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haracters may have one i m going to give my section leader improved command which gives him an additional command point to use during a game and opt to have one of my average elves improved discipline i think he is a trusted friend of the leader and will rarely flee from battle unlike skills traits cannot be changed during a game and every starting character can have up to two i m going to make one of my soldiers a bit of an eagle eyed sniper and give him the good shot trait yet another shooting bonus for this elf another can be a religious fellow and have the prayer trait which may give the leader an additional command point if the elevn deity hears the prayers at the start of the game as i don t want my other average elf to be left out he can have the steady elf hand trait allowable only to ferach elves and giving him a reduced penalty to shooting when moving quickly flaws work the same as traits but obviously they are negative to add a bit of character i m going to give one of my raw soldiers the coward flaw and another can be forgetful meaning he has to roll a die to see if he can activate if more than 15cm away from the section leader step 5 weapons the final choice to make is what armaments my elves carry into battle to keep things simple i decide that all of them are carrying a standard ferach elf musket with the exception of the leader who can have a ferach duelling pistol and a sword step 6 points now flintloque is a game for gentlemen and ladies and doesn t inherently enforce a points system but it is often a good idea to know how balanced the forces are even though most players know any given scenario can throw this balance to the wind i can see from the charts that raw elves are worth 15 average ones are 21 and experienced cost 29 as they are all light troops my elves add 3 to each of these basic values all the skills traits and flaws have points associated with them as do the various weapons totting everything up i get section leader experienced ferach pistol sword improved command 45pts 2nd in command average ferach musket improved discipline 32pts sniper average ferach musket good shot 31pts chaplain average ferach musket prayer 34pts scout average ferach musket steady elf hand 31pts coward raw ferach musket coward 19pts absent minded raw ferach musket forgetful 19pts cannon fodder raw ferach musket 23pts cannon fodder raw ferach musket 23pts so my section comes to a total of 257 points many flintloque games allow for 300 points for a starting sections so i came prety close actually although it is not strictly by the book i could add in that cavalry trooper that i mentioned came in the starter set i ll call him experienced 29pts and he has the cavalry type 3pts he is armed with a sword 5pts and his mount costs 15pts this gives a total of 52 bringing my section up to a healthy 309 points in total great now all i need to do is write up the details on a roster sheet and my section is good to go as you can hopefully see creating a section in flintloque is detailed but not too arduous in even adding just one skill trait or flaw to a character the rules help to bring them alive and i do start to wonder how they will work as a team in battle in fact i might have to try them out and report back on how they perform time to hunt some orcs note i d written up this post only to find that i hadn t painted enough of the appropriate figures so i had to substitute some other light elves for the purposes of the pictures below is the contents of the war in catalucia starter set all painted up sorry for the poor pictures i haven t got the lighting in the new room sorted out yet you can read more about the starter sets and other items available at http www alternative armies com collections flintloque game system all books in the range are available as print copies and pdfs posted by chris at 14 00 5 comments labels flintloque wednesday 15 june 2016 happy birthday dad this is something of a special post as my dad has turned 70 today and i thought i would write something of a tribute to his influence on me as a gamer throughout my life i have always been surounded by games of all descriptions whether they were the board games i got as presents when i was younger or wargames either playing them with dad or seeing him playing with friends this has fostered an interest which has continued to this day and is evidenced by a room in my home full of boardgames and miniatures here is the earliest picture i have of us as hobbyists together i was allowed to paint one of dad s figures for the first time so here we are hanging out together in the garden in summer i m not sure what happened to that particular model but it was certainly the start of something here s one of my dad left and one of his best friends who he used to wargame with bill used to live in southend and they would meet up a few times a year for a game they played awi and had an ongoing campaign in which they would play out some of the engagements solo and others face to face i remember dad s maps and little flags showing the position of various troops but i also remember their splendid tables of figures and terrain from my memories i would say this was gentlemanly wargaming of the highest order i was far too young to really be able to play at this point except for maybe occasionally rolling some of dad s dice for him but it wasn t too long before i was playing games myself the above picture is one of my earliest memories of wargaming and i remember the moments up to the picture especially well as my tiger had just destroyed one of my dad s tanks as it was crossing the bridge leaving his other vehicles stranded on the other side of the river victory was mine that day above is another battle from my childhood i have no recollection of this at all or even if i was actually playing or just posing at the top of the photo not sure where the rest of my head went anyway it just reminds me how interesting and exciting wargaming seemed to me when i was younger all the figures and terrain looked splendid plus they were actual games you played not just something to look at of course an interest in historical wargames goes hand in hand with an interest in history and my dad took me to plenty of museums fostering an interest in the subject which remains to this day and of course there is living history and reenactment below is a picture from when we went to see some jousting as you can see my dad got roped in to helping out and very good at it he was too i m as much if not more depending on my mood of a boardgamer as a wargamer and dad has always been willing to give most things a go below is one of many intense games of lost cities we played one weekend about ten years ago my wife took the below picture of one of our many games of battlestar galactica and before the birth of our son it became a bit of a mini tradition for the three of us to play i don t think i ever got to be a cylon though as fate would have it my wife and i decided to settle in my old hometown so i now have many more opportunities to play games with dad here he is pondering how to get his heroes out of a tricky spot during a game of imperial assault so what i really want to do is just say thanks to my dad thanks for introducing me to the hobby of wargaming thanks for encouraging an interest in history thanks for demonstrating the gentlemanly principles of fair play and fighting battles with honour and most importantly thank you for being an excellent dad i have always enjoyed the games we have played and look forward to many more in the future happy birthday dad posted by chris at 00 30 4 comments labels happy birthday monday 22 february 2016 month 1 project as stated in a previous post this year i m picking a random project each month to work on and as our house move is just round the corner now i thought it was time to choose the first one for the month of march i decided to list 6 potential projects and then let a die decide the outcome the idea is that these will all be things i want to work on but i can drop the one selected after it has been worked on and replace it with something new if i like to start with i picked 1 judge dredd 2 rogue trader 3 muskets and tomahawks 4 flintloque 5 land ironclads 6 mars attacks one die roll later and my fate for march was decided mars attacks so the question is what to paint as the idea is to paint something new and play a game with the selected project it seemed to make sense to paint the forces for the first scenario in the rule book that would be 5 martians and 8 u s soldiers as that leaves me not too short of a squad on each side i decided to up this to 10 martians and 10 humans so now i m looking at as each squad has the same paint scheme it should hopefully not be too tricky to paint these in a batch let s see how we go posted by chris at 18 57 no comments tuesday 19 january 2016 sci fi rules a bit of a random post this time recently i have had a fair bit of time to do what i should probably have done years ago and have a good root through some of the things i left at my parents house when i moved out with a view to deciding what is worth keeping and what i can do with out as part of this process i stumbled across some a small set of sci fi rules conveniently entitled sci fi rules nothing quite like something saying what it does on the tin what s more the alien on the front cover add to the reader s understanding of what he or she is getting even before the cover is turned possible subtitle not a set of historical rules strangely enough there is no author or publisher information available anywhere in the book but fear not all will soon be revealed ah okay then i ll tell you now to the best of my knowledge these are a set of rules published by warrior miniatures to accompany their 10mm sci fi range the only reason i know this is that about 15 years ago i recall buying some of their figures and i am pretty sure i got a set of rules to go with them now i could be wrong but given they list a set of rules with the range of figures i m willing to bet that this is them even more so when i see they are listed for the princely sum of 1 50 1 50 yes that is correct one pound and fifty pence but before we get too excited a few things to bear in mind the production quality is errrm let s call it quaint they could have been produced in the 70s but i quite like them check out the staples holding them together secondly they are written in a typewriter font with some hand drawn tables for good measure thirdly they are only 8 pages long although they feel deceptively large as they are only printed single sided and in case you are wondering they are pretty much a5 size so they basically fit on 4 sides of a4 here s a picture of the first page i won t show any more as if i show you a second page i d have just reproduced 25 of the whole book but on the plus side whereas i might break down a review into sections based upon each chapter of some rules here i can review each page let s do it page 1 pictured above this gives the background and what is needed to play basically it is a simple recreation of an aliens type scenario interestingly it opts to scale the map at 1cm 1m but then overlay it with a 1 inch grid nothing like mixing imperial and metric measurements i m also not entirely sure where i would get a map of that scale to overlay with a inch grid in the first place so ultimately just do your own thing is what i d suggest page 2 this suggests a couple of objectives for the humans such as locating colonists or defending an outpost the rules to govern objectives are pretty loose for example under the find a colonist scenario it merely says randomise level room of objective so again plenty of scope for adding more detail as desired in fairness the second half of the page does give an optional rule for rolling to see if the colonist is okay or impregnated by an alien but the whole page seems unsure whether there is one colonist to be found or more or exactly how you determine if they have been found page 3 outlines the order of play which is that marines move and fire then aliens dice for their movement human organisation is also mentioned here marines are divided into fire teams of between 3 and 6 marines one of whom is equipped with a flame thrower or heavy weapon it also says that a command section can be used but given the bottom of the page describes how orders can be issued to fire teams under an officer s command i d say it was pretty important it doesn t say what happens if all officers are killed though what is interesting about these rules is the order system orders are issued at the start of a turn and then you roll to see what effect they have which brings me nicely to page 4 possibly my favourite page in the book this page outlines what the 5 order types are and what might happen when they are issued basically they are move toward objective move towards the command section disperse fall back and retreat to the exit they are given more interesting titles than that though but what i really like is that once an order is issued you roll a d6 to see if it is followed most have a 50 chance of being followed a 1 in 3 chance of being followed but not as effectively and a 1 in 6 chance of not being followed at all this actually is an interesting approach and i d be tempted to use something similar for other games especially when human soldiers are facing a particularly brown trouser inducing foe page 5 this page introduces the aliens you roll to see how many are encountered which is either 1x 2x or 3x the number of marines this seems to make for quite varying difficulty so i d probably stick with the 3x option aliens are placed randomly on squares at the edge of the map and this makes me think a smaller map might make for a more interesting game as there will be less option for the marines to pick off the aliens as random movement disperses the pack on the other hand aliens have entirely free movement unhindered by doors and walls so the marines may well be lucky to get many shots in before the aliens are on top of them alien movement is determined by a d6 roll the most likely 33 result being a move directly toward the nearest marine and the others resulting in movement in other directions never away so there is the possibility of being outflanked page 6 this page outlines shooting interestingly it suggests you need a 1cm gap between friends to shoot between them so although movement is on a grid placement within the square has some importance although perhaps it is just a typo or a hang over from a previous version of the rules oddly an assault rifle shoots 2 squares giving it a whopping 5 meter range at the ground scale and you remember the kick ass heavy weapons from the movie well they can blast aliens at a distance of 7 5 meters i think it is probably best to either ignore the ground scale or adjust the maps and ranges to something the player feels is right a table giv...
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