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ascalon (30), 2021 (30), and (20), the (18), more (16), read (15), comment (13), with (13), blender (10), how (10), 2022 (9), about (8), for (8), normals (8), using (7), this (7), that (7), #shading (7), them (7), blog (6), aversion (6), reality (6), september (6), 2019 (6), tutorial (6), march (6), toon (6), april (6), may (6), july (6), august (6), from (5), workflow (5), you (5), layers (5), projects (4), files (4), portfolio (4), rei (4), ayanami (4), make (4), reimu (4), setup (4), texture (4), series (4), then (4), like (4), our (4), clean (4), where (3), rendering (3), eevee (3), also (3), some (3), reflections (3), art (3), december (3), new (3), january (3), character (3), out (3), eyes (3), geometry (3), instead (3), anime (3), into (3), textures (3), get (3), june (3), are (3), use (3), render (3), cybergirl (3), model (3), project (3), normal (3), transfer (3), stylized (3), custom (3), patreon (2), twitter (2), youtube (2), non (2), photorealistic (2), other (2), neon (2), genesis (2), evangelion (2), but (2), cycles (2), light (2), fan (2), fancier (2), video (2), lanpr (2), comments (2), test (2), goal (2), was (2), cloth (2), still (2), dynamic (2), stuff (2), hakurei (2), projected (2), method (2), issues (2), making (2), random (2), these (2), nodes (2), look (2), stretchy (2), skirt (2), rigging (2), metallic (2), used (2), working (2), shows (2), same (2), regular (2), paint (2), want (2), different (2), materials (2), fix (2), face (2), mesh (2), customizing (2), shader (2), will (2), bad (2), could (2), fixed (2), tree (2), colors (2), map (2), rss, deviantart, pixiv, artstation, instagram, facebook, linktree, gumroad, novice, writes, benefit, novices, next, latest, work, primarily, indirect, second, try, time, grease, pencil, line, lines, complex, hair, enough, efficiently, create, many, shots, ended, testing, lot, crazy, touhou, covering, theory, move, across, moving, itself, lets, avoid, common, come, large, node, splits, tiles, gets, tile, made, charm, cards, modular, depth, creating, short, tight, dress, behave, properly, without, simulation, toony, various, mapping, methods, faking, digital, painters, separate, color, highlights, etc, shaders, passes, recombine, painting, programs, objects, help, scripting, can, changing, layer, article, first, release, being, released, part, fundraiser, reskin, bunch, recent, experiments, added, extended, expressive, renderer, beer, blendernpr, org, put, final, touches, spot, small, breakdown, whole, process, yourself, finalizing, renders, tired, looking, crap, your, hate, doing, topology, editing, source, all, problems, let, stop, build, object, coordinates, here, another, generated, learning, based, shapes, main, combine, together, bake, start, simple, options, data, modifier, been, solving, problem, cartoon, specifically, style, faces, anyone, familiar, games, recognize, usually, looks, often, avoided, entirely, artist, illustrate, own, comics, something, post, production, got, curious, why, looked, just, convenient, way, subject, spherical, radial, mixed, much, there, lots, good, foundational, information, balance, lights, ranges, mix, advanced, lifting, details, applying, via, surface, gradients, check, updates, tips, tutorials, support, experimenting,


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aversion of reality aversion of reality portfolio blog files projects about aversion of reality portfolio blog files projects about aversion of reality experimenting with non photorealistic rendering in blender blog aversion of reality portfolio blog files projects about check my twitter for regular project updates and blender tips tutorials are on youtube and support me on patreon august 07 2022 stylized tree shader tutorial august 07 2022 ascalon our subject is a spherical tree that will get custom radial normals mixed colors and much more there s lots of good foundational information like how to balance lights map ranges and mix colors also advanced stuff like lifting normal map details and applying them to custom normals via surface gradients read more august 07 2022 ascalon 1 comment april 22 2022 a custom normals workflow for clean stylized toon shading april 22 2022 ascalon i ve been working on solving the problem of making clean stylized cartoon shading specifically for anime style faces anyone familiar with 3d anime from shows or games will recognize that dynamic toon shading usually looks bad or is often avoided entirely my goal as a 3d artist is to illustrate my own comics so this is something that could be fixed in post production but i got curious about why it looked bad and if it could just be fixed in some convenient way read more april 22 2022 ascalon 1 comment march 20 2022 customizing normals series march 20 2022 ascalon a new series about customizing normals in blender we ll be learning a normal transfer based workflow where we model the shapes we want transfer them to our main mesh and combine them together then bake them to textures we ll start with simple options using the data transfer modifier then get into geometry and shader nodes read more march 20 2022 ascalon comment september 05 2021 clean toon face shading with generated normals september 05 2021 ascalon tired of toon shading looking like crap on your model s face do you also hate doing normal and topology editing to fix it here s another method our mesh normals are the source of all our shading problems so let s stop using them instead we ll build new clean normals out of object coordinates read more september 05 2021 ascalon 2 comments august 23 2021 finalizing renders with paint layers august 23 2021 ascalon how do you put the final touches on a render or spot fix small issues a breakdown of my whole setup process how i used it and how to make it yourself read more august 23 2021 ascalon comment july 21 2021 how to use the cybergirl july 21 2021 ascalon this article is about how to use the cybergirl my first character model release it is being released as part of a blendernpr org fundraiser for the blender extended expressive renderer beer project the cybergirl is a reskin of my reimu project with a bunch of my recent experiments added read more july 21 2021 ascalon comment july 02 2021 changing materials by layer july 02 2021 ascalon want to render the same objects with different materials on different layers with the help of some scripting you can read more july 02 2021 ascalon comment june 03 2021 rendering paint layers in blender june 03 2021 ascalon digital painters are used to working with separate layers like shading color highlights etc this video shows how to make shaders that use these same layers instead of the regular passes render them out and then recombine them into a painting setup in blender or other programs read more june 03 2021 ascalon comment may 27 2021 faking toon metallic reflections may 27 2021 ascalon how to get a toony look for metallic reflections using textures with various mapping methods read more may 27 2021 ascalon comment may 02 2021 stretchy skirt rigging tutorial may 02 2021 ascalon an in depth look at creating a short tight stretchy skirt or dress and rigging it to behave properly without cloth simulation read more may 02 2021 ascalon comment april 05 2021 random modular textures tutorial april 05 2021 ascalon how to make a node setup that splits a texture into tiles and then gets a random tile and how i made reimu s charm cards using these nodes read more april 05 2021 ascalon comment march 02 2021 projected texture eyes tutorial series march 02 2021 ascalon i m making a tutorial series covering the theory and setup of projected texture eyes this is a method where you move the texture across the geometry instead of moving the geometry itself this lets you avoid common issues that come up with large toon anime eyes read more march 02 2021 ascalon comment january 26 2021 reimu hakurei workflow test january 26 2021 ascalon reimu hakurei from touhou this is a character workflow test using blender 2 91 and eevee lanpr lines the goal was to make a character with complex hair and cloth that was still dynamic enough to efficiently create many still shots i ended up testing out a lot of crazy stuff read more january 26 2021 ascalon 4 comments december 31 2019 rei ayanami fan art v2 december 31 2019 ascalon my second try at rei ayanami from neon genesis evangelion this time with fancier light from a fancier workflow and a new tutorial video using eevee cycles and lanpr grease pencil for line art read more december 31 2019 ascalon comment september 27 2019 rei ayanami fan art v1 september 27 2019 ascalon rei ayanami from neon genesis evangelion my latest work in blender 2 81 using primarily eevee but also some cycles for indirect light and reflections read more september 27 2019 ascalon comment next portfolio blog files projects about aversion of reality where a blender novice writes about non photorealistic rendering for the benefit of other blender novices youtube twitter patreon gumroad linktree facebook instagram artstation pixiv deviantart blog rss
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