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three invited talks i thoroughly enjoyed both the scientific and the social programmes meeting some good friends and some young researchers in a relaxed and friendly environment listening to the excellent talks and discussing a variety of topics with the other attendees to be honest these days i prefer taking part in small scientific gatherings than in very big ones the three invited talks featured at gandalf 2026 were delivered in order of appearance by ezio bartocci sarah winter and nicola cotumaccio three colleagues at different stages of their research careers whose research spans different topics covered by gandalf ezio told us about some of his recent work on rule guided explainable testing and improvement of deep reinforcement learning policies see this paper for instance sarah s talk covered some of her work with martin zimmermann on game based approaches to model checking some logics for hyperproperties for example see their concur 2025 article nicola s talk described the connections between automata theory and data compression focusing on wheeler automata see a short summary of his award winning phd thesis and his recent papers on dblp search for wheeler the talks were all carefully planned and well delivered giving a clear message to the audience the speakers made me want to learn more about the research topics they presented which imho is always one of the signs of a good talk the contributed presentations were also of high quality and especially on the first day made explicit references to gandalf and the lord of the rings on behalf of the steering committee for gandalf i thank the gandalf 2026 pc co chaired by giorgio bacci and mickael randour for putting together an interesting scientifc programme and the organising committee elli anastasiadi giorgio bacci and giovanni bacci for the lovely social programme it was a pleasure to have the opportunity to visit one of my stamping grounds and one of my previous departments i wish gandalf good luck for the future next year s edition of the symposium will be held at the university of mons posted by luca aceto at 10 22 am no comments email this blogthis share to x share to facebook share to pinterest friday august 21 2026 interview with krishnendu chatterjee tom henzinger and nir piterman concur 2026 tot award recipients krishnendu chatterjee thomas henzinger and nir piterman will receive one of the two concur 2026 test of time awards at concur 2026 those colleagues kindly agreed to answer some questions of mine on their award winning paper via email you can find their answers to my questions below i hope you ll enjoy reading them as much as i did thanks krishnendu nir and tom luca you receive the concur tot award 2026 for your paper strategy logic which appeared at concur 2007 and in archival form in information and computation in that article you introduced a seminal logic for expressing properties of strategies over two player games on graphs could you briefly explain to our readers what the main features of strategy logic are could you also tell us how you came to study the question addressed in your award winning article which of the results in your paper did you find most surprising or challenging krishnendu nir and tom henceforth abbreviated to knt the defining feature of strategy logic is that it treats strategies as explicit first class objects strategies are named by variables and the logic can quantify over them our main motivation was to express central concepts from game theory such as equilibria within a logical framework for games on graphs as for the results what we find most appealing is that a logic this expressive still admits decidability and that several natural fragments come with clean and reasonable computational complexity establishing these decidability and complexity results for various fragments was also the most technically challenging part of the work luca with the benefit of hindsight having a logic to describe properties of games that treats strategies as first class objects sounds like an extremely natural idea however previous logics such as atl atl the alternating time µ calculus and game logic followed a different path do you recall how you came to the realisation that treating strategies explicitly was the way to go knt one of the key application areas for graph games has been reactive synthesis and until 2004 reactive synthesis was studied primarily as an adversarial game hence logics such as atl atl alternating time µ calculus and game logic all focus on strictly competitive or cooperative behaviors of game theory around 2004 2005 we started working on connections between algorithmic game theory and graph games as a consequence we considered aspects of nash equilibria and other not strictly competitive notions of game theory such as secure equilibria in graph games a natural question was to build a logical framework that can express these aspects of game theory which led to strategy logic in fact we first isolated the one alternation fragment which suffices to express these equilibria and only afterwards arrived at the full more expressive logic in hindsight the shift to treating strategies explicitly was driven by the questions we were asking rather than by a single eureka moment luca strategy logic builds on ltl which is a very natural choice imho did you consider defining a version of strategy logic basing it on the linear time modal μ calculus would it be worth doing so and how would such a logic relate to the alternating time μ calculus knt there is always a tension between ltl and stronger formalisms that can recognize all ω regular languages following the tradition of atl and atl we naturally chose to go with ltl for defining the linear time objectives of players as the techniques that we developed were automata based it was clear that extensions of ltl that can express all ω regular languages would be handled by the same techniques the exact choice of the linear time formalism for example etl qltl ldl or the linear time μ calculus is not very important as long as it can be readily translated to automata in the alternating time μ calculus however by carefully nesting fixpoints and coalition quantification we can define infinitely many changes of strategic context but only in a completely adversarial manner luca as you are hinting in your paper amongst other results you showed that the alternating time μ calculus and strategy logic have incomparable expressive power would a fixed point version of strategy logic based on the modal μ calculus be a way of achieving a logic that offers the best of both worlds while maintaining some of the good computational properties of strategy logic has anyone worked on such a logic knt we did not consider such a version of strategy logic intuitively both classical and alternating time μ calculi combine local single transition branching operators such as pre with fixpoint operators whereas strategies express global behavioral choices and the objectives of players are defined on outcomes that are linear paths an important expressive difference between the alternating time μ calculus and strategy logic is therefore due to the distinction between branching and linear time it seems interesting to consider a logic that would combine two types of pre operators those that continue exploring pre defined strategies and their induced behaviors and those that allow to change the strategic context starting a new behavioral exploration but we believe that the techniques that handle alternating time mu calculus would work for such a logic and the mix of behavior and control might be very hard to understand luca did you or anyone else ever implement the model checking algorithms you present in your award winning paper if the answer is negative do you think that there would still be interest in such a model checker and in its experimental evaluation knt as far as we know there is no full implementation of strategy logic in general we have very good implementations supporting the manipulation and analysis of automata on infinite words such as spot and owl they are also used as a basis for creating tools that solve reactive synthesis but we do not have good tool support for using automata on infinite trees which would be required in order to fully support strategy logic the community studying multi agent systems adopted strategy logic and they have some support for the analysis of some questions there are implementations of equilibrium checking and rational synthesis in the tool eve that is developed in the group of michael wooldridge in oxford they support the analysis of concurrent game structures for such questions there is also a restricted version of an epistemic extension of strategy logic that is included in the model checker mcmas for multi agent systems which was developed in the group of alessio lomuscio in imperial college london mcmas also supports atl model checking and in principle it is possible to reduce the one alternation fragment of strategy logic to atl model checking but we are not aware of this having been implemented luca you mentioned the uptake of strategy logic by the multi agent systems community how is strategy logic relevant and did you think that this work would be relevant to multi agent systems knt strategy logic answered a natural need in multi agent systems research for mas questions about the goals of agents and hence strategies are very natural many questions relate to rational behavior whether agents have an incentive to follow a protocol stability of behavior what can coalitions do and whether individuals can profitably deviate the way strategy logic puts strategies in the center as explicit objects makes it very natural to study these questions we wouldn t say that we saw it coming but the signs of early adoption of strategic reasoning by the mas community were already there the uptake of atl and atl started in the early 2000s and by 2004 2005 people were using it regularly we are also very happy that some of the major developments of strategy logic came from this community luca are there any problems that you left open in your award winning article that you d still love to see solved did you or any colleagues study the problem of strategy synthesis knt definitely for the complete logic our paper established only a non elementary upper bound and left the matching lower bound open this gap was later closed by colleagues who proved a matching non elementary lower bound and thereby settled the computational complexity of the full logic we also concentrated on the case of two player games rather than multi player games the interaction between the logic and the game structure means that the two player framework in a sense already captures the complexity of the logic indeed the same techniques based on tree automata were later used by others to extend the logic to the multi player setting and concurrent game structures luca i am interested in how research collaborations start as i like to tell research life stories to phd students and young researchers of all ages could you tell us how you started your collaboration on the award winning paper knt the collaboration grew naturally out of a question from tom thomas henzinger could notions such as the equilibria we had been studying be expressed in atl or atl and if not what would be a natural and concise logic that could express them pursuing this led us to the one alternation fragment we then realized that strategies can be viewed as trees which meant tree automata were the right tool and nir nir piterman was our automata expert so the paper really came together at the meeting point of three ingredients the study of non zero sum games the wish for a logical framework to express their concepts and tree automata techniques luca how did the results and the techniques you developed in your award winning paper influence your subsequent research is there any result obtained by other researchers that builds on your work and that you like in particular knt the result had a lasting influence the interplay between games and automata that we exploited in the paper fed directly into later lines of work e g from the connection of games and automata the notion of good for games a k a history deterministic automata emerged among the results by others that build on strategy logic the matching non elementary lower bound and the work on special classes of strategies such as the distinction between behavioral and non behavioral strategies are very elegant luca to my mind games on graphs ought to be viewed as one of the unifying themes within tcs bridging the volume a volume b divide and i am happy to see that there is a book length treatment covering the subject now what is your view on this matter what impact do you think that your work has had if any on the community working on algorithmic game theory broadly construed i am reminded of the slides for a typically thought provoking talk delivered by moshe vardi what has our community learnt from the work done in the field of computational game theory and what if anything did they learn from the work done within the concurrency theory community knt indeed games on graphs is one of the unifying themes between volume a and volume b it connects with logic and automata theory from vol b and it connects with the notion of alternation from complexity theory and graph algorithms from vol a the inflow of ideas from algorithmic game theory or game theory in general is a key source of ideas in this work e g to express equilibria in a logical framework other notions of equilibria have also been studied in the context of reactive synthesis e g rational synthesis and vol b researchers have explored many concepts from general game theory beyond strictly competitive games the broad area of algorithmic game theory also benefited from logical reasoning grounded in concurrency theory e g strategy logic is the key logic for reasoning about behaviors in multi agent systems and axiomatic characterizations for reasoning about strategy spaces have been influential in evolutionary game theory there is also work using strategy logic in mechanism design luca what are the research topics related to logics for games on graphs that you find most interesting right now knt we can think of several interesting open questions i the relationship between games and automata through the lens of history determinism and similar concepts is an exciting direction ii algorithmic bounds for several fundamental problems remain open e g a polynomial time algorithm for parity games iii the degree to which sources of randomness can be shared between different players is an active area of research in concurrent games and iv the study of computationally efficient logics which lie between atl and strategy logic is also under explored luca what advice would you give to a young researcher who is keen to start working on topics related to...
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content="Papers I find interesting---mostly, but not solely, in Process Algebra---, and some fun stuff in Mathematics and Computer Science at large and on general issues related to research, teaching and academic life." property="og:description"
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