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ed by quantifying the player input the game outcomes and how the various rules apply and using algorithms to compute the most favorable path 58 general video game playing edit general video game playing gvgp is the concept of ggp adjusted to the purpose of playing video games for video games game rules have to be either learnt over multiple iterations by artificial players like td gammon 59 or are predefined manually in a domain specific language and sent in advance to artificial players 60 61 like in traditional ggp starting in 2013 significant progress was made following the deep reinforcement learning approach including the development of programs that can learn to play atari 2600 games 62 59 63 64 65 as well as a program that can learn to play nintendo entertainment system games 66 67 68 gvgp implementations edit reinforcement learning edit gvgp could potentially be used to create real video game ai automatically as well as to test game environments including those created automatically using procedural content generation and to find potential loopholes in the gameplay that a human player could exploit 61 gvgp has also been used to generate game rules and estimate a game s quality based on relative algorithm performance profiles rapp which compare the skill differentiation that a game allows between good ai and bad ai 69 video game description language edit the general video game ai competition gvgai has been running since 2014 in this competition two dimensional video games similar to and sometimes based on 1980s era arcade and console games are used instead of the board games used in the ggp competition it has offered a way for researchers and practitioners to test and compare their best general video game playing algorithms the competition has an associated software framework including a large number of games written in the video game description language vgdl which should not be confused with gdl and is a coding language using simple semantics and commands that can easily be parsed one example for vgdl is pyvgdl developed in 2013 60 70 the games used in gvgp are for now often 2 dimensional arcade games as they are the simplest and easiest to quantify 58 to simplify the process of creating an ai that can interpret video games games for this purpose are written in vgdl manually clarification needed vgdl can be used to describe a game specifically for procedural generation of levels using answer set programming asp and an evolutionary algorithm ea gvgp can then be used to test the validity of procedural levels as well as the difficulty or quality of levels based on how an agent performed 71 see also edit alphazero muzero artificial general intelligence artificial intelligence in video games game description language multi task learning outline of artificial intelligence transfer learning references edit pell barney 1992 h van den herik l allis eds metagame a new challenge for games and learning heuristic programming in artificial intelligence 3 the third computerolympiad pdf ellis horwood archived pdf from the original on 2020 02 17 retrieved 2020 02 17 pell barney 1996 a strategic metagame player for general chess like games computational intelligence 12 1 177 198 doi 10 1111 j 1467 8640 1996 tb00258 x issn 1467 8640 s2cid 996006 genesereth michael love nathaniel pell barney 15 june 2005 general game playing overview of the aaai competition ai magazine 26 2 62 doi 10 1609 aimag v26i2 1813 issn 2371 9621 canaan rodrigo salge christoph togelius julian nealen andy 2019 proceedings of the 14th international conference on the foundations of digital games proceedings of the 14th international conference on the leveling the playing field fairness in ai versus human game benchmarks pp 1 8 doi 10 1145 3337722 isbn 9781450372176 s2cid 58599284 mcmillen colin 2003 toward the development of an intelligent agent for the supply chain management game of the 2003 trading agent competition 2003 trading agent competition thesis master s thesis minneapolis mn university of minnesota s2cid 167336006 zhang dongmo 2009 from general game descriptions to a market specification language for general trading agents agent mediated electronic commerce designing trading strategies and mechanisms for electronic markets berlin heidelberg springer pp 259 274 bibcode 2010aecd book 259t agape an auction language for general auction players agape in french 8 march 2019 archived from the original on 2 august 2021 retrieved 5 march 2020 michael friedrich ignatov dmitry 2019 general game playing b to b price negotiations pdf ceur workshop proceedings 2479 89 99 archived pdf from the original on 6 december 2019 retrieved 5 march 2020 1 2 genesereth michael 2026 04 01 general game playing communications of the acm 69 4 72 79 doi 10 1145 3747852 issn 0001 0782 cazenave tristan 2020 jacques pitrat 1934 2019 an obituary icga journal 42 38 40 doi 10 3233 icg 190142 barney pell s research on computer game playing archived 2007 08 12 at 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