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Text of the page (random words):
n reply in this episode soren interviews owen mahoney who served first as the cfo and then as the ceo of nexon they discuss what the transition to free to play meant for game design how to make sure your company has the right type of shareholders and how close nexon came to buying riot this episode was recorded on march 11 2026 and was engineered by michael hermes games discussed pong spacewar choplifter robotwar quizquiz maplestory kartrider stellaris league of legends minecraft arc raiders lethal company https www idlethumbs net designernotes episodes owen mahoney share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes 95 seth sivak posted on june 6 2026 by soren johnson reply in this episode soren interviews seth sivak best known as the co founder and ceo of proletariat makers of world zombination and spellbreak they discuss how he invited hover doobers the many times proletariat almost went out of business and whether free to play still makes sense this episode was recorded on september 13 2025 and was engineered by michael hermes games discussed indiana jones and the fate of atlantis unreal tournament where in the world is carmen san diego half life gears of war wii sports guitar hero cafe world frontierville mafia wars adventure world dragon age legends farmville cityville world zombination clash of clans streamline pokemon go dayz pubg battlegrounds speakbreak dota 2 civilization iv apex legends world of warcraft https www idlethumbs net designernotes episodes seth sivak share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes 94 charles cecil part 2 posted on may 4 2026 by soren johnson reply in this episode soren interviews veteran game developer charles cecil co founder of revolution software and best known for his work on beneath a steel sky and the broken sword series they discuss why he made a game about the knights templar how digital distribution changed the publisher developer relationship forever and what made the goat puzzle unfair this interview was started on april 14 2025 games discussed king s quest series broken sword series beneath a steel sky black mirror bandersnatch lure of the temptress in cold blood gabriel knight series the da vinci code darwinia clang broken age heavy rain monkey island series https www idlethumbs net designernotes episodes charles cecil part 2 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes 93 charles cecil part 1 posted on april 20 2026 by soren johnson reply in this episode soren interviews veteran game developer charles cecil co founder of revolution software and best known for his work on beneath a steel sky and the broken sword series they discuss various dodgy tax avoidance schemes what the bitmap brothers faxed to acclaim and how to teach players the grammar of adventure games this interview was started on april 14 2025 games discussed galaxian adventure a adventure b bandersnatch world cup football world cup carnival lure of the temptress the broken sword series beneath a steel sky the monkey island series https www idlethumbs net designernotes episodes charles cecil part 1 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes live at gdc with frank lantz posted on march 8 2026 by soren johnson 1 gdc is upon us and i am trying something different this year i usually interview 2 or 3 developers each trip but i ve never done one in front of an audience that changes this year as gdc now has a podcasting booth in the gdc commons area i m not sure exactly what the setup looks like but i ve been told that people can watch and listen so please come check it out if you are interested i m going to be interviewing frank lantz on what he has been up to since i interviewed him in 2014 i m sure we will discuss some philosophers i ve never heard of so i will do my best to nod along and pretend to be erudite the session will be on thursday from 4 00 6 00 at the gdc commons hope to see you there schedule link https schedule gdconf com session designer notes live podcast recording frank lantz 918619 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in games 1 reply designer notes 92 paul kilduff taylor posted on december 26 2025 by soren johnson reply in this episode soren interviews paul kilduff taylor best known for his work on frozen cortex and the frozen synapse series they discuss whether a sword fighting game should be controlled with a mouse why frozen synapse uses simultaneous turns and how it ended up as one of the first indie games on steam this episode was recorded on july 15 2025 games discussed contraption wing commander series king s quest series ultima series the longing determinance frozen synapse series defcon flotilla offworld trading company advanced wars series old world frozen cortex tokyo 42 the colonists fights in tight spaces citizen sleeper into the breach slay the spire prison architect https www idlethumbs net designernotes episodes paul kilduff taylor share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes 91 tomislav uzelac posted on november 18 2025 by soren johnson 1 in this episode soren interviews tomislav uzelac best known for his work on the unity of command series they discuss how he taped his first games from a radio station building the mp3 encoder for winamp and whether there is a solution to snowballing in campaign modes this episode was recorded on april 15 2025 games discussed sid meier s pirates centurion defender of rome the panzer general series the unity of command series old world https www idlethumbs net designernotes episodes tomislav uzelac share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast 1 reply designer notes 90 patrice desilets part 2 posted on july 25 2025 by soren johnson 1 in this episode soren interviews veteran game designer patrice desilets best known for his work on prince of persia the sands of time the assassin s creed series and ancestors the humankind odyssey they discuss why they couldn t put rewind into assassin s creed the problem with designing for a meeting and why he needed to have players beat up the pope this episode was recorded on april 15 2025 games discussed assassin s creed prince of persia the sands of time the civilization series assassin s creed ii assassin s creed brotherhood 1666 amsterdam ancestors the humankind odyssey https www idlethumbs net designernotes episodes patrice desilets part 2 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast 1 reply designer notes 89 patrice desilets part 1 posted on july 3 2025 by soren johnson reply in this episode soren interviews veteran game designer patrice desilets best known for his work on prince of persia the sands of time the assassin s creed series and ancestors the humankind odyssey they discuss being hired as the first developer at ubisoft montreal the similarities between improv theater and game design and why he wants to remove ui from his games this episode was recorded on april 15 2025 games discussed lode runner choplifter metroid legend of zelda mario kart hype the time quest chrono trigger donald duck goin quackers prince of persia the sands of time rainbow six the civilization series prince of persia knockout kings assassin s creed https www idlethumbs net designernotes episodes patrice desilets part 1 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply designer notes 88 caroline marchal part 2 posted on may 17 2025 by soren johnson reply in this episode soren interviews veteran game designer caroline marchal best known for her work on heavy rain beyond two souls and as dusk falls they discuss how much a narrative game should acknowledge that it is a game if a 50 50 player split for a binary choice is desirable and whether you are in the shower or under the shower this episode was recorded on september 6 2024 games discussed heavy rain beyond two souls as dusk fall old world the sorcery series https www idlethumbs net designernotes episodes caroline marchal part 2 share on x opens in new window x share on facebook opens in new window facebook share on reddit opens in new window reddit share on linkedin opens in new window linkedin more email a link to a friend opens in new window email print opens in new window print share on whatsapp opens in new window whatsapp share on telegram opens in new window telegram share on tumblr opens in new window tumblr share on pinterest opens in new window pinterest posted in podcast leave a reply post navigation older posts email address subscribe to posts my game company mohawk s twitch channel my newer game my new game my podcast my twitch channel my steam curator page categories civilization 30 columns 28 games 107 general 20 mohawk 46 podcast 105 reviews 6 top posts pages gd column 17 water finds a crack writings choosing the soundtrack for civ 4 podcasts old world designer notes 8 opinion old world designer notes 10 diplomacy old world designer notes 7 characters old world designer notes 9 events old world designer notes 11 the end old world designer notes 5 yields my games 1998 oxford mercer 1999 advanced protection 1999 gridrunner 1999 knockout kings 2001 civilization 3 2005 civilization 4 2006 civ card game 2008 spore 2011 dragon age legends 2016 offworld trading company 2020 old world civilization apolyton bob sirian thomas c4p ladder civ4 source code civfanatics fall from heaven michael soracoe pitboss games realms beyond fellow travelers algorithmancy click nothing flash of steel game of design game tycoon gamedevblog interesting choices little tiny frogs lost garden planet romero quarter to three raph koster sirlin on game design spyparty the bottom feeder witch boy zen of design archives archives select month july 2026 1 june 2026 1 may 2026 1 april 2026 1 march 2026 1 december 2025 1 november 2025 1 july 2025 2 may 2025 1 april 2025 1 november 2024 2 september 2024 1 august 2024 1 june 2024 1 may 2024 1 april 2024 1 december 2023 2 october 2023 1 september 2023 4 august 2023 2 july 2023 1 june 2023 1 may 2023 1 april 2023 3 march 2023 3 january 2023 1 december 2022 1 november 2022 1 october 2022 1 august 2022 2 june 2022 1 may 2022 2 march 2022 1 february 2022 2 january 2022 1 december 2021 1 november 2021 1 october 2021 3 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