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ant lerrr ant lerrr i ve moved blogs https lukegearing blot im saturday 18 july 2020 navigating complex environments if you look at blighttown in dark souls it d be really boring to run as a dungeon the interesting parts of blighttown arise as the result of a bunch of smaller micro decisions you make as you navigate the complex environment not only would mapping this out take a long time in play it s unlikely to be interesting many smaller choices without much information to go on i think we re better off looking to use the aggregate result the interesting bit where rubber meets road whilst also allowing players to meaningfully input into the end result to do this we can abstract these choices into a system as i see it there s one main decision players are making from this high level view how do we balance speed i e splitting up and examining multiple routes to go forward and safety not doing that and exploring only as a group first up we have an objective either to explore some designated amount or to use the complex environment to get from point a to point b either way we assign them a number this number needs to be reached by rolling dice and keeping a cumulative score when it is you did the thing you were trying to do we ll workshop some hard numbers later important note once a route is known it s known characters don t need to explore again so what dice do we roll and how many roll dice equal to the number of search parties each search party being a distinct group two groups exploring two dice the sides of the dice we roll depends on how dangerous the environment is we use the dice to trigger encounters as well as increase our score the smaller the dice the less progress you ll probably make per exploration because stuff keeps happening and slowing you down each roll of these dice represents a chunk of meaningful time in traditional dungeons this is about 10 minutes an hour feels intuitively right for this you could try extrapolating this up for weird problem space crawls where each turn is a day but i don t think it d work whenever the maximum roll on an exploration dice is achieved roll a normal encounter but use the surprise and encounter distance rules from your retroclone of choice for each search party and the monsters currently that s delving deeper for me so 2d6 x 10 feet distance without surprise 1d6 x 10 with surprise if that number 1 is rolled roll a d4 or d6 depending on cruelty on the following chart for some consequences lost characters will have to explore to discover the route back separated search parties lose contact yelling etc will cause normal encounter checks circular path negate the gain on this dice or more no consequence okay numbers really fucking dangerous d4 dangerous d6 adventuresome d8 baby s day out d10 to work out the score needed i d just multiply the rough number of hours it could take by five posted by luke gearing at 13 15 3 comments email this blogthis share to x share to facebook share to pinterest labels things thursday 11 june 2020 running a game this is everything i can think of remember doing when i run games without focusing on stuff like encounter tables and whatever more the social aspect and prep rather than why a 2d6 bellcurve encounter table is superior or how to do a hexcrawl i ll update it with anything good that gets suggested obviously everything is just my opinion but i m not gonna type that out a whole bunch maybe we can talk about those tools later also everything is opinion when you think about it gang caveats i run for a group of friends online and have done for like 6 or 7 years transitioning from irl games due to geography and life sessions are about 1 5 hours to 2 hours and mostly in the old school tradition most campaigns run for 1 2 years some going on for 3 i use a mix of improvisation for most details and prep for tactical and major structural elements this said when i ve run in person one shot games for longer with new people the sessions have been fun and feedback good read more posted by luke gearing at 09 58 6 comments email this blogthis share to x share to facebook share to pinterest tuesday 26 may 2020 sphinx flay the poet and roll them in sand leave them to bake in the sun when the vultures come they will drink their blood and borrow their wings this is one of the paths a man could walk to leave mortality behind hd 4 ac as leather damage 1d6 supernatural hp posted by luke gearing at 19 15 1 comment email this blogthis share to x share to facebook share to pinterest labels mmm monsters od d things thursday 21 may 2020 1836 half finished game i started work on this late last year as i was reading the sabres of paradise lesley blanch which is great i m never going to finish this but there might be stuff you want to loot enjoy 1836 the mission you play as hand picked soldiers of the british empire you are attempting to forge a path through the caucasus mountains to meet with the imam shamil delivering weapons and supplies to support their war against the russian empire characters most humans have 4 hp saves characters have 3 saves each of these is equal to 7 1d6 the saves are reflex used for reaction and dodging physique used for strength and toughness will used for mental fortitude and bravery the rules will call for these to be tested to do so attempt to roll under them on a d20 rolling above the value is a failure roles select one of the following 1 trooper begins with 5hp and has a 1 duel modifier 2 sharpshooter may negate any one factor halving the accuracy of a ranged weapon 3 surgeon using one dose of medicine may heal a character by 1d6 over the course of an hour 4 cavalry may reroll one or both dice used for horsemanship checks 5 officer adds 1 to morale tests for group combat and improves will of allies by 1 6 engineer troopers begin with a musket a bayonet a knife ammunition and tent sundry sharpshooters begin with a rifle a knife ammunition and tent sundry surgeons begin with a musket a bayonet a knife medicine ammunition and tent sundry cavalry begin with a carbine a sword a warhorse ammunition and tent sundry officers begin with a two pistols a sword a warhorse ammunition and tent sundry engineers begin with read more posted by luke gearing at 15 07 2 comments email this blogthis share to x share to facebook share to pinterest wednesday 20 may 2020 ents amongst woods visited too often they lurch between their erstwhile siblings they have seen one man kill another in anger they have watched the hunters they stalk trees take a long time to burn hd 6 ac as leather damage 2d6 supernatural hp if set alight they take 1d6 3 rounds to burn to death the ian miller ents are very firmly lodged in my brain you should take the time to look at them posted by luke gearing at 14 39 1 comment email this blogthis share to x share to facebook share to pinterest labels mmm monsters od d things saturday 16 may 2020 trolls to create a troll take up pliers and empty the head of teeth into each bleeding socket insert a talon of glass many will break this is why most trolls cannot speak tongues a mess of ruined scraps remove the finger nails and replace them with blades of glass many will break this is why most trolls cannot use tools fingers rent apart as the glass cuts them they grow as they grow the glass cuts them this is why their wounds close in minutes this is why they always hunger this is one of the paths a man could walk to leave mortality behind hd 4 ac as leather damage 1d6 re rolls hp at the beginning of each round posted by luke gearing at 15 46 1 comment email this blogthis share to x share to facebook share to pinterest labels mmm monsters od d things thursday 14 may 2020 gnolls all took the mask willingly to those not understanding what it entails the mask is inert it is made of thick stone it depicts a snarling dog once donned by the willing it cannot be removed one wearing the mask is utterly loyal to the one who offered them the mask if this chain is broken they are free but retain their subordinates all await this day but are powerless to hasten it domesticated animals and crops despise them and wither in their captivity this is one of the paths a man could take to leave mortality behind hd 1 ac as armour damage as weapon supernatural hp the body is as loyal as the mind unwilling to die despite horrific wounds posted by luke gearing at 11 10 1 comment email this blogthis share to x share to facebook share to pinterest labels mmm monsters od d things older posts home subscribe to posts atom about me luke gearing view my complete profile fever swamp also on drivethrurpg punkzine pwyw things people liked running a game but at what cost things goblins do navigating complex environments krx enslaved by the insect overlords troika hack acid death fantasy weird desert backgrounds for troika rustbuckets in space blog archive 2020 16 july 1 navigating complex environments june 1 may 10 april 1 february 2 january 1 2019 18 november 1 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