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Text of the page (random words):
decision games exploring the how and why of history decision games over 3 000 years of military history playable on your table mini games folio games box games magazine games home about us events support vassal e rules news shop home about us events support vassal e rules news shop about us we produce multiple board wargame lines from entry level games to detailed well researched simulations allowing players to try different strategies and tactics not just recreate historical outcomes our game lines run from ancient warfare to near term potential conflicts whether you are looking for an accessible introduction to a historical period or want to take a deep dive decision games has many games to explore and enjoy meet the team doc cummins joseph miranda doug johnson steve levan keith powell publisher designer lead developer lead developer developer home about us events support vassal e rules news shop 2026 events come see us at live events origins game fair columbus oh june 17 21 consimworld expo tempe tempe az july 10 17 historicon lancaster pa july 15 19 world boardgaming championship seven springs resort pa july 25 aug 2 pacificon ca santa clara ca september 4 7 boardgame geek fall dallas tx november 18 22 home about us events support vassal e rules news shop support for customer support please e mail customer support directly at email protected or call us at 661 587 9633 1000 1600 monday friday one of our staff will provide personal attention to any questions you may have if you have tried both of these methods and don t have a response within two business days we re clearly experiencing a surge which usually happens once a month as subscription copies arrive in mail boxes and whenever we are processing orders for new release shipping home about us events support vassal e rules news shop news pledge update napoleon at war deluxe edition status released order sixth fleet deluxe edition status released order 1812 napoleon in russia deluxe edition status released order year of the rat deluxe edition status released order siege of constantinople deluxe edition status released order home about us events support vassal e rules news shop mini series singleplayer solitaire wargames joseph miranda designed the first two mini game lines he designed a line for solo play as well as a line for two players the solo line places the player in charge of commandos or raiders units represent individuals up to companies tasked with various missions they must complete to achieve victory each game includes 18 mini cards four mission cards describe the scenario objectives and starting resources to win the campaign game the player must win all four scenarios with each succeeding scenario getting more difficult fourteen event cards act as a timer as well as generate random events games range from rogers rangers the first american commandos to lawrence watch the movie while playing the game to khe sahn defending a vietnam era fire base to phobos rising a sf theme of martian commandos attempting to capture key installations at the beginning of an earth mars conflict movement is generally point to point and battles are resolved with a simple firefight combat system 2 player wargames the two player line has three sub systems ancient wars hand of destiny 19th century and air wars each game includes 18 mini cards with each player having a deck of nine cards in ancient wars and hand of destiny hod the cards indicate the movement allowance of various unit groups as well as reinforcements in air wars the cards provide an advantage that can be played for one turn or cards can be collected and played to gain a permanent advantage in the game ancient wars and hod use point to point movement while air wars uses a chessboard like square grid air wars introduces the basics of fighters and bombers with simplified bomb targeting and aerial combat some of the ancient war games include caesar in gaul and hawaii unification hand of destiny includes custer s final campaign the whole year not just the battle of little bighorn and khyber rifles air wars includes eagle day battle of britain and mig alley korean war hex based 2 player wargames the third line introduces traditional hex and counter wargaming the larger group is musket saber quick play it covers small battles and turning points in bigger battles from the 18th and 19th century the counters represent formations ranging from battalions to brigades and include infantry cavalry artillery and leaders these formations are rated for how fast they can move their combat ability and the morale or elan artillery can fire at a distance within its range and cavalry can charge units that fail morale checks become disrupted and many units have two strength steps meaning they can take losses but keep on fighting at reduced strength leaders are able to add their movement combat and morale values to units in their stack movement is across a hex field and introduces basic concepts of varying cost for entering and crossing terrain e g moving into a clearing costs one movement point while moving into a woods hex may cost two movement points combat is largely between adjacent forces artillery can fire from a distance and is based on the difference in attacking and defending forces not the more complex ratio system found in most wargames games include entire small battles such as saratoga american revolution and salem church american civil war as well as turning points within larger battles such as little round top gettysburg and hougoumont waterloo the m s quick play system rules have received a refresh and the rules are available on the e rules page of this site and can be used with any game in the series mini games folio games box games magazine games home about us events support vassal e rules news shop folio series hex based 2 player wargames the mini game musket saber quick play system also has a bigger brother in our folio line with larger games and greater detail the rules are interchangeable so players can start with the mini games and then advance to the folio series using the same quick play rules then add in the musket saber folio rules as they want one rule at a time or all at once games include battles from the napoleonic period marengo and leipzig the mexican american war pedragal and the american civil war e g stone s river chickamauga a second system pike shot is a cousin of musket saber and covers battles of the 1600 s and earlier it includes breitenfeld and pavia along with kircholm with pike shot quick play rules battles of the ancient world is another system it along with battles of the medieval world focus on pre gunpowder battles e g zama acre the rules are actually closer to mini game level and before the folio lines were established there were three boxed sets of baw games going forward after the 18th and 19th century musket saber line we come to the 20th century fire movement f m line the f m system has a main set of system rules for wwii and modern battles bastogne golan and a sub set for wwi battles gaza masuria because the system focuses on firepower and maneuver as one progresses through various battles of the 20th century one sees the lack of wwi era mobile firepower reflected by the scarcity of units able to move in the second movement phase or fire in the second combat phase whereas by the end of the century most armies have a sizeable percentage of units able to use exploitation and momentum also one sees differences in artillery and air support as well as training doctrines and elan quantified in fire support marker sets and whether units have second steps and replacements available a new system for naval actions was started recently battlewagons dreadnaughts and includes a wwi coronel and falklands and a wwii river platte and denmark straits game the f m system rules have received a refresh and are available on the e rules page of this site and can be used with any of the games in the f m line all of these game lines offer a great place to start wargaming with several follow on games in each system making it easy to learn one game and go to other games with the same system other games with similar systems and more detail are regularly published in strategy tactics press magazines and in the decision games boxed game lines when players are ready for larger and more detailed battles and campaigns mini games folio games box games magazine games home about us events support vassal e rules news shop box games on the journey of exploring military history boardgames many players start with box games as the most common and variable type box games can range in complexity from the novice friendly to the most challenging over the years dg has published games of varying depth and topics as box games even reprinting some of the magazine games with additional enhancements while not necessarily true there is a common perception that the size of a box and thus its components is an indication of the depth beginner titles such as patton s first victory or across suez provide a basis for understanding common wargame mechanics through approachable and limited scenarios at the opposite end are titles such as the behemoth war in the pacific which contain such plethora of detail as to cover an entire war in its many facets however most wargames are somewhere in the middle a suitable balance of covering a specific region battle or conflict without being bogged down in minutiae that some players relish from those monster games dg boxed games in the hierarchy of complexity and detail most dg boxed games other than the introductory games are at or above magazine games dg boxed games can be divided into several sub lines introductory boxed games these are largely classic spi games from spi across suez is an example they generally have small maps 11 x 17 to 22 x 17 4 8 pages of rules and 40 100 counters this is another entry point to get started in wargaming beyond our mini and folio lines play time is usually 60 90 minutes intermediate boxed games this category includes several lines general wargame topics including new games as well as spi updates this includes the d day series raf and cobra play time varies considerably depending on the game and the scenario most games have scenarios playable in 2 4 hours but can range up to 10 hours for campaign scenarios and usually have break points so the game can split into multiple play sessions monster boxed games these huge games come in oversized boxes to accommodate the large number of components these wargames generally range from four to nine maps eight to twenty counter sheets and 48 to 200 pages of rules they feature detailed game systems and are often played by teams over several days though they include smaller scenarios often arranged so players can learn the game system in modular sections using just one or two maps deluxe game reprints these are deluxe reprints of oop magazine games as well as dg and spi games they include a mounted game board new additional counters player aid cards and expanded rules great for enhancing games limited by the magazine game format world war i battle for germany and midway solitaire deluxe are examples the reprints are being expanded to include larger two map dg and spi games in the intermediate category most of these games are 2 6 hours play time history strategy games using eurogame style mechanics currently published are bleeding kansas and corrupt bargain games are intended for general non wargaming board gamers and adaptable for use in history classes at the high school and college level play time is 60 120 minutes quick reference about game lines packaging and rules length mini games zip lock rules at 4 8 pages folios zip lock rules at 8 16 pages magazine games comes with magazine in envelope rules at 16 pages introductory box games one inch box rules at 4 8 pages intermediate box games two inch box rules at 16 32 pages monster box games double wide two or three inch box rules at 48 pages mini games folio games box games magazine games home about us events support vassal e rules news shop magazine games launched in 1967 strategy tactics was the first magazine to include a game in every issue as well as being the longest continuously running military history magazine issue 350 appears in november 2024 each game is supported by a feature length article in the magazine providing in depth analysis of the battle or campaign depicted in the game along with game design notes game topics range from ancient to modern strategic to tactical and include land naval and air conflicts strategy tactics world at war s t quaterly modern war annual the games to be published are also chosen by a unique customer feedback system that began in the 1970 s and has continued to the present game proposals are submitted by designers and run in feedback surveys the proposals most preferred by respondents are selected and enter the design development production publication pipeline this customer feedback system has resulted in many unique topics being chosen it has also resulted in several series of games being chosen when customers wanted more of the game systems they liked mini games folio games box games magazine games
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