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Text of the page (random words):
moon patrol sound ram use contact journal home arcade moon patrol 75 soundramuse site page amiga rainbow islands 1loader dec 1loader boot orig boot journal arcade asteroids 80 hardware ramuse code dvg vectorrom journal centipede hardware ramuse code crazy climber 1 bigspritegraphics pdf buildings pdf cclimber asm charenc inc crazyclimbermemorymapinfo pdf graphicsandcharacterassetinfo pdf memorymap inc defender 75 ramuse hardware bank1 bank2 bank3 bank7 bankfixed mapping txt soundhardware soundramuse soundcode defender theory early pdf defender theory later pdf defender cpu jpg defender rom b w jpg defender vid b w jpg soundrom txt donkey kong ai hardware ramuse code frogger sound soundhardware soundramuse soundcode hardware ramuse code gfx journal galaga 5 cpu1 main cpu2 secondary cpu3 sound gfx1 characters gfx2 sprites promcolors prompalettechar prompalettesprite cpu1fix journal moon patrol 75 hardware ramuse code gfx1 text gfx2 sprites gfx3 mountains gfx4 hills gfx5 city imagebackgroundcolors spritecolors spritecolorsets textcolors moonpatrolsound soundhardware soundramuse soundcode journal omega race 10 hardware ramuse mainboard soundhardware soundramuse soundboard dvgprom vectorrom journal pooyan ai hardware ramuse code phoenix 90 hardware ramuse code background foreground journal scramble hhi phoenixj func main2 pdf phoenixj func main2 scap phoenixj asm may2025 txt phoenixj asm may2025 txt pdf space invaders invaders asm hardware ramuse code journal tempest hardware ramuse code the pit ai hardware ramuse code time pilot sound soundhardware soundramuse soundcode hardware ramuse code journal sea wolf 1 hardware ramuse code journal scramble 1 soundhardware soundramuse soundcode journal atari2600 stella hardware info asteroids 5 ramuse code journal battle zone 1 ramuse code journal chess 1 ramuse code journal combat 10 ramuse code codepal journal double gap code doublegap asm journal entombed 1 ramuse code journal et 1 ramuse code journal burger time 1 ramuse codebank0 codebank1 codebank2 codebank3 codebank4 codebank5 codebank6 codebank7 journal missile command 1 ramuse code journal space invaders 1 ramuse code journal colossalcave codeorg dataorg code350 data350 coco hardware early work pyramid ramuse code journal raaka tu ramuse code journal bedlam ramuse code journal madness minotaur walk through after_start txt after_start cas after_1 txt after_1 cas after_2 txt after_2 cas after_3 txt after_3 cas after_4 txt after_4 cas after_5 txt after_5 cas after_6 txt after_6 cas after_7 txt after_7 cas after_8 txt after_8 cas after_9 txt after_9 cas after_10 txt after_10 cas after_11 txt after_11 cas after_12 txt after_12 cas after_13 txt after_13 cas after_14 txt after_14 cas after_15 txt after_15 cas after_16 txt after_16 cas after_17 txt after_17 cas after_18 txt after_18 cas after_19 txt after_19 cas after_20 txt after_20 cas after_21 txt after_21 cas after_22 txt after_22 cas after_23 txt after_23 cas after_24 txt after_24 cas after_25 txt after_25 cas ramuse code savegameviewer journal mega bug ramuse code journal popcorn ramuse code journal daggorath ramuse code level maps journal downland 5 ramuse code journal audio analyzer 5 ramuse code journal doubleback ramuse code journal nes zelda 5 hardware ramuse bank0 bank1 bank2 bank3 bank4 bank5 bank6 bank7 journal kid icarus 1 hardware ramuse bank0 bank1 bank2 bank3 bank4 bank5 bank6 bank7 journal gameboy hardware link s awakening 1 ramuse bank00 bank01 bank02 bank03 bank04 bank05 bank06 bank07 bank08 bank09 bank0a bank0b bank0c bank0d bank0e bank0f bank10 bank11 bank12 bank13 bank14 bank15 bank16 bank17 bank18 bank19 bank1a bank1b bank1c bank1d bank1e bank1f journal tetris 1 ramuse code journal trs80 hardwarelevel2 hardwarelevel1 hardwaredisk hauntedhouse ramuse1 code1 ramuse2 code2 journal pyramid ramuse code ramuse1 code1 journal raakatu ramuse code journal bedlam ramuse code journal xenos ramuse code section1 section2 section3 section4 section5 section6 section7 section8 section9 ssvdobjs usvdobjs journal virus morris worm 1 journal stoned journal tools blend blend zip journal moon patrol sound ram use moon patrol sound ram use 0080 seqv0 sequence voice 0 on ay0 ff for off count down to 0 process 0081 seqv0 sequence voice 1 on ay0 ff for off count down to 0 process 0082 seqv0 sequence voice 2 on ay1 ff for off count down to 0 process 0083 seqv0 sequence voice 3 0084 0085 seqptr1 sequence pointer voice 0 0086 0087 seqptr2 sequence pointer voice 1 0088 0089 seqptr3 sequence pointer voice 2 008a 008b seqptr4 sequence pointer voice 3 008c seq1cmdtype type of command being processed on sequencer 1 008d seq2cmdtype type of command being processed on sequencer 2 008e seq3cmdtype type of command being processed on sequencer 3 008f seq4cmdtype type of command being processed on sequencer 4 0090 cmdcnt count of commands of the current type if not 0 resets to type 0 when done 0091 m0091 0092 m0092 0093 m0093 these eight bytes 2 per sequencer are parameters for any complex commands the actual content depends on which complex command is being played 0094 0097 modeparams1 mode parameters number 1 0098 009b modeparams2 mode parameters number 2 009c msbretseq1 msb of return address for script sequencer 0 009d msbretseq2 msb of return address for script sequencer 1 009e msbretseq3 msb of return address for script sequencer 2 009f msbretseq4 msb of return address for script sequencer 3 00a0 lsbretseq1 lsb of return address for script sequencer 0 00a1 lsbretseq2 lsb of return address for script sequencer 1 00a2 lsbretseq3 lsb of return address for script sequencer 2 00a3 lsbretseq4 lsb of return address for script sequencer 3 00a4 cmdseq1 sound command running on sequencer 0 00a5 cmdseq2 sound command running on sequencer 1 00a6 cmdseq3 sound command running on sequencer 2 00a7 cmdseq4 sound command running on sequencer 3 00a8 voldec00 not zero to decrement volume on ay0 0 00a9 voldec01 not zero to decrement volume on ay0 1 00aa voldec02 not zero to decrement volume on ay0 2 00ab voldec10 not zero to decrement volume on ay1 0 00ac voldec11 not zero to decrement volume on ay1 1 00ad voldec12 not zero to decrement volume on ay1 2 00ae volcnt00 counter to decrement volume on ay0 0 00af volcnt01 counter to decrement volume on ay0 1 00b0 volcnt02 counter to decrement volume on ay0 2 00b1 volcnt10 counter to decrement volume on ay1 0 00b2 volcnt11 counter to decrement volume on ay1 1 00b3 volcnt12 counter to decrement volume on ay1 2 00b4 volrel00 reload for decrement volume on ay0 0 00b5 volrel01 reload for decrement volume on ay0 1 00b6 volrel02 reload for decrement volume on ay0 2 00b7 volrel10 reload for decrement volume on ay1 0 00b8 volrel11 reload for decrement volume on ay1 1 00b9 volrel12 reload for decrement volume on ay1 2 00ba curmix0 current mixer value for ay0 00bb curmix1 current mixer value for ay1 00bc sndcmd sound command ff for none 00bd nmitick nmi tick counter for non nmi users 00be strmstatus status of sample streamers 000000_ab a 801 1 stopped b 802 1 stopped 00bf nmitick2 nmi tick counter 00c0 sndproctmr timer for ay sound processing 0 means not time 00c1 cursamp801 current value of sampler 801 00c2 cursamp802 current value of sampler 802 00c3 00c4 bytecnt801 counter to bytes to play out 801 00c5 00c6 bytecnt802 counter to bytes to play out 802 00c7 00c8 ptr801 pointer to bytes to play out 801 00c9 00ca ptr802 pointer to bytes to play out 802 00cb lastcmd last requested sound command 00cc m00cc not used 00cd 00ce curseqptr temporary storage current sequence pointer 00cf 00d0 tmpfreq temporary storage used in frequency sweeper 00d1 00d2 curvoice temporary storage current voice for sequence processing 00d3 00d7 m00d3 not used 00d8 brdstatus board status to return to main board set to 13 at start bit 0 is the status of the sample player 80 cf cleared at startup doesn t get all temporaries stack builds to lower memory from ff
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