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s together from week to week personal preferences might make one way feel better than the other sure and i ll definitely concede that the more time and practice folks have to pour into homebrew probably the better its chances to feel good at table ok i ain t got enough time these days and i can tell y all that i feel the difference running a module feels smoother to me and it should a well written module is the product of someone s hard work thoughtful choices and playtesting or one would hope i think this feeling i m having is what jordan s speaking to experiencing the cohesion of ideas of a well written module from start to finish i feel like it shouldn t be controversial to say a well written module should be run as written nor should it be a revelation to say there is a difference between homebrewing a module and running one as written to be totally clear different doesn t mean better one way or the other it is just different i think it s entirely possible to feel an author s consideration and intent at your gaming table and this is what so many of us do so game writers should be seeking this experience if you re not a game writer this argument doesn t matter for shit granted in any case p laying as written will be different than running it with personal changes it s a mistake to argue otherwise if you re trying to work on your game writing craft like i am taking what you d consider to be a good module and running it as written can allow a writer to better feel for that transitional space between text and play and perhaps learn to write better through the experience so if it s what you do it s a mistake to be so laissez tomber about it at october 11 2026 no comments email this blogthis share to x share to facebook share to pinterest tuesday september 29 2026 starfarer hi tech sci fi hack of wayfarer by chaoclypse updated 8pg zine release on itch with lots of chaoclypse art character creation roll 2d6 down the line for the four stats strength str speed spd intellect int privilege prv hp is average of str and prv rounded down every character starts at level 0 privilege bonus characters with a prv score of 11 receive material bonuses in a personal estate on their homeworld or an 8 person starship and sector wide corporate contacts or connections to government officials skills allocate 5 rolls between the regular special streetrat landlord or institutional skill tables to determine skills for example a player can roll 3 times on common skills and twice on specialized for each skill allocate an inventory item appropriate to said skill after the first 5 skills players may choose to make a death save to survive another 5 years of life and gain a new skill common skills melee combat specify weapon ranged combat specify weapon survival specify worlds or void piloting specify vehicle type tech repairs computing specialized skills medical admin cultural studies pharmacology astrobiology engineering streetrat skills must have prv 6 fraud extortion streetwise or cultural studies pharmacology piloting specify planet based vehicle tech repairs or computing landlord skills must have a prv 8 fraud bribery sector law or admin pharmacology piloting specify vehicle type engineering or computing institutional skills must have int 8 or prv 8 medical sector law astrobiology cybernetics superintelligences genemodding encumbrance inventories are slot based characters have an encumbrance maximum that is equal to their current str 2 checks to attempt an action where success is uncertain roll 8 on 2d6 to succeed if the task is easy and you still feel it necessitates a check roll 6 if the difficulty is unclear roll 2d6 for the target number any result below 6 is trivial and does not require a check even most easy tasks do not require a check dice modifiers some conditions may modify the check called a dice modifier or dm this boon or bane applies to the 2d6 result if a stat applies to a the check stats of 6 grant 2 dm stats of 10 grant 2 dm if skill applies to the check add the skill bonus if lacking a skill required for the check 4 dm stat checks if a singular stat is all that matters roll 2d6 under or equal to the stat to succeed world base chance of encounter patron rumor 2 in 6 if actively searching takes time 4 in 6 reaction rolls roll reactions when a character s reaction to the party is unclear this also works for unclear situations 2d6 reaction 5 negative 6 8 neutral 9 positive combat combat uses checks as per normal each combat round characters may move between range bands and perform an attack to hit 2d6 no armor 6 modest armor 8 full armor 10 slow targets gain 2 dm to hit fast targets gain 2 dm range bands effective weapons close melee medium throwable ranged far ranged distant ranged 2 dm attempting to flee uses a combat round make a check with a 2 dm if distant and 2 dm if close damage if less than lethal take d3 damage if it could kill a person d6 damage if it could blow a hole in a wall 2d6 damage if it could destroy an engine block 4d6 damage surprise for random encounters 2 in 6 chance of surprise for both sides roll d6 for distance with 1 dm for each side that s surprised d6 distance 1 close 2 3 medium 4 5 far 6 distant death saves at 0 hp enemies are killed or unconscious but player characters may make a death save and roll 2d6 under spd if failed the character dies the higher the difference the more gruesome the death a natural 12 is always a horrendous sight to behold on success set hp to 0 roll d6 with a 1 dm for every death save made that session d6 death save effect 1 gain d3 1 hp and immediately perform a free action 2 gain d3 hp downed 3 unconscious 4 unconscious lose 1 point in a narratively appropriate stat 5 unconscious scarred lose d3 points in a narratively appropriate stat 6 unconscious bleeding out dead in 2d6 rounds without medical intervention 7 die on your own terms do one last action with 4 dm if any stat drops to 0 the character dies unconsciousness normally lasts 10 minutes usually rendering the character useless for the rest of the fight advancement award xp at the end of each session if a character took a significant risk earn 1 xp a character was in immense or constant risk earn 2 xp the character needs xp equal to the level they are trying to reach cumulatively player characters start at level 0 level xp required 1 1 xp 2 3 xp 3 6 xp 4 10 xp 5 15 xp etc level bonus each level do the following add d3 to maximum hp 1 to a chosen skill up to a max of 3 note this must be a skill used in a risky situation during this advancement stage to increase skills beyond 3 one must seek out willing masters and prove their worth or parley with them to learn a new skill one must find a teacher with at least 3 in the skill and a month of dedicated training time this achieves a skill of 0 preventing the 4 dm for lack of specialized skills at september 29 2026 no comments email this blogthis share to x share to facebook share to pinterest labels 5mw aliens androids classic traveller mothership rpg nsr osr robots sci fi science fiction sf solarpunk space superstructures transhumanism traveller ttrpg utopia location ducos martinique tuesday september 1 2026 re second wave solarpunk this post was originally a discord reply to the planets monsters post second wave solarpunk and then i realized thanks to seraphina s short blog manifesto that i should just post this on my own very infrequently used blog planets monsters writes solarpunk slaps trees on skyscrapers instead of wondering how society might have to change to get into ecological balance it isn t looking to imagine new ways of living outside the capitalist mode of production bingo the major failure of solarpunk fiction and the greater aesthetic form is in failing to present new anticapitalist economic pathways and instead buying wholeheartedly into the messianic techbro mindset that tech will save us which it cannot only we as people can help each other we might use tech to assist but it must be a human endeavor science fiction that imagines a better future doesn t imagine a world without conflict it imagines what new conflicts will be there or what conflicts that exist today have taken new form in the future what planet monsters writes about here is the basis for the critical utopia genre as tom moylan calls it in his seminal work demand the impossible 1986 planet monsters is not looking for second wave solarpunk but for the critical utopia a genre that takes in the true face value of the challenges of modern and future civilization and presents a better way of life in the path forward it s hard many failures occur along the way and life is not the idyllic perfect society but one of struggle and constant fighting for a better life ursula k le guin s the dispossessed and especially kim stanley robinson s mars trilogy are perfect examples of this genre kim stanely robinson ksr has based his whole writing career on writing utopian fiction and i think his books are more solarpunk than anything else lauded as such i still find it striking how the dichotomy of futures between the gold coast and pacific edge reflects our modern times and these were written in the 80s the latter is a major solarpunk book and i don t think i ve ever met anyone who has actually read it but i haven t been asking around for the past few years either granted ksr collected an anthology that hits at the utopian heart of that solarpunk s arrow missed future primitive the new ecotopias i grabbed this from my university library in 2010 and i m not sure it s widely available this book was how i discovered terry bisson gene wolfe i read it shortly after reading le guin s planets of exile illusion for the first time anywho great post from planets monsters that let me relive my uni days of studying utopianism at september 01 2026 no comments email this blogthis share to x share to facebook share to pinterest labels 5mw aliens sci fi science fiction sf solarpunk space utopia location ducos martinique thursday may 28 2026 decagone driven to the maw i m running a classic traveller campaign right now and have a medieval tech level planet named lorien the ruler of the planet is a religious dictator uzuale pontiff uzuale de lorien my brain went hrm de lorien delorean i need a medieval sci fi time travel adventure not without grand surprise that subgenre suffers a bit of a dearth in adventures but the characters one of whom is a duke got invited to the pontiff s banquet so i had to get this one in i adore the mothership adventure decagone by my pal wacomatrixo i just needed a d d like banquet adventure to run and the osr module that popped into my mind was brad kerr s demon driven to the maw now kiss so you have the why now the how this next bit contains massive spoilers for both modules don t read if you want to play either module demon driven to the maw is set in a scottish castle overrun by beautiful secretly hooved vampires called baobhan sith who have opened a gate to hell so the devil himself can attend their party where they intend to eat and kill all the villagers for satan s amusement decagone is a time loop module set on an ocean floor research base where the crew members are living the same 10 minutes over and over until they stop the experiment doing this to them or die from exhaustion and stress lorien has a good spaceport on a trace atmosphere waterless 60 gravity world where hundred of millions of people live under a religious dictatorship with medieval technology i e c5108d93 a big part of the fun in making classic traveller work is taking a sentence like that and forcing it to make sense how can a medieval society survive on a world with basically no atmosphere or natural water well on lorien they live in pressurized cave systems ancient and massive lava tubes caverns deep underground the sector at large follows starseed a religion based on teachings of the shepherd for surviving on hostile worlds so the pontiff uzuale de lorien uses these teaching to motivate the mining industries and piously enrich lorien i took the castle from demon driven to the maw and the time loop mechanic from decagone i extended it to 15 minutes because the castle is quite a bit larger than the suboceanic research lab for the map i swapped the hell s maw for the final two rooms of decagone with a secret passage from the chapel to decagone s security booth instead of a murder vampire party the time loop became the festivities which is a purge like party where everyone gets assigned a mask based on demon driven to the maw npcs red caps ugly man red masks 2 in 6 baobhan sith beautiful genderless white masks 1 in 6 on a 3 villagers stoic male black masks 3 in 6 on 4 6 the maskless baobhan sith chef was a robot and i was rolling 2 in 6 chances for other hidden white mask robots why do this though well to rout out the sinners and for the pontiff and his robotic servants to collect information on the nobles and influential of lorien i borrowed the shady secret police angle from hard to be a god by the strugatsky brothers there s some basic rules to follow during the festivities red mask must do what white masks say provocateurs white mask must do what black masks say investigators black mask must only speak when spoken to arbiters anyone rule breaking or slothful must have their liver removed i e killed the loop began with the pontiff asking everyone to put on their masks as he was to admit in the workers commoners to eat the leftovers from the banquet and join the festivities this leads to many people not knowing the rules off the bat including the pcs in decagone it s implied the pcs are just out of range of the artifact s effects when the experiment starts charging the artifact on lorien the people know what they re doing and time the loop accordingly as the pontiff wishes the pontiff also is immune as are his secretly robotic servants but why were the pcs immune to the loop well a few days earlier the traveller s aid society came around distributing vitamin enhanced water which yeah had vitamins but also a coppery metal taste of esoteric nanobots that interfere with the time loop device yes a magic protective potion i know the pcs drank the lightly green water and how to stop the loop in such a big castle filled with such grotesque violence there were three tests of faith fight back heroically upon violent provocation so that a bot pontiff sees it defeat the pontiff in the religious debate card game i e helal get past decagone s laser corridor into the artifact room what i didn t anticipate and frankly should have was that one of the players the duke was wearing reflec armor which is highly effective against laser weaponry he didn t have any time left though to figure out who the three scientists were nor what the artifact was and since the players may read this that info will have to wait for another blog post at may 28 2026 no comments email this blogthis share to x share to 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