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favicon.ico: allenvarney.com - Allen Varney, writer and game .

site address: allenvarney.com

site title: Allen Varney, writer and game designer

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description=Articles, roleplaying game scenarios, essays, and fiction by Allen Varney, writer and game designer.;
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Text of the page (random words):
ades ago graphic horror in a superheroic mode earthdawn legends by allen varney and don webb a large 1994 adventure collection for fasa s earthdawn roleplaying game offering many legends of the name giver races of barsaive with accompanying adventure ideas here is a menu of legends chapters or you can get the entire 146k legends document the earthdawn line editor commissioned this supplement from me and my good friend don webb another austin writer after reading the first draft he changed his mind about what he wanted and ordered a stem to stern revision quite the most extensive i ve ever endured from our second draft he took a few small sections threw them into another product legends of earthdawn vol 1 and tossed the rest incidentally refusing payment for the work he didn t use life in the gaming business desire box a comedic one session earthdawn adventure set in haven outside the ruins of parlainth published in the 1995 earthdawn scenario collection parlainth adventures posted here by kind permission of the now defunct fasa corporation i like this piece more than most of my gaming work because it incorporates the buddhist ideas i was exploring at the time 47k shaolin heartbreak a rapid fire hong kong action adventure for the feng shui roleplaying game this modern day scenario published in the 1996 supplement marked for death concerns a cambodian sorcerer an 18th century chinese warrior woman or is she a hong kong movie star and the lovestruck monk who crosses time to save her it ends in a typhoon adventure of the knight sinister a 1995 pyramid mini adventure for chaosium s superb pendragon arthurian rpg cook s tour a brief unpublished adventure actually a sort of campaign running gag for the ad d al qadim arabian adventures setting two nephandi and a marauder created for white wolf s mage the ascension second edition but left on the cutting room floor varuna ltd an organization for champions and other superhero rpgs this agency investigates super villains but carries a super villainous secret gaming magazine articles alphabetized by title subject characters into cards adapting rpgs as ccgs gamer 1996 cosmic encounter a 1992 review of my favorite game one of the original cosmic encounter designers peter olotka has joined with his son adam to launch a fine online version of ce that i recommend highly five golden rings the legend of the five rings trading card game gamer 1997 greyhawk reborn on tsr s 1998 greyhawk revival gamer 1998 gamer s library the classic card board and roleplaying games that belong on every new gamer s shelf 1998 unpublished licensing card games gamer 1997 mana in the real world the fascinating origin of magic s term mana 1995 unpublished shadowrun card game a preview with a short introduction to the sr background gamer 1997 spooking them creating horror in roleplaying games from issue 31 november 1997 of the gaming magazine inquest words of magic origins of the names of many early magic the gathering cards 1997 unpublished essays and humor do the right thing an inter action essay on morality in rpgs origins 1997 darwin bromley dodges a bullet at the awards ceremony all i need to know i learned from roleplaying games bored with slime the bland terrors of many horror roleplaying games 1995 unpublished perklets how many tenths of a character point does it cost your champions superhero to wiggle his ears or fix a parking ticket roleplaying reviews columns from dragon magazine champions fourth edition 162 october 1990 dc heroes second edition 165 january 1991 marvel super heroes and superhero rpg supplements 172 august 1991 dark conspiracy vampire blood brothers 175 november 1991 amber diceless roleplaying published as a sidebar to lester smith s review 182 june 1992 cyberpunk 2020 night city sourcebook hacker 185 september 1992 blast from the past columns from collect for three years 1996 99 i wrote a trading card column for tuff stuff collect magazine these 600 word pieces used some 1960s or 70s trading card set as a jump point into pop culture history copyright 1997 1998 1999 tuff stuff publications posted here by permission the murder of superman a good first choice the 1976 cb radio fad the monkees the original mercury astronauts king kong universal studios monsters kustom kulture the california car customizing movement disneyland in its earliest days dark shadows the 1960s gothic horror soap opera the fading glories of nasa s space program famous people a meditation on celebrity and fame charles addams and his family the 1970s disco craze gross makes a comeback not a column but a 1998 collect article on comic images meanie babies trading card set parodying the faddishly popular beanie babies meet garbage pail kids artist john pound and learn just how involved he gets when painting characters like upchuck the duck and snotty the bull my escapist articles some of my 75 escapist magazine articles by issue number 3 gamer nation an entire country that makes your counter strike clan look like wimps south korea 4 player prompted paranoia crowdsourcing helped me make this roleplaying game lots better 5 lifegame 2020 if life is just a game in 2020 we ll be playing 24 7 6 licensing live with it warren spector says we can thrive through adaptation 7 read game heirs of infocom fans of interactive fiction still choose their own adventures 8 casual fortunes getting rich slowly with casual games 9 our games are built on paper it all started with pencils and dice 13 the buzz is gone buzz aldrin s race into space went to the moon and then to oblivion 14 the conquest of origin origin created worlds ea shipped games ea won 16 serious cro shooter genre blown open by croteam who in croatia where 18 the asian weird actual no yes unspeakably strange games americans never saw 19 real world grief historical antecedents of the guy who ganked you in wow 20 when gamers breed gaming is an extraordinarily effective parenting tool 21 game design in the transfigured world in the next two centuries roleplaying ideas will transform society game designers can help 22 les grognards gameboxes let them e mail moves but wargamers remain joyously low tech 34 attack of the parasites casual portals all look alike and soon so will their games 36 my eyes glaze over roleplaying theory for short attention spans 39 metroid primed nintendo s second string franchise is poised to jump higher miyamoto would rant at us in japanese for a minute and a half and then the translator would just say he s upset former retro studios employee 40 wal mart rules one giant company controls your games but for how much longer 49 red blindness china will soon be the 1 gaming market and the us has no clue how or why 52 speed thrills speedrunners test the limits of games and game design 53 lifegame 2 0 11 july 2006 the ubiquitous always on game of the future a social network 54 wing leader fans of origin s wing commander keep the ships flying 55 raph koster on fire ultima online star wars galaxies designer immolates himself for your pleasure 57 immersion unexplained why do we lose ourselves in games don t ask a humanities professor 58 ubisourcing ubisoft pushes game production into a larger world 62 feelies those trinkets gimcracks and doodads that used to be included with games whatever happened to them 65 trading web cards since the earliest magic the gathering days trading card games have been moving online 66 my hindu shooter making a non violent first person shooter turned out to be a bad idea 68 red vs blue makes green rooster teeth s machinima hit draws imitators including eventually hollywood 72 starforce must die the gaming community is deleting the world s most hated copy protection but what about the attitude behind it 75 boutique mmogs under the radar but bigger than everquest see also this blog post your own mmog 78 offbeat sports games don t toss that dwarf hand me the box kite 79 in 3 d will computer games ever truly breach the third dimension 80 fat music computer gaming virtuoso the fat man promotes brave and beautiful sound 81 uwe boll and the german tax code why people keep giving him money to make movies 82 buzz games in prediction markets you re not just the player you re the product 84 dunbar s number the number of players you hang out with is all in your mind 87 the indie guru steve pavlina helps indie game developers wake up 88 the french democracy a machinima smash raises questions about art and copyright 90 the playstation 3 deadpool death toll from console release unlikely to rise writer says 94 video vegas slot machine or videogame it s getting hard to tell 96 street fighting usa after 19 years capcom s classic fighter demands a warrior s discipline 97 lego games more ways to stack bricks than you can easily imagine 99 biz sims when companies play games with themselves it s all business 101 blowing up galaxies for star wars galaxies players sony online s swg nge was doa see also this escapist blog post crying freeman about how blame for the entire new game enhancements fiasco fell on one hapless underling 102 cthulhu why so difficult why lovecraftian computer games fare so poorly 103 the korean invasion asian mmogs find the west is hard to win 105 richard garfield the magic man today the creator of magic the gathering has become a role model 107 murder parties down these mean streets a dinner guest must go 108 pinball revived the web helps an old favorite ricochet back 109 london in oblivion game engines for architects architecture for gamers why not 112 world of new darkness white wolf s antagonists grow up 163 jonathan blow s shifting intention the braid designer s philosophy continues to evolve 174 private buffoons humor websites and webcomics spread like germs too fast to track 176 postcards from the road games don t really get at the experience of travel can they 193 internet killed the tabletop star if the net had never existed tabletop rpgs would still reign but that would be bad 200 wanted ganked or alive can online games turn griefers against one another to benefit their community 213 dominion over all a love letter to the fine 2008 card game by donald x vaccarino 228 an offer you can t refuse mafia wars addiction and zynga s sleazy actions 239 batmanalyzed feb 2 2010 the things batman fans can t afford to think about 251 the tower of gygax honoring the man who started everything april 27 2010 the gary gygax memorial 252 jane mcgonigal lives the game may 4 2010 a game helped the noted arg designer recover from a concussion an innocent at essen october 10 2011 the 2010 essen game fair overwhelmed me days of high adventure escapist columns this short lived column 2009 10 covered old school tabletop roleplaying i wrote several profiles of the landmark designers of the early rpg field aug 27 2009 retro clones the new wave of games that recast the rules of old and recaptured their spirit sept 24 2009 age of hero about hero games and the launch of the champions mmo oct 29 2009 greg stafford mythmaker founder of chaosium designer of pendragon discoverer of glorantha dec 3 2009 gaming s renaissance man paul jaquays the title wasn t intended to be ironic but in 2011 paul jaquays became jennell jaquays jan 14 2010 a perpetual traveller marc miller feb 18 2010 behind the masks of nyarlathotep larry ditillio mar 25 2010 rolemaster puppetmaster catan master pete fenlon apr 29 2010 the satanic panic a timeline austin chronicle published in 1997 in the weekly culture arts newspaper the austin chronicle good games for adventurous imaginations a gift buying guide 1997 the year in gaming reviews of dilbert corporate shuffle and lunch money gaming at worldcon not just for geeks describing the gaming track i programmed at the 1997 world science fiction convention in san antonio technomancers 1997 south by southwest sxsw interactive media festival preview 3 fiction in addition to my paranoia novel t1 stay alert book 1 of the troubleshooter rules trilogy and the sharecropped gaming novel cast of fate tsr 1996 i ve published a few stories in dragon magazine and various gaming products here is some older work in the swift workshop science hero todd speed reopens his long abandoned laboratory at the may 2001 turkey city writers workshop in austin sf writer and host bruce sterling said this story is trembling on the edge of a major breakthrough in the field following the elephant this comedic fantasy novelette set in 14th century thailand derives from a historical incident to find a suitable site for a buddhist temple the king of lan na thai sets a sacred white elephant loose hoping it will give him a sign from the gods but an ambitious young monk has other ideas piercing a veil a complete sharecropped fantasy novel set in the earthdawn universe purchased by now defunct fasa corporation in 1994 for a line of novels based on its now deceased earthdawn roleplaying game but never published in english piercing a veil tells of a magical plague on the city of merron the contentious magical guilds behind it and the enigmatic creature they obey the retired warrior alban peyl who lost his arm ten years ago is drawn into the conflict when his lost arm suddenly returns ultra violet chapters 1 7 an unfinished novel a scramjet paced fantasy about a boy who journeys up the colors of the rainbow and each color is a different techno magical land think wizard of oz for the 21st century times seven i still like this idea and hope to return to it in retirement if not before craverlane bend not only an otherworldly fantasy of the trans dimensional city of agon but also an allegory of my many years in the adventure gaming hobby bollix at the hamster race first in what was to be an extended series of wodehousean sf comedies about socially inept freelance uber hacker jeremy kidwell and his virtual actor bollix find out how a major software company decides to test a new internet protocol by racing hamsters chance music a comic historical fantasy of the chance derived aleatoric music experiments undertaken in the 1950s and 60s by modern music composers like john cage written for the november 2003 turkey city writers workshop in austin texas rational a short parody of the work of a well known australian writer of hard science fiction this story appeared in the fanzine nova express vol 5 2 18 fall winter 1999 goblin tax a 1980 half hour radio comedy script about four fantasy roleplaying gamers who discover a parallel world that is more and much less than they imagined in 1987 the long running minneapolis science fiction radio show shockwave did an excellent production of goblin tax the same producer jerry stearns staged a live performance of the play at marscon in bloomington mn may 11 13 2001 a christmas phone call a short short modern fantasy that i sent out to friends as my 1991 christmas card contact info allenvarney at gmail dot com twitter allenvarney fannish i ve written for science fiction fanzines convention programs and occasionally to satisfy my own inner dri...
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    Date Fri, 10 Jul 2026 17:54:21 GMT
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    title="Allen Varney, writer and game designer"
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    name="description" content="Articles, roleplaying game scenarios, essays, and fiction by Allen Varney, writer and game designer."
    name="keywords" content="Varney, Allen Varney, writer, game designer, games, Escapist, business ethics games, business simulations, Executive Challenge, prediction markets, boutique MMOGs, roleplaying, role-playing, RPG, RPGs, Paranoia XP, Earthdawn, Cast of Fate, D&D, AD&D, InQuest, Escapist, FASA, TSR, Aaron Allston, Texas Juggling Society, Thailand, Lan Na Thai, Doi Suthep, Al-Qadim, Al-Quadim, Dragon magazine, Turkey, Turkey's Underground Cities, Derinkuyu, Kaymakli, Austin Chronicle, Pendragon, Darwin Bromley, Africa travel, Rasputin, Tuff Stuff Collect!, White Wolf, Steve Jackson Games, Duelist, Wizards of the Coast, Magic: the Gathering, Disneyland, Dark Shadows, Charles Addams, Saturday Night Fever, George Reeves, Superman Murder, disco, Cthulhu, Lovecraft, Greg Egan, Tom Swift, werewolf, history of werewolves, CB radio, John Cage, Anopheles"
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