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ention added together are at least ten then twice a week if they are over eighteen then three times a week 12 artist description the artist is purely for money making purposes they are more proficient at making art that is sellable even in this monster filled world full skills writing painting sculpting part skills none special abilities instead of being able to sell one in four art objects made the artist can sell one in three if the skill is either nine or ten then it is one in two about skills january 29 2013 december 8 2013 joelene1892 leave a comment for the first generation full skills are normal level them up as far as you can part skills may only go up to level five now i realize that this is kind of hard you can t really stop learning some of them and there is no cheat to change skill levels below is a more in depth explanation of all of them also keep in mind that for all purposes where the skills matter if their limit is supposed to be five and they have seven pretend that they have five the number you use is either the number they have or their limit whichever is smaller makes sense also one more general rule if you have someone who has reached their limit and someone who hasn t but can use the skill use the one who hasn t if at all possible to do the task you are trying to do cooking if you start the game with no one with the cooking skill you can t cook you ll have to eat uncooked fruits and vegetables until you get someone who can for partial skills after you reach level five you may not study cooking watch cooking television or read recipes books past level five you may however continue to cook if you reach level six for every five meals that character makes they must make one to just throw out that is the penalty for being over level seven four normal meals one to throw out level eight three normal meals one to throw out level nine two normal meals one to throw out and level ten one for one athletics this one should be pretty easy to avoid gaining once you hit the limit so just do that fishing similar to cooking if this is a partial skill then if you reach level six for every five fish that are caught and sold or cooked with one must just be thrown out level seven one for every four fish and so forth also again books that are for level six and above cannot be read gardening if you reach level six then for every five produce one must be thrown out then continue like cooking and fishing handiness this one is a bit more difficult because it doesn t give anything that can be penalized i guess all i can say is if you have another sim that can do handiness but hasn t reached their limit do it with them instead also only do upgrades that become available at or before level five no matter the level you are at if it is a part skill of course you can use carl s sims 3 guide to determine which upgrades those are inventing just don t do it after you reach your top level pretty simple logic most of this can be avoided after you reach your top level also if you want to be searching the galaxies with a telescope then use the rule for cooking and fishing at level six after five take the money out for one with the family funds cheat or spend it on something and place the object in the family inventory not to be used painting for every four art pieces you create you can only sell one of them the others can be used as decorations or put in the family inventory not to be used again it is a slow way of making money but at least it will give you some once you reach level six you may only sell one out of five seven is still one out of five eight and nine is one out of six and ten is one out of seven painting can be substituted with sculpting if you have ambitions writing this works much like painting does except a little different since you don t have the option to not sell a book the first time you write you can click write novel but the second third and fourth you must just practice writing then you can work on novel again then practice practice practice then novel no practicing for only a few minutes before cancelling it that is considered cheating let them write as long as you usually would also within a day or two of finishing your novel you need to have someone leave the lot presumably to go sell it since there is no internet to do that with this can of course be combined with a normal outing guitar charisma riding and collecting these may all be skilled freely keep in mind though you can t really leave to meet people for charisma and there is no internet you can t freely leave to collect so you might not want to do it often you can play guitar but you can t leave to play for tips the set up january 29 2013 joelene1892 leave a comment okay so now you have your characters and you understand skills right i hope so so you can now make your sims they are completely up to you but remember what their class is giving a cook a handy trait for example would be completely useless make one family with the five people but they are not to have any relationships with each other if you wish you may have one couple but they may not have any children yet two may be teenagers if you wish but the rest must be young adults or adults time to move them in first you must build a church you may use money cheats to build it however keep in mind this is a church not a house also remember that the more it is worth the more bills you will have to pay and money is going to be pretty hard you may have two floors or a basement if you wish but it cannot be decorated like a house you do not have to have the sanctuary set up with chairs or anything like that though i m sure under the circumstances that those would be moved i would recommend a sanctuary the place services are held which will likely just start as a big empty room but could easily become a multi person bedroom later a foyer the area by the entrance which may include a small library and a couple couches also a coffee machine is a good choice then there can be some offices there should also be a kitchen somewhere and probably about two or three bathrooms there can be a nursery and a dining room where potlucks and such were held basically make a church if you ve never been in one just ask for help or do the above c don t put in beds sleep on the couches or floor until you get some shower bath wash hands and put up with the moodlet until you get one tvs or game systems dressers you may have a computer but limit its use writing is alright and so are playing computer games but all other internet stuff is pretty much forbidden internet is down after all also the above items may be purchased later just not started in the church if you want to make it harder make it a smaller church no nursery no couches that sort of thing you could even take away part of their kitchen make them cook with the microwave or something depends on how hard you want it to be once you have satisfactorily made your church to the difficulty level you would like move in your sims using cheats if you need to then reduce the funds of the family to 500 simoleons using the family funds cheat and you are ready to go wait one more thing you need to disable the school in your town just click on it and select no visitors allowed if you want you can do this with all of the community lots either that or just don t ever send your people to them the school is the one that happens automatically so that s why it must be closed down now you are ready to go general rules january 29 2013 december 8 2013 joelene1892 leave a comment set lifespan to whatever you want but you must leave it that way for the whole challenge same goes with seasons set it to whatever but leave it there no getting a job part time full time self employed nothing you can make money by selling art pieces look above and also fish and produce you don t need since fish and produce are much more in demand then art you don t need to throw out any when selling every time you leave the lot for any reason you must roll for something under the leaving the lot category you cannot buy a meal from the fridge you must have all the ingredients to make it you can however buy ingredients from the grocery store that is fine however remember that you must roll for leaving the lot every time you want to buy a new object you must leave the lot to go to a store to be honest i would just head to the bookstore or grocery store for everything after the character has gone you can then go into buy mode to buy the object you want simulating them bringing it back imagine that they are driving a truck you can only bring back what would fit in it only one bed at a time that sort of thing if you want two you must go twice and roll for leaving twice selling things is the same you must leave the lot no deleting the stir crazy moodlet either deal with it or take the chance of them leaving if it says that a sim dies either kill them however you choose or just kick them out of the house they can t ever come back as a playable character though because they aren t alive anymore for all intents and purposes if you leave them alive you may not ever talk to them again so they can stay your friend until the friendship drops too much you might want to end any romantic relationship before you kick them out if that is what you choose also in relation to the above if you are telling a story feel free to mess with how they died to make your story interesting i don t really care if the roll says they got sick and died that way you can kill them however it is interesting to you and your story no meeting sims outside of the household none no service sims no accepting opportunities put your sims on a list in an order it ll make it easier when you have to roll for a random sim you may not make pets in cas however you may adopt strays and wild horses if you want to watch what you sell from their hunting though it goes the same as the sims paintings can only sell one out of four the only way you lose is if all your sims die cross your fingers that doesn t happen whenever you gain a new character either add them to the family in a way that you don t get money from it or delete the money with the familyfunds cheat generation one january 29 2013 december 8 2013 joelene1892 leave a comment basic rules on your second day roll a number for a basic scenario do what the scenario says it may take a day it may take a week or it may be nothing either way once it is finished play the rest of the day it was finished on and then one more and then roll for a new scenario basically there is one free day between rolls always every time that someone leaves the lot to buy or sell things for example you must send them off and then roll for a leave the lot scenario note that these can be dangerous be careful about how often you send people off especially if you don t have a fighter once a female sim gets pregnant roll for the child from the children section basic scenarios 1 9 nothing happens roll again in two days 10 14 mild sickness if you have a medic this does nothing however if you do not then no sims can leave the lot for the day 15 18 moderate sickness roll for random sim said sim cannot gain skills in any way for the next two days also fighters have their saving from death skill negated if you have a medic with 5 logic points it is over there if you have a medic with less than 5 logic points roll 1 3 1 2 means it s over 3 means its spread and a different sim gets sick tomorrow repeat if you have no medic roll 1 2 1 means it s over 2 means its spread and a different sim gets sick tomorrow repeat if it is caught by toddler or elder roll 1 4 1 3 is fine 4 dies 19 20 severe sickness roll for random sim if teen young adult or adult roll 1 3 1 2 is fine 3 dies if child toddler or elder roll 1 2 1 is fine 2 dies if someone dies and you have a medic with 7 logic or more roll 1 2 1 saves them 2 they really die if someone dies or is saved by the medic it s over if not roll 1 2 if 1 it s over if 2 repeat from beginning the next day note that the same sim can be targeted 21 26 item breaking an item breaks and must be immediately moved to the family inventory and not used again you can choose the item once you get the category you may buy a new one however remember the buying and the leaving the lot rule roll 1 4 1 is plumbing item toilet sink shower etc 2 is sleeping item bed couch etc 3 is electronic computer tv stereo etc 4 is skill building equipment easel bookcase treadmill etc 27 death someone wandered too close to the edge of the lot roll a random sim if no athletic skill or skill under 3 they die if athletic skill 3 or more roll 1 4 1 3 die 4 survive if athletic skill 7 or more roll 1 2 1 die 2 survive 28 29 divine revelation if you have no priest this does nothing if you have a priest with writing skill under five you get one safe card if you have a priest with 5 7 writing skill you get two safe cards if you have a priest with 8 10 writing skill you get three safe cards each one of these is pretty much a free card for each one you can undo one single roll that you don t like and choose your own number for that roll you cannot however use it to get more divine revelations or information from leaving the lot 30 38 new person a new person stumbles upon the church and you have the option to let them come and join the household using the character list roll a random number if you get a character you already have then you can choose yourself if you want the character make them and add them to the household if you don t or if you don t have room in the house then don t add them getting rid of someone voluntarily is always an option to make room 39 43 food what luck a monster has died and fallen over into the lot 10 meals are allowed to be purchased from the fridge 44 broken generator the generator broke and you ve lost power you may not use anything electric until you ve gotten it fixed you might want to move them to the family inventory or put them in a locked room if you have an engineer with handiness 6 or over roll 1 3 if 1 fixed it s over if 2 3 it s still broken the next day roll 1 2 if 1 fixed if 2 still broken the next day it s automatically fixed if you have an engineer with handiness 5 or under or a handyman with handiness 6 or over roll 1 4 if 1 fixed it s over if 2 4 it s still broken the next day roll 1 3 if 1 fixed if 2 3 still broken the next day roll 1 2 if 1 fixed if 2 still broken the next day it s automatically fixed if you have a handyman with handiness 5 or under roll 1 5 seriously i think you get the pattern the goal is to get one if you don t then the next day you reduce one number from the roll and try again if you don t have a handyman or engineer roll 1 7 same pattern 45 50 found money add 2000 simoleons using the family funds cheat leave lot 1 10 nothing happens they get out safely and get back 11 information they bring back information with them each one of these is pretty much a free card for each one you can...
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