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favicon.ico: diglett.blogspot.com - Querulous.

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site title: Querulous

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space, updates, about, me, links, cnes, 88, can, unsee, blue, teardrop, bikini, bottom, super, mario, land, graphics, tweak, kawaiik, trailer, storyboard, dragon, phantasy, star, orc, sculpt,

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Text of the page (random words):
querulous skip to main skip to sidebar cnes 88 let me park my sinclair c 5 and quickly plug my new project before i embark on an adventure in my blimp dinosaur sightseeing cnes 88 project upplagd av arne kl monday january 06 2014 3 kommentarer can t unsee blue teardrop bikini bottom some thoughts on the mighty no 9 design it s a tricky situation to do megaman without doing megaman of course they wanted to keep the silhouette and decided to change the internals but i think it s too much of a haphazard mélange of color fields panel lines and mystery function knobbery when designing characters for old games they had to be iconographically strong strong silhouette and simple flag like coloring consider samus or the more obscure marina liteyear because there was little or no space for embroideries or rather the embroideries were subordinate to the general masses and relegated to the side art in manuals and such internal details can be useful but anything which draws attention to it and takes up valuable space has to be functional and not merely area fill i think all this is easier said than done of course anyways here s my take on a mighty it s just a quick sketch of course and can t rival anything with weeks of iterations behind it but i haven t posted any art here in a while so upplagd av arne kl tuesday september 03 2013 5 kommentarer super mario land graphics tweak here s the latest project super mario land i redid the bulk of the graphics and injected it into the game using a tool that i developed an ips patch is available for download on the page the graphics are 2 bitplanes 4 colors just as in the original but you can choose your own palettes for foreground and background objects if you re playing the game in a more modern environment giving you 4 4 colors minus one for transparency it would most likely run on the original game boy using a flashcart but the original high contrast graphics were probably more suitable for that screen than mine are upplagd av arne kl friday may 24 2013 4 kommentarer kawaiik trailer storyboard i read something about doom 4 and got in the mood to draw something new for my kawaiik project so i drew a storyboard for a trailer which hopefully is effective at conveying the general idea of the setting only minor changes to the old kawaiik project page upplagd av arne kl saturday april 06 2013 4 kommentarer space dragon if i had the dough i d do a pinball machine i love the clean look of the 70 s and 80 s boards dolly parton captain fantastic lost world but the machines in the 90 s had more interesting features perhaps retro em chimes here and there would be snazzy along with some steppers i think pinball loses its charm when it becomes too unmechanical i haven t seen a board with manga style art so that would be interesting music something along the lines of tx sector and elvira and the party monster space dragon upplagd av arne kl tuesday march 05 2013 6 kommentarer phantasy star i never owned a sega master system but i fondly remember some of its games which i played at a friend s place the sms hardware was pretty good so it s a shame that the system has such a small library and never go to realize its potential in the way the nes did one of the best games for the system was almost without question phantasy star an rpg released in 1987 it s similar to the forerunner ultima in its presentation with the first person dungeons and a mixing of fantasy and sci fi of course phantasy star s graphical presentation has more meat to it than ultima s but i think it also bests its contemporaries final fantasy and dragon quest makes me wonder how toriyama s excellent dragon quest designs would ve looked if dq had been released on the sms anyways phantasy star project page in the works upplagd av arne kl saturday january 19 2013 9 kommentarer space orc sculpt i ve been scratch sculpting work log over at cool mini or not tangent i ve generally liked gws sculpts and how their sculpts are very direct use simple shapes leave space for labels and user funz have a clearly established language and suggest function for many components i ve seen other companies who just appears to be stacking cool shapes without much rhyme well that s what i used to think anyways then i saw this skaven guy which will serve to illustrate what has been bothering me for a while about gws current style zig zag hair like how a child draws it there s no clustering or tip curves and that robe and rat leg is made out of unstructured angular flakes an element which is present in many of their other sculpts as well what s more their indents are these soft valleys shrink wrapped which leads to a sort of pillow shading which is made worth by the lifeless smooth painting washing style again with the skinsack shapes ogres and the zig zag and angular patches return those lifeless monocolor pants these ogryns are a different thing from a different era haphazard yes but with a certain illustrated storybook feel to them with plenty for the eye to explore and their orks are all teeth and plasticard now i miss the clowny bonner orks with their more rounded forms well mostly the art that is the sculpts were so so i guess i could buy some old epic ork vehicles though whuuuaaaaat upplagd av arne kl tuesday november 06 2012 22 kommentarer older posts home subscribe to posts atom updates january 1 september 1 may 1 april 1 march 1 january 1 november 1 september 1 august 1 may 2 april 3 march 2 december 3 november 2 july 1 may 1 march 5 february 1 january 2 december 3 october 1 august 1 june 1 april 1 march 1 january 3 october 1 june 1 march 1 february 4 september 1 august 1 july 2 june 1 april 2 march 3 january 1 december 5 september 1 august 1 june 1 about me view my complete profile links android arts
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