If you are not sure if the website you would like to visit is secure, you can verify it here. Enter the website address of the page and see parts of its content and the thumbnail images on this site. None (if any) dangerous scripts on the referenced page will be executed. Additionally, if the selected site contains subpages, you can verify it (review) in batches containing 5 pages.
favicon.ico: www.doolwind.com/blog - Doolwind | Pragmatic Thoughts .

site address: doolwind.com redirected to: www.doolwind.com/blog

site title: Doolwind Pragmatic Thoughts On Game Development by Alistair Doulin

Our opinion (on Wednesday 13 May 2026 18:25:29 UTC):

GREEN status (no comments) - no comments
After content analysis of this website we propose the following hashtags:



Meta tags:

Headings (most frequently used words):

game, development, 2015, unity, the, why, is, doolwind, pragmatic, thoughts, on, by, alistair, doulin, about, me, virtual, reality, tips, phaser, with, visual, studio, and, typescript, developer, interview, asher, einhorn, designer, git, for, developers, video, industry, predictions, dear, microsoft, please, buy, surface, pro, review, indie, content, problem, unreal, tournament, announcement, so, important, facebook, buying, oculus, positive, recent, posts,

Text of the page (most frequently used words):
the (27), game (25), #development (17), for (17), and (16), doolwind (14), more (13), with (11), read (11), 2015 (10), category (10), posted (10), unity (9), comments (8), tag (7), about (7), git (6), developers (6), designer (6), phaser (6), this (6), unreal (6), out (6), thoughts (5), interview (5), virtual (5), reality (5), tips (5), why (5), 2014 (5), best (5), our (5), industry (4), visual (4), studio (4), typescript (4), will (4), games (4), using (4), time (4), review (4), project (4), surface (4), use (4), pragmatic (3), alistair (3), doulin (3), video (3), asher (3), einhorn (3), posts (3), announcement (3), tournament (3), that (3), are (3), new (3), ue4 (3), today (3), one (3), enough (3), next (3), some (3), have (3), main (3), content (3), pro (3), tutorial (3), find (3), predictions (2), developer (2), facebook (2), announced (2), they (2), oculus (2), into (2), happy (2), comment (2), march (2), engine (2), recently (2), making (2), was (2), get (2), whether (2), make (2), planning (2), small (2), problem (2), indie (2), july (2), write (2), replacement (2), take (2), microsoft (2), buy (2), please (2), october (2), uncategorized (2), did (2), started (2), unity3d (2), well (2), past (2), far (2), found (2), has (2), start (2), community (2), edition (2), below (2), twitter (2), 2026, recent, older, just, acquiring, rift, 400m, cash, stock, internet, ablaze, almost, unanimous, displeasure, like, dig, despite, initial, surprised, reaction, acquisition, buying, positive, epic, version, talk, announcements, especially, students, long, purchase, license, continue, move, important, may, procedural, f2p, spacegame, now, wrapping, work, begun, major, briefly, previously, going, share, further, discussions, come, theme, revolves, around, creating, team, three, programmer, timeframe, months, need, smart, decisions, how, create, see, same, crop, lot, other, friends, thought, give, subject, artist, spoken, battle, group, after, month, two, uses, device, first, ipad, when, sitting, couch, second, macbook, air, while, office, primarily, meetings, notes, coffee, shops, blogs, chat, people, light, coding, september, sale, presentation, circulating, blog, post, hope, level, according, dear, year, predict, what, expect, happen, back, 2013, january, projects, describes, way, set, source, control, practices, used, svn, mercurial, option, design, disney, ame, comes, all, shapes, sizes, interviewed, mostly, independent, from, companies, who, worked, billion, dollar, franchise, however, not, been, playing, really, liking, plan, language, bunch, advantages, over, straight, javascript, little, date, figured, would, put, together, quick, help, others, free, commercial, which, means, anyone, running, windows, can, webgl, powerful, ide, cost, instructions, you, any, problems, let, know, broken, these, vive, specific, general, philosophical, follow, june, 2016, build, software, place, top,


Text of the page (random words):
doolwind pragmatic thoughts on game development by alistair doulin doolwind pragmatic thoughts on game development by alistair doulin my games top posts about about me i build software the best place to find me is on twitter posted on june 13 2016 by doolwind no comments virtual reality development tips below are my virtual reality development tips i ve broken these up into vive specific general vr and more philosophical tips for more tips follow me on twitter doolwind read more category virtual reality tag virtual reality posted on october 3 2015 by doolwind no comments phaser with visual studio 2015 and typescript i ve been playing with phaser recently and i m really liking it so far i plan to use typescript for the language as it has a bunch of advantages over straight javascript i found the phaser tutorial was a little out of date so figured i would put together a quick tutorial to help others get started with phaser development in visual studio 2015 community edition using typescript the new community edition of visual studio is free for commercial use which means anyone running windows can start making webgl games in phaser with a powerful ide at no cost below are the instructions if you find any problems please let me know read more category uncategorized posted on july 30 2015 by doolwind 1 comment game developer interview asher einhorn game designer g ame development comes in all shapes and sizes i ve interviewed mostly independent developers from small companies in the past today i have an interview with asher einhorn who has worked on a billion dollar franchise as a game designer however he did not start out as a game designer read on to find out more read more category interview tag disney game design game designer interview posted on march 2 2015 by doolwind 2 comments git for unity developers we ve started using git for our unity3d projects and this tutorial describes the best way to set up a unity3d project to use git for source control as well as some best practices in the past we ve used svn and mercurial as well and so far we ve found git to be the best option read more category game development tag git unity posted on january 2 2015 by doolwind no comments video game industry predictions 2015 happy new year as i did back in 2013 it s time for me to predict what i expect to happen in the video game industry in 2015 read more category uncategorized posted on october 11 2014 by doolwind 5 comments dear microsoft please buy unity unity is up for sale according to a presentation circulating the games industry this blog post is why i hope microsoft will be the one to buy unity and take it to the next level read more category game development unity posted on september 29 2014 by doolwind no comments surface pro 3 review after one month of use it s time i write up my thoughts on the surface pro 3 i have two main uses for the device first as a replacement for my ipad when sitting on the couch second as a replacement for my macbook air while out of the office primarily in meetings to take notes or at coffee shops to write blogs chat with people and do some light coding read more category review tag review surface surface pro 3 posted on july 9 2014 by doolwind no comments the indie content problem now that we re wrapping up work on battle group 2 we ve begun planning out our next major project i ve briefly spoken about this previously and today i m going to share some further discussions that have come out of our planning the main theme revolves around creating enough content for a game with a small development team with three main developers a programmer a designer and an artist and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game i see the same problem crop up with a lot of other indie friends and i thought i d give my thoughts on the subject read more category game development spacegame tag f2p game development procedural posted on may 16 2014 by doolwind no comments why the unreal tournament announcement is so important epic recently announced that they are making a new version of unreal tournament using unreal engine 4 ue4 today i will talk about why this is one of the best announcements for game developers especially students in a long time the announcement was enough to get me to purchase a license to ue4 and review whether to continue using unity for our next project or whether it s time to make the move to ue4 read more category game development games tag game development unity unreal unreal engine 4 unreal tournament posted on march 26 2014 by doolwind 1 comment why facebook buying oculus is positive facebook just announced they will be acquiring oculus developers of the rift for 2b 400m in cash 1 6b in stock the internet is ablaze with almost unanimous displeasure about this announcement and i d like to dig into why despite an initial surprised reaction i am happy about this acquisition read more category game development tag game development vr older posts recent posts virtual reality development tips phaser with visual studio 2015 and typescript game developer interview asher einhorn game designer git for unity developers video game industry predictions 2015 2026 doolwind pragmatic thoughts on game development by alistair doulin
Thumbnail images (randomly selected): * Images may be subject to copyright.GREEN status (no comments)
  • Alistair Doulin
  • Virtual Reality Developme...
  • Asher
  • surface-pro-32
  • indie-game-content
  • Facebook Oculus

Verified site has: 49 subpage(s). Do you want to verify them? Verify pages:

1-5 6-10 11-15 16-20 21-25 26-30 31-35 36-40 41-45 46-49


Top 50 hastags from of all verified websites.

Supplementary Information (add-on for SEO geeks)*- See more on header.verify-www.com

Header

HTTP/1.1 301 Moved Permanently
Date Wed, 13 May 2026 18:25:25 GMT
Content-Length 0
Connection close
Location htt????/doolwind.com/
Report-To group : cf-nel , max_age :604800, endpoints :[ url : htt????/a.nel.cloudflare.com/report/v4?s=%2By%2F0CW7mvOAQcp8gFhxUHo5%2Fnk4nz7MEiMEhswu2ES%2B8HtS1qQnaqTwAsNxl0o1%2F3qg075WRe04f0q82SW7oHGhP4a3pMviN22EJudbdIb1bv04GsfcmCUk4ySeNPEw%3D ]
Nel report_to : cf-nel , success_fraction :0.0, max_age :604800
Server cloudflare
CF-RAY 9fb3b4a739fc8699-AMS
alt-svc h3= :443 ; ma=86400
HTTP/2 302
date Wed, 13 May 2026 18:25:25 GMT
content-type text/html; charset=UTF-8
location htt???/www.doolwind.com/blog
server cloudflare
expires Thu, 19 Nov 1981 08:52:00 GMT
cache-control no-store, no-cache, must-revalidate
pragma no-cache
set-cookie PHPSESSID=4d24162617c0fb87b9219e4950e5e413; path=/
vary User-Agent
nel report_to : cf-nel , success_fraction :0.0, max_age :604800
report-to group : cf-nel , max_age :604800, endpoints :[ url : htt????/a.nel.cloudflare.com/report/v4?s=E5uaBPGOnilliZPywVVYFe5NiLqB8%2B0LxLK7d%2FBWYlDPaHnJ0u%2B2FRfVKy30TVrfbqzTOH%2BYOB5g5i7fMQenUTS6KrxJv8oJJhrbRqQNYfN47sgj6yIq87Ks%2FHrWHi4%3D ]
cf-cache-status DYNAMIC
cf-ray 9fb3b4a78d4d8f37-AMS
alt-svc h3= :443 ; ma=86400
HTTP/1.1 301 Moved Permanently
Date Wed, 13 May 2026 18:25:26 GMT
Content-Length 0
Connection close
Location htt????/www.doolwind.com/blog
Report-To group : cf-nel , max_age :604800, endpoints :[ url : htt????/a.nel.cloudflare.com/report/v4?s=3WpOphRH6GcfBwndjvuIko7XKwUI1ETHOzkUjxVA2LRHDYMTsD%2Fh41nZBdLVQKDdxKqLcMY%2BRBs4EXsQ0SKbv1Kd%2Bvsc1F%2BaQxsQB2dQVJukWYi1XFKnaYED8EP8eDjdOQjB ]
Nel report_to : cf-nel , success_fraction :0.0, max_age :604800
Server cloudflare
CF-RAY 9fb3b4a9ce547926-CDG
alt-svc h3= :443 ; ma=86400
HTTP/2 301
date Wed, 13 May 2026 18:25:26 GMT
content-type text/html; charset=iso-8859-1
location htt????/www.doolwind.com/blog/
server cloudflare
cache-control max-age=600
expires Wed, 13 May 2026 18:35:26 GMT
nel report_to : cf-nel , success_fraction :0.0, max_age :604800
report-to group : cf-nel , max_age :604800, endpoints :[ url : htt????/a.nel.cloudflare.com/report/v4?s=Yp%2BqhNbg39jqzYYdJfbjcArndQlUgIPkgpChk4bUQiK%2BJzIcs6BM0pUmAG3Y%2FtLJMZEuSTYizfB9YiSmV1GMokdQJxfRGAQiY8TupSubRrECQ0zzZpRQMTcDZvUfg7zRKPss ]
cf-cache-status DYNAMIC
cf-ray 9fb3b4aa0aafacfd-AMS
alt-svc h3= :443 ; ma=86400
HTTP/2 200
date Wed, 13 May 2026 18:25:28 GMT
content-type text/html; charset=UTF-8
server cloudflare
vary accept,content-type,Accept-Encoding,User-Agent
link <htt????/www.doolwind.com/blog/wp-json/>; rel= htt????/api.w.org/ , <htt????/wp.me/gEc5>; rel=shortlink
cache-control max-age=600
expires Wed, 13 May 2026 18:35:26 GMT
report-to group : cf-nel , max_age :604800, endpoints :[ url : htt????/a.nel.cloudflare.com/report/v4?s=KNNSA3N3DKiZpbBIz8Zs20p6gz0SrrhdGs7M%2BIK0%2BNOvLFUI2aOg36VclAw5hMMq%2BnCI204JzyQZRvKLVd7aqzPghz%2FKcmNjGVX6j1zgqI%2F1uMYdw6hTi23BlwHZARbpPpnJ ]
nel report_to : cf-nel , success_fraction :0.0, max_age :604800
cf-cache-status DYNAMIC
content-encoding gzip
cf-ray 9fb3b4ab3edcacfd-AMS
alt-svc h3= :443 ; ma=86400

Meta Tags

title="Doolwind | Pragmatic Thoughts On Game Development by Alistair Doulin"
charset="UTF-8"
name="viewport" content="width=device-width, initial-scale=1.0"
name="viewport" content="width=device-width, minimum-scale=1.0, initial-scale=1.0"
name="robots" content="max-image-preview:large"
name="generator" content="WordPress 6.8.5"
property="og:type" content="website"
property="og:title" content="Doolwind"
property="og:description" content="Pragmatic Thoughts On Game Development by Alistair Doulin"
property="og:url" content="htt????/www.doolwind.com/blog/"
property="og:site_name" content="Doolwind"
property="og:image" content="htt????/s0.wp.com/i/blank.jpg"
property="og:image:width" content="200"
property="og:image:height" content="200"
property="og:image:alt" content=""
property="og:locale" content="en_US"

Load Info

page size10519
load time (s)2.830106
redirect count4
speed download3716
server IP 188.114.96.2
* all occurrences of the string "http://" have been changed to "htt???/"