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warning was awesome so bendbardo broke in they entered a large pentagonal room inscribed on the floor was a pentagram a sarcophagus stood at the center it was clamped shut by iron bars tapestries told the story of a mighty warrior who became king and turned to dark powers before he was defeated and entombed the players cautiously explored the outside of the room they tested the inscription lest they unleash some horrible magics nothing stirred and no one exploded it was time for the sarcophagus bendbardo never met a bar he didn t like to bend and so he got to work on the iron straps it took him about an hour to break them all he removed the lid and peered inside crack bendbardo was struck across the face by a withered hand and tumbled to the ground his jaw ached but what was worse he felt completely drained of energy a robed wight rose from the sarcophagus gripping an ancient sword and glared at bendbardo with murderous intent i warned them hilfred fled bendbardo was sure to be killed but jude had one shot to win with only 10 chance of success and he took it he presented his unholy symbol a hand with fingers curled around a cursed coin and commanded the ancient king to kneel it worked the cursed king unloaded thousands of gold and copper coins from his own tomb and carried it to the camp site then he leapt into the pit trap he glared at jude and spoke a curse in a long forgotten language as the trap door closed the party returned safely to hartford down a level but in one piece the vanquished 2 troglodytes 14 giant rats 1 fire beetle xp for monsters defeated 259 the spoils 6 gems worth 90 1000 10 500 80 50 3000 gold 400 copper 100 platinum 4 tapestries worth 50 gp each cleric scroll 4 spells know alignment true seeing aerial servant word of recall kept by jude for 1900 xp xp value of treasure taken is 5450 the score bendbardo the bender level drained earned 1816 gp and 1903 xp and rank e for bravery in combat hilfred the yellow earned 1816 gp and 1903 xp rank e for using illusion magic to solve his problems jude earned 1816 gp and 3803 xp rank e for leveraging cleric powers no opportunity for assassin work this week which does not seem to be a reason to change the rating at may 17 2025 no comments email this blogthis share to x share to facebook share to pinterest labels sessions tuesday may 13 2025 session 30 tomb raider that belongs in a museum session report for march 27 2025 five players adventured for three weeks characters fomo bagful halfling thief level 3 hilfred the yellow human illusionist level 3 jude half orc cleric assassin level 1 2 bendbardo human fighter level 2 karl the might nervous human magic user level 1 glinforgghen sealeaf elven fighter magic user level 1 1 prologue during the last session hilfred and bendbardo were chatting up a young coed while casing the museum of natural history they asked her where some of the valuable artifacts came from so they could go do some treasure hunting on their own i had no idea what would a low prep dm do in a situation like this to answer the question i thought about what they were really asking where did these valuable artifacts come from led to where can i find artifacts to sell to the university for money which led to where can i find treasure of course they were asking for a treasure map ask and ye shall receive i broke out my trusty dungeon masters guide and used the rules on page 120 to create a treasure map for them the museum receptionist told them the tale of an archaeological dig only eight or nine miles outside the city that yielded some of the artifacts on display but it had shut down for being dangerous hilfred hired a pack animal and a teamster for all the loot they were surely to find then the party headed out to find this buried treasure first delve they rode west from the city of hartford out into the plains by midday they entered a small desert just as the sun reached the horizon they arrived at a large depression in the ground that had uncovered an old settlement they rested for the night the next day the party searched the digsite several spots had been cleared and examined by prior expeditions they found evidence of an old stone road and a few buildings of various sizes but they found nothing of value until they reached the larger buildings at the back of the site as they investigated a partial wall swallowed by a dune a giant scorpion attacked from its hiding spot under the sand the massive creature was a great threat to the party with three deadly attacks per turn fomo and karl the might nervous flinched but bendbardo led the party to attack by attempting to grapple the scorpion s tail oh no the scorpion fended off bendbardo s grab with its giant claw and returned with a grapple of its own it lifted the seven foot tall man into the air and bashed at him with its other claw and tail he avoided dying to the venom but the cumulative damage from all three attacks rendered him unconscious everyone else attacked and brought down the scorpion before it could make another set of attacks glinforgghen in particular dealt massive damage to the scorpion with a combination of his sword and the shocking grasp spell buried in the sand against the wall was the scorpion s lair which contained a sizeable hoard of gold coins these were loaded onto the pack animal along with the battered bendbardo the party continued their search for treasure at another site the floor of a large building they found a trap door leading to a cellar inside they found a few urns containing only dust and a secret door that opened to a staircase going down they decided to cash in the sizeable treasure they found and get bendbardo back to town to heal bendbardo needed to rest for a week to recover from his near death experience on top of that he and a few characters were ready to level up so the players took a few weeks off and reconvened for the next delve fomo dropped out because of the late hour and the rest pressed on second delve back to the digsite with less than an hour of session time to go they found the site undisturbed and entered the hidden cellar the party entered a large chamber with burial nooks along the walls before they could begin their investigation the skeletons came to life and attacked jude a chaotic evil cleric and freshly level 2 was ready he presented his unholy symbol and commanded the skeletons to kneel before me they did so who needs to hire men at arms a thorough search of the catacomb yielded a little treasure and a secret door they pushed it open and entered a long hallway sending the obedient skeletons ahead of them they encountered a side door part way down the hall bendbardo bashed it open and stumbled into an npc party on the other side it was a couple of clerics and fighters with men at arms and they did not hear them coming total surprise the players discussed what they would do and dithered after a few seconds i declared they had lost the first segment of surprise and still had one remaining that lit a fire under them hilfred stunned the npcs and bendbardo with color spray jude assassinated a fighter and the skeletons fell upon the helpless group at this time i generated the npc party s alignment lawful good ha they looted the npc bodies including their armor which was placed onto the skeletons as a kind of disguise it was not effective but hilfred s teamster now called simple jack was paid well enough to look the other way jude duge a mass grave for his skeletons so he might collect them in the future time was up so they returned to hartford with meager treasure but a new map and possibly a whole squad of undead soldiers the vanquished delve one 615 xp giant scorpion delve two 528 xp skeletons npc party 4 characters and 5 men at arms the spoils delve one 6600 gp gold coins ancient urns delve two 207 gp coins and burial gifts npc gear the score fomo bagful earned 1100 gp and 1223 xp and an e rating for avoiding direct conflict and prioritizing treasure searches hilfred the yellow earned 1307 gp and 1355 xp and an e rating for solving problems with illusion magic bendbardo earned 1307 gp and 1355 xp for being the most fearless warrior i have ever seen jude earned 1307 gp and 1355 xp and an e rating for use of unholy powers and assassination capability karl the might nervous earned 1307 gp and 1355 xp and an e rating for avoiding conflict and attempting to utilize his crappy spells glinforgghen earned 1307 gp and 1355 xp and an e rating for using combat spells in melee at may 13 2025 no comments email this blogthis share to x share to facebook share to pinterest labels sessions sunday april 27 2025 session 29 night at the museum why leave the city when that s where all the treasure goes to session report for february 13 2025 four players misadventured for five days characters deadleaf elf assassin level 3 fomo bagful halfling thief level 3 hilfred castaigne human illusionist level 2 bendbardo the bender human fighter level 1 the perpetrators of the grave robbing in fenrir came back from training ready for another heist deadleaf joined them as they laid low in hartford coming up with a target someone remembered selling a tapestry and other artifacts to the nerds at the local university wasn t there a museum in town let s hit that oh no i wasn t ready for this there are no maps for hartford or its locations only vague ideas while they discussed plans and potential targets i scrambled and put together potential maps and encounters when i was more or less ready i told them their target was peabody museum at elay university legwork hilfred went to the museum during the day he posed as a wealthy university student with his personal bodyguard the seven foot tall 365 pound bendbardo they chatted up the coed at the front desk paid for an admission and toured the building the first floor contained large rooms with various artifacts there was a lot to note tapestries including one that featured legendary monsters duking it out a small reading room with old texts and scrolls giant saurial skeletons and so forth the only thing that seemed valuable to them were some carved jade idols in an anthropological exhibit hilfred and bendbardo were excited by pinching those and decided to make that display their target they noted a few other exits that were not accessible to the public and left for the day sure hope those things stay dead at the same time fomo was in charge of setting up a fence for the sale it would have to be someone who would be interested in fine art and artifacts since they wouldn t be able to sell to the university his contacts in the thieves guild brought him some unpleasant news after the fire at fenrir the lord went down to the docks and threw everyone out the guild lost months of work and were not happy and fomo s trainer seems to be blaming the pcs they insisted on taking an extra cut out of the heist fomo begrudgingly agreed and vowed to get even with the snitches meanwhile deadleaf scouted the exterior of the building and watched city guard patrols he would do the same over the next couple of nights to plot the escape route the party paid for a safe house in a part of town where no one would ask questions that would be the rendezvous point the plan was simple smash and grab while hilfred s phantasmal forces made it look like no one had broken in heist the night of the heist came the museum was closed for the night deadleaf watched for guards from the shadows hilfred cast an illusion on the doorway making it look like no one was there and the door was closed fomo and bendbardo crept up to the front door and broke in the lobby was empty two different sets of doors led to the exhibits a third door that was behind the reception desk was locked they kept on target and went to a set of double doors that led to the anthropological exhibits the door opened a man probably some professor who was working after hours blundered right into the pair of them bendbardo took advantage of his surprise and knocked him clean out fomo slit his throat and bendbardo relieved him of his two gold rings he also had a key and a faculty dining card in his pocket they left the body and hustled to the jade idols which were right where bendbardo saw them earlier they snatched and headed toward the exit there they were standing in the lobby about to get away with it all then they saw the locked door and remembered the key let s keep looking said bendbardo fomo hesitated they debated for a minute or two and decided to go for the locked door for those of you not familiar with the tropes of a heist movie this is when it all went wrong wandering monster result guard patrol party surprised the night watch found the magic user s body and heard the pcs talking in the lobby they charged in and surrounded fomo and bendbardo before they could even try the door by some miracle bendbardo s armor held up enough that he survived the attack they knew the situation was dire and weren t about to surrender with a murder on their hands bendbardo realized his only way out was through boldness and announced he would pummel the night commander unconscious fomo took advantage of his small size and went for the gaps between the guards legs so he could make for the exit but the guards won initiative and fended him off with their swords he was lucky to be alive he drew his weapon and prepared to fight bendbardo s explosive action was unexpected by the watch commander his plate mail deflected the guard s sword as he closed the distance bendbardo s massive frame crashed into the guard and sent him sprawling to the ground unconscious the guards still outnumbered the burglars but they had lost their captain so a morale check was appropriate by a miracle of the dice the guards decided that they did not get paid enough to fight off a monster like bendbardo allowed the burglars to retreat by the time deadleaf and hilfred reacted to the commotion the fight was over and bendbardo and fomo were running out of the museum they all beat feet and arrived at the safe house without incident conclusion fomo made the deal with his contacts in the theives guild and got 1500 gold for the party they took their cut but fomo and the party appeared to be off the hook with the guild hilfred sold the magic user s beautiful golden ring to a dealer for another 500 gold did i say he had two rings i m sorry but i am writing this report two and a half months after the fact and my memory is fuzzy a player of conventional d d games might have guessed this would be a disaster of a session i had little warning and no maps npcs or treasure prepared ahead of time so what made this a success after 30 sessions the setups are beginning to pay off wealthy buyers of ancient artifacts a university and the consequences of setting fenrir on fire for example we are establishing a milieu organically through play and the players relish their roles hilfred and fomo are masters of subterfuge bendbardo is a pure bully and deadleaf put in a...
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