Meta tags:
Headings (most frequently used words):
the, peril, combat, 2024, is, 2025, loot, of, on, enchanting, saturday, march, ttrpg, sucks, so, interesting, how, other, example, friday, october, september, in, wind, things, blog, and, card, based, cairn, pastel, dungeon, 15, why, define, does, diablo, relate, to, make, notes, descriptions, goblin, trained, human, soldier, orc, white, lion, river, devil, manticore, dragon, thursday, february, 27, basics, play, conclusion, 25, units, post, rules, explanation, monday, sun, never, sets, bocathia, was, great, zetterites, have, their, hands, everything, zetterite, empire, verge, collapse, magic, dying, alchemy, surpassing, it, second, little, war, ravaged, land, plague, again, folks, are, different, nowadays, bad, live, dark, sunday, becoming, an, enchanter, search, this, archive, labels, side, note, baldur, gate, statblocks, system, mass, making, better, truths, neurim, haustoriamancy, for, familiars, blood, ley, fire, bones, biomancy, dreams, report, abuse,
Text of the page (most frequently used words):
the (322), and (152), are (81), that (61), their (59), for (51), they (49), with (49), can (48), but (47), this (43), you (40), card (36), peril (31), damage (31), creature (30), cards (28), not (27), when (27), items (26), one (26), its (26), hit (26), all (25), them (22), #combat (22), share (21), have (21), item (21), more (21), his (20), from (19), infantry (19), units (19), ysgor (19), action (18), only (18), actions (18), into (17), your (17), like (17), zone (17), each (17), check (17), magic (16), value (16), has (16), melee (16), attack (16), interesting (16), any (15), ranged (15), spades (15), loot (14), than (14), first (14), think (14), other (13), just (13), what (13), take (13), health (13), play (13), initiative (13), may (12), these (12), weapon (12), how (12), game (12), playing (12), creatures (12), new (12), deck (12), might (12), use (11), such (11), time (11), die (11), plays (11), out (10), things (10), also (10), get (10), human (10), which (10), player (10), diamonds (10), hand (10), should (10), cairn (9), neurim (9), 2024 (9), system (9), there (9), takes (9), something (9), turn (9), then (9), make (9), empire (9), free (9), necromancer (9), dragon (9), hearts (9), diablo (9), labels (8), based (8), better (8), made (8), after (8), wind (8), must (8), does (8), two (8), rules (8), attacked (8), engaged (8), anything (8), cavalry (8), draw (8), clubs (8), trained (8), playstyle (8), 2025 (7), pinterest (7), facebook (7), blogthis (7), email (7), though (7), 1d6 (7), most (7), enchanting (7), would (7), will (7), different (7), down (7), good (7), blocking (7), isn (7), zones (7), about (7), attacks (7), galian (7), battle (7), beat (7), suit (7), draws (7), ghoul (7), ttrpg (6), gming (6), september (6), why (6), comments (6), create (6), illegal (6), being (6), weapons (6), through (6), once (6), now (6), ley (6), enchanted (6), ability (6), standard (6), attempts (6), large (6), character (6), abilities (6), where (6), second (6), land (6), before (6), over (6), been (6), played (6), dagger (6), round (6), unbreakable (6), siege (6), horde (6), unit (6), fight (6), soldiers (6), players (6), door (6), next (6), orc (6), river (6), lion (6), soldier (6), monsters (6), sword (6), unique (6), deep (5), october (5), march (5), scary (5), training (5), few (5), powerful (5), face (5), using (5), own (5), returning (5), familiars (5), certain (5), following (5), either (5), some (5), bad (5), were (5), making (5), sun (5), always (5), roll (5), don (5), same (5), full (5), hits (5), subtract (5), cannot (5), used (5), flee (5), rangers (5), easily (5), both (5), post (5), side (5), goblin (5), concept (5), focus (5), getting (5), extra (5), minor (5), major (5), discard (5), effect (5), manticore (5), devil (5), higher (5), boring (5), non (4), majesty (4), worm (4), sucks (4), finding (4), real (4), able (4), skeleton (4), haustoriamancy (4), enchant (4), less (4), form (4), additional (4), possible (4), silver (4), dust (4), afterwards (4), example (4), ancient (4), unless (4), intended (4), primary (4), let (4), long (4), modify (4), plague (4), away (4), war (4), against (4), much (4), every (4), point (4), white (4), while (4), becomes (4), defensive (4), games (4), need (4), find (4), dodging (4), armor (4), know (4), bdp (4), last (4), average (4), often (4), fast (4), prefer (4), block (4), dodge (4), parry (4), best (4), greater (4), equal (4), critical (4), between (4), dwarves (4), attempting (4), opening (4), means (4), thus (4), 1d8 (4), defeated (4), 1d4 (4), attacking (4), force (4), him (4), total (4), open (4), skeletons (4), joker (4), throwing (4), dungeon (4), add (4), represents (4), centered (4), allies (4), flying (4), barbed (4), many (4), want (4), fun (4), likes (4), mace (4), simple (3), february (3), statblocks (3), part (3), those (3), dreams (3), obviously (3), rather (3), extremely (3), points (3), biomancy (3), strength (3), tell (3), claws (3), natural (3), rope (3), blood (3), object (3), bones (3), dead (3), single (3), tasks (3), fire (3), learn (3), highest (3), command (3), course (3), power (3), attempt (3), chance (3), haustoriamancer (3), cost (3), 100 (3), several (3), addition (3), day (3), impossible (3), bag (3), someone (3), gains (3), fatigue (3), water (3), within (3), conductive (3), uses (3), magical (3), entirely (3), acts (3), specialized (3), enchanter (3), perform (3), hands (3), age (3), shadows (3), bocathia (3), folks (3), born (3), change (3), grant (3), come (3), high (3), proper (3), weak (3), zetterite (3), years (3), sky (3), moon (3), sets (3), never (3), trying (3), doesn (3), tarot (3), changing (3), parrying (3), shield (3), big (3), reward (3), thing (3), likely (3), really (3), bonuses (3), engagements (3), fighters (3), actually (3), back (3), taken (3), moving (3), opponents (3), elding (3), lodge (3), defeating (3), charisma (3), zombies (3), militia (3), cause (3), undead (3), shields (3), hero (3), wrenn (3), start (3), case (3), during (3), determine (3), instead (3), heroes (3), thousand (3), around (3), luck (3), jokers (3), horn (3), easier (3), discards (3), set (3), mighty (3), half (3), without (3), four (3), per (3), replace (3), note (3), pondering (3), challenge (3), rating (3), move (3), see (3), fit (3), moves (3), flip (3), shuffled (3), pile (3), royalty (3), maw (3), blessed (3), normal (3), having (3), entries (3), monster (3), numbers (3), raw (3), refining (3), powered (2), home (2), forest (2), bestiary (2), july (2), august (2), blog (2), run (2), dungeons (2), three (2), forests (2), dislike (2), turns (2), love (2), posts (2), oneiromancy (2), difficult (2), infuse (2), phantasms (2), ideas (2), light (2), flesh (2), causing (2), body (2), manipulate (2), worst (2), ever (2), whip (2), options (2), capable (2), effective (2), ossomancy (2), alive (2), unlike (2), forms (2), control (2), onto (2), great (2), reach (2), bind (2), flame (2), larger (2), master (2), dangerous (2), considered (2), familiar (2), gets (2), small (2), simply (2), lack (2), necessary (2), spreading (2), months (2), explodes (2), torch (2), trigger (2), met (2), fits (2), requires (2), present (2), material (2), again (2), regardless (2), purposes (2), become (2), swords (2), mundane (2), thinking (2), dying (2), rise (2), dark (2), started (2), signed (2), red (2), fair (2), everyone (2), ravaged (2), true (2), further (2), north (2), far (2), allow (2), nation (2), zetterites (2), except (2), everything (2), was (2), immense (2), permanent (2), still (2), implement (2), mind (2), dice (2), comes (2), ignoring (2), passive (2), fix (2), wonder (2), table (2), implementation (2), balanced (2), slow (2), impaired (2), weird (2), none (2), yes (2), quick (2), represented (2), taste (2), line (2), however (2), bit (2), giving (2), else (2), deal (2), str (2), neither (2), save (2), gain (2), disengage (2), escape (2), place (2), approximately (2), areas (2), blast (2), number (2), push (2), friday (2), sadly (2), given (2), skeletal (2), lone (2), mountain (2), end (2), wrennish (2), engage (2), dropping (2), goes (2), send (2), dies (2), knights (2), access (2), fighter (2), savior (2), fights (2), company (2), morale (2), allowed (2), enemy (2), commander (2), plus (2), whatever (2), stuck (2), applicable (2), defend (2), taking (2), starts (2), defined (2), loose (2), terms (2), designed (2), won (2), emulate (2), thousands (2), require (2), thunder (2), suits (2), values (2), final (2), success (2), swings (2), excellent (2), off (2), towards (2), encounters (2), narrates (2), escaping (2), king (2), successes (2), needs (2), usual (2), passes (2), roughly (2), mook (2), dragons (2), checks (2), hitting (2), exactly (2), bonus (2), movement (2), consume (2), stats (2), indirect (2), top (2), fails (2), negative (2), stop (2), changes (2), choose (2), bust (2), jacks (2), queens (2), kings (2), determined (2), idea (2), prone (2), cracked (2), scales (2), strike (2), breath (2), spray (2), another (2), ravenous (2), including (2), allied (2), javelin (2), until (2), core (2), goblins (2), group (2), beyond (2), equipment (2), planning (2), strong (2), swing (2), clear (2), brought (2), methods (2), very (2), understand (2), saturday (2), progression (2), mechanics (2), generic (2), baldur (2), gate (2), makes (2), parts (2), deeply (2), allows (2), cool (2), dnd (2), pastel (2), theme, blogger, report, abuse, meta, specific, worldbuilding, june, 2023, archive, pointcrawls, exploring, torches, enter, generating, intersting, fantasy, minute, clock, search, subscribe, atom, older, practitioner, who, hunted, relentlessly, oneriomancers, thoughts, temporarily, act, thin, magenta, dreaming, existence, taxing, mentally, willpower, extreme, toll, enchantment, finished, legends, biomancers, biologoy, beings, notably, ketch, known, predator, exist, altering, uncrecognizable, turning, nails, climb, tree, intestines, organs, include, animate, complete, unthinking, utterly, devoted, thralls, hauling, goods, pointing, spear, animated, reasonably, necromancy, animating, unlife, moral, grounds, bargain, climbing, peak, region, offering, giants, bargained, voices, accord, cam, breezes, flames, allowing, guide, increase, size, temperature, fires, minds, obey, pyromancy, combatants, kill, singular, loyal, intelligent, doll, construct, communicate, follow, unlock, learning, civilized, lands, stated, performing, duties, crumbles, destroyed, effects, commands, interpretation, creative, carries, arrow, flies, path, obscuring, cloud, shatters, storm, sharp, splinters, quill, writes, message, paper, serpent, candle, puddle, slippery, wax, huastoriamancer, expends, solid, ice, filled, metal, energy, restrictions, inside, relics, sentimental, naturally, semi, technique, members, society, assumed, granted, background, dedicated, practice, becoming, setting, traditional, existing, source, enchanters, rings, protection, bring, bomb, binding, coil, wolf, pelt, snarling, beast, stuff, art, practiced, scrolls, magitech, educated, sort, sunday, consider, reboot, primer, sunlight, terrible, lurk, dwell, twisted, monstrosities, everbright, lanterns, mark, roads, dense, valley, paths, wreathed, eternal, managed, brave, lamplighters, live, fell, signs, called, afflictions, ages, appearance, powers, stout, rock, wise, stone, haired, attuned, nowadays, capitol, cough, lungs, looking, cure, mere, unbalancing, humors, entire, towns, borderlands, wither, soon, tendrils, balisarius, rose, resumed, imperial, heartland, yet, recover, decade, later, little, died, facsimile, technology, progresses, matter, alchemist, discovers, secrets, efficient, engine, alchemy, surpassing, beset, sides, orctide, south, tahls, backstabbing, nastrans, east, heretic, svoggites, west, decades, longer, afford, assert, territory, verge, collapse, 600, spread, laws, church, sunlit, surface, past, logistics, submits, standing, agreements, peace, kidnapped, hundreds, gods, opportunity, worship, built, listening, rooms, bocathian, greatest, magi, tech, spanned, globe, succumbed, withered, rotted, decadence, ruins, litter, bathed, warmth, dim, moons, visible, corhael, mara, residences, gene, astla, orbits, people, track, travel, cold, truths, monday, sure, horrible, riposte, acting, tempting, way, wanted, niches, unarmored, prefers, risk, defense, tested, doens, binary, choices, dull, clash, useable, applaud, equally, useful, work, speeds, frankly, felt, punishment, middle, tier, narrative, easy, hide, mechanical, benefits, hander, opinion, vague, range, bands, personal, protect, squishier, comrades, eponymous, anyways, complaint, tactical, goal, issues, here, reason, explanation, written, opponent, lesser, directly, nothing, happens, reduce, result, reduced, disengaged, enemies, engagement, done, current, similar, disarm, trip, etc, forgo, guarantee, dex, milita, patched, missing, wounds, psychological, physical, hunt, burial, respect, service, luckily, assault, ending, finally, engaging, foolahrdy, beats, test, charge, destroy, enough, pelting, strikes, decide, splanning, well, archer, 3rd, level, led, mercenary, charged, protecting, town, aspiring, minions, damaged, regain, max, fully, lost, fled, due, failed, return, army, heal, tide, shifts, dramatically, 2d6, fail, removed, initial, alternate, firing, valid, targets, abiding, regular, phase, rolls, fighting, phases, type, opposing, target, decides, according, acquired, flees, malicrag, seedmark, onagers, grain, rust, arrows, fourth, vanguard, poles, name, special, types, treants, axmen, scale, specifically, smaller, sized, armies, hundred, odd, black, unwieldy, mass, maybe, randomness, perhaps, pushing, decks, gms, bereft, cautious, near, could, encounter, pops, scare, requiring, mage, needing, cast, spells, thief, proof, neat, head, concepts, translate, conclusion, ghould, wounded, dangerously, close, almost, freedom, air, miserable, added, together, pushes, flipping, barely, managing, axe, lucky, crit, blow, finishing, rushing, nearly, itself, iron, too, feat, super, heroic, failure, attracts, unwanted, attention, shuffles, crawling, darkness, begins, overgrown, tunnel, lashing, vines, ponders, moment, caution, charging, third, coming, massive, chasm, states, intention, leap, accross, declares, grants, boon, warrior, decrepit, hallway, chase, speed, himself, wish, replacement, maximum, reserved, least, guys, possess, involves, lower, assuming, negatively, foot, circular, divided, distance, features, walls, commitment, swinging, stance, drinking, potion, modifying, starting, count, reached, usually, specializes, lore, knowledge, application, faith, supporting, oneself, devotion, dexterity, deft, focusing, blunt, measure, brute, martial, automatically, empty, newly, decided, passing, relative, situation, math, important, knowing, rough, probabilities, sometimes, succeeded, receive, call, royals, listed, aces, effectiveness, depending, basics, wrong, aesthetically, pleasing, accomplishes, goals, attainable, person, because, bullshit, admit, inspired, copy, pasting, thursday, knocked, eruption, volcanic, tail, exhale, shower, swoop, sting, claw, manticores, evil, heinous, tails, wicked, grins, dives, submerge, stun, stomp, kills, swallows, bite, rampage, horrid, beasts, abyss, combination, crocodile, hippo, teleports, silvered, shift, guardian, dome, presence, healed, survives, pale, fur, incredible, magics, poison, feather, wyvern, venom, stunned, sparking, trap, feathered, barren, survival, earned, lethal, hunters, crossbows, formation, sources, heavily, armored, available, instantly, falls, flat, scram, rusted, multiple, harm, excess, dealt, squeamish, tactics, groups, ease, difficulty, limits, animal, realms, world, superhuman, massively, defeat, quickly, minimal, threat, weaker, descriptions, themselves, bolded, italicized, specialize, front, squishy, skirmishers, healers, battlefield, manipulators, artillery, pieces, say, hypothetical, fact, vary, quarter, equivalent, stab, notes, truly, danger, bigger, meant, linked, mechanic, represent, poor, explaining, incredibly, low, feel, guidelines, sequel, read, said, prequel, comment, looks, knave, buildcraft, anathema, synergies, patterns, random, tables, actual, randomly, useless, loop, levels, occasional, constant, session, job, remove, ones, situational, going, theoretical, toss, fundamentally, understands, found, went, yawn, rethink, viable, suck, disgustingly, lots, partially, term, improvement, feels, chasing, ttrpgs, styles, works, stat, build, common, uniques, provide, grind, hours, worth, upgrades, focused, relate, refines, helps, buff, buffing, ways, meaningfully, pair, gloves, improves, even, creates, inherently, virtue, somewhere, poisons, applied, missiles, reflect, interest, define, issue, tend, categories, objectively, emulates, spell, blasting, glorified, fireball, spits, imagine, tomb, zarath, lawbinder, paladin, demons, death, fascinating, ilk, kind, fan, arpg, old,
Text of the page (random words):
etermine what pops out to scare the players and the best part is you can play around the randomness perhaps it s just me but i love the concept of players pushing their luck when their decks are full of good cards and the gms deck is bereft of them and playing more cautious when the jokers are near and all is bad i think that s interesting maybe that s just me at february 27 2025 no comments email this blogthis share to x share to facebook share to pinterest labels card ttrpg gming his majesty the worm friday october 25 2024 mass combat this is a system designed for large scale combat specifically between smaller sized armies this won t emulate thousands on thousands but would emulate a few hundred to a thousand odd soldiers on each side think the black company this system likely becomes extremely unwieldy after 10 units on each side units units come in 5 types infantry ranged cavalry siege and heroes these are loose terms treants are infantry just as axmen are each unit is defined by its name its health its damage and any special abilities for example the fourth vanguard of poles infantry 8 hp 1d6 2 vs cavalry goblin rust arrows ranged 4 hp 1d4 the grain knights cavalry 12 hp 1d8 unbreakable seedmark s onagers siege 4 hp 1d6 malicrag the white dragon melee hero 12 hp 1d8 can attack anything flees at 4 hp how units are acquired is up to the gm combat before battle starts the commander of each force decides their intended actions for each form of unit according to the following rules siege units attack anything before battle but cannot fight during battle infantry must attack other infantry unless there are no opposing infantry in which case they can attack anything infantry can also defend a target taking attacks instead of it regardless of which side goes first ranged may attack infantry ranged or applicable heroes cavalry may attack anything heroes may attack anything applicable to their type afterwards combat is started in the phases of siege first round only ranged infantry cavalry during each phase each commander rolls plus their charisma or attempts a charisma check or whatever fits for the game to determine which force acts first units that are attacked are stuck in combat and cannot perform their intended actions instead attacking one of the units they are engaged with ie if you send your infantry to attack a certain unit but they are attacked first by a different unit of infantry they are stuck fighting the second infantry attacks always hit after initial engagements units alternate attacking a unit they are engaged with and ranged units firing at valid targets unless a unit is engaged with them in which case they fight in melee ranged units fight in melee with a d4 if infantry or cavalry becomes free of engagements they may engage a new enemy abiding by their regular rules when the tide of battle shifts dramatically against a side all of its units must make a morale check 2d6 attempting to beat their health units that fail are removed from combat unbreakable units never flee post combat afterwards damaged units may regain 1d4 hp up to their max at the start of combat all other damage taken is permanent units with 0 hp are fully lost though units that fled due to failed morale are allowed to return to the army and heal example the shields of wrenn led by galian savior of wrenn are a mercenary company charged with protecting a town from an aspiring necromancer and his horde of undead minions the shields have access to the following units wrennish militia infantry 4 hp 1d4 long mountain dwarves infantry 8 hp 1d6 unbreakable the rangers of elding lodge ranged 6 hp 1d8 fights in melee with a d6 galian savior of wrenn infantry hero 19 hp d8 3rd level fighter the necromancer has access to the following units zombies infantry 8 hp 1d4 unbreakable is defeated when their necromancer dies skeletal knights cavalry 8 hp 1d6 unbreakable is defeated when their necromancer dies the necromancer siege hero 4 1d8 the shields decide that their best course of action is to take out the necromancer which means defeating his undead first thus splanning to send both units of infantry to attack it as well as their archer and galian on the opening round the necromancer goes first as he s a siege and strikes the rangers of elding lodge for 2 damage dropping them to 4 hp moving to ranged attacks the rangers go pelting the zombies for 2 damage and dropping them to 6 hp to infantry the necromancer beats galian in a charisma test and the zombies charge into the wrennish militia attempting to destroy them before they can attack they hit for 3 and the gm rules this is scary enough to cause the militia to flee the dwarves and galian then engage the undead easily defeating them finally the skeletal cavalry attack the rangers engaging them with 5 points of damage easily defeating them were galian not played by a foolahrdy player and the dwarves of the lone mountain not unbreakable this would likely the end of their battle luckily it isn t and on the second round of combat the dwarves and galian assault the necromancer and easily deal over 4 damage ending the battle afterwards the milita are patched up for their missing 3 hp their wounds more psychological than physical sadly the rangers of the elding lodge have met their last hunt and are given a proper burial as a respect for their service at october 25 2024 no comments email this blogthis share to x share to facebook share to pinterest labels gming friday october 4 2024 making cairn combat better the rules on each character s turn they get two actions but only one of which can be used to attack or take a similar action push disarm trip etc a pc can forgo their second action to guarantee they go before their opponents ignoring the dex save combat takes place in zones zones are approximately 40 areas moving between zones is an action but moving within a zone is free and can be done at any point a blast hits all creatures in a zone or a number of creatures equal to the damage roll you can use melee weapons to hit anything in your current zone ranged weapons can hit up to one zone away when a creature is hit in melee combat it becomes in engaged with the creature that hit it while engaged ranged weapons cannot be used and if an engaged creature attempts to flee all enemies engaged with it can attack it for free a creature can disengage as an action to escape an engagement as an action a pc can take a defensive action block dodge or parry if they take a defensive action and are attacked they gain fatigue but gain no fatigue if they are not attacked block attacks against you are impaired you need a shield to do this dodge when attacked roll a d8 subtract your armor then reduce your damage taken by the result if the damage s reduced to 0 you are disengaged for free parry when attacked roll your weapon s damage and if it s greater than your opponent s damage deal damage equal to your roll to their str if its lesser take their damage directly to your str neither of these hits trigger a critical damage save if equal nothing happens everything else is cairn as written the explanation i m trying something out here giving you the rules first and the reason for the rules second anyways cairn s combat isn t the best that s not a complaint it s not trying to be good i however prefer my combat to be a bit more tactical this is the goal of block dodge parry but i have some issues with bdp s implementation quick and full turns are better represented by two actions in my opinion and i prefer zones to vague range bands though that one is entirely personal taste and i think engagements are necessary to allow the fighters to actually protect their squishier comrades in the back line but what about the eponymous block dodge and parry blocking and dodging in bdp work the same they grant two weapon speeds balanced and either fast or slow impaired frankly this has always felt really weird to me for one its a punishment for using the middle tier of weapons with none of the narrative bonuses of a fast weapon ie easy to hide but none of the mechanical benefits of a big two hander yes you get a shield but you can do the same with a dagger bdp attempts to fix this with the weapon clash system i think it s a good system though i wonder how useable it is at the table but i applaud the implementation a balanced weapon is equally likely to be the first to hit as it is to be the last to hit that s useful being average is often good but it doens t change that blocking and dodging are binary choices in bdp either blocking does the thing or it doesn t that s dull in my attempts at changing it i wanted blocking dodging and parrying to hit different niches dodging is better than blocking but only if you are unarmored and blocking requires a shield or a weapon capable of blocking parrying prefers big weapons or a parrying dagger but comes with high risk and reward and that s ignoring passive defense in armor is it better i don t know it s not tested most of what i make isn t i ve still been trying to implement the face down defensive card mind games of his majesty the worm into a game with dice i m not sure it s entirely possible but the mind games of playing a horrible roll as a riposte and then acting like you played a good card is just so tempting i need to find a way to implement this into a game that doesn t use tarot at october 04 2024 no comments email this blogthis share to x share to facebook share to pinterest labels cairn gming monday september 9 2024 9 truths of neurim consider this a reboot of the neurim primer 1 the sun never sets the sun is always in the sky and the land is ever bathed in its white light and warmth the sun is dim and neurim s moons are visible in the sky like the sun the white moon corhael and the red moon mara take permanent residences in the sky while the gene moon astla orbits once every day and is how people on neurim track time the sun only sets if you travel far and when it sets the land becomes dark and cold 2 bocathia was great the bocathian empire was the greatest in this or any age an immense magi tech powered nation that spanned the globe they succumbed to plague withered and rotted away in their own decadence and their ruins litter the land 3 the zetterites have their hands in everything for 600 years the zetterite empire have spread their laws and church over all of the sunlit surface of neurim spreading far past the point their logistics allow every nation on neurim either submits to the empire or has made long standing agreements for peace the zetterites have kidnapped hundreds of gods and most have no opportunity to worship except in zetterite built listening rooms 4 the zetterite empire is on the verge of collapse the empire is beset on all sides the orctide in the south the tahls in the north the backstabbing nastrans to the east the heretic svoggites in the west several decades of war have made the empire weak and it can no longer afford to assert control over much of its territory 5 magic is dying alchemy is surpassing it true magic died with bocathia and what we have now is a weak facsimile technology progresses further and further every day and it s only a matter of time before an alchemist discovers the secrets to efficient engine making 6 the second little war ravaged the land when balisarius rose from the dead for the second time he resumed his war against the empire this war ravaged much of the imperial heartland which has yet to recover a decade later 7 the plague is on the wind again everyone can tell folks come to the high capitol with a cough in their lungs looking for a cure but the plague is no mere unbalancing of the humors entire towns on the borderlands wither away and soon the plague will reach its tendrils deep into the empire proper 8 folks are different nowadays when bocathia fell folks started being born different signs they called them afflictions of the human form they can change as one ages they modify appearance and can grant powers the stout and rock wise stone signed were first then were the red haired and attuned to magic fair signed 9 bad things live in the dark where there is no sunlight terrible things lurk and dwell twisted monstrosities rise up from the shadows everbright lanterns mark roads through dense forests and valley paths wreathed in eternal shadows managed by brave lamplighters at september 09 2024 no comments email this blogthis share to x share to facebook share to pinterest labels neurim sunday september 8 2024 haustoriamancy for cairn magic the stuff you re thinking of is a long dead art practiced only through ancient scrolls and dying magitech in this age we have haustoriamancy or if you are of a less educated sort enchanting enchanters do not make magic items no 1 swords or rings of protection no they bring magical to the mundane to let the mundane perform the impossible only in the hands of an enchanter is a torch a bomb or a rope a binding coil or a wolf s pelt a snarling beast haustoriamancy is intended to be the primary form of magic in a setting with more traditional cairn magic existing but not intended as a primary source of a character s abilities becoming an enchanter enchanting is a specialized semi magical technique present in some members of society for purposes of pc s it is assumed any pc has the ability to become an enchanter but lack the training unless granted to them by a background training takes 100 silver silver standard and several months of dedicated practice in addition a haustoriamancer requires a ley enchanted item items with natural magic present inside of them these items are either ancient relics made entirely of non conductive material or items of deep sentimental value again made of non conductive material regardless of what a ley enchanted item is made of it acts as a simple weapon 1d6 damage unless it s a weapon that would do more naturally enchanting to enchant a haustoriamancer uses their ley item to infuse magical energy into an item with the following restrictions items must be non conductive magic does not like metal items must be a single item you can enchant a bag filled with dust but not the dust within the bag items must be solid water is not an object but ice is to enchant an item a huastoriamancer gains 1 fatigue and expends an action if in combat and then afterwards can command the item to do something that fits for that item for example a candle explodes into a large puddle of slippery wax a rope attempts to bind someone like a serpent of its own will a quill writes a message on a paper when a certain trigger is met a torch shatters into a storm of sharp splinters a bag of dust explodes into an obscuring cloud an arrow flies an impossible path after performing its duties an enchanted item crumbles to dust if not destroyed by its action the effects of these commands are up to interpretation creative use of items carries the day enchanting other things additional training can unlock othe...
|