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delaney king 0 skip to content home news about folio tutorials tabletop webstore contact social media links open menu close menu home news about folio tutorials tabletop webstore contact social media links open menu close menu home news about folio tutorials tabletop webstore contact social media links delaney king lecturing in new zealand about with over 25 years in the industry several aaa games of the year and clients including autodesk the foundry animal logic ubisoft weta and many more delaney king has a treasure trove of knowledge and experience to share delaney has been art director and lead artist at studios such as rocksteady games tantalus microforte now wargames net and has been game development consultant and software specialist for autodesk in the asia pascific where she helped develop game art pipelines and design documents she has also worked as a freelance technical general and character artist in many game studios both aaa and indy and is infamous for her from the trenches talks at gdc siggraph agdc nzgdc and many more her works include dragonage origins unreal tournament 04 dungeons dragons online stormreach god of war chains of olympus and civilization iv she also worked in vfx on several films including where the wild things are she now acts as a consultant and freelance technical artist for studios and has a passion for helping indy studios reach their goals by working smarter not harder make an enquiry freelance artist and optimisation specialist delaney still loves getting her hands dirty making game assets producing concept art and performing art direction sessions she is well known in the industry for being able to leverage her technical knowledge to optimise complex models and scenes to run on extremely tight platforms delaney teaching character optimisation in new zealand student folio reviews classes and training delaney has been touring the world teaching her craft for decades she has worked for many schools including aftrs australian film television and radio school cgspectrum and was a founding member of the australian 3d education system penning the first ever curriculum for 3d artists she adores visiting schools and helping to inspire the next generation of game designers and artists as a software specialist she has also visited major studios such as weta animal logic and fuel to train specialist subjects and run crash courses on new software packages delaney currently offers folio reviews and online training courses for small teams featured november 23 2022 social media links page added november 23 2022 november 23 2022 november 17 2022 violent triangles on patreon november 17 2022 november 17 2022 may 29 2021 dynamic hard surfaces in substance painter may 29 2021 may 29 2021 may 11 2021 optimized game art tutorials may 11 2021 may 11 2021 copyright 2023 delaney king all rights reserved
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