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my main point of actual critique really its basically the same flaw people pointed out in donkey kong 64 back then its just too much too unfocused again its in no way bad far far from it but its just not what i would call a perfect game if something like that even exists so is it the best mario game ever well yes and no it all depends on your perspective judging its gameplay alone its a really solid really fun game with just a little too much busy work on the sidelines its story and setting is a little less coherent than past entries but one can not ignore the sheer nostalgia trip this game causes without being a heavy handed fan service schlock its just the right mix of old new nostalgia and new innovations so bottom line it is a fantastic game on its own and a brilliant mario title the best of them maybe but it surely doesn t need to hide in anything s shadow buttonpresserblog allgemein gaming opinion piece kommentar hinterlassen 3 november 2017 7 minutes the dismissal of repetition to say that i am a huge fan of koeitecmos musou series dynasty warriors samurai warriors and several licensed tie ins would be a massive understatement i have a dedicated shelf for my ever growing collection which at this point only lacks import titles and a couple of the newest releases so its no wonder that i rushed out and got myself fire emblem warriors for the nintendo switch and while the overall reviews are generally positive the series can t quite escape the always present accusation of being just a mindless repetitive button masher and as someone who played the series since the very first iteration which was a tekken clone back on the ps1 i never quite understood this accusation sure in essence the core gameplay resolves around mowing down thousands of enemy soldiers with a rather simple moveset but i can t help myself thinking that these reviews have been written after just a stage or two since later stages and especially later difficulties ask quite a lot more from you than just mashing your way through cannon fodder as an example lets take a stage from fe warriors that was modeled after one of the newer fire emblem entries fe fates and depicts the conflict between its two major factions the hoshida and the nohr with you in the middle of it the end goal of this stage is simple prevent either side of gaining the upper hand and suffice it to say button mashing doesn t win you anything here goals like this are often tied to a invisible morale stat that slowly ticks down over time meaning if you take to long a message that either general of an army was injured even though they were not physically present on the battlefield pops up and ends your round to prevent this from happening too soon you have to fulfill certain conditions and clear missions during the stage prevent a messenger from calling reinforcements defeat special elite units quickly prevent ambushes etc all while still following your main goal of taking out strongholds and preventing either side to dominate it s quite a lot more involved than simply pressing buttons willy nilly you need to lay out a proper route throughout the stage use the map to guide your other units to critical points or to guard a base while you are working elsewhere and have a constant eye on the map should a mission pop up i actually had to get my better half involved to split the workload in multiplayer to beat this stage since it took longer to figure out a proper attack plan than the stage would give me time granted not every stage or scenario is that involved but still it is quite a lot more than just button mashing which as i said earlier leads me to believe that most reviewers only played a handful of stages in the lowest difficulties speaking of difficulties since this topic has become so heated i can t help myself but notice the irony of people complaining about a game being too simple on lower difficulties when being too hard is now considered exclusionary on top of that musou games often hide quite a lot of content behind their higher difficulties as well fe warriors took some features from hyrule warriors its nintendo ip tie in predecessor in that a certain ko count revealed a special event a skultulla appearing in hyrule warriors anna s merchant shop opening in fe warriors that granted you a collectible if you could find it in time after finishing the main story mode each stage unlocked a second collectible to be found with harsher conditions to be triggered mainly playing a certain stage on a higher difficulty in earlier titles most of the gear signature weapons equipable trinkets mounts etc could only be found on difficulties higher than normal and under similar conditions so while an easy normal playthrough prepared your characters in terms of levels the meat of the game begins once you crank up the difficulty and i fear that not a whole lot of people ever tried that out after being unchallenged by lower difficulties all that said im certainly heavily biased here like i said im almost fanatical when it comes to this series so my perspective will always be in favor of the series itself but i encourage anyone who found some enjoyment in these titles but quit for them being too easy to stick with it and see if nightmare difficulty does provide them with a decent challenge and anyone who gets why that was in quotes can request their gold stars at the reception buttonpresserblog allgemein gaming opinion piece kommentar hinterlassen 23 oktober 2017 23 oktober 2017 3 minutes a response to secret gamer girl as the title suggests this is a response to the following post written by secret gamer girl link let me be brash from the start not often do you see an article titled how the public faces of anti abuse nearly killed a ton of trans people continue to call the movement who tried to warn about exactly that for 3 years now a dangerous terrorist group lets make something clear here what happened to these people is absolutely abhorrent but and as cruel as that might sound you enabled this yourselves no this is not victim blaming this is the sad truth it was very well known how zoe quinn treats the people around here not only from the by now infamous zoe post by her ex eron gjoni but also by the details unearthed about her treatment of the fine young capitalists by what happened around the game jam fiasco and the countless victims created by her so called anti harassment network and its almost funny how you still call it a conspiracy theory while confirming it yourself and this is exactly the problem surrounding the whole gamergate debacle calling those who warned about her nazi terrorists while herolding her and her cohorts to the high heavens you enabled them to continue doing what people tried to warn you about and no there was nothing ironic about trying to break free from quinn you described it perfectly fine why it was done she came into your chatroom and claimed it for herself i invite you to take a wild guess why the wide media narrative about gamergate was almost always lead by a story about quinn and why the movement tried its best to get her out of the limelight could it be that she was a giant distraction shifting the focus all onto herself and leaving no room to talk about actual foul play conducted by the very same people you also mentioned in your post quinn hurt us all she inflicted damage on the whole sub culture made it nearly impossible to talk about issues not involving herself tainted the hard work of actual anti harassment workers and as you yourself said severely endangered the lives of those in dire need of help how in the world can you still call the folks who literally tried to help you nazi terrorists with a straight face how are you still convinced that everything they said that you now confirmed was nothing but conspiracy theories and propaganda and your post is littered with it to the brim without you realizing that again you are confirming pretty much everything that has been said for the last 3 years about these attention seeking figureheads one specific paragraph from your post stood out to me few days later she started lecturing someone else about the dangers of exposing people to the wrath of hate groups i publicly threw this mess in her face was rather rightfully blocked on twitter and by extension blacklisted from several industries and subjected to bizarre accusations of being some sort of violent enforcer in some massive trans cabal headed up by reed bizarre accusations that is exactly what you are doing yourself with several thousand people men women transfolk in your blind hatred you subject these people to the same treatment you had to endure and the worst part about all of this your collective actions paved the way from them to continue their schemes unquestioned critiquing them became a taboo why well you yourself showed that several times in your own post by labeling these people dangerous nazi terrorists not unlike the namecalling you received after daring to question harper let me repeat myself this has all been known for years nothing of what you ve said is even remotely new or surprising and you all ignored it over your blind rage of a movement trying to expose these people getting the word out about their corrupting ties to the industry now they have more power than ever before thanks to all the people shoving her into the limelight instead of those who really truly needed to get their voices heard and honestly i have no idea how to stop it now you can t criticize them without running the danger of loosing everything i guess the best cause of action now is to get used to be called a dangerous nazi terrorist yourself i and many many others experienced that for over 3 years now you ll get used to it buttonpresserblog allgemein opinion piece kommentar hinterlassen 12 oktober 2017 12 oktober 2017 3 minutes the substitute for practice as i mentioned in my previous post studio mdhr s cuphead caused quite a ruckus and continues to do so since its official launch more and more people mostly professional reviewers come out of the woodwork and complain that the game is way too hard i mean make no mistake it really is apart from its sublime audio visual presentation cuphead feels like a classic contra game with elements taken from other classics such as gunstar heroes or alien soldier and these games all have one core element in common all of them are brutally hard with a heavy focus on twitch reaction and pattern memorization but the question is why is this a bad thing all of a sudden contra is still held in extremely high regards despite its difficulty and its enormous learning curve so why is it that an homage to that very same design principle is now critically panned the core complaint is cupheads inaccessibility that it misses the mass market its presentation could have catered towards and that younger and older gamers have a hard time getting into it as i mentioned before i stem from a generation that grew up with titles like these we are used to hard games that require you to practice and learn them so for me said complaints sound like people unwilling to invest time into games that they want to rush as fast as possible from start to finish to start the next game in their long backlog all in all an understandable argument videogames are played by a majority of middle aged people with jobs and families after all yet games like divinity original sin 2 a several hundred hours long rpg broke sales records a couple of weeks ago why are people fine with putting many hours into a game like this but not into properly mastering a run gun game like cuphead another factor would be the absence of easy and constant gratification you will lose often and you will have to learn from your mistakes you can t just clobber weak enemies over the head to level up your characters so later parts of the game become easier its not the character that has to improve its you the player and that takes time and dedication and yet dark souls a game series notorious for its difficulty and memorization based gameplay became a smash hit as well so the majority of gamers clearly have no issue with trial error gameplay with repeating game passages over and over until that one working strategy is figured out else the dark souls series wouldn t have sold approximately 8 5 million copies collectively which leaves us with the aforementioned accessibility and if you listen to people with this complaint about games like cuphead you ll soon come to the conclusion that most of them don t seem to have a clue what the term actually means on the surface it can be boiled down to everyone should be able to play the game which is a good point but its not meant in the way these people interpret said term being able to play means overcoming barriers keeping you from fully interacting with the medium in question changes in color palettes for the color blind subtitles for the deaf dominant hand settings fully customizable button layouts and makros just to name a few things that enable people to still play games even if they should be handicapped it does not mean that everyone should be able to finish the game or be good at it by default and quite frankly i don t see a way of making difficulty more accessible through means other than practice dedication and self improvement sure you could remove any and all aspects that make up said challenge but it wouldn t be the same game the same experience and one could argue that you wont learn anything from it so instead of pleading for things to be made easier for you let me give you a tip that we old geezers learned back in the day get yourself a rival there is no better motivation than a friendly competition try to beat each others scores exchange strategies try to develop new ones together and the most interesting thing help your rival to improve so that you have even more reason to become even better it s an incredible bonding experience and some of my best friendships have formed that way and if you ask me it is what gaming these days lacks the most friendly competition but we can always lead by good example right bottom line there is no substitute for practice to make things artificially easy is to lie to yourself about your true potential that will probably never really surface because you won t let it be challenged so do yourself a favor sit down with a hard game practice it and finally beat it the sheer rush will be worth it buttonpresserblog allgemein gaming opinion piece kommentar hinterlassen 3 oktober 2017 3 minutes the difficulty with difficulty difficulty has become a rather controversial subject matter in gaming media as of recently more and more professional game reviewers are struggling to finish and sometimes even fully experience a game granted the competition in this field is harsh and deadlines are short there is not much room to properly learn a certain title but here s the thing this criticism rarely involves games that are unive...
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