Meta tags:
description= My name is Red. I am a new and aspiring gamedev with a background in digital art/pixel art, trying to bumble my way into making a game. Right now I m making a game kinda like Princess Maker, but not,...;
keywords= ppposts,concept,godot engine,coding,art direction;
Headings (most frequently used words):
pre, coding,
Text of the page (most frequently used words):
and (54), the (50), that (40), you (28), but (23), for (23), like (22), with (19), game (19), have (17), things (15), years (14), can (14), lot (14), games (14), this (13), been (13), what (13), about (13), ago (12), #coding (12), are (12), was (11), not (11), art (11), make (10), some (10), engine (10), gamedev (9), ppposts (9), wanted (9), they (9), something (9), visual (9), godot (9), more (9), out (9), also (8), keep (8), reading (8), really (8), notes (7), from (7), one (7), get (6), when (6), all (6), has (6), very (6), good (6), into (6), say (6), part (6), just (6), experience (6), most (6), genres (6), video (6), concept (6), your (6), other (6), here (6), unfortunately (5), long (5), blog (5), way (5), learning (5), come (5), around (5), tutorials (5), doing (5), which (5), little (5), various (5), will (5), there (5), post (5), want (5), bit (5), basic (4), red (4), over (4), even (4), know (4), how (4), programming (4), own (4), kind (4), stuff (4), code (4), novel (4), making (4), love (4), horror (4), down (4), because (4), last (4), ideas (4), scope (4), look (4), watched (4), work (4), getting (4), direction (4), didn (4), name (4), log (3), started (3), twitter (3), decided (3), think (3), read (3), too (3), use (3), them (3), anything (3), development (3), though (3), learn (3), who (3), always (3), adhd (3), going (3), need (3), heard (3), design (3), maybe (3), short (3), existing (3), well (3), maker (3), pre (3), don (3), focus (3), fun (3), those (3), novels (3), sims (3), basically (3), falling (3), problem (3), fucking (3), seems (3), both (3), project (3), trying (3), actually (3), few (3), sketch (3), give (3), signals (3), while (3), meds (3), noticed (3), each (3), outfits (3), dress (3), girls (3), comes (2), old (2), easier (2), document (2), start (2), resources (2), someone (2), trouble (2), struggle (2), believe (2), anyone (2), struggles (2), artist (2), doesn (2), especially (2), sorta (2), new (2), largely (2), myself (2), people (2), talking (2), probably (2), talk (2), done (2), css (2), html (2), did (2), twenties (2), extremely (2), ever (2), once (2), require (2), would (2), starting (2), fully (2), reinvent (2), feature (2), yourself (2), control (2), cetera (2), difficult (2), free (2), unity (2), unreal (2), towards (2), used (2), digital (2), management (2), tend (2), put (2), hours (2), shooters (2), aren (2), interested (2), block (2), weird (2), quite (2), platformers (2), against (2), honest (2), interest (2), working (2), recently (2), couple (2), less (2), had (2), fleshing (2), nothing (2), idea (2), does (2), drawing (2), etc (2), minimum (2), viable (2), product (2), everything (2), important (2), mean (2), big (2), much (2), failure (2), hand (2), head (2), better (2), now (2), since (2), watching (2), whole (2), kinda (2), details (2), back (2), feeling (2), might (2), may (2), thinking (2), nailing (2), only (2), where (2), cute (2), princess (2), npcs (2), change (2), prettypinkpansy (2), cubthemes, 2018, 2026, let, originally, posting, thoughts, sucks, threads, finding, content, week, instead, process, finish, find, along, hopes, else, benefit, seen, artists, clear, passion, could, never, prove, wrong, alone, struggled, recent, definitely, naturally, obtuse, solo, dev, likely, exists, buggy, its, curve, experienced, majority, music, makes, threatening, newbie, feels, see, usually, first, should, why, made, beginning, python, already, news, normal, teens, editing, neopets, pages, livejournal, tumblr, layouts, wouldn, carries, languages, messed, rpgmaker, got, far, experimental, autobiographical, twine, required, tyranobuilder, screwed, ren, found, overwhelming, same, gamemaker, dishonest, act, zero, quickly, gdscript, appeal, wheel, matters, pygame, diversion, built, complete, unless, intending, wheels, expected, saving, loading, handling, graphics, remapping, brings, bunch, biased, knew, suite, tools, together, engines, resulting, distributed, different, platforms, console, mobile, search, note, personal, second, unwilling, unable, play, fast, paced, logged, countless, dead, daylight, diablos, enjoyed, these, creating, except, tetris, exception, favorite, dating, harvest, moon, likes, puzzle, generally, heavier, story, than, gameplay, allow, set, pace, tedious, optional, tell, motivate, top, fine, shit, gets, wild, talked, grain, means, figuring, fortunately, genre, relatively, simple, create, interests, raising, dear, reader, hard, maintain, motivation, across, finally, sustaining, attention, adderall, months, observation, duty, clone, focused, before, then, lost, figure, jumped, solidified, another, related, final, picture, anatomy, issues, helps, sum, mention, cut, away, isn, necessary, amateur, developer, mentioned, term, specifically, keeping, putting, plate, correct, wasn, ready, banging, wall, given, prior, exactly, gdquest, playlist, notably, figured, needed, playing, 2021, after, practical, next, using, opposed, videos, time, build, friend, mine, pointed, rightfully, adjacent, presentation, write, later, buckle, try, coping, character, referencing, center, feel, tried, particularly, result, order, slowly, clawing, measure, normalcy, currently, fair, spot, weeks, pharmacy, neurochemistry, charitably, call, sensitive, concentration, whoops, knows, share, logistics, cross, bridge, rewatch, until, sinks, terrifying, saying, communicating, child, parent, bad, misunderstood, question, mark, struggling, comprehend, their, implementation, played, tutorial, speaking, creep, hit, intent, segment, bonuses, stats, help, differentiate, live, queen, daughter, wear, grew, closer, style, pretty, sense, inevitably, interact, buy, aforementioned, artboard, expansions, added, organized, boring, again, trap, meaningful, update, grand, moral, parables, life, attempts, hobby, series, stories, consumption, taken, dormant, main, brand, consistency, looking, hiatus, prioritize, health, sorry, eventually, yonder, aspiring, background, pixel, bumble, right, itch, ask, tags,
Text of the page (random words):
red s gamedev log red s gamedev log tags ask me anything my name is red i am a new and aspiring gamedev with a background in digital art pixel art trying to bumble my way into making a game right now i m making a game kinda like princess maker but not in godot engine here s where i post about all that read from the start twitter itch io you may have noticed this blog has both taken a name change used to be prettypinkpansy and also has been dormant for a couple years that s because i ve decided to change my main art blog to the name prettypinkpansy for brand consistency and put the old name here so if you re looking for l art it s over here yonder also the gamedev project is on hiatus while i prioritize other things like my health sorry about that i do want to come back to it though eventually 2 years ago 6 notes various things i ve once again been falling into the trap of feeling like i need to have something meaningful to say to update here like some kind of grand moral to my parables but there s just not always going to be that my life and my attempts to work on a hobby project are not like a series of stories for consumption so it might be kind of boring but i wanted to talk a bit about what i ve been doing the aforementioned artboard has been getting some big expansions i added a lot more stuff and organized it i ve been thinking more about what the npcs in the game will look like because there will inevitably be npcs to interact with buy from etc been getting closer to nailing down the art style i have a pretty good sense of what i want the girls outfits to look like speaking of outfits feature creep has unfortunately hit me and i am intent on making a dress up segment where you can dress up your girls not only will it give bonuses to various stats it will help differentiate the girls from each other and also it s cute and fun and i want it princess maker and long live the queen both have cute little outfits you can have your daughter wear and i grew up with dress up games watching more coding tutorials struggling to fully comprehend signals and their implementation played around with them some more in godot i watched this tutorial this one and this one as well that last one is terrifying because it was saying something about signals only communicating with each other if they re a child parent of each other which i didn t know and seems bad maybe i misunderstood it question mark something something i ll cross that bridge when i come to it and also rewatch the video until it sinks into my head a lot of fleshing out little details here and there just thinking about various logistics and nailing things down so here s some things i can share keep reading ppposts art direction concept scope godot engine 3 years ago 3 notes on art direction part 1 of who knows you may have noticed or probably not noticed that it s been a bit since the last post i ve been in a weird spot for a few weeks i think it s important to be honest about my struggles and there was a bit of trouble with my adhd meds and the pharmacy my neurochemistry is what some might charitably call sensitive and fucking up my meds didn t just mean fucking up my concentration whoops as a result i didn t get much of anything done for a while but my meds are back in order so i ve been slowly clawing my way towards some measure of normalcy and am currently feeling a fair bit better so what have i been doing a little bit of everything i wanted to center programming but unfortunately i didn t really feel up to it for a while so i ve tried to focus on other things particularly art direction keep reading ppposts art direction concept referencing character design 3 years ago 2 notes on coping with failure a good friend of mine pointed out rightfully that i d been doing a whole lot of talking about the game i want to make and doing things kinda sorta adjacent to it like working out details and the visual presentation i ll write about that in a later post but not a whole lot of actually learning the engine so i decided to really buckle down and give godot a try after all you can t make a game with nothing but a design document you need practical experience and since i had next to no experience actually using the engine as opposed to watching videos it was time to build that experience so i watched more of gdquest s getting started with godot in 2021 playlist most notably up to the how to use godot s signals video i figured that was about all i needed to do some really basic playing around on the one hand i was correct on the other hand i wasn t ready for something like 3 hours of banging my head against a wall trying to get extremely basic things to work given my prior experience with learning coding that was more or less exactly this you d think i would know better by now keep reading godot engine gamedev ppposts coding failure 3 years ago 14 notes on scope so in my last post i mentioned scope which is a gamedev term to mean how big your game is and more specifically keeping it from getting out of control not putting too much work on your plate basically this is especially important for an amateur developer who is just starting to get into game development like me i ve heard this a lot but this video i watched recently helps sum it up really well in that video they mention the concept of a minimum viable product basically if you cut away everything that isn t necessary what does that look like and is it fun another video i watched related it to drawing when you re drawing you do a sketch to give you an idea of the final picture work out anatomy issues etc the minimum viable product is the sketch of your game so what does my sketch look like keep reading ppposts concept scope 3 years ago 2 notes on genres part 2 i ve been trying to figure out what kind of game i actually want to make for years various ideas have jumped out at me but nothing that really solidified a few ideas for visual novels a few ideas for horror games and one idea that was a visual novel and a horror game as recently as a couple months ago i wanted to make an i m on observation duty clone that s less horror focused before that i had some ideas for a visual novel that i was fleshing out then lost interest i ll be honest dear reader it s just hard to maintain motivation and interest in one project for long when you re me but i ve come across something that seems to be finally be sustaining my attention or maybe that s the adderall working in my last post i talked about how most tutorials are 2d platformers or what have you so to go against the grain of those tutorials means figuring out a lot of things myself fortunately there is one genre that seems both relatively simple to create and interests me quite a lot raising sims this shit gets me fucking wild keep reading ppposts concept genres 3 years ago 3 notes on genres part 1 the problem with a lot of tutorials for 2d games is that they tend to focus on things like platformers or top down shooters i say problem because it s more of a me problem for most people this is fine but as anyone with adhd will tell you it can be quite difficult to motivate yourself to do things that you aren t interested in my favorite genres are visual novels dating sims management games and harvest moon likes i also love horror games and falling block puzzle games generally i love things that are heavier on story and art than gameplay games that allow you to set your own pace for the most part i also love games that have a lot of tedious little optional things you can do except the falling block games e g tetris that s like a weird exception that s not to say i m unwilling or unable to play more fast paced games i ve logged countless hours into dead by daylight various shooters and diablos and enjoyed them but these aren t really the games i m interested in creating to get a little personal for a second keep reading ppposts concept genres 3 years ago 1 note the search for an engine if you don t know what a video game engine is it s basically a suite of tools that you can use a lot of which don t require coding to put together a game if you ve ever heard of unreal engine or unity those are engines the resulting game can be distributed to different platforms like pc console or even mobile unity and unreal are free and have a bunch of resources but they are biased towards 3d games though they can be used for 2d i knew as a 2d digital artist i wanted to make something 2d the genres i love most visual novels management sims et cetera tend to be 2d pygame was a fun diversion but it s unfortunately not really built to make a long feature complete game unless you re intending to reinvent a lot of wheels you have to code a lot of things yourself which can be good for learning things but things that most games are expected to have like ui saving loading handling graphics control remapping et cetera those are all difficult and all part of what an engine brings for free the appeal is that you don t have to reinvent the wheel so you can focus on what matters which is making games in comes godot keep reading ppposts godot engine gdscript coding 3 years ago the pre existing experience it would be dishonest to act like i m starting fully from zero so i wanted to quickly go over some of my pre existing experience with game development pre coding i messed around in rpgmaker when i was like 9 but i can t say i ever got very far with it in my twenties i did a very short experimental autobiographical game in twine once required no code as well as a very short visual novel in tyranobuilder a visual novel maker that doesn t require code i screwed around in ren py but found it largely too overwhelming same with gamemaker i also did some html and css in my teens and twenties extremely basic stuff just editing existing stuff for neopets pages and livejournal tumblr layouts i wouldn t say this really carries over to programming languages if you ve already done stuff with css and html good news normal code is way easier keep reading ppposts coding python 3 years ago the beginning first i should probably talk about why i made this blog the long and the short of it is to make the kind of blog i d have wanted to read 5 years ago so i m sorta new to gamedev but i ve always wanted to get into it i d like to make my own game largely on my own that is to say doing the majority of the art design and programming myself maybe even the music but part of what makes gamedev so threatening as a newbie is that it feels like the people i see talking about it are usually 1 very experienced and or 2 good at coding and unfortunately if you re going to be a solo dev you re very likely going to need to learn coding visual programming exists but i believe it s not very good i ve heard it s buggy and has its own learning curve i m an artist and coding has always been something i ve struggled to do in recent years i ve started to come around to it but it definitely doesn t come naturally to me and i struggle with how obtuse a lot of coding tutorials are especially with my adhd i also know i m not alone i ve seen a lot of artists struggle to do anything with game development even though it s clear that they have the passion to do so but they believe coding is something they could never learn to do i wanted to prove that s wrong that anyone even someone who struggles like me can learn to make a game and i wanted to document my learning process from start to finish and all of the resources i find and use along the way in the hopes that someone else can benefit from them if they have trouble like i do i was originally posting my thoughts on twitter but unfortunately twitter sucks when it comes to long threads and finding content when it s over a week old so i decided to make a blog instead i think it ll be easier to read this way too so let s get started ppposts 3 years ago 2 notes red s gamedev log 2018 2026 basic by cubthemes
|