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l void onnestedscroll view target int dxconsumed int dyconsumed int dxunconsumed int dyunconsumed react to a nested scroll in progress void onnestedscrollaccepted view child view target int axes react to the successful claiming of a nested scroll operation boolean onrequestfocusindescendants int direction rect previouslyfocusedrect look for a descendant to call view requestfocus on boolean onrequestsendaccessibilityevent view child accessibilityevent event called when a child has requested sending an accessibilityevent and gives an opportunity to its parent to augment the event pointericon onresolvepointericon motionevent event int pointerindex resolve the pointer icon that should be used for specified pointer in the motion event boolean onstartnestedscroll view child view target int nestedscrollaxes react to a descendant view initiating a nestable scroll operation claiming the nested scroll operation if appropriate void onstopnestedscroll view child react to a nested scroll operation ending the default implementation of onstopnestedscroll calls view stopnestedscroll to halt any recursive nested scrolling in progress void onviewadded view child called when a new child is added to this viewgroup void onviewremoved view child called when a child view is removed from this viewgroup void propagaterequestedframerate float framerate boolean forceoverride you can set the preferred frame rate for a viewgroup and its children using a positive number or by specifying the preferred frame rate category using constants including requested_frame_rate_category_no_preference requested_frame_rate_category_low requested_frame_rate_category_normal requested_frame_rate_category_high void recomputeviewattributes view child tell view hierarchy that the global view attributes need to be re evaluated void removeallviews call this method to remove all child views from the viewgroup void removeallviewsinlayout called by a viewgroup subclass to remove child views from itself when it must first know its size on screen before it can calculate how many child views it will render void removedetachedview view child boolean animate finishes the removal of a detached view void removeview view view note do not invoke this method from view draw android graphics canvas view ondraw android graphics canvas dispatchdraw android graphics canvas or any related method void removeviewat int index removes the view at the specified position in the group void removeviewinlayout view view removes a view during layout void removeviews int start int count removes the specified range of views from the group void removeviewsinlayout int start int count removes a range of views during layout void requestchildfocus view child view focused called when a child of this parent wants focus boolean requestchildrectangleonscreen view child rect rectangle boolean immediate called when a child of this group wants a particular rectangle to be positioned onto the screen void requestdisallowintercepttouchevent boolean disallowintercept called when a child does not want this parent and its ancestors to intercept touch events with viewgroup onintercepttouchevent motionevent boolean requestfocus int direction rect previouslyfocusedrect call this to try to give focus to a specific view or to one of its descendants and give it hints about the direction and a specific rectangle that the focus is coming from looks for a view to give focus to respecting the setting specified by getdescendantfocusability boolean requestsendaccessibilityevent view child accessibilityevent event called by a child to request from its parent to send an accessibilityevent void requesttransparentregion view child called when a child wants the view hierarchy to gather and report transparent regions to the window compositor boolean restoredefaultfocus gives focus to the default focus view in the view hierarchy that has this view as a root void schedulelayoutanimation schedules the layout animation to be played after the next layout pass of this view group void setaddstatesfromchildren boolean addsstates sets whether this viewgroup s drawable states also include its children s drawable states void setalwaysdrawnwithcacheenabled boolean always this method was deprecated in api level 23 as of build version_codes m this property is ignored child views may no longer have their caching behavior disabled by parents void setanimationcacheenabled boolean enabled this method was deprecated in api level 23 as of build version_codes m this property is ignored caching behavior of children may be controlled through view setlayertype int paint void setchildrendrawingcacheenabled boolean enabled this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void setchildrendrawingorderenabled boolean enabled tells the viewgroup whether to draw its children in the order defined by the method getchilddrawingorder int int void setchildrendrawnwithcacheenabled boolean enabled this method was deprecated in api level 23 as of build version_codes m this property is ignored child views may no longer be forced to cache their rendering state by their parents use view setlayertype int paint on individual views instead void setclipchildren boolean clipchildren by default children are clipped to their bounds before drawing void setcliptopadding boolean cliptopadding sets whether this viewgroup will clip its children to its padding and resize but not clip any edgeeffect to the padded region if padding is present void setdescendantfocusability int focusability set the descendant focusability of this view group void setlayoutanimation layoutanimationcontroller controller sets the layout animation controller used to animate the group s children after the first layout void setlayoutanimationlistener animation animationlistener animationlistener specifies the animation listener to which layout animation events must be sent void setlayoutmode int layoutmode sets the basis of alignment during the layout of this viewgroup void setlayouttransition layouttransition transition sets the layouttransition object for this viewgroup void setmotioneventsplittingenabled boolean split enable or disable the splitting of motionevents to multiple children during touch event dispatch void setonhierarchychangelistener viewgroup onhierarchychangelistener listener register a callback to be invoked when a child is added to or removed from this view void setpersistentdrawingcache int drawingcachetokeep this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void setrequestedframerate float framerate you can set the preferred frame rate for a viewgroup using a positive number or by specifying the preferred frame rate category using constants including requested_frame_rate_category_no_preference requested_frame_rate_category_low requested_frame_rate_category_normal requested_frame_rate_category_high void setstatictransformationsenabled boolean enabled when this property is set to true this viewgroup supports static transformations on children this causes getchildstatictransformation view android view animation transformation to be invoked when a child is drawn void settouchscreenblocksfocus boolean touchscreenblocksfocus set whether this viewgroup should ignore focus requests for itself and its children void settransitiongroup boolean istransitiongroup changes whether or not this viewgroup should be treated as a single entity during activity transitions void setwindowinsetsanimationcallback windowinsetsanimation callback callback sets a windowinsetsanimation callback to be notified about animations of windows that cause insets boolean shoulddelaychildpressedstate return true if the pressed state should be delayed for children or descendants of this viewgroup boolean showcontextmenuforchild view originalview float x float y shows the context menu for the specified view or its ancestors anchored to the specified view relative coordinate boolean showcontextmenuforchild view originalview shows the context menu for the specified view or its ancestors actionmode startactionmodeforchild view originalview actionmode callback callback int type start an action mode of a specific type for the specified view actionmode startactionmodeforchild view originalview actionmode callback callback start an action mode for the specified view with the default type actionmode type_primary void startlayoutanimation runs the layout animation void startviewtransition view view this method tells the viewgroup that the given view object which should have this viewgroup as its parent should be kept around re displayed when the viewgroup draws its children even if it is removed from its parent void suppresslayout boolean suppress tells this viewgroup to suppress all layout calls until layout suppression is disabled with a later call to suppresslayout false void updateviewlayout view view viewgroup layoutparams params from class android view view void addchildrenforaccessibility arraylist view outchildren adds the children of this view relevant for accessibility to the given list as output void addextradatatoaccessibilitynodeinfo accessibilitynodeinfo info string extradatakey bundle arguments adds extra data to an accessibilitynodeinfo based on an explicit request for the additional data void addfocusables arraylist view views int direction add any focusable views that are descendants of this view possibly including this view if it is focusable itself to views void addfocusables arraylist view views int direction int focusablemode adds any focusable views that are descendants of this view possibly including this view if it is focusable itself to views void addkeyboardnavigationclusters collection view views int direction adds any keyboard navigation cluster roots that are descendants of this view possibly including this view if it is a cluster root itself to views void addonattachstatechangelistener view onattachstatechangelistener listener add a listener for attach state changes void addonlayoutchangelistener view onlayoutchangelistener listener add a listener that will be called when the bounds of the view change due to layout processing void addonunhandledkeyeventlistener view onunhandledkeyeventlistener listener adds a listener which will receive unhandled keyevent s void addtouchables arraylist view views add any touchable views that are descendants of this view possibly including this view if it is touchable itself to views viewpropertyanimator animate this method returns a viewpropertyanimator object which can be used to animate specific properties on this view void announceforaccessibility charsequence text this method was deprecated in api level 36 use one of the methods described in the documentation above to semantically describe ui instead of using an announcement as accessibility services may choose to ignore events dispatched with this method void autofill autofillvalue value automatically fills the content of this view with the value void autofill sparsearray autofillvalue values automatically fills the content of the virtual children within this view boolean awakenscrollbars int startdelay boolean invalidate trigger the scrollbars to draw boolean awakenscrollbars int startdelay trigger the scrollbars to draw boolean awakenscrollbars trigger the scrollbars to draw void bringtofront change the view s z order in the tree so it s on top of other sibling views void builddrawingcache boolean autoscale this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void builddrawingcache this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only renderi...
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