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journal (44), ramuse (42), code (40), txt (30), cas (26), hardware (19), pdf (8), soundramuse (6), soundhardware (6), defender (6), not (5), pyramid (5), asm (5), soundcode (5), variables (4), kept (4), the (4), saved (4), phoenixj (4), used (3), ram (3), bank7 (3), bank3 (3), bank2 (3), bank1 (3), invaders (3), sound (3), jpg (3), numinpack (2), lamptime (2), bcd (2), format (2), memory (2), temporaries (2), cursor (2), outside (2), use (2), blend (2), bedlam (2), code1 (2), ramuse1 (2), bank6 (2), bank5 (2), bank4 (2), bank0 (2), after_25 (2), after_24 (2), after_23 (2), after_22 (2), after_21 (2), after_20 (2), after_19 (2), after_18 (2), after_17 (2), after_16 (2), after_15 (2), after_14 (2), after_13 (2), after_12 (2), after_11 (2), after_10 (2), after_9 (2), after_8 (2), after_7 (2), after_6 (2), after_5 (2), after_4 (2), after_3 (2), after_2 (2), after_1 (2), after_start (2), early (2), coco (2), space (2), time (2), asteroids (2), scramble (2), may2025 (2), func (2), main2 (2), vectorrom (2), gfx2 (2), sprites (2), gfx1 (2), theory (2), inc (2), boot (2), 1loader (2), m18ec, 18ec, 18eb, lastroomnumber, lastroom, 18ea, m18e9, 18e9, 18e8, turncountlsb, turnslsb, 18e7, turncountmsb, turnsmsb, 18e6, roomnumber, starts, curroom, 18e5, game, uses, bytes, low, beginning, 0x01b0, for, these, are, persisted, save, m0209, 0209, m0208, 0208, m0207, 0207, m0203, 0203, m0202, 0202, m0201, 0201, m0200, 0200, m01ff, 01ff, m01fe, 01fe, m01fd, 01fd, m01f8, 01f8, m01f4, 01f4, m01f2, 01f2, m01f0, 01f0, m01ef, 01ef, m01ee, 01ee, m01ed, 01ed, m01ec, 01ec, m01eb, 01eb, m01ea, 01ea, m01e9, 01e9, m01e8, 01e8, m01e7, 01e7, m01e6, 01e6, m01e5, 01e5, m01e4, 01e4, m01e3, 01e3, m01e2, 01e2, m01e1, 01e1, m01e0, 01e0, m01df, 01df, m01de, 01de, m01dd, 01dd, m01dc, 01dc, m01db, 01db, m01da, 01da, m01d9, 01d9, m01d8, 01d8, m01d7, 01d7, m01d6, 01d6, m01d5, 01d5, m01d4, 01d4, m01d3, 01d3, m01d2, 01d2, m01d1, 01d1, m01d0, 01d0, m01cf, 01cf, m01ce, 01ce, m01cd, 01cd, m01cc, 01cc, m01cb, 01cb, m01ca, 01ca, m01c9, 01c9, m01c8, 01c8, m01c7, 01c7, m01c6, 01c6, m01c5, 01c5, m01c4, 01c4, m01c3, 01c3, m01c2, 01c2, m01c1, 01c1, m01c0, 01c0, m01bf, 01bf, m01be, 01be, m01bd, 01bd, m01bc, 01bc, m01bb, 01bb, m01ba, 01ba, m01b9, 01b9, m01b8, 01b8, m01b7, 01b7, m01b6, 01b6, m01b5, 01b5, m01b4, 01b4, m01b3, 01b3, m01b2, 01b2, m01b1, 01b1, m01b0, 01b0, screen, basic, routines, 0088, 0089, m007e, 007e, m007d, 007d, m007c, 007c, zip, tools, stoned, morris, worm, virus, usvdobjs, ssvdobjs, section9, section8, section7, section6, section5, section4, section3, section2, section1, xenos, raakatu, code2, ramuse2, hauntedhouse, hardwaredisk, hardwarelevel1, hardwarelevel2, trs80, tetris, bank1f, bank1e, bank1d, bank1c, bank1b, bank1a, bank19, bank18, bank17, bank16, bank15, bank14, bank13, bank12, bank11, bank10, bank0f, bank0e, bank0d, bank0c, bank0b, bank0a, bank09, bank08, bank07, bank06, bank05, bank04, bank03, bank02, bank01, bank00, link, awakening, gameboy, kid, icarus, zelda, nes, doubleback, audio, analyzer, downland, level, maps, daggorath, popcorn, mega, bug, savegameviewer, walk, through, madness, minotaur, raaka, work, data350, code350, dataorg, codeorg, colossalcave, missile, command, codebank7, codebank6, codebank5, codebank4, codebank3, codebank2, codebank1, codebank0, burger, entombed, doublegap, double, gap, codepal, combat, chess, battle, zone, stella, info, atari2600, sea, wolf, pilot, pit, tempest, scap, hhi, foreground, background, phoenix, pooyan, dvgprom, soundboard, mainboard, omega, race, moonpatrolsound, textcolors, spritecolorsets, spritecolors, imagebackgroundcolors, gfx5, city, gfx4, hills, gfx3, mountains, text, moon, patrol, cpu1fix, prompalettesprite, prompalettechar, promcolors, characters, cpu3, cpu2, secondary, cpu1, main, galaga, gfx, frogger, donkey, kong, soundrom, vid, rom, cpu, later, mapping, bankfixed, memorymap, graphicsandcharacterassetinfo, crazyclimbermemorymapinfo, charenc, cclimber, buildings, bigspritegraphics, crazy, climber, centipede, dvg, arcade, orig, dec, rainbow, islands, amiga, page, site, home, contact,
Text of the page (random words):
ram contact journal home coco pyramid ramuse site page amiga rainbow islands 1loader dec 1loader boot orig boot journal arcade asteroids 80 hardware ramuse code dvg vectorrom journal centipede hardware ramuse code crazy climber 1 bigspritegraphics pdf buildings pdf cclimber asm charenc inc crazyclimbermemorymapinfo pdf graphicsandcharacterassetinfo pdf memorymap inc defender 75 ramuse hardware bank1 bank2 bank3 bank7 bankfixed mapping txt soundhardware soundramuse soundcode defender theory early pdf defender theory later pdf defender cpu jpg defender rom b w jpg defender vid b w jpg soundrom txt donkey kong ai hardware ramuse code frogger sound soundhardware soundramuse soundcode hardware ramuse code gfx journal galaga 5 cpu1 main cpu2 secondary cpu3 sound gfx1 characters gfx2 sprites promcolors prompalettechar prompalettesprite cpu1fix journal moon patrol 75 hardware ramuse code gfx1 text gfx2 sprites gfx3 mountains gfx4 hills gfx5 city imagebackgroundcolors spritecolors spritecolorsets textcolors moonpatrolsound soundhardware soundramuse soundcode journal omega race 10 hardware ramuse mainboard soundhardware soundramuse soundboard dvgprom vectorrom journal pooyan ai hardware ramuse code phoenix 90 hardware ramuse code background foreground journal scramble hhi phoenixj func main2 pdf phoenixj func main2 scap phoenixj asm may2025 txt phoenixj asm may2025 txt pdf space invaders invaders asm hardware ramuse code journal tempest hardware ramuse code the pit ai hardware ramuse code time pilot sound soundhardware soundramuse soundcode hardware ramuse code journal sea wolf 1 hardware ramuse code journal scramble 1 soundhardware soundramuse soundcode journal atari2600 stella hardware info asteroids 5 ramuse code journal battle zone 1 ramuse code journal chess 1 ramuse code journal combat 10 ramuse code codepal journal double gap code doublegap asm journal entombed 1 ramuse code journal et 1 ramuse code journal burger time 1 ramuse codebank0 codebank1 codebank2 codebank3 codebank4 codebank5 codebank6 codebank7 journal missile command 1 ramuse code journal space invaders 1 ramuse code journal colossalcave codeorg dataorg code350 data350 coco hardware early work pyramid ramuse code journal raaka tu ramuse code journal bedlam ramuse code journal madness minotaur walk through after_start txt after_start cas after_1 txt after_1 cas after_2 txt after_2 cas after_3 txt after_3 cas after_4 txt after_4 cas after_5 txt after_5 cas after_6 txt after_6 cas after_7 txt after_7 cas after_8 txt after_8 cas after_9 txt after_9 cas after_10 txt after_10 cas after_11 txt after_11 cas after_12 txt after_12 cas after_13 txt after_13 cas after_14 txt after_14 cas after_15 txt after_15 cas after_16 txt after_16 cas after_17 txt after_17 cas after_18 txt after_18 cas after_19 txt after_19 cas after_20 txt after_20 cas after_21 txt after_21 cas after_22 txt after_22 cas after_23 txt after_23 cas after_24 txt after_24 cas after_25 txt after_25 cas ramuse code savegameviewer journal mega bug ramuse code journal popcorn ramuse code journal daggorath ramuse code level maps journal downland 5 ramuse code journal audio analyzer 5 ramuse code journal doubleback ramuse code journal nes zelda 5 hardware ramuse bank0 bank1 bank2 bank3 bank4 bank5 bank6 bank7 journal kid icarus 1 hardware ramuse bank0 bank1 bank2 bank3 bank4 bank5 bank6 bank7 journal gameboy hardware link s awakening 1 ramuse bank00 bank01 bank02 bank03 bank04 bank05 bank06 bank07 bank08 bank09 bank0a bank0b bank0c bank0d bank0e bank0f bank10 bank11 bank12 bank13 bank14 bank15 bank16 bank17 bank18 bank19 bank1a bank1b bank1c bank1d bank1e bank1f journal tetris 1 ramuse code journal trs80 hardwarelevel2 hardwarelevel1 hardwaredisk hauntedhouse ramuse1 code1 ramuse2 code2 journal pyramid ramuse code ramuse1 code1 journal raakatu ramuse code journal bedlam ramuse code journal xenos ramuse code section1 section2 section3 section4 section5 section6 section7 section8 section9 ssvdobjs usvdobjs journal virus morris worm 1 journal stoned journal tools blend blend zip journal pyramid ram use variables kept outside of code not saved variables kept in the code saved pyramid ram use variables kept outside of code not saved 007c m007c 007d m007d 007e m007e 0088 0089 cursor screen cursor used by basic routines 01b0 m01b0 01b1 m01b1 01b2 m01b2 01b3 m01b3 01b4 m01b4 01b5 m01b5 01b6 m01b6 01b7 m01b7 01b8 m01b8 01b9 m01b9 01ba m01ba 01bb m01bb 01bc m01bc 01bd m01bd 01be m01be 01bf m01bf 01c0 m01c0 01c1 m01c1 01c2 m01c2 01c3 m01c3 01c4 m01c4 01c5 m01c5 01c6 m01c6 01c7 m01c7 01c8 m01c8 01c9 m01c9 01ca m01ca 01cb m01cb 01cc m01cc 01cd m01cd 01ce m01ce 01cf m01cf 01d0 m01d0 01d1 m01d1 01d2 m01d2 01d3 m01d3 01d4 m01d4 01d5 m01d5 01d6 m01d6 01d7 m01d7 01d8 m01d8 01d9 m01d9 01da m01da 01db m01db 01dc m01dc 01dd m01dd 01de m01de 01df m01df 01e0 m01e0 01e1 m01e1 01e2 m01e2 01e3 m01e3 01e4 m01e4 01e5 m01e5 01e6 m01e6 01e7 m01e7 01e8 m01e8 01e9 m01e9 01ea m01ea 01eb m01eb 01ec m01ec 01ed m01ed 01ee m01ee 01ef m01ef 01f0 m01f0 01f2 m01f2 01f4 m01f4 01f8 m01f8 01fd m01fd 01fe m01fe 01ff m01ff 0200 m0200 0201 m0201 0202 m0202 0203 m0203 0207 m0207 0208 m0208 0209 m0209 the game uses 65 bytes of memory in low memory beginning at 0x01b0 for temporaries these temporaries are not persisted in a save variables kept in the code saved 18e5 curroom 01 roomnumber starts in 1 18e6 turnsmsb 00 turncountmsb bcd format 18e7 turnslsb 00 turncountlsb bcd format 18e8 lamptime 00 lamptime 18e9 m18e9 00 not used 18ea lastroom 00 lastroomnumber 18eb numinpack 00 numinpack 18ec m18ec 00 not used
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