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ategories product news community how tos case studies events programs documentation android developers develop api reference stay organized with collections save and categorize content based on your preferences added in api level 11 summary nested classes inherited constants ctors methods inherited methods animatorset kotlin java public final class animatorset extends animator java lang object android animation animator android animation animatorset this class plays a set of animator objects in the specified order animations can be set up to play together in sequence or after a specified delay there are two different approaches to adding animations to a animatorset either the playtogether or playsequentially methods can be called to add a set of animations all at once or the animatorset play animator can be used in conjunction with methods in the builder class to add animations one by one it is possible to set up a animatorset with circular dependencies between its animations for example an animation a1 could be set up to start before animation a2 a2 before a3 and a3 before a1 the results of this configuration are undefined but will typically result in none of the affected animations being played because of this and because circular dependencies do not make logical sense anyway circular dependencies should be avoided and the dependency flow of animations should only be in one direction developer guides for more information about animating with animatorset read the property animation developer guide summary nested classes class animatorset builder the builder object is a utility class to facilitate adding animations to a animatorset along with the relationships between the various animations inherited constants from class android animation animator long duration_infinite the value used to indicate infinite duration e g when animators repeat infinitely public constructors animatorset public methods void cancel cancels the animation note that canceling a animatorset also cancels all of the animations that it is responsible for animatorset clone creates and returns a copy of this object void end ends the animation note that ending a animatorset also ends all of the animations that it is responsible for arraylist animator getchildanimations returns the current list of child animator objects controlled by this animatorset long getcurrentplaytime returns the milliseconds elapsed since the start of the animation long getduration gets the length of each of the child animations of this animatorset timeinterpolator getinterpolator returns the timing interpolator that this animation uses long getstartdelay the amount of time in milliseconds to delay starting the animation after start is called long gettotalduration gets the total duration of the animation accounting for animation sequences start delay and repeating boolean isrunning returns true if any of the child animations of this animatorset have been started and have not yet ended boolean isstarted returns whether this animator has been started and not yet ended void pause pauses a running animation animatorset builder play animator anim this method creates a builder object which is used to set up playing constraints void playsequentially list animator items sets up this animatorset to play each of the supplied animations when the previous animation ends void playsequentially animator items sets up this animatorset to play each of the supplied animations when the previous animation ends void playtogether animator items sets up this animatorset to play all of the supplied animations at the same time void playtogether collection animator items sets up this animatorset to play all of the supplied animations at the same time void resume resumes a paused animation causing the animator to pick up where it left off when it was paused void reverse plays the animatorset in reverse void setcurrentplaytime long playtime sets the position of the animation to the specified point in time animatorset setduration long duration sets the length of each of the current child animations of this animatorset void setinterpolator timeinterpolator interpolator sets the timeinterpolator for all current child animations of this animatorset void setstartdelay long startdelay the amount of time in milliseconds to delay starting the animation after start is called void settarget object target sets the target object for all current child animations of this animatorset that take targets objectanimator and animatorset void setupendvalues this method tells the object to use appropriate information to extract ending values for the animation void setupstartvalues this method tells the object to use appropriate information to extract starting values for the animation void start starts this animation starting this animatorset will in turn start the animations for which it is responsible string tostring returns a string representation of the object inherited methods from class android animation animator void addlistener animator animatorlistener listener adds a listener to the set of listeners that are sent events through the life of an animation such as start repeat and end void addpauselistener animator animatorpauselistener listener adds a pause listener to this animator void cancel cancels the animation animator clone creates and returns a copy of this object void end ends the animation abstract long getduration gets the duration of the animation timeinterpolator getinterpolator returns the timing interpolator that this animation uses arraylist animator animatorlistener getlisteners gets the set of animator animatorlistener objects that are currently listening for events on this animator object abstract long getstartdelay the amount of time in milliseconds to delay processing the animation after start is called long gettotalduration gets the total duration of the animation accounting for animation sequences start delay and repeating boolean ispaused returns whether this animator is currently in a paused state abstract boolean isrunning returns whether this animator is currently running having been started and gone past any initial startdelay period and not yet ended boolean isstarted returns whether this animator has been started and not yet ended void pause pauses a running animation void removealllisteners removes all listeners and pauselisteners from this object void removelistener animator animatorlistener listener removes a listener from the set listening to this animation void removepauselistener animator animatorpauselistener listener removes a pause listener from the set listening to this animation void resume resumes a paused animation causing the animator to pick up where it left off when it was paused abstract animator setduration long duration sets the duration of the animation abstract void setinterpolator timeinterpolator value the time interpolator used in calculating the elapsed fraction of the animation abstract void setstartdelay long startdelay the amount of time in milliseconds to delay processing the animation after start is called void settarget object target sets the target object whose property will be animated by this animation void setupendvalues this method tells the object to use appropriate information to extract ending values for the animation void setupstartvalues this method tells the object to use appropriate information to extract starting values for the animation void start starts this animation from class java lang object object clone creates and returns a copy of this object boolean equals object obj indicates whether some other object is equal to this one void finalize called by the garbage collector on an object when garbage collection determines that there are no more references to the object final class getclass returns the runtime class of this object int hashcode returns a hash code value for the object final void notify wakes up a single thread that is waiting on this object s monitor final void notifyall wakes up all threads that are waiting on this object s monitor string tostring returns a string representation of the object final void wait long timeoutmillis int nanos causes the current thread to wait until it is awakened typically by being notified or interrupted or until a certain amount of real time has elapsed final void wait long timeoutmillis causes the current thread to wait until it is awakened typically by being notified or interrupted or until a certain amount of real time has elapsed final void wait causes the current thread to wait until it is awakened typically by being notified or interrupted public constructors animatorset added in api level 11 public animatorset public methods cancel added in api level 11 public void cancel cancels the animation unlike end cancel causes the animation to stop in its tracks sending an android animation animator animatorlistener onanimationcancel animator to its listeners followed by an android animation animator animatorlistener onanimationend animator message this method must be called on the thread that is running the animation note that canceling a animatorset also cancels all of the animations that it is responsible for clone added in api level 11 public animatorset clone creates and returns a copy of this object the precise meaning of copy may depend on the class of the object the general intent is that for any object x the expression x clone x will be true and that the expression x clone getclass x getclass will be true but these are not absolute requirements while it is typically the case that x clone equals x will be true this is not an absolute requirement by convention the returned object should be obtained by calling super clone if a class and all of its superclasses except object obey this convention it will be the case that x clone getclass x getclass by convention the object returned by this method should be independent of this object which is being cloned to achieve this independence it may be necessary to modify one or more fields of the object returned by super clone before returning it typically this means copying any mutable objects that comprise the internal deep structure of the object being cloned and replacing the references to these objects with references to the copies if a class contains only primitive fields or references to immutable objects then it is usually the case that no fields in the object returned by super clone need to be modified returns animatorset a clone of this instance end added in api level 11 public void end ends the animation this causes the animation to assign the end value of the property being animated then calling the android animation animator animatorlistener onanimationend animator method on its listeners this method must be called on the thread that is running the animation note that ending a animatorset also ends all of the animations that it is responsible for getchildanimations added in api level 11 public arraylist animator getchildanimations returns the current list of child animator objects controlled by this animatorset this is a copy of the internal list modifications to the returned list will not affect the animatorset although changes to the underlying animator objects will affect those objects being managed by the animatorset returns arraylist animator arraylist the list of child animations of this animatorset getcurrentplaytime added in api level 26 public long getcurrentplaytime returns the milliseconds elapsed since the start of the animation for ongoing animations this method returns the current progress of the animation in terms of play time for an animation that has not yet been started if the animation has been seeked to a certain time via setcurrentplaytime long the seeked play time will be returned otherwise this method will return 0 returns long the current position in time of the animation in milliseconds getduration added in api level 11 public long getduration gets the length of each of the child animations of this animatorset this value may be less than 0 which indicates that no duration has been set on this animatorset and each of the child animations will use their own duration returns long the length of the animation in milliseconds of each of the child animations of this animatorset getinterpolator added in api level 18 public timeinterpolator getinterpolator returns the timing interpolator that this animation uses returns timeinterpolator the timing interpolator for this animation getstartdelay added in api level 11 public long getstartdelay the amount of time in milliseconds to delay starting the animation after start is called returns long the number of milliseconds to delay running the animation gettotalduration added in api level 24 public long gettotalduration gets the total duration of the animation accounting for animation sequences start delay and repeating return duration_infinite if the duration is infinite returns long total time an animation takes to finish starting from the time start is called duration_infinite will be returned if the animation or any child animation repeats infinite times isrunning added in api level 11 public boolean isrunning returns true if any of the child animations of this animatorset have been started and have not yet ended child animations will not be started until the animatorset has gone past its initial delay set through setstartdelay long returns boolean whether this animatorset has gone past the initial delay and at least one child animation has been started and not yet ended isstarted added in api level 14 public boolean isstarted returns whether this animator has been started and not yet ended for reusable animators which most animators are apart from the one shot animator produced by createcircularreveal this state is a superset of isrunning because an animator with a nonzero startdelay will return true for isstarted during the delay phase whereas isrunning will return true only after the delay phase is complete non reusable animators will always return true after they have been started because they cannot return to a non started state returns boolean whether the animator has been started and not yet ended pause added in api level 19 public void pause pauses a running animation this method should only be called on the same thread on which the animation was started if the animation has not yet been started or has since ended then the call is ignored paused animations can be resumed by calling resume play added in api level 11 public animatorset builder play animator anim this method creates a builder object which is used to set up playing constraints this initial play method tells the builder the animation that is the dependency for the succeeding commands to the builder for example calling play a1 with a2 sets up the animatorset to play a1 and a2 at the same time play a1 before a2 sets up the animatorset to play a1 first followed by a2 and play a1 after a2 sets up the animators...
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