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this sub is searching for the purpose of the non authoring subreddit the purpose of this sub is to explore new ways of playing solo that do not require significant authoring from the perspective of both the player and gm yet allow us to enjoy similar benefits as when playing with other people especially in regards to narrative and story https www reddit com r nonauthoringsolorpg posted by alex at 3 20 pm no comments email this blogthis share to x share to facebook share to pinterest tags non authoring role playing solo roleplaying solo rpg solo solo gaming solo role playing solo rpg tuesday october 1 2019 solo roleplaying is to novel writing what social roleplaying is to collaborative novel writing prove me wrong it s so very common to see people compare playing rpgs solo to novel writing yet they don t seem to be aware that all that separates social roleplaying from collaborative novel writing is the medium move their medium from speech to writing and there you have it collaborative writing what i think people can t articulate when they take their pot shots at solo roleplaying is that they think that the back and forth feedback between people is essential to rpgs but then again if the back and forth feedback was in the written form what separates their activity from collaborative writing nothing that s what posted by alex at 1 41 pm no comments email this blogthis share to x share to facebook share to pinterest tags roleplaying solo rpg solo solo gaming solo role playing solo rpg friday january 11 2019 actual play vithra valia s misadventure d d setting bastardized trollbabe mechanic crossposted from r solo_roleplaying i made use of a product called umberwell by dolorous exhumation press to help me generate content for this playtest of a very very loose set of rules guidelines i m playing around with it s a system agnostic setting but in reality it s got d d 5 in mind i think none of that matters because i m using a adulterated version of the trollbabe player facing rules for task resolution a little primer on the task conflict mechanics for trollbabe the one number concept you pick a number between 2 and 9 you must roll over your number to succeed at magic and under your number to succeed at fighting to succeed at social you pick the worst of those two but your roll must be equal to or less more than your number i e if your number is 7 roll over 7 for magic under 7 for fighting and equal to or over 7 for social when you fail a roll you first become inconvenienced if you decide to re roll you risk being injured if you fail again if you decide to risk a third re roll you become risk becoming incapacitated if you fail there s more to it than that but those are the concepts i m using in my distored version see this link for a more in depth idea of how trollbabe works my bastard version it uses fighting magic general general is a catch all for any tasks not involving fighting or magic and it always has the worst odds of the three as opposed to trollbabe s social which is always in between fighting and magic in terms of odds a smaller difference is that the rolls for fighting and magic are also or the number it also uses the re roll rules inconvenienced injured incapacitated another unintended difference is that i switched fighting and magic around because i was doing it from memory so fighting needs to roll the number and vice versa for magic the rest of my guidelines involve concepts that exist in my writingwithdice structure it all boils down to baseline assumptions and making sure any advantageous fictional positioning is earned usually by task resolution basically the world looks and feels the way i presume a fantasy world looks and feels and i use the random tables in umberwell to set and adjust the baseline assumptions in my mind those baseline assumptions then drive how i imagine the world and its challenges additionally the idea that advantageous fictional positioning needs to be earned is also part of my baseline assumptions my character also shares this idea in game but the way he thinks of it is vaguely akin to murphy s law if anything can go wrong it will and the saying there is no free lunch in this world it s like a slightly pessimistic attitude that s justified by how the world works it s always making things complicated for him i also decided to use a finite resource in this case a deck of poker cards to determine the number of obstacles to my immediate goal basically i draw cards until a card with a red suit shows up which means no more obstacles to my immediate goal i always assume at least one obstacle and then i draw cards after that i also use the d d standard array as a random table to help me add color to the obstacle when needed i played it all fast and loose so it needs tightening so anyway i picked 5 as my number and proceeded to generate a character around that using the umberwell random tables i ended up with name vithra valia appearance grotesque personality savage race harpy occupation gang member ideal liberty chains are meant to be broken as are those who would forge them chaotic flaw superstitious bond authority i m trying to pay off an old debt i owe to a generous benefactor i also rolled a reason he is in umberwell looking for an errant relative in the city for a background i chose the bandit background i didn t want to handle any npcs so i assumed the gang were bandits outside the city and he was here solo the bandit background has skill proficiencies animal handling stealth tool proficiencies one type of gaming set dice set vehicles land https dnd5e fandom com wiki mounts_and_vehicles equipment a set of dark common clothes burglar s pack belt pouch with 10gp feature criminal contact i decided that he has a contact in the city through his gang that might have some information to get him started on his search for his brother i rolled the following on the contacts and information tables respectively contact the contact is visiting friends information the contact seems fearful of giving any information most of this ended up unused or used as color as i m not using the d d system for example i did not play my character as particularly savage i still had a few ideas right away but while i let that percolate i played around a bit with other tables complications and twists 1 an unfortunate theft this became my inciting incident for the first adventure tavern inn names the hatter outside which the inciting incident happened encounter a bawd red faced touting illicit pleasures this added color to the above these were not used but i kept them in the back of my pocket just in case adventure generator an artful agitator is trying to tyrannize an inexperienced sailor encounter private security panicked unruly encounter an automaton awakened berserk encounter a street fight turned into a bloodthirsty melee encounter a sly seller of scrimshaw charms encounter a demon tempting with heretical beliefs i rolled these during the adventure when i needed some location set pieces and athmosphere neighborhood flooded exotic greenhouses street names edgfield st vithra valia s misadventure near a tavern called the hatter a lady of the night who was hawking illicit pleasures distracted me while a child or was it a hafling got hold of my money pouch 10gp he or she ran away as soon as it yanked it away that s the only money i have so i chased the thief the thief led me to the edge of a low lying block with exotic green houses it was flooded and the water level was deep enough that i knew it would need to swim i thought it might slow him down enough for me to catch up but my usual bad luck meant that the thief found a makeshift raft of course there was nothing for me nearby to use as a raft of my own i began to suspect that my bad luck notwithstanding this escape route was probably planned ahead with the makeshift raft conveniently placed there ahead of time it kinda made sense since i was pretty sure by now that the bawdy lady was setting me up i decided to climb the buildings and jump from roof to roof to try and catch up that way general skill check need to roll under 5 rolled a 4 success i was able to climb quickly and keep the raft in my sight for that moment draw a card to see if more obstacles 7 spades yes the thief took a turn at an intersection i had to jump across the street to be able to keep following through the rooftops general roll rolled a 3 i miraculously cleared the large gap draw a card to see if more obstacles 8 clubs yes type of obstacle stamina the thief felt comfortable enough at that point to lie down on the makeshift raft there was a bit of current in the water that left him drift him down the street however while things got easier for him it got tougher for me the roofs in this block of buildings looked like an obstacle course gaps walls and other trash that i had to negotiate none of them looked particularly tough for me but there so many of them i wasn t sure i d have the stamina to keep up it also didn t look like the thief was going be stopping in this block or any time soon so i needed to keep up or i would have lost him i was wondering at this point if i could avoid this general test and use magic i decided why not i rolled a 6 though and failed i tried to levitate myself over the obstacles but i was too worked up i couldn t concentrate second attempt succeeded 5 i tried again and had a different idea too why keep chasing when i could bring the little bastard to me i concentrated hard this time and lifted the thief raft and all to the roof where i was standing draw a card got a 4 of spades i was thinking of catching the thief as a means to get my money so i can t really get what i want murphy s law means that they lost the money in flight to me i also needed to know who the thief was now so i use the handy character tables from the umberwell setting i rolled a gnome for its race i had unconsciously decided at the beginning it had a child like build so that fits if i d gotten a larger race i would have made it a child of that other race i also imagined him as a guy now i decided at this point that the d d reaction table would be great to use i found a description in an rpg net thread reaction table 2 immediate attack3 5 hostile possible attack6 8 uncertain monster confused9 11 no attack monster leaves or considers offers12 enthusiastic friendship i rolled a 6 the little guy wasn t sure what happened when his feet touched the ground it was scared enough at the time to be cautious but looked undecided as to whether he should have ran away maybe he thought it d be of no use if i could so easily levitate him angry i asked it to give my money back right away he searched his pockets and looked confused about that me great you dropped it in the water as an afterthought i thought i wanted to know what he looks like in more detail i got rough and muscular and vicious he gave me a bit of a come do something if you dare look he did look a little rough and vicious you d almost say he was muscular for a gnome anyway i doubted that he really thought he could take me on he must have been trying to deter me by attempting to look threatening i wasn t scared but at the same time i didn t turn my back on the little jerk i drew another card with a black suit and type of obstacle was charisma i spent some time thinking about it until i settled on my first idea a charm spell attempt of some sort it would have been easy enough at this point to magically find my money but the world has something against me random npc alluring satyr my first clue that something was wrong was that i laid my eyes upon a most attractive satyr but i knew in the back of my mind that i wasn t particularly fond of hairy men or goats i didn t grow up in a farm if you can read between the lines later i thought that i must have been the victim of a thieving ring given all these people working together either way i know when magic is involved and you must fight magic with magic so i did must roll 1d10 under 5 rolled a 10 now per the trollbabe system i m inconvenienced as a consequence at first i wasn t successful you must understand that his good looks were rather a distracting inconvenience at the time he s was now asking me to be a dear and go get the bag of coins for him i really wanted to aid him at the time but i still felt that something wasn t right i could try to re roll this at the risk of being injured why not rolled a 2 so i ve beat the obstacle with effort i managed to break out of the trance he had me in will that be it as far as obstacles ace of clubs says there s more and i rolled dexterity for color that means that the nature of the challenge isn t really muscle for example so i won t have to fight these guys but let me roll a morale roll for them just in case https trolllord com forums viewtopic php p 183128 sid d80de0b02cf9770eb82135d5a246e07b p183128 satyr has 13 morale gnome has 13 morale i have more powerful magic it appears so that s a 1 penalty for them they outnumber me 2 1 so that s 3 for them so a 2 bonus satyr rolls a 17 and gnome a 16 they both stand so it looks like there s a fight after all and the dexterity bit just means they re agile this is what i meant i was playing fast and loose trollbabe doesn t have npc stats but in a pinch using the morale stats from d d made sense it s one of the things i need to tighten up for myself i need to roll over 5 for a fight and i roll a 10 they stood their ground the gnome felt more confident around his satyr friend they chewed more than they could handle and i made short work of them a 2 of clubs means another obstacle and another dexterity obstacle was rolled i decided it was a climb down without thinking too much about it it would need a general roll so i would have to rationalize in character why i wouldn t use magic i could either try to beat it with the general challenge number or i can assume an extra obstacle in exchange for the slightly better odds of the magic stat as i couldn t think of a way of using the fight stat to negotiate the climb i still did not have my money i could have tried to climb down from the roof to the spot where the raft was and look under the water the climb down was dangerous and tricky however it would be safer to magically find it and bring it to myself i choose to deal with an extra assumed obstacle and roll a strength type it can only mean more pests to fight i decided it would be a small mob and rolled a description alluring a small mob of their friends suddenly showed up because of that i figured the ring s home base was somewhere in this neighborhood and so it would make sense they d have lookouts posted around they must have told the rest of their comrades that i was a tough cookie so they came with more muscle this time i already felt them trying to ensnare me with mind tricks again as they prepared to try and dispatch me i was bored of fighting them though so i decided to to risk the climb down after all i decided to ta...
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