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i ve entered well of eternity on my paladin and grumpily healed up the entire party simply because the tank won t turn the dreadlord mobs away from the party gah it annoys me so now i know i know all heroics are faceroll now stop being an old man and fussing about inconsequential stuff these are details this is minutiae are you really getting all stressed out about positioning in 5 mans this isn t hardmode ragnaros buddy you need to get yourself a girlfriend and to an extent you d have a point but i think it comes down to something a real life lesson that i learned a long time ago the attitudes and habits that you learn in one workplace will carry over to your next as such the habits and attitudes you bring with you to 5 man tanking will carry over to raid tanking so let s talk about the 5 tenets of good tank positioning khis okay so just why is positioning important sure some fights it s obvious you want to tank the drone over here because no spiderlings spawn there you want to tank riblimb away from shannox so that he s got further to run when shannox casts hurl spear this is just game mechanics we re dealing with but beyond that there s a whole other world of subtlety and it starts with your healers the first principle is what i call khis keep healer in sight okay fine i don t call it that at all i made it up for the purposes of this article i m really not that pretentious honest khis isn t just about knowing you re in healing range but it s very important for those heavy movement fights such as nefarian phase 3 especially if you re the add tank and doing hm moving out of los of the healer can happen so easily beth tilac and alysrazor if you have a consistent raid team then odds are it s going to be the same healer or healers assigned to keep you alive i keep an eye on them all the time i get to know their toon s profile what gear they re wearing so much easier in the age of transmog ha how they move so that i can always see if they re in sight this is generally very easy in 5 mans and 10 mans but can be near impossible in 25 mans then again in 25 mans it s not quite as important to khis simply because odds are that more than one healer has their eye on you i ve already gone over nefarian briefly above and i won t talk more about it as it s no longer current content but i ll be talking about beth tilac and alysrazor as those are two very interesting encounters in terms of positioning while firelands is also redundant content i d like to save talking about dragon soul encounters for separate and more focused posts in future i m going to assume that you all know how the beth tilac fight works on both normal and heroic for the sake of brevity with beth tilac you got two tanking arenas while it s true that the web tank can just go up and pretty much stand still that s a little lazy the web tank should always drag beth tilac away from the central hole not too much just enough to encourage your web dps and healer to get away from your exit route there s nothing worse than having your dps and healers think they re being clever by standing next to the hole for fast return below only to end up creating a bunch of meteor holes near your escape hatch on the ground your tank can keep the cinderweb drone positioned either to the south near where the drone spawns or in the center area however in heroic the drone fixates on people and runs off chasing them in addition to that depending on how effective your spiderling dps team is the tank needs to be on the ball and move the drone away from any approaching spiderlings this is where khis is really important but also where the flipside of khis is important too ktis keep tank in sight it s very easy for your raid to get spread out and move out of healing range especially the tank if he has to move the drone from one end of the encounter area to another going back to the point of positioning this is where strafe tanking is very important and more on that in the next part if you re doing this fight every week consistency of movement becomes so important healers will know how you move dps will know how you move and so the fight becomes less random and chaotic strafing the drone around in a consistent clean arc around the center will help with keeping healers in sight and keeping up high dps uptime if the dps know how you re going to move they can focus on nuking and not stressing about you zigging and zagging all over the place more importantly you ll avoid getting people hit by the drone s frontal conal attack high dps uptime less overall raid damage going out in addition to that another complication comes from the spinners that drop down after every smouldering devastation warrior tanks are hilariously overpowered here simply slap a vigilance on the off tank and bam infinitaunt the spinners down again you ll have to move the drone around a lot in order to get within range of spinners but circling around the center helps tremendously for the above reasons once the spinners are down they ll die fast enough to not be anything to worry about finally the most important thing vent don t be embarassed to shout out and just tell your healer if you re going to be moving heavily or in a way that they aren t expecting or accustomed to this all leads quite nicely into the next part where i ll go more indepth about consistency of positioning dragon soul firelands heroic raiding tanking leave a comment deathwing is dead for sure posted by zelcandor in fun on december 15 2011 time for something a little different it s been a hard time for me in rl so i thought i d do something a bit goofy to cheer myself up inspired by an offhand comment by my guildie vuuk of the mana cake musings blog i give you my first webcomic comic deathwing dragon soul drunk tank fun maelstrom mana cake musings raiding thrall tier 13 vorty priest vuuk 3 comments of old republics and what i think of them posted by zelcandor in star wars on december 14 2011 immersive meaningful choices subtlety that s the 3 things i took away from my beta experience with star wars the old republic beta weekends i m going to talk broadly about my experiences with the game and i m also going to talk about it from the pov of a wow veteran so forgive me for not calling the factions alliance and horde as i cba to think any other way just yet game installation was smooth and there was a lot to like the production values are insanely high graphics are amazing a really good balance between realistic and cartoony kind of like what i think wow2 would like if blizzard wanted to make the game look more modern the art design does an excellent job of making the world have that star wars feel but it s really the audio that s the star of the show every single npc in the game has a voice you pick up a quest the npc narrates it to you you go talk to vendor they have a voice you talk to a random npc they have a voice and this is what s amazing the voice acting is just beyond anything i ve ever seen in a game i never met a single npc with bad voice acting and i can t emphasise this enough it s not just the actors the dialogue is just amazing informative and subtly nuanced with emotion and inflection every single npc feels like a real and distinct character what i really loved about the voice acting though was that if you play alliance all the voices are american and if you play horde all the voice actors are british because we all know the british make the best villains seriously though i think it s a genius move years of hollywood conditioning pays off dividends alliance characters feel like all american heroes and horde characters feel suitably sinister and evil and again the subtlety is great the sith have a broad spectrum of british accents from the plummy clarity of the sith ruling classes to the thuggish east london glottal quality of the rank and file sith combat feels fast and smooth i played a warrior on both alliance and horde side and the classes are identical except that all the attacks have different names depending on faction e g alliance warriors have charge while horde warriors have um slammy run or whatever yeah i just called it charge in my head and paid no attention the silly non wow naming of swtor bioware have rather sensibly just done a straight rip off of the wow controls hitting b opens your bags c brings up your character window x makes you sit z makes you sheathe and unsheathe weapons etc the transition from wow to swtor is seamless you can just pick up the game and treat it like wow with a different coat of paint this was something that annoyed me with rift i m all for another company making a wow clone with better graphics and new innovations but dammit couldn t trion have just given us the same damn controls as wow rather than change everything around and make it unintuitive i don t want to spend half an hour re mapping all the key bindings to how they are in wow simply because the keybindings for the same damn controls are unintuitive e g to open your bags you had to hit i instead of b why i is for inventory seriously i just found it annoying as hell by the by enemy nameplates are off by default there s no keyboard shortcut for enabling them you have to do this manually via hitting esc and going to the interface options i highly recommend you do this before you start playing it s very hard to spot enemy mobs sometimes as they just seem to blend into the environment many a time i just blindly walked into a whole pack of flesh raiders simply because i didn t spot the extra three sleeping in a corner having nameplates enabled fixes this problem questing is fun but it s just the same as wow kill stuff collect stuff escort stuff the collect stuff is annoying as many objects are near invisible in the environment but once you get used to it it s fine if you enjoyed the questing grind in wow you ll enjoy it in swtor additionally each class has a story that you play through with phased zones and class specific quests this is actually pretty involving and immersive you ll want to keep playing to see where your character ends up by the end of his journey and questing is full of those meaningful choices i mentioned earlier every time you re given a quest the quest giver actually interacts with you he tells you the quest details and you can ask them more questions about what you re doing or give your opinion on the quest you know actually have a conversation with the npc this is where the game truly shined for me whenever you talk with npcs you get a choice of what to respond it truly makes your toon feel like a real character because no matter your faction you can choose to be a good guy or a bad guy based solely on your responses i ll bring up an example from wow that i kept thinking of back in wotlk while leveling through borean tundra you get a quest where you have to torture a prisoner you have no choice on the matter you just click through the dialogue and you must carry out the torture in order to complete the quest i found this to be very disturbing when i was first faced with it zelcandor just wouldn t do that he d refuse to take part in torturing a prisoner because it s simply unethical it broke my immersion in the game and it left a bad taste in my mouth in swtor if there were a similar quest you d get a choice torture the prisoner or refuse heck you d probably get the following choices i ll do what i need to hand me the hot irons if we need information there s another way we can get it i refuse to do this it s unethical and unnecessary and the choices would all have excellent passionate voice acting to go with it if you chose option 3 like i would your character would passionately proclaim no i will not torture this prisoner it s unethical and wrong you call yourselves soldiers of the alliance you should be ashamed of yourselves we re better than this dammit you ll also be rewarded for choosing certain options over others if you choose option 1 you d accrue some dark side points if you choose option 3 you ll accrue light side points these points affect your story and over time open access to special items and other perks it s really great i had a blast with the beta but something one of my guildies said about it struck me as very true it feels like an amazing single player experience with multiplayer stuff bolted on you ll spend a lot of time playing through your class get it to max level and you can do so without interacting with anyone around you player interaction feels a little clumsy so far and i d like to see how that pans out on live i think that one of the other things that we ll see a lot of in the game is people maxing out a toon of every class on both factions just to experience the stories of all the classes the game could really use a realid style feature to let friends talk cross faction another complaint is that the interface is very clunky i really hope that bioware will either patch in more ui customisation or allow the use of addons i have an heavily customised ui for wow and i changed things around to match that ui when i played rift finally the best thing about it the attitude towards wow from the swtor community i ve tried out a few other mmos conan lotro aion rift dcuo and one thing that s driven me away from those games is just the relentless and utterly venomous slamming of wow in general trade channels 24 7 it s like people have got nothing better to do than fill those channels with wow sux chat and people asking for help just don t get any replies it really brings me down y know when i started playing wow the general chat was a great place to get help and advice on quests and game mechanics though it was still full of trolls and idiots these days the advice to troll ratio is heavily on the troll side swtor is refreshingly free of that now granted i ve only played the beta so far but i found very little talk about wow or well if there was it wasn t negative sure people said they no longer enjoyed wow for whatever reason but it was reasonable chat and nothing that brought me down people were helpful and informative when help was asked for no one called anyone a retard or noob and there was a real feeling of friendliness and openness that s what really sold the game for me i m very tempted to get this game after my beta experience i know the game will be successful based upon the brand and developer however as with all mmos it s all about the endgame for me i hope that swtor can provide a compelling challenging and fun raiding experience i hope that content comes regularly and is well developed and fun but most of all i hope it is full of fun innovations that push blizzard to do better and make wow even better than it currently is beta mmo star wars swtor the old republic 8 comments dragon soul night one posted by zelcandor in raid leading raids on december 2 2011 morchok the first boss of dragon soul playfully explains his feelings about how raids will find him zelcandor really mage really hunter really p...
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