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rpg design panelcast jason pitre cancel home subscribe profile tags art and layout boardgame business expertise game master general information larp marketing and kickstarters playtesting production and fulfillment rules and mechanics social issues defaulttag writing and editing rpg design panelcast https feed podbean com genesisoflegend feed xml 196 5k downloads 392 episodes share rss the best panels and seminars about analog game design publishing the best panels and seminars about analog game design publishing episodes mar 15 2026 episode 390 worldbuilding and solidarity mar 15 2026 mar 15 2026 1hr 54 sec recorded at metatopia 2024 presented by meguey baker games and stories have told us that life is nasty brutish and short while the true story of human society is built on solidarity and empathy in this panel we will discuss how we can come together and care for each other in games and in life note that this panel was originally focused more on world building inspired by some of the excellent posts by meguey on her blog at https lumpley games 2022 11 28 follow the thread a worldbuilding guide read more listen now likes download 386 share jan 26 2026 episode 389 self publishing should i jan 26 2026 jan 26 2026 51 min recorded at metatopia 2024 presented by curt covert self publishing is not for everyone nor is opening a small business as a board game publisher we will discuss why this is the case and then for the undaunted discuss the challenges pitfalls to avoid best practices for success and planning for managed growth bring your questions read more listen now likes download 334 share jan 11 2026 episode 388 what is agile jan 11 2026 jan 11 2026 51 min recorded at metatopia 2024 presented by stephanie bryant and melissa lewis gentry what s agile and why would i use it join us for a quick overview of agile principles and practices that can help you tune your game design process into more flexible powerful and satisfying ways of working whether you re a solo designer or leader of an entire team read more listen now likes download 306 share dec 27 2025 episode 387 designing for the user experience dec 27 2025 dec 27 2025 55 min recorded at metatopia 2024 presented by melissa lewis gentry usability is often thought of in game design after mechanics or systems have been developed user experience design doesn t have to be an afterthought this panel will go over design frameworks centering player interaction with the game itself read more listen now likes download 317 share dec 14 2025 episode 386 designing with loved ones dec 14 2025 dec 14 2025 57 min recorded at metatopia 2024 presented by meguey baker meri baker the bakers lead this panel which will focus on how a family or close friends can share the experience of game design for better or worse read more listen now likes download 269 share nov 29 2025 episode 385 automata design in games nov 29 2025 nov 29 2025 55 min recorded at metatopia 2024 presented by jason pitre over the last decade board game designers have recognized the need to have additional procedural driven opponents for challenge the players the term automa was coined in the 2013 game viticulture by stonemaier games in this panel we will discuss the basics on how to design such procedural foes and share some advice on how to include them in your own games read more listen now likes download 358 share nov 22 2025 episode 384 board game design fundamentals nov 22 2025 nov 22 2025 54 min recorded at metatopia 2024 presented by geoff engelstein this session will go over the core processes and skills required for successful game design while intended for people in the early stages of their design journey we welcome designers of all skill levels to refresh their toolkit and provide valuable alternative real world experience to other attendees read more listen now likes download 356 share oct 4 2025 episode 383 what is three tier distribution oct 4 2025 oct 4 2025 54 min recorded at metatopia 2024 presented by avonelle wing and nicholas ambrose my first question when someone tells me they re self publishing a game is what are your goals sometimes the answer is i just want to know someone out there is playing it often times though designers are knee deep in designing their one true game have sunk countless hours and funds into the process and want it in every game store across the country and target too for a single title publisher that s nearly unheard of if you can name an exception it proves the rule so join me for a discussion of what the 3 tier system is and why you should hold it in mind as a designer publisher read more listen now likes download 381 share jul 19 2025 episode 382 business adulting 101 jul 19 2025 jul 19 2025 57 min recorded at metatopia 2024 presented by jason pitre moth rodriguez and lauren don t crowd fund if you don t want to run a small business publishing requires accounting filing for taxes can be messy join our expert s for a discussion of all the little things that might trip you up if you don t have a business adult or someone who s willing to learn the ropes on the team read more listen now likes download 361 share jul 1 2025 episode 381 law and governance in games jul 1 2025 jul 1 2025 54 min recorded at metatopia 2024 presented by jason pitre law like game design is fundamentally about guiding human behavior if you don t want people to resolve their problems with axes you create a rule saying axe murder is not acceptable or find a way to prevent people from having axes in this panel we will discuss how games treat law governance and society and what lessons those real world subjects can hold for designers read more listen now likes download 402 share jan 27 2025 episode 380 level up your sexy game jan 27 2025 jan 27 2025 1hr 47 sec recorded at metatopia 2024 presented by samphire savage meguey baker sexy role play has likely existed as long as we have been getting it on so what makes a game a sex game and why write them we willl explore common themes and design concepts in existing sex sexy games common pitfalls and risks in sex game design and ways sex themes can support or derail design goals read more listen now likes download 519 share dec 16 2024 episode 379 how to work with an editor dec 16 2024 dec 16 2024 56 min presented at metatopia 2024 hosted by amanda valentine lisa padol you ve probably heard that you should hire an editor for your game project but why what can an editor do for you how do you hire one and how do you work with one bring all of your questions to this ama and our experts will be happy to talk with you read more listen now likes download 413 share dec 2 2024 episode 378 anti hustle game design dec 2 2024 dec 2 2024 58 min recorded at metatopia 2024 hosted by jim dagg misha bushyager whitney delaglio amanda valentine game design is art and play and craft so what about when you just want to hone your craft and find joy in something but don t want to make it a second job in an industry where success is defined by quitting your day job or running a 1m crowdfunding campaign how do you shake the hustle vibe and let yourself enjoy design as a hobby read more listen now likes download 435 share nov 23 2024 episode 377 avoiding lonely content nov 23 2024 nov 23 2024 53 min recorded at metatopia 2023 presented by hosted by whitney delaglio hand holdy content means it has the support of the content its holding hands with to help inform the reader on how to play and avoids lonely content that doesn t add to the gameplay as much as it could it also makes it easier for the designer to create a game that tells the story does what the designer wants it to read more listen now likes download 409 share nov 16 2024 episode 376 eye for design nov 16 2024 nov 16 2024 59 min recorded at metatopia 2023 presented by sean jaffe joshua jaffe casey edison and jason pitre the brothers behind rememorex commandroids and other titles talk about the ins and outs of layout making a ttrpg is a challenge to a layout artist who must juggle aesthetics and theme with readability and ease of use a valuable resource for anyone just starting out read more listen now likes download 386 share sep 22 2024 episode 375 packaging design sep 22 2024 sep 22 2024 53 min recorded at metatopia 2023 presented by taylor hubler and nicholas ambrose join our experts for a conversation looking at how to physically design package and ship games we want to make sure that every copy that is printed makes it into the hands of a player but games can get damaged in transit or be passed up by game stores due to a physical design misstep part one will be going over physical design layout considerations and what retailers like to see in a product on their shelves part two will be going over why product gets damaged in transit best packaging practices for distribution and how avant garde physical design can make shipping difficult q and a as well as workshop elements will be present in this panel read more listen now likes download 382 share aug 31 2024 episode 374 designing for retail aug 31 2024 aug 31 2024 58 min recorded at metatopia 2024 presented by avonelle wing and nicholas ambrose so what is the three tier system what s a consolidator hobby mass market specialty once you have a design that seems viable there are a lot of steps between here and retail success bring your questions and we ll try to answer them after a brief overview of possible paths forward read more listen now likes download 415 share jun 24 2024 episode 373 that s great advice don t follow it jun 24 2024 jun 24 2024 56 min recorded at metatopia 2023 presented by avonelle wing curt covert and alex cutler you ve read game design blogs and facebook groups you ve delved into conventional wisdom you did your homework a game should be replayable you should set your funding goal as 1 5 of your overall costs to fund fast a prototype should be a single sheet of paper and some markers a prototype needs to be full production value publish it yourself and sell it out of your bedroom order fulfillment is easy all of these things might be true and they could still be the thing that sinks your ship our experts talk about the ways accurate advice can still be wrong for you read more listen now likes download 622 share may 31 2024 episode 372 powered by the apocalypse may 31 2024 may 31 2024 57 min recorded at metatopia 2023 presented by meguey baker vincent baker an introduction to pbta from a designer s point of view how and why apocalypse world works the way it does what your game can take from it and how and why your own game should work differently highlighting pbta s conversation model with an emphasis on consent and communication and pbta s model of fiction with an emphasis on adapting it to your own game s needs read more listen now likes download 1k share apr 18 2024 episode 371 adapting someone else s sandbox apr 18 2024 apr 18 2024 51 min recorded at metatopia 2023 presented by cam banks and amanda valentine licensed rpgs are a minefield of conflicting interests stakeholders and opinions with the assumption that you ve done the hardest part of securing a license actually designing developing and producing the game is often much harder than expected we ll talk about the process of faithfully adapting someone else s work to a new game project read more listen now likes download 563 share apr 6 2024 episode 370 ten things wrong with your game apr 6 2024 apr 6 2024 55 min recorded at metatopia 2023 presented by sydney engelstein and geoffrey engelstein sydney has taken close to a thousand pitches for indie game studios geoff has taught game design and helped designers improve their prototypes for over a decade between them they see the same issues with designs over and over again particularly with newer designers in this seminar they will share with you the top things that are wrong with your game based on this hard won experience they guess there s a slight chance you ve avoided a few of these issues but probably not and let s face it you won t know unless you attend note an insufficiently edited version of this panel was posted earlier but this is the corrected version for your enjoyment read more listen now likes download 965 share mar 10 2024 episode 369 indie publishing for the long haul mar 10 2024 mar 10 2024 54 min recorded at metatopia 2023 presented by meguey baker and vincent baker we ve been creating and publishing our own games for almost 25 years how why and what does it take why self publish instead of shopping your work around how do you plot your own course build your own audience and measure your own success this is about being you the designer making your games owning the fruits of your labor and keeping both your drive and your passion while holding down your day job and maintaining your relationships read more listen now likes download 571 share feb 25 2024 episode 368 printing your rpg feb 25 2024 feb 25 2024 49 min recorded at metatopia 2023 presented by jason pitre producing books is a challenge at the best of times and the printing landscape has changed radically since the pandemic the panel speakers will explain the process for finding companies to work with you choosing your print specifications and other secrets of the trade read more listen now likes download 482 share feb 11 2024 episode 367 staying in feb 11 2024 feb 11 2024 49 min recorded at metatopia 2023 presented by cam banks and amanda valentine you ve had a successful kickstarter you ve been hired by a game publisher you ve released your work on itch or drivethru you ve done it but now what we re here to discuss the aftermath the fallout and how to survive that and stay doing what you love to do read more listen now likes download 400 share feb 4 2024 episode 366 teaching how to gm feb 4 2024 feb 4 2024 54 min recorded at metatopia 2023 presented by bill white and avery rosen this panel discusses the theoretical pedagogical and practical implications of trying to teach people to run tabletop rpgs as gms we re interested in understanding the best practices the pitfalls and the contexts in which teaching people to gm in any kind of formal way is even possible we survey the role playing landscape in order to understand how the technological and cultural shifts of recent years have affected the way people learn to run games read more listen now likes download 583 share load more copyright 2017 all rights reserved podcast powered by podbean version 20241125
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