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v texturing low poly buildings the idea here is that these are modular so that different combinations can be constructed from instances of a few parts vi and working on the car physics still posted by aka robbie dingo at thursday june 26 2008 2 comments monday june 02 2008 car game 1 taking a break from second life thought i d post a screen capture from a driving game i ve been working on video higher quality yes it s still very rough round the edges i put this together in the demo version time of unity game development tool to test what is possible probably have to put it on hold now for a while as my demo is about to expire but going to save up for the pro version then start this game for real from scratch i m completely new to game development but a quick learner my experience in 3d texturing scripting etc comes from secondlife virtual world and off the back of a cornflakes packet but had a lot of fun putting this together with the exception of the last crash clip this was all captured in real time in one take i m using trip wires to trigger camera angle changes to give a more cinematic feel there are quite a few soundfiles attached to the car with different roll off settings creating some good engine sound effects as the car flies by posted by aka robbie dingo at monday june 02 2008 0 comments tuesday january 08 2008 screenburn_ trailer in many ways the opportunities available for an independent film maker story teller to have their work seen are much greater these days as there are many more small screens in the world today than larger ones screenburn is a permanent disfigurement of areas on a c r t display caused by non moving text or graphics being displayed continuously over long periods screenburn is also a free video podcast a work in progress that was started in january of 2008 it is an original story that will unfold over many episodes through machinima new episodes will be published as soon as they have been completed at no set interval even if it takes all year for this reason if you would like to follow the story as it is created you may like to subscribe to the podcast feed at the podcast website episodes of the video will also be formatted to work well with mobile devices too i m no author but this work is largely based upon a short story i wrote somewhere around 1992 can t be sure of the year but around then the story was originally titled interface now some 15 years later following a house move i recently unearthed a dusty printed copy of the story whilst clearing out my garage in the creation of this this work i have now revised the original story just a little and over time intend to release it as a featurette length film initially a speech synthesized voice was used to make an audio file containing the narration of the story this file was then processed to give a more characterful and dramatic voice the 3d platform virtual world of second life will be used for the filming of this work if anyone is following while it may take some time to complete i d love to have you along for the journey i ll share the work in progress here and the end product too whatever this thing may be here s the trailer episode one is ready and waiting for you now also so go subscribe click to play screenburn is a free video podcast a work in progress that was started in january of 2008 it is an original story that will unfold over many episodes through machinima posted by aka robbie dingo at tuesday january 08 2008 2 comments tuesday november 13 2007 mask war paint camouflage concealment act of self expression or of belonging to a group representation reflection or pretense for protection sometimes actually often a curtain a screen a veil behind which to hide a shield disguise or figment often fanciful though ones persona like war paint masks and avatars behind each a person with hopes and fears with feelings often much deeper than the side they show actually always mask a short animation using the faces of many avatars from second life higher quality version available here or lower quality from youtube below music harper s song with permission by angry man with special thanks to in this video in order of appearance qarl linden in ni jupe ramona sean voss stella costello blaccard burks domenico quaranta signpostmarv martin pansy snoring circe broom slim warrior rob barber ravenelle zugzwang dolyn foley lunata lupino lili brink bradley bracken hokuto sirbu kourosh eusebio calmtommy lowell sylvia trilling larry pixel robustus hax johan durant nicholas etzel flea bussy walker moore ginge reymont jaycatt nico lauren weyland steff ling cubist scarborough pygar bu osprey therian torley olmstead phoenix psaltery tayzia abattoir aimee weber sasun steinbeck jaynine scarborough sally silvera lem skall gwyneth llewelyn diana hooper matthew kidomen matthew kidomen tooter claxton brett bjornson marianne mccann kit meredith bettina tizzy veritas raymaker hitomi mokusei lalalocca miles max burns pieter bosch gonta maltz drfran babcock anjouli troncon veyron supercharge racerx gullwing olmia tenk lem skall torley linden burnsand allen milos waydelich snow gretzky juko tempel ialja writer and robbie dingo posted by aka robbie dingo at tuesday november 13 2007 11 comments meteors machinima announced here i was invited to work with kirsty hawshaw as part of the new millions of us artist in residence program the resulting work a short machinima created in second life set to a great song meteors by kirsty is here in higher quality or youtube version is here it was a pleasure to work with kirsty and to be the first artist in residence for millions of us i look forward to seeing other working coming out of their exciting program labels kirsty hawkshaw machinima millions of us robbie dingo posted by aka robbie dingo at tuesday november 13 2007 1 comments tuesday august 07 2007 render me ah well i was going to sit down to do some animation work for a forthcoming sl machinima project but got waylaid in poser again image quality is reduced a lot in conversion to jpg but please click for a larger image as i waited for my image to slowly appear i got thinking as cpu processing power increases and real time rendering engines become more capable well i guess one can begin to imagine what the graphical future may hold for a virtual world and the impact this may have on machinima as an attractive and effective medium through which to record ones online experiences note to self launching poser not a good idea if you want to get some work done posted by aka robbie dingo at tuesday august 07 2007 5 comments tuesday july 24 2007 love and hate the machine posted by aka robbie dingo at tuesday july 24 2007 3 comments monday july 23 2007 portrait thanks a lot for the picture t very nice hope you don t mind me posting here on my blog where when the heck did you take that posted by aka robbie dingo at monday july 23 2007 5 comments thursday july 19 2007 watch the world s revisited well cough i don t know what to say i have never had such a full inbox torley says on the ll blog to this day i swear one of the kewlest things about second life is that if you see something you like contact is just an instant message away and this facilitates telling someone you rock going beyond text chat you can visit with them in avatar and until such time we get rl teleports i d say this is pretty swell and this sort of activity happens every hour in second life involving strangers possibly soon to become friends you have never really met what he doesn t really go on to say is what kind reaction this has on the creator i am feeling very motivated by the comments to roll my sleeves up and do something else thanks in the meantime many people wrote to me to say that they were sorry that the sim used in watch the world s was wiped as they wished that they could have explored it for themselves firsthand although i know it is not nearly the same thing but here are some of the out takes that were not used in the film this is my way of saying thank you for all of the kind and supportive im s and comments they are all very much appreciated rob bie dingo original music is rollercoaster written by my good friends scott bingham and steve bean angry man performed as an instrumental by steve click here to download a copy or watch the youtube lower quality version posted by aka robbie dingo at thursday july 19 2007 6 comments monday july 16 2007 watch the world s a second life machinima by robbie dingo duration 4 17 frameless heads on nameless walls with eyes that watch the world and can t forget like the strangers that you ve met don mclean ever looked at your favorite painting and wished you could wander inside to look at it from different perspectives spend a single day in one of mine from early sunrise on a new day to dusk when lights come on in cosy homes through a peaceful night till morning shot on location in second life then post produced this was an idea i had a while ago the sim in this work was on temporary loan so it s all been swept away now leaving only the film behind it was always intended however that the video would be the end product not the build this work is dedicated to the many weird and very wonderful strangers from around the globe i have met but have never really met for more detail on how this was put together please read this article by wagner jame au over at new world notes higher quality version 900 x 600 recommended compressed to a 97 6mb full sized download mid quality version 450 x 300 compressed to a 47 5mb half sized download lower quality version 450 x 300 heavily compressed to a reasonable half sized 22 6mb stream or lowest quality youtube posted by aka robbie dingo at monday july 16 2007 74 comments wednesday june 20 2007 digital creatures 1 ant concert a fun work i did recently little ants busy working together randomly moving the notes around a bar of music whilst it is playing this might become the first in a set of works looking at using the movement of and interaction between digital creatures to create musical works click here to watch a large screen captured demo movie qt mov or view smaller lower quality version here play me posted by aka robbie dingo at wednesday june 20 2007 1 comments sunday may 13 2007 av morph test rough test morph me av click to play posted by aka robbie dingo at sunday may 13 2007 5 comments monday april 23 2007 displace displace verb cause something to move from its proper or usual place about not a second life project but related in some ways to my sl work displace is proof of concept application which enables you to audibly record moments events or journeys associated with a particular place and time then recall and interactively explore these fragments whilst at a different location or perhaps the same setting at a different point in time additionally you can construct imaginary and composite sound scapes or musical structures which can be explored from a variety of audio perspectives in a nonlinear non timebased fashion although displace will run on a desktop pc it was developed with mobile media devices in mind pdas pocket pcs etc how it works similar in some respects to geotagging displace allows for multiple audio files to be imported and dropped at definable coordinates within a 2d space referred to as moments an image file eg a map can also be imported and layered as a background graphic for reference the user s perspective the listener is additionally represented within the same 2d space and the position of this can be controlled by the user or via a definable walk path a journey volume and pan parameters for each sound file are calculated based upon the relative distance and angle respectively between the listener and each moment applications and scenarios 1 by taking multiple audio recordings from a variety of positions at and around the same location rather than a single recording whilst moving from a to b we have the ability to be able to re construct the sound ambience characteristics from a particular place over a large area in doing this we also provide the benefit of not only being able to recall a representation of a journey through this place from a to b but also one from b to a furthermore we could choose to dwell at any particular point for any period of time to explore sounds around us which are of personal interest audio in this format is both dynamic and memory efficient 2 displace d audio through headphones could be employed whilst re visiting the same location from which the recordings were taken albeit from an earlier point in history eg notting hill at non carnival time thus providing an immersive rich experience true visual and false auditory engineered to illustrate a particular scene 3 by combining displace with live gps data not implemented we could create interactive audio tours whereby spoken information or music is trigged upon reaching predefined areas of interest here rather than the commonly employed static terminal for all each visitor could receive an audio experience which has been tailored to their preference and interest demo video please note the embedded video has been converted to mono so important panning has been lost on the sound track download the qt version in glorious stereo below play displace demo video or download quicktime movie here posted by aka robbie dingo at monday april 23 2007 2 comments monday february 19 2007 he still watches machinima real world author dale moses second life resident dale bolero recently posted a request on the sl forums he wanted a machinima film to work as a trailer for his online novel titled he still watches dale also contacted me directly about this but by the time i got round to replying he had already taken up an offer from another film maker still i thought this project looked interesting i greatly admire the get up and go and innovative approach dale has gone for here he is publishing only one page per day seven pages per week and posting them for anyone to freely read via his website whilst selling advertising on each page neat idea so i thought i would do a film for him in any case for fun watch the bliptv version here set myself a tight schedule to see what i could do in three full and long days day 1 story board building sets props designing character scripts etc day 2 filming and editing day 3 sound design and mixing thanks out to reuben chris at millions of us for a 2 day island loan and to foolish frost for his scripted book i modified for a prop cheers guys watch the you tube version here posted by aka robbie dingo at monday february 19 2007 2 comments thursday december 28 2006 q in second life haven t been posting much in this blog of late as have been busy with a fairly large scale building project i was contracted by millions of us to create a building to act as a base within second life for one of their clients as the building is has not been officially launched yet although it is about to be i have decided not to r...
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