Meta tags:
description= From geekdom to freedom;
Headings (most frequently used words):
the, game, culture, about, tools, design, rpg, deeper, in, hella, folks, drama, happens, zine, hype, defy, gods, errant, mid, levels, gaps, tell, me, enthusiastic, consent, 101, roleplaying, advice, for, gms, basic, improv, beginners, and, outreach, building, setting, character, creation, dungeon, forge, theory, improving, gaming, monsters, npcs, dysfunction, wider, geek, media, archived, topics, archives,
Text of the page (most frequently used words):
the (135), and (72), you (70), for (26), game (25), that (23), they (23), this (22), about (22), your (22), april (21), not (21), people (20), with (19), july (18), but (18), are (18), august (17), february (17), march (17), may (17), june (17), want (17), more (17), have (16), september (16), october (16), december (16), january (16), play (16), get (16), can (16), november (15), how (14), what (14), who (13), them (13), 2010 (12), 2012 (12), 2014 (12), 2022 (12), 2023 (12), 2024 (12), 2025 (12), games (12), time (12), 2011 (11), 2013 (11), 2015 (11), 2020 (11), 2021 (11), things (11), some (11), 2008 (10), their (10), other (9), 2016 (9), setting (9), design (9), npcs (9), off (9), has (9), 2009 (8), 2017 (8), 2019 (8), 2026 (8), rpg (8), good (8), monsters (8), make (8), find (8), errant (8), into (8), comments (7), now (7), out (7), dungeon (7), running (7), rules (7), one (7), know (7), errants (7), gods (7), 2007 (6), don (6), will (6), characters (6), fun (6), way (6), problems (6), there (6), resources (6), character (6), patreon (6), doing (6), maybe (6), long (6), really (6), great (6), been (6), party (6), over (6), best (6), than (6), deeper (5), work (5), advice (5), group (5), big (5), roleplaying (5), isn (5), 101 (5), dungeons (5), building (5), players (5), down (5), same (5), posted (5), tagged (5), all (5), like (5), spend (5), going (5), blog (5), these (5), person (5), most (5), first (5), just (5), well (5), being (5), very (5), from (5), before (5), larger (5), level (5), drama (5), stuff (5), too (5), defy (5), already (4), 2018 (4), theory (4), our (4), media (4), why (4), when (4), those (4), situation (4), motivations (4), where (4), specific (4), build (4), together (4), faction (4), roll (4), someone (4), page (4), enthusiastic (4), also (4), sometimes (4), entertaining (4), valuable (4), consider (4), supporting (4), wants (4), different (4), thing (4), help (4), gaps (4), even (4), power (4), back (4), might (4), deeds (4), see (4), zine (4), website (3), social (3), problematic (3), enjoy (3), stories (3), criticism (3), gamerculture (3), conversations (3), topics (3), always (3), never (3), sci (3), talk (3), culture (3), hurdle (3), gamer (3), zero (3), playing (3), npc (3), improvising (3), idea (3), bad (3), settings (3), choice (3), creative (3), wandering (3), point (3), fiction (3), focus (3), making (3), right (3), factions (3), built (3), explaining (3), basic (3), tools (3), tool (3), example (3), works (3), consent (3), expect (3), hard (3), friends (3), then (3), choices (3), after (3), weird (3), try (3), stay (3), much (3), few (3), new (3), because (3), kind (3), section (3), end (3), part (3), mid (3), levels (3), interesting (3), society (3), reputation (3), becomes (3), sword (3), deal (3), bigger (3), any (3), cities (3), yes (3), here (3), which (3), towns (3), only (3), smith (3), book (3), untrusted (3), taking (3), win (3), little (3), heard (3), seen (3), probably (3), mechanics (3), hype (3), hella (3), folks (3), happens (3), name (2), required (2), reader (2), log (2), sign (2), subscribed (2), subscribe (2), rss (2), entries (2), videogames (2), recommended (2), myplay (2), links (2), forsaken (2), burning (2), archived (2), white (2), fantasy (2), let (2), fail (2), writing (2), rule (2), shifting (2), line (2), defined (2), existence (2), hate (2), cultural (2), appropriation (2), gaming (2), narrativism (2), model (2), designing (2), agendas (2), tricks (2), simple (2), flow (2), structure (2), pitfall (2), lumpley (2), gming (2), directives (2), stats (2), ensemble (2), whole (2), creation (2), tips (2), points (2), prep (2), fantastic (2), city (2), road (2), sheets (2), town (2), list (2), cause (2), flag (2), framing (2), campaign (2), expectations (2), everything (2), system (2), index (2), half (2), everyone (2), movies (2), come (2), something (2), generally (2), become (2), need (2), hours (2), definitely (2), term (2), god (2), involved (2), better (2), interested (2), read (2), emotional (2), lot (2), majority (2), bunch (2), second (2), doesn (2), feeling (2), was (2), groups (2), easier (2), tell (2), mothership (2), anything (2), key (2), case (2), fully (2), around (2), hear (2), lets (2), recognize (2), years (2), pretty (2), starts (2), means (2), yourself (2), sort (2), killed (2), wyvern (2), many (2), threaten (2), goes (2), year (2), access (2), limited (2), went (2), capital (2), under (2), alchemist (2), hire (2), themselves (2), bullshit (2), start (2), dangerous (2), money (2), easy (2), earn (2), against (2), less (2), hero (2), basically (2), usually (2), didn (2), looking (2), seeing (2), seem (2), along (2), powerful (2), knowing (2), nothing (2), quite (2), heroes (2), done (2), adventure (2), ideas (2), unwanted (2), put (2), clear (2), perfect (2), sorcery (2), fire (2), enough (2), tenra (2), bansho (2), epithets (2), aspects (2), while (2), safety (2), got (2), geekdom (2), freedom (2), email, write, comment, loading, collapse, bar, manage, subscriptions, view, site, report, content, privacy, wordpress, com, account, join, 209, subscribers, archives, yourturn, weapons, videos, uncategorized, theoryforplay, subtle, fist, secret, door, situations, signal, boost, industry, roleplaying101, playtesting, techniques, aids, mylife, musing, movie, inspirations, marketing, kueicon, representation, geektasm, played, gamehack, noob, emperor, heart, downloadables, comics, wheel, strawmen, boardgames, blogroll, blades, bahamut, select, category, protagonists, aren, respond, strawman, erasure, acceptable, fought, ever, harm, political, correctness, shame, pam, noles, reconciliation, within, publishing, privilege, expression, jemisin, monochromatic, material, critically, uncritically, comfort, zones, gender, sexuality, inclusive, heinlein, racism, wider, geek, wayback, archive, original, deep, unbreakable, dead, immersion, plot, killing, intent, indie, destroyed, truth, conveniently, abused, syndrome, manifesto, roots, dysfunction, seven, types, antagonists, contacts, emotions, supposed, fractal, tactical, variety, monster, compulsion, known, unknown, conceptualizing, beasts, reclaiming, race, chat, censorship, bullying, version, improving, wiki, cycles, agenda, process, forge, impacted, encounter, hazards, stunting, information, management, threat, light, siloing, builds, canonical, evocative, declare, delegate, permissions, authority, spread, cues, simplest, orienting, casts, cast, concepts, fit, web, flags, sentence, concept, maker, bending, questions, interest, obey, overwrite, personalities, locale, local, useability, convention, shots, pregen, hour, minute, verbally, beginners, outreach, shop, places, logistics, politics, improvise, conflict, webs, tiered, magical, conflicts, combat, stakes, improvisation, improv, dice, task, resolution, emotion, matrixes, genreless, gamble, torture, using, gms, stances, procedures, fictional, positioning, ditg, older, baggage, else, either, should, fall, apart, conversely, impossible, music, food, whatever, hiveminds, understanding, unfun, move, furniture, attempt, activity, hasn, session, three, change, accurate, analogy, rpgs, sex, emotionally, vulnerable, commitment, post, full, reality, discussions, entirety, fulfilling, two, keep, hang, online, watch, dedicating, week, use, feelings, trapped, flashback, saw, complaining, honesty, signalboost, anyway, pointing, reviewing, helpful, coverage, specifically, towards, complaints, highlight, review, experience, overall, highlights, bit, detached, locked, issues, supplements, experiences, sets, buying, pitch, copy, description, store, advertise, hell, own, quinn, shut, sit, reviews, enjoying, video, recently, released, think, especially, compare, leaves, gets, standing, foot, neck, forcing, scale, directly, pursuing, double, edged, asked, considered, problem, watching, without, extra, push, comparison, won, pushed, band, adventurers, ballista, trained, soldiers, take, times, summon, flaming, skeleton, duke, hall, importantly, history, past, developed, countermeasures, issue, act, destabilize, large, lose, offers, tiers, small, healer, study, guild, accumulate, projects, decipher, ancient, melt, chunk, mithril, weapon, train, bat, stone, captured, having, endure, nice, mentioned, favors, terrible, jobs, further, greater, plague, villages, minor, threats, super, overcome, bias, normal, village, another, leverage, leads, entangled, trouble, looks, gulf, treatment, depending, nobodies, sketchy, ushered, politician, seems, proclivities, misdeeds, course, reasonable, happening, governor, were, stopped, attack, noble, collects, arcane, delightful, eldritch, statue, came, could, crime, boss, highwaymen, stationed, trade, route, guardian, palace, multiple, divinations, arrived, army, left, war, 1d10, precedes, equal, hit, common, chance, average, citizen, show, promote, chosen, sleep, influence, differently, walking, bombs, sent, quest, rivals, renown, context, default, lens, sees, eventually, respect, uphill, battle, rock, star, famous, worth, settle, neighbor, negotiation, give, amount, chances, tired, trying, waste, institution, odds, businesses, magic, academies, business, workshops, constantly, beset, delays, profit, easiest, risking, death, honest, shifts, tone, gotten, middle, based, rather, pushing, direction, still, loop, blow, partying, getting, tied, between, fair, significantly, breaks, holiday, say, weeks, cycle, pacing, mesopotamia, bronze, age, draw, attention, jealousy, ire, high, brings, upon, fight, explicitly, explained, superhuman, eroding, speaking, unlike, pbta, player, traits, define, gaining, replaces, closest, grant, ones, betraying, wounds, denying, costs, barely, excited, artists, thumbnails, pieces, did, reference, artist, names, websites, socials, had, incredible, ways, layout, clicking, found, happen, handholding, exceedingly, complex, actually, love, sections, feel, break, systems, specifics, apply, labeled, queer, does, job, combination, oppose, clearly, talks, dial, oppression, whether, highly, coded, made, distant, blatant, nature, queerness, honestly, backed, often, bother, reading, pdfs, preview, until, hardcopy, today, hyped, mixing, squeeze, format, regular, compared, shared, cleaned, rambley, absolutely, would, prefer, physical, product, sell, distribute, months, tried, print, printer, software, booklet, style, printing, comes, cover, pages, letter, folded, paid, supporter, scenes, short, pdf, called,
Text of the page (random words):
rcery stuff but deeds which are too great draw the attention jealousy and ire of the gods as you play if you roll too high you build up fire and fire brings the gods upon you as you fight and defy them go long enough you might become one was well which is explicitly explained that it is your superhuman power eroding who you are as a person speaking of tenra bansho zero unlike most pbta games your character is built on epithets or player defined traits aspects of yourself that define who you are gaining power replaces them the people closest to you can grant you new ones as well for they know you better than most betraying these epithets also wounds them denying who you are has costs i m barely into the book and very excited also there s a whole index for the artists in the back thumbnails of the pieces they did page reference the artist s names and links to their websites socials i had never seen something like this before but it s an incredible and great idea if you find my blog entertaining and valuable consider supporting me on patreon posted in recommended tagged game hype comments off on game hype defy the gods errant the mid levels april 11 2026 god i ve been running errant 4 years now now to be fair we do end up taking significantly long breaks at time usually november december is off for holiday time and people have other things but i d say we re probably playing 40 weeks out of the year there s been some really interesting shifts in the tone of play as we ve gotten into middle level play and it s all based on the mechanics rather than me pushing play in any specific direction we re still doing the basic loop of go to dungeon clear dungeon come back and blow money on partying but the part of getting tied up in faction level bullshit between dungeons becomes more and more a focus of play untrusted unwanted first context errants are untrusted and unwanted these are the people you only hire if you have to for problems you do not want to deal with that s the default lens of how society sees them yes you can win people over eventually yes you can earn people s respect but it s an uphill battle in the best situation you are seen like a rock star a hero famous probably worth seeing but not the sort of person you want to settle down as your neighbor negotiation mechanics give you a limited amount of chances to make your points before people get tired of you errant trying to waste their time institution building mechanics put the odds against you your businesses your magic academies your alchemist business your smith workshops are constantly beset with problems and delays to profit the easiest road is always adventure or risking death if we re going to be honest renown reputation roll 1d10 to see if the party s reputation precedes them if it s equal or under their level the npcs have heard of them as we hit the mid levels this is pretty common right now players are level 5 so it s a 50 chance for the average citizen they want to hear the stories of adventure see the party show off the thing they heard about help promote their chosen cause or sleep with them the people with power and influence see the errants quite differently dangerous the more powerful deeds they ve heard the more they recognize the errants as walking time bombs so they want to see the party get sent off to do some quest or deal with their rivals or anything other than stay here too long and get ideas our party has been seeing the gulf in treatment depending on how this roll goes sometimes they re nobodies who seem sketchy and are basically ushered along and sometimes a powerful politician seems to know a little too much about them their proclivities and maybe sometimes their misdeeds npcs are knowing about them they re knowing nothing about these npcs and of course some of it is quite reasonable why it s happening the governor wants to know who the heroes were that stopped the wyvern attack the noble who collects weird arcane stuff wants to know where this delightful eldritch statue came from maybe they could find some more the crime boss wants to know who killed all the highwaymen he stationed along the best trade route the guardian of the palace has definitely done multiple divinations about groups who have done great deeds and arrived to the capital just after the majority of the army has left for war it leads players to being entangled in faction drama even if they didn t go looking for it as they get a name for themselves the trouble looks for them leverage so as i mentioned at the start errants are untrusted so to get favors or resources you start by taking dangerous terrible jobs over time you might win some people over but as you level up and go further you get more money and do greater deeds and win over more people after some point the problems that plague most villages are minor threats to you and that means it s super easy to help them and earn some good will that might overcome that bias against errants or if you re less of a hero than that it also becomes easier to threaten to get what you want basically of normal resources in a village the party can usually get what they want one way or another even then the larger cities will not get won over or pushed around this same way yes your band of adventurers killed a wyvern so what the town has ballista and well trained soldiers who can do the same thing it may take 10 times as many people but they can do it oh you want to threaten people here you re not the first person to summon a flaming skeleton in the duke s hall larger cities have more people more resources and most importantly more history and a past to have developed countermeasures to many of the errant s tricks the other issue which goes back to our first year of play if you act out or destabilize the large cities you lose access to what that city offers errant has tiers for towns small towns only have limited resources the best smith went to the capital the best healer went to study under the alchemist s guild all of those people are in the bigger towns the errants will accumulate a bunch of projects that they ll want to hire help with someone to decipher an ancient book someone to melt and smith this chunk of mithril into a choice weapon someone who can train the weird bat stone monsters you ve captured it s where errants find themselves having to endure bullshit if they want to maybe have nice things in comparison i think all of this is pretty interesting especially when i compare it to d d d d leaves it up to the group or the gm about what the focus of play is going to be or how involved the party gets with factions and society errant starts you at a very specific social standing bad and never lets the foot fully off your neck the system structure starts forcing you into larger and larger faction and scale problems even if you re not directly pursuing those things reputation becomes a double edged sword more power means being asked to deal with bigger problems or being considered a bigger problem yourself it s just been very interesting watching how this has been shifting over our campaign and sort of building up without any extra push on my part or the players if you find my blog entertaining and valuable consider supporting me on patreon posted in myplay tagged errant comments off on errant the mid levels the gaps tell me about the game april 10 2026 so quinn of shut up sit down has been doing rpg game reviews for a few years now i m really enjoying this video he recently released on mothership well specifically i really enjoy the section towards the end about complaints not to down mothership or anything but because they highlight a key point of a review in explaining the experience people can expect with an rpg overall in this case he highlights players feeling a bit detached or not fully locked in on their characters issues around the supplements being very different settings and so on this is a key part i really like to hear about from play experiences because it lets me know what kind of work i d have to expect as a gm or what kind of things this game doesn t do it sets expectations the gaps are where i really know what it is before buying or running a game you can always read pitch copy on a website or description on the store website but the gaps are things people generally don t advertise hell if they even recognize them for their own game anyway i m just pointing this out as an example of great reviewing and an example of specific criticism that works great and that it s helpful for more games to have this kind of coverage if you find my blog entertaining and valuable consider supporting me on patreon posted in gamerculture tagged signalboost comments off on the gaps tell me about the game enthusiastic game consent april 10 2026 saw a few different conversations with people complaining about how hard it was to get their groups to try out new games i m not going to talk about tips to help make that easier because what i want to talk about is emotional honesty and choices of how you spend your time first a flashback it s not hard to get people to do what they already want to do it s a good post to read in full it s not long now the emotional reality for a lot of these discussions is simple one person wants to try different games the majority or entirety of the other group is not interested if you re that one person you need to make some choices with your time the most fulfilling thing is to find a group or two who do want to try a bunch of different games the second thing is you don t have to keep playing running for the group who doesn t you can hang out you can stay friends online you can play videogames you can watch movies but maybe dedicating 2 6 hours a week to a game you re not really feeling that much isn t a good use of your time and will build up long term bad feelings you don t have to stay trapped in a gaming situation you don t enjoy to make a weird but accurate analogy rpgs need to have enthusiastic consent like sex if you re going to spend hours of time at this maybe get emotionally vulnerable maybe not but definitely a long term commitment god everyone involved better be interested in doing this the other half of that is if everyone else isn t enthusiastic about it either you should also expect that game to fall apart it is not hard to get people to do things they already want to do conversely it is impossible to get people to do things they do not want to do for fun it s ok for friends to not all like the same games movies music food whatever we re not hiveminds if you can come to that basic understanding then you can make choices about how you want to spend your time sometimes you spend time with friends doing something unfun move furniture but you generally attempt to spend more time doing fun things together if the activity isn t fun for you and hasn t become that way after a session or three it s not going to change if you find my blog entertaining and valuable consider supporting me on patreon posted in forsaken conversations gamerculture tagged gamer baggage comments off on enthusiastic game consent older entries 101 about ditg my patreon about roleplaying 1 what s roleplaying 2 what is and isn t an rpg 3 how roleplaying works theory index fictional positioning 101 lumpley system rules procedures vs directives rules stances 101 advice tools for gms 1 same page tool 2 example of someone using same page tool don t make a game of torture gamble everything gming advice genreless hurdle character creation making emotion matrixes setting expectations task resolution tool when do we roll the dice basic improv tools 1 gm improvisation 101 2 flag framing setting up a campaign 3 flag framing running the game big list of combat stakes big list of magical cause conflicts conflict webs 3 tiered logistics politics gm prep to improvise town shop places beginners and outreach 1 verbally explaining rules 2 90 minute d d 3 1 hour roleplaying 4 pregen characters 5 running convention games one shots 6 character sheets useability building setting 1 down the road local situation design 2 we built this city 3 locale factions 4 faction personalities fantasy vs the fantastic obey or overwrite setting points of interest prep sci fi the right questions tips for building bending your setting character creation 1 character concept maker 2 one sentence motivations 3 making good flags build characters as a web designing characters to fit together as a whole ensemble cast concepts motivations in ensemble casts orienting your character design rpg 1 so you want to make an rpg 2 the simplest rule design choice and flow fiction cues focus stats vs spread stats gming authority and directives lumpley how rules work resources are permissions resources in your game rules fiction declare vs delegate rules fiction 2 design vs play setting canonical vs evocative siloing vs point builds the pitfall in rules light dungeon design 1 theory and design 2 build for your players 3 running the dungeon 4 threat structure 5 information management 6 monsters hazards and stunting 7 encounter and flow design a simple dungeon building dungeons for stories dungeon design specific tricks dungeon impacted npcs wandering dungeons pt 1 wandering dungeons pt 2 wandering dungeons pt 3 forge theory 1 the big model 2 creative agendas 3 creative agendas as process designing play cycles for creative agenda narrativism 101 the big model wiki what narrativism isn t improving gaming culture cultural appropriation rpg version let s chat about censorship and bullying race in your roleplaying reclaiming problematic settings where is the line in cultural appropriation why is there hate in my fun monsters 1 monsters beasts people 2 conceptualizing monsters 3 monsters known and unknown 4 monsters of choice compulsion existence monster defined settings tactical variety in monsters npcs fractal npcs good idea bad idea npc motivations improvising npcs x but y improvising with npc motivations npc emotions what am i supposed to do with that npcs contacts vs characters seven types of antagonists rpg culture dysfunction 1 roots of the big problems 2 a way out 3 fun now manifesto 4 abused gamer syndrome a conveniently shifting line a social truth about fun indie games destroyed my group playing with good intent plot killing situation rule zero the gamer hurdle the immersion hurdle those who want you dead unbreakable wayback archive original deep in the game wider geek media culture heinlein and racism how not to fail at writing inclusive games pt 1 how not to fail pt 2 gender sexuality let s talk about comfort zones media problematic material critically uncritically n k jemisin monochromatic sci fi publishing privilege of white expression reconciliation within sci fi fantasy shame by pam noles the harm of political correctness things i will never do to my characters ever we have always fought when is erasure acceptable why don t you respond to criticism strawman why my prot...
|