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favicon.ico: butingting.blogspot.com - Obi's Playground.

site address: butingting.blogspot.com

site title: Obi's Playground

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the (452), and (136), with (114), wing (102), his (62), squadron (57), one (55), that (55), nbsp (52), for (46), from (44), can (44), while (42), ships (40), right (40), ion (35), back (31), this (29), tie (28), but (27), just (27), points (26), more (26), able (25), wings (25), its (25), shields (24), first (24), turn (24), are (23), other (23), off (22), two (22), fire (21), shot (21), pilot (21), out (20), left (20), game (20), have (20), games (20), joust (19), swarm (19), not (19), range (19), formation (18), list (17), was (17), only (17), down (16), focus (16), hull (16), table (16), remaining (16), all (16), phantom (15), another (15), corran (15), 2015 (14), after (14), firing (14), chewie (14), few (14), interceptor (14), turned (14), bees (13), both (13), ship (13), shots (13), now (13), combat (13), will (13), royal (13), block (13), mini (13), unique (13), fighter (13), shooting (12), chase (12), through (12), much (12), dice (12), zees (12), within (12), title (11), 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d his eyeballs on the upper right corner of the table i matched it right across with my mini swarm and placed the corellian freighter in the middle he put jax right across the yt 2400 while echo joined the tie fighter pair i moved conservatively with my mini swarm and so did he while my yt 2400 went far ahead with the intention of blocking the possible path where the squint and echo can flank my mini swarm as expected carnor camped on a focus to boost his 5 green dice with range 3 autothruster to boot that won t go down easily his shooting face scratched a few shields off leebo first few turns the eyeballs zipped forward in an attempt to block my mini swarm but i guessed as much so my focus for that turn is to capture carnor within my arc to focus fire and banked the zees to the left while pushing the b wing just one forward to avoid a collision leebo moved behind his formation echo with her funky decloak movement is able to squeeze in that tight spot behind my zees carnor jax on the other hand flanked right and able to hide behind an asteroid and away from most of my firing arcs i tried to shoot at the squint with only two guns baring down at it all that green dice proved impenetrable i will need more shots at it to crack its defenses his return fire scratched more shields at the bee while destroying a headhunter that hurts first pass the tie fighters scrambled forward and left to cover as much area as possible to block my ships the z 95 banked left to be in a position to k turn next turn the b wing is caught by the rear eyeball and collided with it the yt 2400 prepared to loop back in combat by doing a tight turn right the phantom k turned back to face the right way while carnor used his superior maneuvering to flank the b wing in range 1 i only have the yt 2400 to shoot with that my shooting is negated to that is a sure sign that i can t be bringing down carnor or echo soon those ships need focus firing every turn to even have a chance of scratching past its green dice his return fire bore deep down the b wing s hull poor b wing one of the eyeball continue to seek blocking positions the other flew past the furball the b wing tried to escape but ended up colliding with a tie fighter nice block my headhunter rolled back to combat and so does his phantom the yt 2400 barely escaped the table edge with his own maneuvering shenanigans a miscalculation landed the royal guard tie to overlap on the b wing the b wing will be spared for one more turn then carnor poured a range 1 shot on the yt 2400 stripping off more shields i have two shots this turn from the freighter and the headhunter and directed it back at the red squint four green dice plus autothruster is just nasty regardless if there s focus or none can t penetrate carnor s defense at this point the tie fighters are far out on the fringes of the furball to cause any problems on my maneuvering i lined up both the bee and zee to stare down at the red squint leebo did a conservative bank to the left just enough to bare down on the phantom i have three ships lined up to finally have a focused shot on carnor but the higher ps imperial ships are able to destroy the b wing and the z 95 respectively before they can even shoot leebo was only able to scratch a shield off echo lined up for jax but not so fast hobbling on mere hull leebo can only hope for a lucky shot to penetrate either the phantom or the interceptor no luck is on my way as my final few attacks are evaded with natural rolls while they give chase and slowly chew on the damned ship crushing victory for the empire ganged up me 0 points tom 100 points realizations toe to toe my footprint is bigger than him 4 models vs 4 models but i got a big ship however i was on the receiving end of his blockers throughout the game while i only was able to block his chief attackers once against arcdodgers this spells disaster not because you can ptl you should moving green on the next turn or not can lead to awkward situations focus fire pa more maghugas ng kamay bago maglaro inscribed by interrogator chaplain randel on 10 48 am nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp nbsp 0 incoming transmission tuesday may 19 2015 spring kit highlander games 3 and 4 what highlander format league spring kit when may 1 to 31 2015 where neutral grounds glorietta 2 how best of five games for the spring kit prize support neutral grounds is holding a month long league gaming using a home brew highlander format no exact same list is to be used more than once in any of the player s five games similarly no unique pilots or unique upgrades can be used more than once interesting the trick is to be extra conservative with using useful unique cards and keeping it sprinkled through all the five unique squadrons of each of my games i ll keep a battle report of my games as i go through the league here are my third and fourth games and here is a link to my first two battle report game 3 vs emcee s rebel squadron 2x blue squadron pilot b wings with fire control system and ion cannon 2x gold squadron pilot y wings with ion cannon turret and btl a4 title my squadron corran horn e wing with push the limit r2 d2 advanced sensors and engine upgrade blue squadron pilot b wing with flechette cannon b wing e2 title and tactician 2x bandit squadron pilot z 95 headhunters it s a fat corran list with a mini swarm i was able to squeeze in a flechette cannon and a tactician on the b wing for the potential to hand out two stress tokens in a turn the idea is obviously to joust with my mini swarm and keep the enemy ships busy while corran flanks for his devastating double tap attack i placed my mini swarm in the middle of the board which has his bees on the exact opposite edge i deployed my e wing on the far left corner to pincer to the right towards the center where i think the furball will occur his y wings are deployed on the upper right corner of the table we both pushed forwards conservatively on the first few turns while i continue with corran as planned by third turn the e wing is exactly on the left flank of the b wing contingent first few turns the first joust saw two of my ships the lead zee and the bee ionized with minimal damages to one of his b wings shields both shook it off the next turn with mandatory ion moves while the other z 95 jinked right in the hope of blocking a b wing the left one in the photo below a strategy that failed as the bee halted just within range 1 with target lock to boot uh oh corran horn shot first and stripped the leftmost b wing of its shields that b wing shot at the lead z 95 with four attack dice and turned it to space dust the other bee settled to do ion shots at my own b wing and successfully handed an ion token the y wings shot ion beams on the flanking e wing in vain i shot back with my other ships and it only scratched some shields off the enemy tanks corran horn double tapped to finish off the damaged b wing the joust the y wings shot past the joust and up towards the e wing a good block corran horn overlapped the lead tank his remaining bee zipped left and out of the battle while mine just did his mandatory ion move my remaining zee k turned back to action corran my b wing and the z 95 all shot at the same trailing y wing and scratched more shields its return shot put another ion token on the correlian pilot corran in trouble the e wing did an ion move forward one of the y wings k turned right behind it rearing for another ion shot what a pesky dogfighter the other y wing continue to circle out of combat while his remaining b wing k turned back to action my bee opted to shoot at the y wing that is flanking corran instead of the more damaged y wing that is flying away the furball with the intent of going for the more immediate threat after a round of shooting corran is still ionized from the trailing y wing while the rest of my squadron just managed to do minimal damages on his ships my e wing is being escorted towards the board edge at this point with no shields and a single hull damage i am praying for just one round of respite from his ion guns so i can have it run away and recharge its shields through artoo pesky y wing on corran s tail corran did another ion move forward the pesky y wing still on its tail my b wing k turned right behind it to shake it away from the endangered e wing my zee positioned to joust at the enemy bee who is just about to get back to the furball his remaining y wing is having a trouble circling back to action it will be irrelevant for a few a turns both ion shots from his y wing and b wing missed the respite i was hoping for at last i dealt further damage to his tanks which by now are stripped of their shields a respite from ion hits his b wing positioned so that its firing arc covers a large area on the left flank of the e wing the y wing continued its slow pace forward to cover the escaping e wing s right flank my own squadron moved past the enemy formation and readied to get back to action next turn instead with my e wing free to do his movement shenanigans i settled to end up on the best position available to me which is after a barrel roll and a boost on range 3 of the y wing but precariously a few inches away the table edge it s a gamble i have to take as the other maneuver options will lead me within the sights of two ships the b wing and the other y wing which is just now returning to combat the gamble paid off as the only y wing that can hit corran missed its ion shot thank the maker risky e wing maneuver the e wing did a tight escape heading away from the table edge and recovering shields with artoo while the rest of my squadron reared back to block the chasing tanks and do as much as they can to scratch off more hulls from the enemy ships his squadrons are very much reformed at this time to give a chase his tanks give chase he is able to spread out his net that no amount of fancy flying can make the e wing escape his ion cannons corran horn braced for the inevitable and gets hounded by several ion shots down to destruction my squadron slowly chipped at the thick hull of the enemy fighters and managed to finally destroy his remaining b wing one of the btla4 warthog double tapped my remaining z 95 to oblivion suddenly the table is clean save for space debris final turns my b wing is able to destroy one more y wing before its wingman avenged its demise victory to the y wing aces me 77 points emcee 100 points game 2 vs jojo s empire squadron 4x academy pilot tie fighters royal guard pilot tie interceptor soontir fel tie interceptor with push the limit my squadron 2x blue squadron pilot b wings with ion cannon 2x blue squadron pilot b wings with b wing e2 title and tactician i m liking having a control component on my squadron lists but until this match i only used splashes of control units i never thought that it can be a good idea to do a list with all ships capable of disruption for this match i wanted to try it out and prepared a tanky composition that can hand out stress and ion tokens like its christmas gift giving at the ellen degeneres show hello swarm with a competent player at the helm of this list i m running simulations in my head as early as while setting up the asteroids on how can i avoid the swarm felling my bees one by one with focus firing and most likely flanking squints definitely i would want to hand out stress as soon as i can on the interceptors to negate its superior agility once it starts arcdodging my fighters are sure as dead deployment starts with my bees turtled at the left corner of the table while he set up baron fel right across it with the eyeball swarm in the middle and the royal guard on the far right for a possible pincer to the left the first few turns are mostly positioning i only ranged a few forward 1 s until he is able to complete his leftward pincer that red squint sure is scary directly threatening my right flank with my bees having no hope of firing back the rightmost b wing lost shields while my retaliatory shots only managed to shake a few eyeball hulls and practice the baron s evasion skills first few turns the next turn made an ugly furball the eyeballs moved in to try and block my b wings to establish a good shooting position my lead fighter overlapped his lead tie fighter and the rest of my b wings bumped behind it save one the leftmost ship who slowly crawled ahead in the hope of catching fel right in front of its sights it s a good call fel stopped right in front of the leftmost bee with a few millimeters to spare to have a firing solution against it that b wing will live for now what a breather in turn the baron is wide open for an ion volley that can send it off board the other squint went through the space debris to flank right on my squadron the joust three red ion dice all hit against baron fel with an evade token online soontir rolled three evades argh like a true fighter ace of the empire the rest of my b wings destroyed only one tie fighter from that furball while concentrated fire from his swarm destroyed my previously damaged b wing the one with a tactician the baron s evasive skills i can see the voided tactician from here one of my b wings tore free from combat and k turned right behind the tie swarm the other tried to block his royal guard ship but it just went past the joust and landed right within the sight of the leftmost b wing another opportunity to ion it off the table baron fel curved left to avoid the board edge while another tie fighter k turned to tail an overlapping b wing both of our ships traded hull and shield damages my leftmost b wing successfully ioned the tie interceptor off the table this time bye royal guard don t forget to write two of my ships k turned back into action and the net of its firing arc is wide enough to catch all enemy ships within sight two of his eyeballs k turned to get back to combat but the rear tie fighter caught the baron on an overlap the ensuing shooting saw soontir fel get damage from an ion cannon from the leftmost b wing again while range 1 shots destroyed a tie fighter minimal damage on my shields are taken from the return fire the baron caught an ion token fel did the mandatory ion move forward two of my b wings gave chase one k turned to face a passing tie fighter in range 1 while the other eyeball is well away from the furball my combat phase this turn is crap and soontir managed to evade the ion shots a crappy round of shooting for me both of his remaining tie fighters turned back to the fight i decided to focus more on these ships rather than giving a wild chase on the more nimble tie interceptor which is now free to do his movement shenanigans i k turned one b wing to get two of these ships facing off the eyeballs for a joust while leaving one to do a potshot at soontir who is heading away from combat after the tradeoff my b wings destroyed one eyeball and a nice target lock assisted range 3 roll from an ion cannon delivered the final damage needed t...
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 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify
 blogger.googleusercontent.com/img/b/R2___.jpg  Verify  blogger.googleusercontent.com/img/b/R2___.jpg  Verify


Top 50 hastags from of all verified websites.

Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

HTTP/1.1 200 OK
Content-Type text/html; charset=UTF-8
Expires Tue, 12 May 2026 00:31:26 GMT
Date Tue, 12 May 2026 00:31:26 GMT
Cache-Control private, max-age=0
Last-Modified Thu, 24 Oct 2024 18:19:36 GMT
ETag W/ 0088947d94696e7b406f057fb18580feda198f36df6aaecc544e804a18602cec
Content-Encoding gzip
X-Content-Type-Options nosniff
X-XSS-Protection 1; mode=block
Content-Length 31723
Server GSE
Connection close

Meta Tags

title="Obi's Playground"
http-equiv="Content-Type" content="text/html; charset=UTF-8"
name="generator" content="Blogger"
name="google-adsense-platform-account" content="ca-host-pub-1556223355139109"
name="google-adsense-platform-domain" content="blogspot.com"

Load Info

page size31723
load time (s)0.854401
redirect count0
speed download37146
server IP 142.251.209.129
* all occurrences of the string "http://" have been changed to "htt???/"