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favicon.ico: developer.android.com/reference/android/appwidget/AppWidgetHostView - AppWidgetHostView  |  API refe.

site address: developer.android.com/reference/android/appwidget/AppWidgetHostView

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methods, public, inherited, appwidgethostview, constructors, protected, updateappwidgetsize, android, summary, xml, attributes, constants, fields, getappwidgetid, getappwidgetinfo, getdefaultpaddingforwidget, onvisibilityaggregated, onwindowfocuschanged, resetcolorresources, setappwidget, setcolorresources, setexecutor, setonlightbackground, startvisibilitytracking, stopvisibilitytracking, updateappwidget, updateappwidgetoptions, dispatchdraw, dispatchrestoreinstancestate, dispatchsaveinstancestate, getdefaultview, geterrorview, onlayout, prepareview, more, discover, devices, releases, documentation, and, downloads, support,

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iewgroup void setlayouttransition layouttransition transition sets the layouttransition object for this viewgroup void setmotioneventsplittingenabled boolean split enable or disable the splitting of motionevents to multiple children during touch event dispatch void setonhierarchychangelistener viewgroup onhierarchychangelistener listener register a callback to be invoked when a child is added to or removed from this view void setpersistentdrawingcache int drawingcachetokeep this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void setrequestedframerate float framerate you can set the preferred frame rate for a viewgroup using a positive number or by specifying the preferred frame rate category using constants including requested_frame_rate_category_no_preference requested_frame_rate_category_low requested_frame_rate_category_normal requested_frame_rate_category_high void setstatictransformationsenabled boolean enabled when this property is set to true this viewgroup supports static transformations on children this causes getchildstatictransformation view android view animation transformation to be invoked when a child is drawn void settouchscreenblocksfocus boolean touchscreenblocksfocus set whether this viewgroup should ignore focus requests for itself and its children void settransitiongroup boolean istransitiongroup changes whether or not this viewgroup should be treated as a single entity during activity transitions void setwindowinsetsanimationcallback windowinsetsanimation callback callback sets a windowinsetsanimation callback to be notified about animations of windows that cause insets boolean shoulddelaychildpressedstate return true if the pressed state should be delayed for children or descendants of this viewgroup boolean showcontextmenuforchild view originalview float x float y shows the context menu for the specified view or its ancestors anchored to the specified view relative coordinate boolean showcontextmenuforchild view originalview shows the context menu for the specified view or its ancestors actionmode startactionmodeforchild view originalview actionmode callback callback int type start an action mode of a specific type for the specified view actionmode startactionmodeforchild view originalview actionmode callback callback start an action mode for the specified view with the default type actionmode type_primary void startlayoutanimation runs the layout animation void startviewtransition view view this method tells the viewgroup that the given view object which should have this viewgroup as its parent should be kept around re displayed when the viewgroup draws its children even if it is removed from its parent void suppresslayout boolean suppress tells this viewgroup to suppress all layout calls until layout suppression is disabled with a later call to suppresslayout false void updateviewlayout view view viewgroup layoutparams params from class android view view void addchildrenforaccessibility arraylist view outchildren adds the children of this view relevant for accessibility to the given list as output void addextradatatoaccessibilitynodeinfo accessibilitynodeinfo info string extradatakey bundle arguments adds extra data to an accessibilitynodeinfo based on an explicit request for the additional data void addfocusables arraylist view views int direction add any focusable views that are descendants of this view possibly including this view if it is focusable itself to views void addfocusables arraylist view views int direction int focusablemode adds any focusable views that are descendants of this view possibly including this view if it is focusable itself to views void addkeyboardnavigationclusters collection view views int direction adds any keyboard navigation cluster roots that are descendants of this view possibly including this view if it is a cluster root itself to views void addonattachstatechangelistener view onattachstatechangelistener listener add a listener for attach state changes void addonlayoutchangelistener view onlayoutchangelistener listener add a listener that will be called when the bounds of the view change due to layout processing void addonunhandledkeyeventlistener view onunhandledkeyeventlistener listener adds a listener which will receive unhandled keyevent s void addtouchables arraylist view views add any touchable views that are descendants of this view possibly including this view if it is touchable itself to views viewpropertyanimator animate this method returns a viewpropertyanimator object which can be used to animate specific properties on this view void announceforaccessibility charsequence text this method was deprecated in api level 36 use one of the methods described in the documentation above to semantically describe ui instead of using an announcement as accessibility services may choose to ignore events dispatched with this method void autofill autofillvalue value automatically fills the content of this view with the value void autofill sparsearray autofillvalue values automatically fills the content of the virtual children within this view boolean awakenscrollbars int startdelay boolean invalidate trigger the scrollbars to draw boolean awakenscrollbars int startdelay trigger the scrollbars to draw boolean awakenscrollbars trigger the scrollbars to draw void bringtofront change the view s z order in the tree so it s on top of other sibling views void builddrawingcache boolean autoscale this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void builddrawingcache this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended void buildlayer forces this view s layer to be created and this view to be rendered into its layer boolean callonclick directly call any attached onclicklistener boolean canresolvelayoutdirection check if layout direction resolution can be done boolean canresolvetextalignment check if text alignment resolution can be done boolean canresolvetextdirection check if text direction resolution can be done boolean canscrollhorizontally int direction check if this view can be scrolled horizontally in a certain direction boolean canscrollvertically int direction check if this view can be scrolled vertically in a certain direction final void canceldraganddrop cancels an ongoing drag and drop operation void cancellongpress cancels a pending long press final void cancelpendinginputevents cancel any deferred high level input events that were previously posted to the event queue boolean checkinputconnectionproxy view view called by the inputmethodmanager when a view who is not the current input connection target is trying to make a call on the manager void clearanimation cancels any animations for this view void clearfocus called when this view wants to give up focus void clearpendingcredentialrequest clears the request and callback previously set through view setpendingcredentialrequest void clearviewtranslationcallback clear the viewtranslationcallback from this view static int combinemeasuredstates int curstate int newstate merge two states as returned by getmeasuredstate int computehorizontalscrollextent compute the horizontal extent of the horizontal scrollbar s thumb within the horizontal range int computehorizontalscrolloffset compute the horizontal offset of the horizontal scrollbar s thumb within the horizontal range int computehorizontalscrollrange compute the horizontal range that the horizontal scrollbar represents void computescroll called by a parent to request that a child update its values for mscrollx and mscrolly if necessary windowinsets computesystemwindowinsets windowinsets in rect outlocalinsets compute insets that should be consumed by this view and the ones that should propagate to those under it int computeverticalscrollextent compute the vertical extent of the vertical scrollbar s thumb within the vertical range int computeverticalscrolloffset compute the vertical offset of the vertical scrollbar s thumb within the horizontal range int computeverticalscrollrange compute the vertical range that the vertical scrollbar represents accessibilitynodeinfo createaccessibilitynodeinfo returns an accessibilitynodeinfo representing this view from the point of view of an accessibilityservice void createcontextmenu contextmenu menu show the context menu for this view void destroydrawingcache this method was deprecated in api level 28 the view drawing cache was largely made obsolete with the introduction of hardware accelerated rendering in api 11 with hardware acceleration intermediate cache layers are largely unnecessary and can easily result in a net loss in performance due to the cost of creating and updating the layer in the rare cases where caching layers are useful such as for alpha animations setlayertype int paint handles this with hardware rendering for software rendered snapshots of a small part of the view hierarchy or individual views it is recommended to create a canvas from either a bitmap or picture and call draw canvas on the view however these software rendered usages are discouraged and have compatibility issues with hardware only rendering features such as config hardware bitmaps real time shadows and outline clipping for screenshots of the ui for feedback reports or unit testing the pixelcopy api is recommended windowinsets dispatchapplywindowinsets windowinsets insets request to apply the given window insets to this view or another view in its subtree boolean dispatchcapturedpointerevent motionevent event pass a captured pointer event down to the focused view void dispatchconfigurationchanged configuration newconfig dispatch a notification about a resource configuration change down the view hierarchy void dispatchcreateviewtranslationrequest map autofillid long viewids int supportedformats translationcapability capability list viewtranslationrequest requests dispatch to collect the viewtranslationrequest s for translation purpose by traversing the hierarchy when the app requests ui translation void dispatchdisplayhint int hint dispatch a hint about whether this view is displayed boolean dispatchdragevent dragevent event detects if this view is enabled and has a drag event listener void dispatchdraw canvas canvas called by draw to draw the child views void dispatchdrawablehotspotchanged float x float y dispatches drawablehotspotchanged to all of this view s children void dispatchfinishtemporarydetach dispatch onfinishtemporarydetach to this view and its direct children if this is a container view boolean dispatchgenericfocusedevent motionevent event dispatch a generic motion event to the currently focused view boolean dispatchgenericmotionevent motionevent event dispatch a generic motion event boolean dispatchgenericpointerevent motionevent event dispatch a generic motion event to the view under the first pointer boolean dispatchhoverevent motionevent event dispatch a hover event boolean dispatchkeyevent keyevent event dispatch a key event to the next view on the focus path boolean dispatchkeyeventpreime keyevent event dispatch a key event before it is processed by any input method associated with the view hierarchy boolean dispatchkeyshortcutevent keyevent event dispatches a key shortcut event boolean dispatchnestedfling float velocityx float velocityy boolean consumed dispatch a fling to a nested scrolling parent boolean dispatchnestedprefling float velocityx float velocityy dispatch a fling to a nested scrolling parent before it is processed by this view boolean dispatchnestedpreperformaccessibilityaction int action bundle arguments report an accessibility action to this view s parents for delegated processing boolean dispatchnestedprescroll int dx int dy int consumed int offsetinwindow dispatch one step of a nested scroll in progress before this view consumes any portion of it boolean dispatchnestedscroll int dxconsumed int dyconsumed int dxunconsumed int dyunconsumed int offsetinwindow dispatch one step of a nested scroll in progress void dispatchpointercapturechanged boolean hascapture boolean dispatchpopulateaccessibilityevent accessibilityevent event dispatches an accessibilityevent to the view to add the text content of the view and its children void dispatchprovideautofillstructure viewstructure structure int flags dispatches creation of a viewstructur...
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