If you are not sure if the website you would like to visit is secure, you can verify it here. Enter the website address of the page and see parts of its content and the thumbnail images on this site. None (if any) dangerous scripts on the referenced page will be executed. Additionally, if the selected site contains subpages, you can verify it (review) in batches containing 5 pages.
favicon.ico: delvelord.blogspot.com - The Delve Lord's Lair.

site address: delvelord.blogspot.com

site title: The Delve Lord's Lair...

Our opinion (on Thursday 13 August 2026 8:08:50 UTC):

website (probably) only for adults * website (probably) only for adults ! YELLOW status (not for everyone) - not for everyone
After content analysis of this website we propose the following hashtags:



Meta tags:

Headings (most frequently used words):

2015, september, tuesday, 2016, dmmuse, com, world, generation, dungeons, the, delve, lord, lair, december, 27, november, 22, thursday, october, wednesday, 23, monday, 21, saturday, 19, friday, 18, topics, blog, archive, from, osr, to, 5e, followers, about, me, generator, live, javascript, dungeon, primer, rendering, procedural, slicker, presentation, better, rivers,

Text of the page (most frequently used words):
the (147), and (39), #dungeon (35), this (24), ago (23), generator (23), that (22), share (21), theme (20), room (18), generation (17), for (16), #dmmuse (15), are (14), com (14), map (13), world (13), will (13), entries (13), kobold (13), you (12), add (12), dungeons (11), years (10), with (9), more (9), can (9), rooms (9), luciddion (8), new (8), terrain (8), entry (8), monster (8), procedural (7), pinterest (7), facebook (7), blogthis (7), email (7), comments (7), posted (7), river (7), use (7), generated (7), some (7), here (7), adding (7), tag (7), september (6), 2015 (6), table (6), hex (6), then (6), rivers (6), like (6), example (6), javascript (6), blog (5), tables (5), next (5), looking (5), they (5), labels (5), doors (5), these (5), monsters (5), random (5), when (5), name (5), bold (5), square (5), dressing (5), themes (5), appear (5), have (5), city (4), months (4), campaign (4), from (4), october (4), first (4), start (4), just (4), working (4), create (4), themed (4), trap (4), content (4), syntax (4), text (4), tags (4), shape (4), inject (4), names (4), end (4), flair (4), simple (3), lair (3), good (3), playing (3), out (3), days (3), november (3), december (3), live (3), 2016 (3), was (3), hexes (3), elevation (3), their (3), icons (3), not (3), areas (3), also (3), one (3), etc (3), based (3), see (3), specific (3), get (3), things (3), tools (3), currently (3), descriptions (3), themselves (3), followed (3), html (3), number (3), always (3), following (3), piece (3), pieces (3), spaces (3), contains (3), don (3), note (3), bosses (3), help (3), page (3), cavern (3), lower (3), about (2), show (2), all (2), large (2), treasure (2), archive (2), into (2), now (2), king (2), rpg (2), web (2), encounter (2), iron (2), year (2), hill (2), secret (2), level (2), month (2), gaming (2), weeks (2), got (2), what (2), day (2), blackmoor (2), back (2), community (2), driven (2), generators (2), site (2), posts (2), after (2), had (2), render (2), along (2), rather (2), than (2), high (2), point (2), algorithm (2), determine (2), any (2), used (2), time (2), visual (2), presentation (2), were (2), too (2), since (2), nice (2), gradient (2), but (2), algo (2), while (2), natural (2), ultimate (2), destination (2), lets (2), starting (2), small (2), wilderness (2), eventually (2), sample (2), placement (2), format (2), features (2), modular (2), passage (2), carvers (2), variety (2), been (2), rendering (2), step (2), difficulty (2), where (2), different (2), ability (2), article (2), how (2), your (2), each (2), come (2), few (2), comma (2), make (2), enclose (2), optional (2), tells (2), template (2), list (2), templates (2), available (2), added (2), decor (2), should (2), 1d6 (2), parses (2), replace (2), asterisks (2), supports (2), select (2), below (2), selected (2), unlike (2), other (2), forget (2), boss (2), 2d6 (2), elemental (2), orc (2), much (2), code (2), right (2), desert (2), swampy (2), randomized (2), temperature (2), moisture (2), editing (2), tuesday (2), delve (2), lord (2), powered, blogger, view, complete, profile, followers, writer, alphastream1, listings, megadungeon, buried, dragons, endless, quest, books, elf, steaks, halfling, bacon, player, valley, rotted, moon, mage, awakening, mean, dangerous, brian, gamers, stonehell, heart, hell, sale, society, torch, pole, rope, arthur, pendragon, free, download, greywulf, cave, magic, comic, 114, shaman, returns, chaos, wielding, bohemian, ear, spoon, white, plume, mountain, part, blackrazor, grognard, dolmenwood, d30, goodbye, luck, signs, covão, dos, conchos, builder, arrives, horror, finished, dreams, lich, house, happy, hack, slash, tsr, module, slavers, stockade, fort, roles, rules, rolls, wheel, fortunes, swords, dorkery, old, school, hyperborean, renaissance, cantons, low, fantasy, keith, davies, reconsiderations, death, resurrection, grognardia, left, reaction, shot, dev, journal, ars, ludi, types, lightning, rods, sly, flourish, appreciate, explosive, element, bonnie, situation, porn, stars, northern, marches, deal, off, bat, attic, hours, comeback, inn, archives, havards, osr, june, 2012, july, august, 2014, january, spell, race, mundane, houserule, dming, topics, subscribe, atom, home, older, cranked, long, hiatus, promptly, improved, factor, understand, creating, instead, grid, changed, center, sides, very, flow, pick, neighbor, lowest, excluding, already, particular, being, result, meander, nicely, mimicking, winding, find, nature, better, friday, bulk, under, belt, spent, feel, maps, clunky, cluttered, many, fully, detailed, disposal, why, relying, represent, everything, kept, mountains, heavy, forests, colors, presents, pleasing, aesthetic, cleaned, bit, prior, producing, truly, crazy, maze, looked, interesting, decidedly, uses, previous, move, naturally, toward, introducing, subtle, meandering, variations, collect, thoughts, steps, which, involve, placing, cultures, artifacts, settlements, ruins, slicker, saturday, taking, break, populating, layout, completed, task, scan, door, usable, ultimately, basis, library, architecture, shapes, styles, system, easy, environments, caverns, mines, monday, randomly, game, friendly, pixel, tiling, pretty, basic, placed, rendered, locked, bound, bricked, doorways, want, keying, input, parameter, drive, wednesday, publish, makes, its, accept, contributions, anyone, describes, people, fresher, everyone, involves, various, hosted, optionally, powerful, set, markup, randomize, vary, full, scope, explained, works, collecting, group, building, match, those, called, follow, conventions, description, include, generating, tell, check, update, decoration, future, injects, specify, dice, notation, specifying, orcs, because, way, contain, problematic, reason, generate, addition, adds, sounds, smells, scratches, walls, discarded, gear, interest, contribute, user, distinct, flavor, implemented, two, itself, specially, rule, something, items, special, specified, preface, correspond, traps, might, place, append, appropriate, periods, presented, final, customization, provide, represented, explore, capability, unique, read, there, hopefully, own, keeping, results, fresh, surprising, randomname, head, ruler, tribe, great, wyrm, stature, renown, intelligence, kobolds, 1d4, them, riding, giant, lizards, jar, green, slime, breaks, shatters, triggered, traptriggers, lone, egg, hatching, several, personalitytraits, critters, earth, darkness, air, 1d3, attack, chasm, fountain, moat, water, circle, oval, shaft, warrens, empty, primer, thursday, fingers, aching, spending, past, converting, fractal, vision, produce, editor, portion, wetlands, imagine, tribes, heathen, lizardfolk, bullywugs, mini, washed, color, greenish, output, hope, running, soon, feels, smoothly, html5, canvas, such, short, order, grand, plan, toolbox, online, imaging, having, civilizations, cities, track, information, progresses, need, click, button, leveraging, control, levels, jungle, worlds, try, weather, patterns, modify, raise, parts, mouse, intelligent, published, able, alter, depressing, raising, sections, fine, tuning, http, www, hexmap, developing, dms, run, games,


Text of the page (random words):
the delve lord s lair the delve lord s lair developing web based tools to help dms run their games tuesday december 27 2016 world generator live just published my javascript world generator http www dmmuse com hexmap next will come the editing piece where you will be able to alter the map by depressing or raising sections and fine tuning the temperature and moisture posted by luciddion at 7 21 am no comments email this blogthis share to x share to facebook share to pinterest labels procedural generation tuesday november 22 2016 javascript world generation my fingers are aching after spending the past 3 days converting my fractal world generation code to javascript my vision is to produce a d d world editor in javascript with the following features intelligent terrain generation editing tools to raise and lower parts of the map with the mouse to shape the terrain try different randomized weather patterns to see how they modify the terrain control the temperature and moisture levels of the world get desert or jungle worlds this is the first step in my grand plan to create the ultimate dm s toolbox online imaging having civilizations cities dungeons all generated on the map for you as a starting point for a new campaign and then have the ability to add and track new information as the campaign progresses need a new city click a button and have a randomized city appear leveraging the community driven random tables of dmmuse com it feels good to have this much code working smoothly in javascript html5 canvas in such short order here s some sample output of my javascript world generator i hope to get it running in a live page soon the mini map note that desert areas appear in a more washed out color and swampy areas lower right appear in a swampy greenish a portion of the wetlands that appear in the lower right of this generated world i can imagine the tribes of heathen lizardfolk and bullywugs just looking at this posted by luciddion at 6 48 am no comments email this blogthis share to x share to facebook share to pinterest labels procedural generation thursday october 1 2015 dmmuse com dungeon generation primer dmmuse com is a site where i publish random generators and tools for d d currently i ve been working on a dungeon generator what makes the dmmuse com dungeon generator different is its ability to accept content contributions from anyone this article describes how to add content to the generator the more people that add content the fresher the generated dungeons will be for everyone generator syntax adding content to the dungeon generator involves adding new entries to various tables hosted at dmmuse com when you add an entry to a table you can optionally use dmmuse com generator syntax this is a powerful set of markup that lets you randomize and vary your entry s text each time that it s generated the full scope of the generator syntax is explained on this help page at dmmuse com dungeon rooms the dungeon generator works by first collecting a group of random room descriptions and then building out a map to match those descriptions the room descriptions themselves come from a dmmuse com table called dungeon rooms the entries in dungeon rooms follow a few conventions they start by the name of the room in bold followed by a comma and then the room description to make text bold in an entry enclose it in html bold tags b and b here s an example dungeon rooms entry b empty room b not much to see here the entry can include a number of optional tags the first tag tells the dungeon generator to use a specific room shape template when generating the map for the room for example to tell the generator to always make the room square do this b square room b will always be square template square the following is a list of shape templates that are currently available check back i will update this article as more shape templates are added cavern circle oval shaft small square warrens the decor tag tells the generator to add a piece of visual decoration to the room a few pieces of decor are available more will be added in the future chasm fountain moat water the inject tag injects monsters into the dungeon room entry the tag should specify the name of the d d e5 monster followed by a comma followed by the number of monsters you can use dice notation when specifying this number for example to add 1d6 orcs to a room b orc room b they attack inject orc 1d6 because of the way the generator parses text monster names that contain spaces can be problematic for this reason replace any spaces in a monster name with asterisks the generate will replace these asterisks with spaces when it parses the text b elemental cavern b a large natural cavern inject air elemental 1d3 dungeon dressing in addition to the rooms themselves the dungeon generator adds pieces of dungeon dressing these are simple things like sounds smells scratches on the walls or discarded gear that add interest you can contribute dungeon dressing to dmmuse com by adding entries to the dungeon dressing table themes the dungeon generator supports optional themes the user can select select one or more themes to add distinct flavor to the generated dungeon themes are implemented by adding entries to two dmmuse com tables dungeon theme flair and dungeon theme bosses and by adding themed rooms to the dungeon rooms table itself to add a specially themed dungeon room use the theme tag at the end of the entry below is a list of themes that dmmuse com currently supports earth darkness kobold to add a new kobold themed rule for example add something like this to dungeon rooms b kobold room b several of the personalitytraits critters are here theme kobold inject kobold 2d6 dungeon theme flair items are special entries that can appear in dungeon rooms when the specified theme was selected unlike other entries you should preface the dungeon theme flair entry with one of the following things contains trap monster contains entries are like pieces of dungeon dressing that correspond to the theme trap entries are traps that are specific to the theme and monster entries are monsters that might be used if the theme is selected place the names of the monsters themselves in html bold tags don t forget to append the appropriate theme tag at the end of these entries and note unlike the other entries these don t have periods at the end an example of each dungeon theme flair is presented below contains a lone kobold egg hatching theme kobold trap a jar of green slime breaks and shatters triggered by traptriggers theme kobold monster 2d6 2 b kobolds b 1d4 of them riding b giant lizards b theme kobold the final piece of customization you can provide to a theme is a boss monster represented by entries in the dungeon theme bosses table use html bold tags to enclose monster names and explore the dmmuse com random name generation capability to add a unique name to bosses read more about random names in the generator syntax help page here s an example kobold boss note the theme tag at the end don t forget this randomname kobold is the king head ruler of the tribe a b kobold b great wyrm of some stature renown intelligence theme kobold there you have it hopefully some of you will start adding your own entries keeping the dungeon generator s results always fresh and surprising posted by luciddion at 7 12 am no comments email this blogthis share to x share to facebook share to pinterest labels procedural generation wednesday september 23 2015 rendering dungeons been working on rendering the randomly generated dungeons in a more game friendly format the 24 pixel tiling is looking pretty good i ve got basic doors placed and rendered a next step will be adding some variety to the doors to get secret doors locked doors iron bound doors bricked up doorways etc i want to also start keying these to a difficulty level input parameter the difficulty will also eventually drive things like trap placement and monsters posted by luciddion at 10 01 am no comments email this blogthis share to x share to facebook share to pinterest labels dungeons procedural generation monday september 21 2015 procedural dungeons taking a small break from wilderness generation on to the dungeons that will eventually be populating that wilderness here s a sample 20 room dungeon layout based on a new algorithm that i just completed the dungeon generation library features a modular architecture based on room and passage carvers the carvers create room and passage shapes in a variety of styles since the system is modular it will be easy to create specific environments like caverns mines etc the next task here is to scan for door placement and render this in a format that s more usable for gaming ultimately i see this as the basis for a dmmuse themed dungeon generator posted by luciddion at 5 33 pm no comments email this blogthis share to x share to facebook share to pinterest labels dungeons procedural generation saturday september 19 2015 a slicker presentation with the bulk of the terrain generation under my belt i spent some time working on the visual presentation of the hex map i feel that the maps were looking too clunky and cluttered with too many terrain icons since i had a fully detailed elevation map at my disposal why not use that to create nice looking gradient terrain hexes rather than relying on terrain icons to represent everything i kept terrain icons for areas of high mountains and heavy forests but the nice gradient of hex colors now presents a pleasing aesthetic to the map oh i also cleaned up river generation a bit more my prior algo was producing some truly crazy and maze like rivers while they looked interesting they were decidedly not natural looking this algo uses the previous one to determine an ultimate destination for the river but then lets the river move naturally toward that destination while introducing some subtle meandering variations i m starting to collect my thoughts on the next steps which will involve placing cultures and their artifacts settlements dungeons ruins etc on the map posted by luciddion at 7 14 am 3 comments email this blogthis share to x share to facebook share to pinterest friday september 18 2015 better rivers i cranked up the world generator after a long hiatus and promptly improved the river generation i had to first re factor the generator to understand that it was creating a hex map instead of a 2d grid i then changed the river generation to render rivers along the center of hexes rather than along hex sides the rivers start at a high elevation point on the map then use a very simple algorithm to determine their flow i just pick the next hex of the river to be the neighbor hex with the lowest elevation excluding any hexes already used for the particular river being generated the result are rivers that meander nicely mimicking the winding rivers we find in nature posted by luciddion at 7 37 am no comments email this blogthis share to x share to facebook share to pinterest older posts home subscribe to posts atom dmmuse com a community driven rpg tables and generators site topics dming dungeons encounter table houserule mundane procedural generation race spell treasure blog archive 2016 2 december 1 world generator live november 1 2015 13 october 1 september 4 january 8 2014 14 december 4 november 2 october 2 september 1 august 4 july 1 2012 6 october 1 june 5 from osr to 5e havards blackmoor blog comeback inn and blackmoor archives are back up 12 hours ago bat in the attic the northern marches is the deal of the day and 50 off 1 day ago playing d d with porn stars you got to appreciate what an explosive element this bonnie situation is 2 days ago sly flourish types of lightning rods for d d and 5e 3 days ago ars ludi i left out the reaction shot a dev journal 2 weeks ago grognardia reconsiderations death and resurrection 3 weeks ago keith davies in my campaign my new campaign low fantasy gaming 1 month ago hill cantons the old school hyperborean renaissance 1 month ago swords dorkery wheel of fortunes 4 months ago roles rules and rolls tsr s module a2 secret of the slavers stockade fort level 6 months ago hack slash on a happy new year 7 months ago dreams in the lich house b5 horror on the hill finished 10 months ago playing at the world playing at the world 2e v2 arrives 1 year ago world builder blog covão dos conchos 4 years ago dungeon of signs goodbye and good luck 8 years ago the city of iron dolmenwood d30 encounter tables 9 years ago 5e grognard white plume mountain part 1 blackrazor 9 years ago wielding a bohemian ear spoon cave magic web comic 1 114 shaman returns to chaos 9 years ago greywulf s lair the king arthur pendragon rpg is free to download 9 years ago the society of torch pole and rope stonehell dungeon into the heart of hell on sale now 10 years ago dangerous brian a gamers blog mage the awakening no mean city 11 years ago archive of the rotted moon player map of the valley 12 years ago elf steaks halfling bacon buried treasure dungeons dragons endless quest books 13 years ago the megadungeon alphastream1 s blog listings writer large show 10 show all followers about me luciddion view my complete profile simple theme powered by blogger
Thumbnail images (randomly selected): * Images may be subject to copyright.YELLOW status (not for everyone)website (probably) only for adults

Verified site has: 36 subpage(s). Do you want to verify them? Verify pages:

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-36


Top 50 hastags from of all verified websites.

Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

HTTP/1.1 200 OK
Content-Type text/html; charset=UTF-8
Expires Thu, 13 Aug 2026 08:08:50 GMT
Date Thu, 13 Aug 2026 08:08:50 GMT
Cache-Control private, max-age=0
Last-Modified Fri, 13 Sep 2024 19:27:43 GMT
ETag W/ 521055fb0df517c982fa0a1292dd905b5b8bf57f9a6a29b9b43ba02529d3d1e8
Content-Encoding gzip
X-Content-Type-Options nosniff
X-XSS-Protection 1; mode=block
Content-Length 21611
Server GSE
Connection close

Meta Tags

title="The Delve Lord's Lair"
content="width=1100" name="viewport"
content="text/html; charset=UTF-8" http-equiv="Content-Type"
content="blogger" name="generator"
content="htt???/delvelord.blogspot.com/" property="og:url"
content="The Delve Lord's Lair" property="og:title"
content="Developing web-based tools to help DMs run their games" property="og:description"
name="google-adsense-platform-account" content="ca-host-pub-1556223355139109"
name="google-adsense-platform-domain" content="blogspot.com"
content="The Delve Lord's Lair" itemprop="name"
content="3334824279769615953" itemprop="blogId"
content="1327881317995120301" itemprop="postId"
content="htt???/delvelord.blogspot.com/2016/12/world-generator-live.html" itemprop="url"
content="htt????/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiei9s0kMvw5IxfUzeXWX2321zqhnd_1TgNF5PrjocWRXXTU-MxbdXfFSKMNxJlrhp9ltvnpWpeCLzCOTtrIwKTyKP-Wa3x2gAl6tcx6Gyl0KRTaqlRrwyjkdU1UtM-m5pYRPuCLSahL7Z8/s400/TerrainMiniMap.png" itemprop="image_url"
content="3334824279769615953" itemprop="blogId"
content="4843654884535054282" itemprop="postId"
content="htt???/delvelord.blogspot.com/2016/11/javascript-world-generation.html" itemprop="url"
content="3334824279769615953" itemprop="blogId"
content="1974431761733277892" itemprop="postId"
content="htt???/delvelord.blogspot.com/2015/10/dmmusecom-dungeon-generation-primer.html" itemprop="url"
content="htt????/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhKi5ffdEc3Nt-qZlbhESd6hyphenhyphenCQMr1ljNJielKLOTVVjnKelwxIb2aiuGYB12rBTKUeblOdyCDnvnwFQ5caYt1BIn6MPbseK-CABRXzXutNDc0qaL76jG0zHsMF6WkVtrVvPRHXcJYev0av/s640/TenRoomDungeon.png" itemprop="image_url"
content="3334824279769615953" itemprop="blogId"
content="3824266346364906924" itemprop="postId"
content="htt???/delvelord.blogspot.com/2015/09/rendering-dungeons.html" itemprop="url"
content="htt????/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjitW13aHDMdrwUVaOhQ_9bfVH9n3URBqT-Q_okWnkYJVXoSYpJQE3PsVO28cib35ZGhvjBnhKP9FPXl8cnvpUwykg7QrqOeqkUsoy0tC_07hVpUe55cEvcP09DP1aTpM6Wf5Knj0w_q4lE/s400/dungeon.png" itemprop="image_url"
content="3334824279769615953" itemprop="blogId"
content="1620563161391536431" itemprop="postId"
content="htt???/delvelord.blogspot.com/2015/09/procedural-dungeons.html" itemprop="url"
content="htt????/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizfWVfYTGUuEcFFj0s8fKSTk_s0_eb_0TNgihze5k56YxoA6S_RCelZk2J2lh7QW6i2wEP3NTUa2XdgKn4446P6PtVq8T0Q-93Dm5-8igubjwXIUSdSMZSxlGfKgQ4tNAGmk5dC7pLctNU/s320/Render.png" itemprop="image_url"
content="3334824279769615953" itemprop="blogId"
content="4158509132824848499" itemprop="postId"
content="htt???/delvelord.blogspot.com/2015/09/a-slicker-presentation.html" itemprop="url"
content="htt????/blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhyJ2CvrKNJhmKewaQuii4hzhBT6XEQxNZ-Or0MvVWaZkAUfTn8W79lqZvNm_BBeTGPpECOareFSiIie59pBcQkyEqOIjVoC8KywzAydxQpV8Toi0esGtdOiET6f9MnxK46QobzjGtD5PBT/s320/Rivers.png" itemprop="image_url"
content="3334824279769615953" itemprop="blogId"
content="6694410162680834770" itemprop="postId"
content="htt???/delvelord.blogspot.com/2015/09/better-rivers.html" itemprop="url"

Load Info

page size21611
load time (s)0.342594
redirect count0
speed download63190
server IP 142.251.39.193
* all occurrences of the string "http://" have been changed to "htt???/"