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a whole lot of writing and help from dozens of my friends in the game industry my new book is on its way to stores breaking into the game industry advice for a successful career from those who have done it like my last book challenges for game designers this one was again co authored with ian schreiber this book contains the 100 most common questions i ve been asked about breaking in staying in switching jobs and moving up it covers all disciplines i hope you enjoy it 2 comments from general gdc 2011 social game developers rant back march 3 2011 by blromero brenda brathwaite coo game designer loot drop gdc 2011 no freakin respect social game developers rant back this rant was recorded by dean takahashi at venturebeat you can see the piece here i resist this rant i resist its leading title and i resist the will to fight i will not turn against my fellow developers who have supported me through 30 years of my career we have been through this before for me it begins in 1981 you re ruining games you know my dungeons dragons dm said this to me when i started working at sir tech software on the wizardry series of games games aren t meant to be played like that not this game he had heard about wizardry how i could create 6 characters and take them on an apple ii adventure without interacting with any other human beings it wasn t social like d d was it wasn t even particularly intellectually challenging the entire game had maybe three puzzles in it and an absolutely endless series of button mashes fight fight fight parry parry parry it would have been a clickfest but we didn t have mice on our machines back then i remember people writing letter after letter after letter when they found the lesser demons and greater demons that haunted the lower levels of the maze they called us evil and said our games promoted satanism they didn t and we didn t but it was a reflection of the time we were in it was a challenging time we stood together you and me because we loved games i remember when graphics started to replace text and we worried that the game s deeper meaning would be lost and that soon games would be nothing more than meaningless images incapable of transmitting any deep type of play never mind the feared complete loss of story i remember lamenting the loss of the text parser and absolutely railing against keyword conversations because to me they dumbed down the whole game to the level of toast i remember when cutscenes first appeared in games and we committed the cardinal sin taking the game out of the hands of the player because we wanted to show something cool and wow them even if they just sat there waiting for it to pass i remember these things you remember these things because we loved games i remember when we really started having fun and players were slapping each other silly in arcades and at home in mortal kombat it seems so quaint now the ripping out of your opponent s heart thanks to a bunch of concerned legislators mortal kombat and night trap were dragged to the floor of congress in 1993 and that same year in front of the same congress sega and nintendo fought each other like two foolish characters in front of the world then doom was released and blamed for columbine and every police officer stopped asking did he listen to ozzy osbourne and instead wondered did he play gta we stood together most of us because we knew that games were games and that games didn t shoot people real guns and real bullets did we ve been called murder simulators sex simulators rape simulators insensitive and horrible in this very state legislators have tried to class games with drugs as harmful substances in order to prohibit their sale i remember these things you remember these things because we loved games i remember when a cut feature was found and hacked and the term hot coffee no longer referred to a steaming hot beverage but a steaming pile of shit as the game industry was once again threatened re rated and subjected to over 100 new pieces of legislation in response some game developers made really bad games about sex and explored its frontiers and i remember elder scrolls getting re rated because they revealed that underneath a woman s bra god forbid there are nipples even if you can t actually ever see them through normal gameplay more recently fox news called mass effect a virtual sex simulator we stood together you and me because we love games when the powers that be asked us to work a little bit more then a lot more and then seven days a week we supported one another when seven days a week turned to months and sometimes months turned to years we stood behind a lone courageous voice ea spouse and forwarded her call to everyone we knew when they came for our products our creativity for our companies for our hours and for our families we did everything we could in public and behind the scenes to fight against the people in suits and for our games we stood together you and me because we love games i remember when on the floor of this very conference we fought against allowing console game developers admission and vigorously debated letting our beloved cgdc become merely the gdc i remember when i first heard games called addictive i d returned from a morning spent volunteering at an alcohol detox center i wondered what their definition of addictive was i remember the horrible month of september 2001 when flight simulators were blamed for the horror that was 9 11 racism hate crimes violence against women children and animals all of these have been our burdens to bear we stood together you and me because we love games and then we moved to facebook i know the things that are upsetting to you and i can assure you they are also upsetting to me i have seen the strip miners and their entry into games i have seen them exploit technology and new platforms not for the purpose of crafting beautiful creative works but rather taking the audience for all they can get they are not one of us or from us but rather from another space and they do not understand this contract that we ve had with our players since 1978 because we are our players these people do not care about gameplay they do not care about games they do not care about players they do not care about fun and you know what i dislike them just as much as you i have witnessed decisions made not for fun but for fortune i have seen games gutted and players churned and burned i have seen things i never want to see again and these game developers here on the stage we are not like them and we do not come from that world like you we want good gameplay we want compelling experiences we want casual and we want hardcore we want to make a great game for the 43 year old facebook mom because damn it she deserves a great game too we are not the ones making what some of you call evil games but rather the first fucking wave the marines storming the beach to take our medium our culture and our potential back and as you look upon these games and curse them know that we look upon the very same horizon and see a great space of possibility i hope you will someday be the occupying force we stand together you and me because we love games thank you 32 comments from general built on a foundation of code game edu rant march 1 2011 by blromero brenda brathwaite coo game designer loot drop gdc game education rant 2011 this talk speaks to the educators of entry level game designers looking for a gig in the industry not to experienced designers who already have their foot in the door 2009 was an interesting year for me i left my job as the chair of a game design and game art program and returned to the game industry that i d worked in since 1981 it was an interesting and eye opening transition for me during this time game design programs popped up all over the place last time i bothered to look for the number there were over 400 such programs across the world offering some type of degree or certificate in game design i was in fact chairing one of them since that time and having watched a flotilla of resumes fall off my desk unqualified i ve come to an understanding i wish i d had then that understanding is this game design programs must be firmly rooted in a foundation of code and when i say foundation of code i do not mean a program which includes a few coding courses to give students merely a taste like intro to c or beginning flash or java 101 what i mean is that students prior to their entry into the program or as a condition of their graduation from it are proficient coders who can make and have made their own games consider game art programs facilitate proficiency in the tools of the trade 3ds max photoshop maya or zbrush level design programs facilitate proficiency in unreal animation students work in flash after effects or maya so why then do we consider it acceptable to send game design students out into the wild without the tools of their trade the tool of our trade the tool that makes things realized is code we would not send art students out with pencils or level design students out with graph paper renderings of unrealized levels but somehow we find it acceptable even common to send game design students out with board games and design docs this has to stop we owe the students more the absolute best programs i believe put students through the same level of coding as a comp science degree or expect that they have that knowledge beforehand this is i know a tall order but such a program is a dream and i would actually be interested in hiring its students unfortunately many programs if not the great majority of game design programs mislead their students into believing they will get game design jobs when they graduate and that is simply not true handed a skillset of theory and bolstered with a pile of design docs and non digital games these students head out into the world and with rare exception are cast out into two separate entry level piles those who can code and those who cannot the only saving grace are those with internships there is a separate pile for them at this point many of you are thinking that you do not need code to design games that is in fact true you do not need code to design games there are many jobs in game design from system design to narrative design to puzzle design which don t actually require coding in fact i am just learning how to code but wow how times have changed with 30 games behind me i can get away with this were i fresh out of school i d have a shockingly hard time getting hired without code without games students are effectively saying i ve not actually made a game digitally but i am asking you to trust that i can why would i when there are 10 students here who know how to code and can illustrate their passion with proof look their resumes are right here naturally some students point to design docs or non digital games to prove their prowess this will no longer do a design doc shows one thing only that you can write a design document there are countless ways for a game design to go wrong and what matters is not your ability to think of an idea but your ability to execute on that idea and bring it to life code is how a digital game is realized without it and no matter how you represent it you have only an idea for a game and 100 possible ways it can go wrong the true art of game design is not in the idea but in its implementation and the ability dedication and determination to carry it through to the end while finding that nugget of fun i have seen and ignored countless resumes with bulky design documents in favor of those who have actual running games what about board games then these games show a completed design and as some of you may know i have designed a good number of them however board game knowledge doesn t show ability to design anything but board games i wouldn t presume my work on hard core rpgs makes me a fit for the fps space and i have watched a good many traditional game designers struggle with their new digs in the social space game design for a medium or a platform is a specialization like any other while i certainly think making games and prototypes non digitally is an excellent idea for those hoping to enter the video game industry it cannot be a substitute for code it cannot be all you do there is an obvious hole here perhaps several what of the student who works with a coder he or she is a lucky student indeed and having finished a game she is ahead of most with or without code however if i could get her to my desk i d point at the folders i have set up for game design applicants and show her the competition i have a pile of resumes from students who are solid designers and coders and other things being equal a solid designer who is just a solid designer is going to lose because the field is that competitive and because there are that many talented students out there from a purely practical standpoint students need something extra to be competitive the students who can code will more easily adapt to scripting to ui work to xml tables and other small tasks i need them to do toward a better curriculum game design is the low hanging fruit on an otherwise tech heavy tree and thousands of students want in it requires no specific software be installed and no academic body requires its professor have specialized training i think we can do better by our students and this is the kind of program i whole heartedly support a solid and substantial foundation of code upon which the students build throughout their career regular practice of design iteration and execution an appreciation of game design history code is the tool of our trade and we owe it to students to teach them the programs that do not do this are lost 45 comments from general older entries apply it challenges for game designers recent comments zenasprime on at gdc bbrathwaite on at gdc zenasprime on at gdc marshall r on wizardry thanks for the bbrathwaite on wizardry thanks for the recent posts live but limbo the verbs of game development ted talk now live on ted com your questions on game balance wanted caine s arcade categories facebook 16 facebook game design 6 general 464 random rants 16 brenda romero twitter br tweets by br email subscription enter your email address to subscribe to applied game design and receive notifications of new posts by email email address sign me up join 419 other subscribers meta create account log in entries feed comments feed wordpress com design doc series level doc series game design docs archives march 2017 april 2014 may 2012 april 2012 november 2011 june 2011 march 2011 february 2011 january 2011 december 2010 november 2010 october 2010 september 2010 august 2010 july 2010 june 2010 april 2010 march 2010 february 2010 january 2010 december 2009 november 2009 october 2009 september 2009 august 2009 july 2009 june 2009 may 2009 april 2009 march 2009 february 2009 january 2009 december 2008 november 2008 october 2008 september 2008 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