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description= Diretta Audio Protocol;
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diretta audio protocol define the reference for highend network audio its philosophy is totally different from that of existing protcols many factors affect the sound quality of audio players power supply noises generated by digital blocks on circuits significantly affect the sound quality usually capacitors and inductors are placed at power sources to reduce the noises in this way we can configure low pass filters and reduce spike like digital specific noises however as you can see from the fact that low pass filters are used any low frequency fluctuation passes through it isn t necessary to filter it out because it isn t a noise and you can t see it even if you observe it by focusing on voltage but if you observe it by focusing on electrical current you can detect noises that affect the audio frequency band of a constant cycle it is absolutely difficult to electrically eliminate the noises alta direct shop prima seconda certificate sviluppo contorno concessionario classico end of life we thought that we might be able to significantly improve sound quality by controlling these noises however it is very difficult and unrealistic to adopt constant current configuration such as class a amp for all cpus etc if we can solve this problem in a software based approa ch we can expect that implementation will be realized there is only one way to achieve this goal averaging of processing and reduction of fluctuations in power consumption but existing protocols couldn t realize it by means of diretta we would like to propose an answer to this problem please suppose that a player with an analog part is the target and that a server with storage etc is the host the target and the host are designed based on separate concepts with regard to the target processing is minimized and simplified to enable averaging the target is configured by means of simple processing like hardware processing by fpga the host operates in synchronization with the target to average processing by the target packets are transmitted as often as possible at constant short intervals in order to average processing the transmission is controlled by forecasting target buffers in this way fluctuations in power consumption of a player as the target is averaged as much as possible we don t say that this method is definitely better than other transmission systems but we would like to propose one different approach it is similar to usb synchronization but the target doesnt change speed because the host synchronizes there is no buffer flow control like usb ansynchronization completely insulated connection can be used and fibers and other cables can be adopted because it is ethernet no complicated processing like upnp file range requests is required no complicated processing to synchronize many devices like aes67 is required either we are committed to evolving diretta with the highest priority on sound quality and minimizing influence over analog blocks article hifi statement 16 9 2019 hifi statement 7 1 2020 hifi statement 17 11 2020 owner information https www megatech tokyo
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