a manner sympathetic to the devices purpose but in the reverse manner meaning a small change or flipping open a latch rather than a lock or casting the spell on the lock within a pace or away rather than touch also small changes perhaps doing a few of those like targeting a window latch from outside the window from the episode of mud and blood that s a moderate 2cn change there should be a line for adjudicating what is possible and what is just beyond moderate change which can t be varied within the spell as structured examples of quavering making a circular area of affect spell into a rectangle or square minor making an area of effect an odd but still contiguous shape such as a right angle or sliding some of the aoe around a corner moderate excluding a person from being affected by the aoe within its normal share major not allowed changing a spell from touch to within 1 2 paces minor changing a touch spell to wpb yards moderate share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged house rule magic meta magic wfrp leave a reply an outstanding blog post about weapons and fighting styles in wfrp 4 and bastard swords posted on december 28 2025 by typhoonandrew 2 warhammer fantasy has a complex logical and deep set of combat mechanics which is easy to understand when used at the early stages of a character s career and gets wonderfully deep and powerful if explored properly some folk hate that but in my view it s great as it better reflects the flavour of the fighting styles of the time without getting into simulationist arguments recently thinking about options for a duellist and reading the changes and options presented when up in arms is used along side the wfrp core rules i went into a delve for rule clarifications and came across this blog post by f aithfictionfatherhood com which is an excellent exploration of many options a particularly good area is the suggestion to rename the bastard sword in the weapon table to longsword and add a new weapon which is truly what we might call a bastard sword a mid range sized blade with a long handle my limited experience with longswords in hema supports this change and i can understand what type of weapon is being described when bastard sword is written a look which might have started as a mutt of an arming sword which is very light with a longer pommel and probably has defensive rings on the cross bastard sword this complex weapon is weighted specifically so it may be used as either a one handed or two handed manner allowing for a degree of flexibility and also often has further details such as defensive rings to enhance its utility bastard sword 2h sb 4 range average qualities defensive fast bastard sword 1h sb 4 range average suggestions for cost and availability rating should be in line with other two handed weapons when in double use the cost etc of the original bastard sword share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged bastard sword combat house rule sword wfrp 2 replies introducing the cult of khaine as characters wfrp 4e posted on august 5 2025 by typhoonandrew 2 a character in our regular wfrp 4e game has been steadily becoming comfortable with killing and at the same time considering which gods match to his ethos many of the gods which value aspects of battle combat skill at arms don t have the flexible morality which this character has developed this isn t a character who wants a fair stand up fight more a knife in the back kind of fellow and to his perceptive a fair fight is about the worst kind of conflict it s unavoidable when talking about murder assassins and death to not consider the darker gods so i ve been reading about the cult of khaine in warhammer fantasy roleplay and considering alternatives to how and where worshipers of khaine might pop up in games for human characters principally due to the fact that there is deliberately no true right or wrong in the way our games have good and evil wfrp offers a setting which is morally flexible and potentially richer i like that moral ambiguity which the npcs and character can work within and in a setting where everyday life is brutal the god of murder and death would be subtle but present each day this post is proposing followers and dedicated worshipers of khaine have more fluff and a greater role to play in both the metaphysical religions and also more breadth of approach in the setting note some of this material is thematically dark and morally reprehensible if it wasn t part of a grim dark roleplaying game continue reading share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged career character khaine monk nun priest warrior priest wfrp 2 replies tweak to wfrp blessings posted on august 2 2025 by typhoonandrew 1 as a power up to how blessings work i m suggesting there is another way in game to gain a blessing as a house rule optional when the blessing is performed as part of a cult service i e a formal church or a cult ceremony the duration of the blessing is extended to hours instead of rounds in this way blessings applied by senior cult leadership to their flock gain a boost and it is unlikely to be gamed too often happy gaming a flagellant amid a riot share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged blessings house rule warhammer fantasy wfrp 1 reply trick for wfrp firearms overloading posted on july 3 2025 by typhoonandrew reply i heard recently that black powder weapons sometimes were deliberately loaded with extra powder for their first shot allowing greater range the idea was that pre loading before battle allowed more shot and more accurate loading which meant the first bullets traveled further and probably hit harder overloaded powder increase range by 25 change damage to 2 and add the dangerous trait weapons which already have the dangerous trait now also critically fail on 96 00 and any critical hit seems fair and crazy share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged 4e blackpowder gun wfrp leave a reply letters on realm metaphysics in wfrp posted on may 4 2025 by typhoonandrew reply the in game realms of power the blessed the ruinous powers the normal world in warhammer fantasy roleplay interact in numerous ways often with some contradiction and churn in the game materials a quick and easy way to characterise the realms is to say that the divine is ineffable that chaos is ever churning and the mundane realm is where they mix there is a strength in storytelling to keep a simple approach and lean into the story they find around them that said there is more the realms might do in service to the characters in a story meaning there is more to be said by the characters themselves as they are communicating about their understanding of the world and also a little more material to draw examples from might help this discussion is by npcs who might have observed the realms over many years and some implied knowledge elders could have accumulated which allows the characters to behave with more depth than my god gives me these powers or chaos is crazy right blessed brother arnulf schussler suppressed abbott of genshill sigmarite monastery abridged letter of correspondence i will not enter a long debate on the existential realms as mentioned in your letter prior i cannot amongst the blessed there is little debate as such metaphysical matters of faith are both fundamentally obvious to those touched by sigmar and insistently silent of commentary except by the most holy prescribed publications simply stated the iron will of sigmar guides the hand of all his practitioners including the blessed and from him all holy power is derived there is no relationship or connection to the ruinous powers used by the servants of chaos or those sorceries long suffered by the imperial colleges of the empire indeed the maladies of corruption from the dark gods are indistinguishable from the rotten powers of those chaos winds the blessings are proof of sigmar s overt hand in our lives and are equally profound as the guidance we feel in all matters the questions which remain outside the spheres of his will yet still present due to followers of other faiths is challenging i can no more answer that academic perplexity of which other followers of other holy gods gain their powers through sigmar as has been written and thus confused as gifts from him or if they are acted upon by separate divine influences their blessed powers seem as true and forthright as my own and i now choose to leave those questions for wiser and more senior priests to ponder by sigmar s hand brother arnulf magister woodrow of carnolm hastily written annotations of 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The site also has references to the 2 subdomain(s)

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Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

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Meta Tags

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