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already has the biggest risk here is that if we change values in the system carelessly or introduce unsupported tokens the applications using those variables in plasma could break or work in a strange way in this new age of union work we would parse design tokens via union this would produce the graphical interpretation of the token and apply it since union is using css to interpret the values token values and component values can more easily be replicated in plasma https anditosan wordpress com 2026 06 17 ocean updates june 2026 feed 0 588 anditosan what even is ocean https anditosan wordpress com 2026 05 31 what even is ocean https anditosan wordpress com 2026 05 31 what even is ocean comments sun 31 may 2026 21 14 15 0000 http anditosan wordpress com p 567 continue reading what even is ocean throughout this new process at kde i believe i have failed to clearly state what ocean is and what it means for the future for plasma user interface and experience in this post i will try to shed some light into this and hopefully it s easier for new people interested in this project why the confusion i think a lot of the confusion primarily comes from my part in showing graphics first and interface later graphics tend to attract a lot of attention so much that it swallows other narratives about what ocean is it s natural for our users to want to know more and accept that the graphics are the whole story spoiler it s not just graphics how should we think of ocean ocean is many things let me list them out ocean design system ocean widget style ocean font ocean icons icon pack ocean plasma style ocean color scheme i think this is another reason why there is confusion out there i have given a few talks on this as well but i also see how it s confusing in simple terms ocean is a new graphic design platform for the plasma desktop this new platform aims first to organize the way graphic design for plasma is achieved as you may know designers like me tend to be pretty creative and unbound we give free range to creativity and we like to break norms this is a problem because if we want to make graphics for a computer system such as plasma we need to organize our creativity in way that developers can understand for this reason in recent years a modern way to organize creativity for computers was invented by applications like sketch figma and adobe xd in these applications svg is the graphic of choice svg is a set of coordinates that tell the system how to draw shapes on the screen it s versatile enough that svg code can be read and tweaked by designers and developers alike it can be stretched without losing quality yadah yadah yadah you know the rest this new wave of applications work with svg as collections or repeatable graphics interconnected with each other they use systems of components and variants given that computer ui is generally very repetitive these components save designers time in building more copies of the same graphic with only slight modifications let s say for states such as default hover selected etc these design systems help bring the world of ui development into the graphic design applications many developers are very used to working with graphical components but only until recently were designers able to work with them in a flexible graphical way kde plasma has never had a system like this to organize design around the ui because of this designers haven t really made a ton of inroads into the system and this limits users in the way that we can deliver design for them in essence we designers were never organized enough to provide a proper development ready graphic design that could be used for plasma this is where ocean comes in we took up the idea of creating a design system for plasma that accounts for most if not all of the necessary graphical building blocks that developers could use that preserve consistency between graphics and code and deliver a cohesive experience for users by doing this our hope is that graphic designers that are used to working with design systems can join our team and help us go even further on the developer side a design system is a much more clear way of communicating component organization developers can more easily understand how buttons are made what colors are used what typography levels are on screen etc we do this by creating a series of graphic tokens that describe their use in more detail css is also involved even though we may not support it applications like figma and penpot have the ability to represent component code in css terms that others can read in addition to these tokens we create a series of foundational tokens where we declare our colors typography shadow levels and composition blur levels etc everything that users would need to see on the screen ok but what about the graphics you keep showing during the first part of creating a design system we noticed something pretty meaningful breeze and other previous themes while they work they don t have any reflection in a design system therefore designers have a hard time completing the puzzle for a good design system that accounts for breeze with any attempt we would be completing so much of a missing puzzle that we would create something new anyway just to replicate a style in penpot for example because of this we decided to create a new style called ocean and any style is composed of many parts listed above because of this we created ocean icons in progress ocean plasma style complete in penpot ocean font in progress ocean style complete in penpot ocean color scheme complete ish needs more testing and one little important detail it doesn t matter so much how ocean style looks why because through a design system for graphic designers we have the ability to distribute our system for free to anyone that wants to use it graphic designers can tweak the design tokens that plasma can understand and by doing that they can more easily build a plasma style on their own in a way that is cohesive thoughtful complete we then give those elements to the developer team that would help us execute the design hence why i say that ocean is a design platform still we created a new style in graphical form and we are working with the developer team to execute this style using the design system tokens and components in the same way that the designer intended our current focus is on icons particularly application icons this is just one of the many parts that compose ocean design a few months ago we completed a round of design that created monochrome ocean icons these icons are functional in nature and much easier to put together however we knew that app icons take longer because they are colorful and require lots of time and styling icons my recent posts showcase the progress on these icons to be more clear about how we are doing this icon design element here is a process formalize the visual system define strict rules for perspective lighting shadows gloss depth materials and color usage so all icons feel like one coherent family strengthen semantic readability ensure each icon immediately communicates the app s purpose especially at small sizes avoid abstraction that weakens recognition improve visual hierarchy reduce competing elements and make each icon have one clear focal point with cleaner foreground background separation tighten color discipline use fewer competing colors control saturation more carefully and keep palettes more consistent across the set be more selective with stylistic quirks avoid asymmetry misalignment or unusual perspectives unless they clearly improve recognition or composition standardize depth and rendering behavior keep extrusion internal shadows dimensionality and lighting logic consistent across all icons shift from per icon experimentation to system level art direction prioritize cohesion and consistency over making every icon individually novel or visually surprising and we are in step 3 of the process for these icons we are moving them from rough mockups and sketches into more formalized shapes at this stage you should not expect a lot of color or shape cohesion after this pass comes a time of definition we restrict our colors even more simplify shapes for impact remove or redo icons etc it s a major review we expect to do this along with the community we also decided to not create icons for third parties this makes the amount of app icons to make much smaller this also makes it easier to think about what our icons should look like going forward all in all ocean is a platform composed of many parts our current design focus is set on completing the icon pack while the rest of the style is preparing for development i hope this makes it easier to understand and i am happy to answer any questions https anditosan wordpress com 2026 05 31 what even is ocean feed 9 567 anditosan ocean design for plasma may updates https anditosan wordpress com 2026 05 22 ocean design for plasma may updates https anditosan wordpress com 2026 05 22 ocean design for plasma may updates comments fri 22 may 2026 13 09 03 0000 http anditosan wordpress com p 538 continue reading ocean design for plasma may updates fixing color visuals exporting and importing we received multiple reports of problems when importing the penpot library file users would see a penpot instance crash upon loading our library one of our contributors noticed that there was a problematic graphic in the library that when removed did not make the penpot instance crash i noticed that the graphic in question is a svg export from figma and contained calls that were not supported by penpot this color collection had a detail of all our ocean colors and their gradients i made the change to a png image instead so that the svg graphics from figma in penpot were no longer a problem the ocean foundations penpot library is now updated and no longer crashes on import users are welcomed to update their libraries penpot additions the penpot library also contains a few new section headers so that it s easier for users to understand what they are looking at please note that any sets that say base means that they are parent components and are not needed for building components base components are denoted by their name it starts with a _ this means this is a parent component their purpose is to make it faster for designers to edit many components at once for example a button has two versions _buttonbase and button in this case _button base is the parent componen and if you change the corner radius all button components will update accordingly there are always shared components than base components hence the need to accelerate component editing when you download our library you can easily identify these components and make the changes that fit your design updated folder icons for legibility in a previous iteration i created folder clones from one size and mathematically shrunk them for another size while this works it s not optimized a few of the folder icons were like this and looked blurry not sharp after remembering the need for work there i adapted those folders and they are now published in the git page for ocean places at 32px should now look more polished progress with app icons disclaimer icons are not final this is a preview app icons are moving along well i recently picked them back up to continue the work after receiving some initial feedback i have settled on a style based off subtle and soft gradients at the same time previous versions of these icons seemed dull and lifeless color wise i decided to look for better more vibrant colors and this is where i landed i also worked on better rounded shapes note that we are following 3 different ideas around these icons icons with a round background icons with a squared background unbounded icons icons not anchored to a background shape in this way we have more ways to express the best icon idea we want to share i also realized that qt does not support layer blend modes i was using some of that in the icons to have an easier time adapting colors in borders and edges i had to undo those and re adapt the colors to not use blend modes maybe in the future qt will have support for them ocean union union is about to make its first appearance to the public as an engine plasma 6 7 will bring this to light i have communicated with the union team and we expect to work together after this first launch to begin creating ocean components in code i tried working through building a storybook using the penpot mcp server but it seemed pretty convoluted and is not a documented process i will keep trying and maybe just create the storybook site manually akademy presentation akademy is once again on the horizon i submitted a progress update talk about ocean i am hoping by then we have actual ocean ui components to show we will work toward that see you all in september in graz to celebrate our 30th year relevant links youtube channel https www youtube com anditosan invent repo https invent kde org abetts ocean design documentation https invent kde org teams vdg issues wikis ocean design overview and details https anditosan wordpress com 2026 05 22 ocean design for plasma may updates feed 8 538 anditosan foss backstage design https anditosan wordpress com 2026 03 21 foss backstage design https anditosan wordpress com 2026 03 21 foss backstage design respond sat 21 mar 2026 17 06 42 0000 http anditosan wordpress com p 523 continue reading foss backstage design during fosdem this year i met a group of very cool people that put together events about open source design they invited me to participate this year the topic was similar to my talk during fosdem but with a twist on the soft skills needed to complete the creation of a new design system for plasma the conference is only one day something really cool they did was to have something like bof birds of a feather sessions during the afternoon slot before my talk we had the opportunity to discuss important aspects proposed by the attendees around design and making your way into the field germany berlin foss backstage design 2026 community management and compliance 18 03 2026 photo jan michalko since i was representing kde in this project i brought my newly acquired tshirt from fosdem the experience was great everyone was awesome and even met up with new contributors to the vdg comments from after my talk were very positive and i look forward to participating in even more events of this nature design system update at this time the design system keeps evolving i have gone back to rework some application icons after reviewing the current designs and consulting with team members the consensus is that they should be simpler more approachable i have made some concepts that i will keep exploring going forward additional to that new tokens have been created we now have shadow tokens and i have applied them to all the components that i can think of they have replaced manually created shadows from the previous ...
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