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uc santa cruz master s in games playable media and the ceo and co founder of loot drop game studio focused on fun i have been fortunate to make games my whole life live but limbo march 7 2017 by blromero hi everyone i ve received numerous requests to re open my old blog for reference to the old articles i am too busy to update the blog at the moment but if i get time i ll do so thanks leave a comment from general the verbs of game development april 15 2014 by blromero i rewatched indie game the movie today with a group of young game developers just past alpha on their games it is a good time to rewatch the movie often alpha is reached with the same sense of relief one might feel when one reaches the end of the flu glad it s over but completely worn out from the effort game development is not for everyone our verbs are visceral particularly in singular form create imagine dream panic cry throw up scream worry sacrifice doubt launch wait watch let go not everyone will make it through leave a comment from general ted talk now live on ted com may 3 2012 by blromero the talk i gave on my non digital games in the mechanic is the message series is now live on ted com games for understanding 10 comments from general your questions on game balance wanted may 3 2012 by blromero i am working on a book about game balance starting with experience points curves and progression the starting point reflects the answer to the question i am most often asked about game balance what questions do you suggest based on your own experience or what questions do you have 24 comments from general caine s arcade april 15 2012 by blromero watching this 10 minute movie actually brought a tear to my eye highly recommended 3 comments from general i have an idea for a game november 21 2011 by blromero i get a lot of emails on this subject this is my answer to one such email game companies aren t interested in outside ideas at our company we have a backlog of easily 20 games that we would like to make and these ideas come from the likes of john romero and tom hall an idea is only that there are a 1000 ways for it to go wrong in its execution ideas and concepts are a dime a dozen game design is not the idea it is the execution so if you desperately want to make games the only advice i have for you is to start making them you can work your way up through qa as others have done or you can learn to code in my own job i work with three other designers who can code and i would be a much better designer if i could being a game designer and being responsible for multi million dollar budgets requires years of expertise and proven practice passion is only 5 of the puzzle discipline born of experience is the other 95 while our products are compared to the movie industry we as game designers are much more like doctors the only reason that i get to operate and sometimes put an entire company s stake in my hands is because i spent years apprenticing and understanding the systems that i am working on i know how to fix things through iteration when stuff goes wrong and when to call something doa in my case nearly 13 years had passed before i became a lead and during that time i learned from a lot of great people i am still learning to go back to the movie metaphor a game designer is also not like a scriptwriter though a game writer can be we are much more like directors we need to be aware of how everything interacts with every other thing and always mindful of the player experience that means we do need to know how the camera and everything else functions and how it affects the final product and like orson welles sometimes we cut holes in floors and innovate the art directors and game designers know how to execute an idea it is every last little detail that makes a great movie and a great game great that comes from experience and from working with others who have done it but it can be done literally not a day goes by that i don t think about notch and the wonderful game he created in minecraft it is the greatest success story in the game industry and i hope many more find even a quarter of his success 25 comments from general who directed star wars november 11 2011 by blromero imagine a conversation with a recent film school graduate about the greatest films in recent memory it would not be uncommon for such a student to mention star wars after all the film s impact on culture was tremendous and its effects are still felt daily among those in the video game industry some have joked that nearly every game made is merely some kind of retelling of some star wars meme so with this scene in mind imagine the following conversation me star wars a new hope do you know who directed it recent graduate no again i ask can you imagine no of course you can t such a conversation would be embarrassing ridiculous and a statement of failure upon the film school that graduated such a student similar comparisons could be made to an architecture student who knew nothing of frank lloyd wright or an art student who could not identify michelangelo but was totally aware of the majesty of the sistine chapel i had a nearly identical conversation tonight with a recent graduate of a game program i wish i could say it was uncommon however i regularly encounter graduates of game programs who know nothing of game history they can talk about final fantasy doom the sims age of empires and wow and acknowledge them as foundational in some way yet they know nothing of the key minds behind these same games this has to stop and we don t need full on game history courses to correct the problem what we do need is early and regular reinforcement of the creative and technical people behind these games architects care about frank lloyd wright because he was innovative and influential and they have much to learn from him likewise i care about dani berry because she was innovative and influential and though deceased i still have much to learn from her in most cases the answer to who made this game is as simple as a mobygames com search sometimes we fall back on the old well lots of people made that game frank lloyd wright didn t build those houses by himself nor did george lucas make star wars all on his own students are paying thousands of dollars for an education they have a right to get one 16 comments from general breaking into the game industry the new book s out june 14 2011 by blromero after a whole lot of writing and help from dozens of my friends in the game industry my new book is on its way to stores breaking into the game industry advice for a successful career from those who have done it like my last book challenges for game designers this one was again co authored with ian schreiber this book contains the 100 most common questions i ve been asked about breaking in staying in switching jobs and moving up it covers all disciplines i hope you enjoy it 2 comments from general gdc 2011 social game developers rant back march 3 2011 by blromero brenda brathwaite coo game designer loot drop gdc 2011 no freakin respect social game developers rant back this rant was recorded by dean takahashi at venturebeat you can see the piece here i resist this rant i resist its leading title and i resist the will to fight i will not turn against my fellow developers who have supported me through 30 years of my career we have been through this before for me it begins in 1981 you re ruining games you know my dungeons dragons dm said this to me when i started working at sir tech software on the wizardry series of games games aren t meant to be played like that not this game he had heard about wizardry how i could create 6 characters and take them on an apple ii adventure without interacting with any other human beings it wasn t social like d d was it wasn t even particularly intellectually challenging the entire game had maybe three puzzles in it and an absolutely endless series of button mashes fight fight fight parry parry parry it would have been a clickfest but we didn t have mice on our machines back then i remember people writing letter after letter after letter when they found the lesser demons and greater demons that haunted the lower levels of the maze they called us evil and said our games promoted satanism they didn t and we didn t but it was a reflection of the time we were in it was a challenging time we stood together you and me because we loved games i remember when graphics started to replace text and we worried that the game s deeper meaning would be lost and that soon games would be nothing more than meaningless images incapable of transmitting any deep type of play never mind the feared complete loss of story i remember lamenting the loss of the text parser and absolutely railing against keyword conversations because to me they dumbed down the whole game to the level of toast i remember when cutscenes first appeared in games and we committed the cardinal sin taking the game out of the hands of the player because we wanted to show something cool and wow them even if they just sat there waiting for it to pass i remember these things you remember these things because we loved games i remember when we really started having fun and players were slapping each other silly in arcades and at home in mortal kombat it seems so quaint now the ripping out of your opponent s heart thanks to a bunch of concerned legislators mortal kombat and night trap were dragged to the floor of congress in 1993 and that same year in front of the same congress sega and nintendo fought each other like two foolish characters in front of the world then doom was released and blamed for columbine and every police officer stopped asking did he listen to ozzy osbourne and instead wondered did he play gta we stood together most of us because we knew that games were games and that games didn t shoot people real guns and real bullets did we ve been called murder simulators sex simulators rape simulators insensitive and horrible in this very state legislators have tried to class games with drugs as harmful substances in order to prohibit their sale i remember these things you remember these things because we loved games i remember when a cut feature was found and hacked and the term hot coffee no longer referred to a steaming hot beverage but a steaming pile of shit as the game industry was once again threatened re rated and subjected to over 100 new pieces of legislation in response some game developers made really bad games about sex and explored its frontiers and i remember elder scrolls getting re rated because they revealed that underneath a woman s bra god forbid there are nipples even if you can t actually ever see them through normal gameplay more recently fox news called mass effect a virtual sex simulator we stood together you and me because we love games when the powers that be asked us to work a little bit more then a lot more and then seven days a week we supported one another when seven days a week turned to months and sometimes months turned to years we stood behind a lone courageous voice ea spouse and forwarded her call to everyone we knew when they came for our products our creativity for our companies for our hours and for our families we did everything we could in public and behind the scenes to fight against the people in suits and for our games we stood together you and me because we love games i remember when on the floor of this very conference we fought against allowing console game developers admission and vigorously debated letting our beloved cgdc become merely the gdc i remember when i first heard games called addictive i d returned from a morning spent volunteering at an alcohol detox center i wondered what their definition of addictive was i remember the horrible month of september 2001 when flight simulators were blamed for the horror that was 9 11 racism hate crimes violence against women children and animals all of these have been our burdens to bear we stood together you and me because we love games and then we moved to facebook i know the things that are upsetting to you and i can assure you they are also upsetting to me i have seen the strip miners and their entry into games i have seen them exploit technology and new platforms not for the purpose of crafting beautiful creative works but rather taking the audience for all they can get they are not one of us or from us but rather from another space and they do not understand this contract that we ve had with our players since 1978 because we are our players these people do not care about gameplay they do not care about games they do not care about players they do not care about fun and you know what i dislike them just as much as you i have witnessed decisions made not for fun but for fortune i have seen games gutted and players churned and burned i have seen things i never want to see again and these game developers here on the stage we are not like them and we do not come from that world like you we want good gameplay we want compelling experiences we want casual and we want hardcore we want to make a great game for the 43 year old facebook mom because damn it she deserves a great game too we are not the ones making what some of you call evil games but rather the first fucking wave the marines storming the beach to take our medium our culture and our potential back and as you look upon these games and curse them know that we look upon the very same horizon and see a great space of possibility i hope you will someday be the occupying force we stand together you and me because we love games thank you 32 comments from general built on a foundation of code game edu rant march 1 2011 by blromero brenda brathwaite coo game designer loot drop gdc game education rant 2011 this talk speaks to the educators of entry level game designers looking for a gig in the industry not to experienced designers who already have their foot in the door 2009 was an interesting year for me i left my job as the chair of a game design and game art program and returned to the game industry that i d worked in since 1981 it was an interesting and eye opening transition for me during this time game design programs popped up all over the place last time i bothered to look for the number there were over 400 such programs across the world offering some type of degree or certificate in game design i was in fact chairing one of them since that time and having watched a flotilla of resumes fall off my desk unqualified i ve come to an understanding i wish i d had then that understanding is this game design programs must be firmly rooted in a foundation of code and when i say foundation of code i do not mean a program which includes a few coding courses to give students merely a taste like intro to c or beginning flash or java 101 what i mean is that students prior to their entry into the program or as a condition of their graduation from it are proficient coders who can make and have made ...
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