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Text of the page (random words):
rld it s like a slightly pessimistic attitude that s justified by how the world works it s always making things complicated for him i also decided to use a finite resource in this case a deck of poker cards to determine the number of obstacles to my immediate goal basically i draw cards until a card with a red suit shows up which means no more obstacles to my immediate goal i always assume at least one obstacle and then i draw cards after that i also use the d d standard array as a random table to help me add color to the obstacle when needed i played it all fast and loose so it needs tightening so anyway i picked 5 as my number and proceeded to generate a character around that using the umberwell random tables i ended up with name vithra valia appearance grotesque personality savage race harpy occupation gang member ideal liberty chains are meant to be broken as are those who would forge them chaotic flaw superstitious bond authority i m trying to pay off an old debt i owe to a generous benefactor i also rolled a reason he is in umberwell looking for an errant relative in the city for a background i chose the bandit background i didn t want to handle any npcs so i assumed the gang were bandits outside the city and he was here solo the bandit background has skill proficiencies animal handling stealth tool proficiencies one type of gaming set dice set vehicles land https dnd5e fandom com wiki mounts_and_vehicles equipment a set of dark common clothes burglar s pack belt pouch with 10gp feature criminal contact i decided that he has a contact in the city through his gang that might have some information to get him started on his search for his brother i rolled the following on the contacts and information tables respectively contact the contact is visiting friends information the contact seems fearful of giving any information most of this ended up unused or used as color as i m not using the d d system for example i did not play my character as particularly savage i still had a few ideas right away but while i let that percolate i played around a bit with other tables complications and twists 1 an unfortunate theft this became my inciting incident for the first adventure tavern inn names the hatter outside which the inciting incident happened encounter a bawd red faced touting illicit pleasures this added color to the above these were not used but i kept them in the back of my pocket just in case adventure generator an artful agitator is trying to tyrannize an inexperienced sailor encounter private security panicked unruly encounter an automaton awakened berserk encounter a street fight turned into a bloodthirsty melee encounter a sly seller of scrimshaw charms encounter a demon tempting with heretical beliefs i rolled these during the adventure when i needed some location set pieces and athmosphere neighborhood flooded exotic greenhouses street names edgfield st vithra valia s misadventure near a tavern called the hatter a lady of the night who was hawking illicit pleasures distracted me while a child or was it a hafling got hold of my money pouch 10gp he or she ran away as soon as it yanked it away that s the only money i have so i chased the thief the thief led me to the edge of a low lying block with exotic green houses it was flooded and the water level was deep enough that i knew it would need to swim i thought it might slow him down enough for me to catch up but my usual bad luck meant that the thief found a makeshift raft of course there was nothing for me nearby to use as a raft of my own i began to suspect that my bad luck notwithstanding this escape route was probably planned ahead with the makeshift raft conveniently placed there ahead of time it kinda made sense since i was pretty sure by now that the bawdy lady was setting me up i decided to climb the buildings and jump from roof to roof to try and catch up that way general skill check need to roll under 5 rolled a 4 success i was able to climb quickly and keep the raft in my sight for that moment draw a card to see if more obstacles 7 spades yes the thief took a turn at an intersection i had to jump across the street to be able to keep following through the rooftops general roll rolled a 3 i miraculously cleared the large gap draw a card to see if more obstacles 8 clubs yes type of obstacle stamina the thief felt comfortable enough at that point to lie down on the makeshift raft there was a bit of current in the water that left him drift him down the street however while things got easier for him it got tougher for me the roofs in this block of buildings looked like an obstacle course gaps walls and other trash that i had to negotiate none of them looked particularly tough for me but there so many of them i wasn t sure i d have the stamina to keep up it also didn t look like the thief was going be stopping in this block or any time soon so i needed to keep up or i would have lost him i was wondering at this point if i could avoid this general test and use magic i decided why not i rolled a 6 though and failed i tried to levitate myself over the obstacles but i was too worked up i couldn t concentrate second attempt succeeded 5 i tried again and had a different idea too why keep chasing when i could bring the little bastard to me i concentrated hard this time and lifted the thief raft and all to the roof where i was standing draw a card got a 4 of spades i was thinking of catching the thief as a means to get my money so i can t really get what i want murphy s law means that they lost the money in flight to me i also needed to know who the thief was now so i use the handy character tables from the umberwell setting i rolled a gnome for its race i had unconsciously decided at the beginning it had a child like build so that fits if i d gotten a larger race i would have made it a child of that other race i also imagined him as a guy now i decided at this point that the d d reaction table would be great to use i found a description in an rpg net thread reaction table 2 immediate attack3 5 hostile possible attack6 8 uncertain monster confused9 11 no attack monster leaves or considers offers12 enthusiastic friendship i rolled a 6 the little guy wasn t sure what happened when his feet touched the ground it was scared enough at the time to be cautious but looked undecided as to whether he should have ran away maybe he thought it d be of no use if i could so easily levitate him angry i asked it to give my money back right away he searched his pockets and looked confused about that me great you dropped it in the water as an afterthought i thought i wanted to know what he looks like in more detail i got rough and muscular and vicious he gave me a bit of a come do something if you dare look he did look a little rough and vicious you d almost say he was muscular for a gnome anyway i doubted that he really thought he could take me on he must have been trying to deter me by attempting to look threatening i wasn t scared but at the same time i didn t turn my back on the little jerk i drew another card with a black suit and type of obstacle was charisma i spent some time thinking about it until i settled on my first idea a charm spell attempt of some sort it would have been easy enough at this point to magically find my money but the world has something against me random npc alluring satyr my first clue that something was wrong was that i laid my eyes upon a most attractive satyr but i knew in the back of my mind that i wasn t particularly fond of hairy men or goats i didn t grow up in a farm if you can read between the lines later i thought that i must have been the victim of a thieving ring given all these people working together either way i know when magic is involved and you must fight magic with magic so i did must roll 1d10 under 5 rolled a 10 now per the trollbabe system i m inconvenienced as a consequence at first i wasn t successful you must understand that his good looks were rather a distracting inconvenience at the time he s was now asking me to be a dear and go get the bag of coins for him i really wanted to aid him at the time but i still felt that something wasn t right i could try to re roll this at the risk of being injured why not rolled a 2 so i ve beat the obstacle with effort i managed to break out of the trance he had me in will that be it as far as obstacles ace of clubs says there s more and i rolled dexterity for color that means that the nature of the challenge isn t really muscle for example so i won t have to fight these guys but let me roll a morale roll for them just in case https trolllord com forums viewtopic php p 183128 sid d80de0b02cf9770eb82135d5a246e07b p183128 satyr has 13 morale gnome has 13 morale i have more powerful magic it appears so that s a 1 penalty for them they outnumber me 2 1 so that s 3 for them so a 2 bonus satyr rolls a 17 and gnome a 16 they both stand so it looks like there s a fight after all and the dexterity bit just means they re agile this is what i meant i was playing fast and loose trollbabe doesn t have npc stats but in a pinch using the morale stats from d d made sense it s one of the things i need to tighten up for myself i need to roll over 5 for a fight and i roll a 10 they stood their ground the gnome felt more confident around his satyr friend they chewed more than they could handle and i made short work of them a 2 of clubs means another obstacle and another dexterity obstacle was rolled i decided it was a climb down without thinking too much about it it would need a general roll so i would have to rationalize in character why i wouldn t use magic i could either try to beat it with the general challenge number or i can assume an extra obstacle in exchange for the slightly better odds of the magic stat as i couldn t think of a way of using the fight stat to negotiate the climb i still did not have my money i could have tried to climb down from the roof to the spot where the raft was and look under the water the climb down was dangerous and tricky however it would be safer to magically find it and bring it to myself i choose to deal with an extra assumed obstacle and roll a strength type it can only mean more pests to fight i decided it would be a small mob and rolled a description alluring a small mob of their friends suddenly showed up because of that i figured the ring s home base was somewhere in this neighborhood and so it would make sense they d have lookouts posted around they must have told the rest of their comrades that i was a tough cookie so they came with more muscle this time i already felt them trying to ensnare me with mind tricks again as they prepared to try and dispatch me i was bored of fighting them though so i decided to to risk the climb down after all i decided to take on the original obstacle and avoid this new one out of boredom i needed a roll under 4 but got a 6 and failed i m inconvenienced i was already inconvenienced before but i ve been assuming a reset for each obstacle at least when i m not injured yet i could not get a proper foot hold fast enough though and the ruffians were closing in on me do i risk injury with a re roll or just fight these guys so i can try my magic to get my coins back fight roll over 5 another 6 it wasn t as easy as the last fight but i was able to teach them a lesson in a reasonable amount of time after the fact i wanted to know what they really looked like a random roll told me the group was mostly composed of stocky looking kobolds so the mostly faceless mob i had imagined in a comic book like fashion now has a more definite look this thieves ring seems like a ragtag group of misfits umberwell is very cosmopolitan now i can try a magic roll to try and levitate the coins from the water need anything under or equal to a 5 a 10 fail inconvenienced now it was peaceful enough again to try magic again but i failed my attempt since i didn t really know where they were exactly do i risk injury over some 5gp yeah i roll a 2 and succeed i floated the dripping wet pouch of coins towards me on my next attempt however but wait a 5 of spades says there s more trouble another dexterity colored challenge of course as these things go something had to go wrong as i made my way back over one of the green houses my coin pouch fell through an open pane i had not fastened it well enough i could use magic again at the cost of another obstacle but i m curious about the green house anyway i need to roll under a 5 a 4 or less and fail with an 8 i tried to lower myself down to the garden but i slipped on the wet glass and almost fell in i caught myself at the last moment do i risk injury yeah cause it would be fun to have a pratfall and get messed up i rolled a 4 though i eventually made it down safely i needed to find my pouch again in all that foliage a 6 of clubs still means that i m not home free a strength challenge i pull more cards because i want to look ahead 2 of clubs is next rolled a constitution challenge stamina or health i look ahead again and get a 3 of hearts that means no more challenges after these two i decided to combine them in the scene for color i ran into what i assumed was a guard strength but i had an immediate allergic reaction to some poisonous plants health i would expect the guard to be an automaton immune to poison but will roll old fashioned aasimar i have not much of an idea about aasimar types but let s go with that and i would expect it to be tied to some nature god given the location i had to will my body to fight the poisonous attack before i could take on this angry fellow roll under 5 i m able to resist long enough to fight a roll of 4 for general i fail my first fight roll with a 3 needed to roll over 5 i was barely coming to my senses after the allergic reaction when the angry aasimar was upon my intruding self that handicap allowed it to land the first blow on me which greatly annoyed me rolled a 9 next had i decided not to re roll on the strength fight challenge i would have forfeited my goal of leaving with the money basically turned myself in to the aasimar i was ready for the next blow with a counter attack she did not see soon it was all over since those were the last obstacles i can assume i get my goal i found my pouch on the floor not far from where the aasimar lay sprawled i began to look for a way back out of this green house and this neighborhood i decided it might be fun to have that as a new goal thus starting the challenge obstacle cycle again i draw them ahead of time though to make it short 3 clubs 7 spades 8 diamonds challenges are constitution and wisdom the constitution challenge is overcoming a noxious gas released by a magical alarm triggered when i steamrolled the assumed guard the alarm was wired magically to her i pass the constitution obstacle with a roll of 2 under 5 almost immediately after the aasimar was out a noxious gas was released i could feel the magic traces in the form of a tingling sens...
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