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t only takes a few hours per month to keep it going starting requirements 20ish billion isk in addition to the cost of the items below a personal corporation or tower roles for your non personal corporation a jump freighter and a cyno alt recommended alternatively black frog could work really really alternatively a covert ops hauler could work slowly a scout alt recommended a blockade running tengu recommended a jump clone recommended an rx 804 reprocessing implant capital ship construction 3 4 for rorquals reprocessing 5 reprocessing efficieicy 5 crokite processing 5 kernite processing 5 plagioclase processing 5 scordite processing 5 veldspar processing 5 mass production 5 advanced mass production 4 advanced industry 5 recommended metallurgy 5 recommended research 5 recommended laboratory operation 5 recommended advanced laboratory operation 4 recommended part 2 the spreadsheet we ll be using it a bit throughout the series so you may as well grab the spreadsheet now here s it is libre office calc document download it the front page has three sections the profit calculator is meant to help you decide which ships are best to build at the present time the build price is taken from forge mineral compressed ore prices assuming me10 blueprints and the sell price is taken from forge region sell orders these prices will update every time you open the spreadsheet so there s no need to touch it note that the build price may read slightly low because the compressed ore market is so screwed up this shouldn t take more than a couple of percent off the profit margin once you know which ships you want to build the component calculator lets you put in ships material levels and quantities to build and tells you how many components you will need the ship and me columns are drop down menus note using a thukker component assembly array and or a capital ship assembly array can significantly reduce the cost of building capital ships however using these without an alliance to back you up would be insane so the spreadsheet doesn t support them note if you want to build a ship not already on the list you can add it on the math sheet under me0 component quantities for ships see the directions there to add the new ship to the drop down the compressed ore requirements section tells you how many units of minerals and compressed ore you will need to refine at the refining rate set to produce the minerals needed to build the components shown in the component calculator we move mostly compressed ore because it has a much smaller volume than the minerals created by refining it the refining rate currently set is for refining at an intensive reprocessing array with perfect skills and a 4 implant because of the way crius does refining math it is very important that this number be either accurate or rounded up unfortunately the only good way i m aware of to find this number is to actually do some refining so if you re going to use a different refining rate buy a good amount of compressed veldspar and refine it with whatever setup you re going to be using then divide the number of units of tritanium created by 415 number of units of compressed veldspar you reprocessed round the result up at the fourth or sixth digit or whatever the tool also gives you the volume of the compressed minerals and an estimate of how much they will cost as with the profit calculator the cost estimate is based on jita buy orders and is updated every time you open the document note the spreadsheet assumes your components are me 10 if you want to change this go to the math sheet and under component mineral requirements set your material levels appropriately part 3 moving expensive blueprints safely capital ship and component blueprints are highly gank worthy and you re going to be moving them from place to place including probably through nullsec the best solution i ve found for this is the blockade running tengu note a t2 fit is almost as good and a lot cheaper i move large numbers of expensive blueprints multiple times per year so the shiny crap makes sense for me it aligns fast it warps in bubbles it has a covert ops cloak it has stabs it has a large fully passive tank it even has guns and a neut it case something goes wrong i ve been flying ships like this for years and have never lost one i ve been shot at a few times but only because i allowed it to happen that said flying smart is your first and best defense use a scout when moving things through null and learn to fly the thing before you use it to move blueprints know that you can t cloak within 2 km of anything know that there s a brief delay based on your distance from the servers between the time you tell your ship to warp and the time you can activate your cloak without it failing and practice until you get it down know how to check the out gate for a camp before warping to it refer to situation 6 steps 2 through 4 here part 4 researching blueprints capital ship hull blueprints are very expensive to research and it takes a very long time blueprint research cost and speed change greatly depending on your location like so the player owned outpost is clearly the best option at 28 it costs about a billion isk to research a carrier blueprint from me0 to me10 in highsec this would cost about 4 billion note i ve heard that it s cheaper to research blueprints in a player owned tower but haven t confirmed this once again putting expensive stuff in a tower without an alliance to back you up is flat crazy note research implants decrease research time but do not appear to decrease research cost capital ship component blueprints only cost about 30 50 million each to research to me10 pe20 at 100 cost and they re a lot faster as well you can totally do those in in highsec to do research safely in a nullsec outpost you need several things first an outpost you can do research at as of the time of writing there are stations in providence that let anybody dock alternatively you could temporarily join a renter corporation or something second a scout to go first when you bring the blueprints to the outpost and when you take them out later third jump clones two of them one for the scout and one for the character moving the blueprints once the blueprints are at the station and in research you will clone jump out fourth a blockade tengu and a scout ship which will also stay in the research station until the research is done with ships and jump clones in the station you will be able to get your blueprints out even if the station changes hands while your research is in progress part 5 getting ship blueprints to build capital ships you need two types of blueprints component blueprints to turn minerals into capital ship components and ship blueprints to turn the components into ships which component blueprints you need depends on which ship blueprints you have so we re covering ship blueprints first how many ship blueprints should i get as a general rule of thumb a character with 10 manufacturing slots can keep 3 capital ship hull blueprints in production constantly using the remaining 7 slots to build components for the next three hulls which ship blueprints should i get this is something you should evaluate for yourself the market changes over time so any advice i give you will be invalid eventually if you have the cash i d recommend getting two of each hull blueprint this will allow you to change your production as the market shifts where can i get them you can also get ship blueprints from contracts however me10 blueprints are rare and are likely to be more expensive than doing the research yourself what material level should i research them to the number of components required to build a ship drops significantly between level 9 and 10 so probably 10 in the case of the archon going from me0 to me9 saves you 2 but going from me9 to me10 saves you an additional 5 the naglfar isn t quite as bad but the last material level still saves you 45 million per run at that rate it will only take 20 runs 200 days to make back the cost difference between me9 and me10 and remember the isk you spend on research isn t gone the blueprint is worth that much more if you sell it later what production efficiency level should i research them to 20 would be nice 2 faster construction means 2 more profit over time but going with 16 or 18 will save you hundreds of days of research and billions of isk people don t pay for pe like they do for me part 6 getting component blueprints which component blueprints do i need where can i get them how many do i need it depends on how many production characters you have and what ship blueprints they are producing i recommend adding up the component quantities needed to build on all your blueprints and using that to pick component blueprint quantities my quantities look a little like this i tuned my component blueprint numbers manually building on six characters and ended up with numbers like one corporate hangar blueprint two armor plates blueprints three sensor cluster blueprints and five drone bay blueprints however i have more blueprints than i can possibly produce at one with six characters if you plan to build on all of yours simultaneously you might want something like one blueprint per 100 components rounded up part 7 location picking a region you want to build and sell your ships in a region where you can sell all the ships you build and where you can get the best prices when i counted market volumes a few years back the forge region had by far the most active market lonetrek was a distant second followed by domain and sinq laison and heimatar were much smaller still if you build in a less active market it may be possible to achieve better margins per hull because when you re the only seller you get to set the price however hulls may sell proportionally more slowly in less active markets making it possible to out produce the demand i ve always built in forge and have been pretty happy with it picking a station it must have industry there must be a moon in the system with no tower on it it should be adjacent to highsec making it easier to get your jump freighter out of the system after moving compressed ore in it should be in jump freighter jump range of a market hub you don t want to be moving 10 billion isk of compressed ore through gates in order to get in range of your manufacturing system it should be possible to warp from the undock to the highsec gate without getting stuck on the station test this buyers may wish to buy in a system which has capital mods and fuel on the market if you don t feel like stocking them yourself you might want to pick a system where somebody else is supplying them a station where too many other people are manufacturing will have increased manufacturing fees you may want to pick a station which is not too active part 8 moving minerals you ve picked a station your blueprints are researched and in place now you just need to get minerals there you need four things a jump freighter a cyno alt a small tower and an intensive reprocessing array the tower can be anchored on any free moon and the reprocessing array anchored near it these should be torn down when not is use as people will shoot them just because pick what ships you want to build and buy the minerals and compressed ores listed in the compressed ores tool you ll want to get them from buy orders and this can take a few days once you have the minerals and compressed ores put them in your jump freighter use your cyno alt to online the tower set the shield password corp access settings to turn on the shield once it s online have your cyno alt light its cyno inside the docking radius of your station do not activate the cyno near the tower unless you re an idiot jump the jf in warp to the tower note get the shield access settings right before warping not sure if that s still a problem but it has been in the past put the compressed ore in the reprocessing array reprocess it and haul the minerals to your station you may want to keep a freighter in your building system to make this process faster once the reprocessing array is empty have your cyno alt tear down the tower until it is needed again part 9 walkthrough step 1 decide which ships you want to build and put them in the component tool step 2 i recommend copy pasting the component quantities somewhere separating them into 80 ish component runs if necessary and using color coding to indicate the status of each run thusly step 3 buy the quantities of minerals and compressed ore get the quantities of minerals and compressed ore from the requirements tool and buy them the market for compressed ore is bullshit and you may want to base your buy price on the price of 100 units of uncompressed ore or 95 or 105 or whatever works instead of just 0 01ing the highest buy order step 4 have your cyno alt online your reprocessing tower step 5 jump to station step 6 warp to tower reprocess ore haul minerals to station step 7 build components if you re doing mass production you ll want minerals for the next run of components available by the time your component blueprints are freed up from this run step 8 build hulls step 9 sell hulls if you re doing mass production your next run of components should be done by now allowing you to put the hull blueprints right back into production posted by parasoja at 9 22 pm 27 comments friday march 11 2016 i joined horde yes they re the current flash in the pan and i should feel bad about it that said today i started out in a basilisk and finished in a pod with structure damage in a rifter with structure damage and got on more kills than i did in four months with initiative so there s that posted by parasoja at 8 36 pm no comments saturday march 5 2016 capital guide progress update yes guys it s coming i just installed the components for my final check run and this time it worked these are my leftovers from the two check runs which totaled over 20 billion isk that s an error of less than 0 004 part of it is deliberate rounding up part of it is just because compressed ore doesn t do exact numbers posted by parasoja at 1 17 pm 2 comments friday february 19 2016 i found some loot hey i wonder if there s anything in tha oh well okay i happened to have a jf nearby so i took it freighters can t take things from containers but they can take things from jet cans and cyno alts can take things from containers and put them into jet cans posted by parasoja at 8 06 pm no comments wednesday february 17 2016 moon goo 3 dead wrong edition a reader pointed out that one simple reactor produces enough stuff for two complex reactors oops i have two options one use the existing tower setup produce half the sylramic fibers sell half the hexite and buy half as much ceramic powder the numbers look like this two set up a second large tower pay another 550m in fuel produce my own ceramic powder and produce all the sylramic fibers the tower setup looks like this the numbers look like this...
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