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actices such as theatrical metaphors and dramatic performance 13 basic design 14 based on demonstrations and intersubjectivity video prototyping 15 with sonic overlays foley artistry in filmmaking 16 acting out sound dramas 17 interactive art and music edit in the context of sonic interaction design interactive art and music projects are designing and researching aesthetic experiences where sonic interaction is the focus the creative and expressive aspects the aesthetics are more important than conveying information through sound practices include installations performances public art and interactions between humans through digitally augmented objects environments these often integrate elements such as embedded technology gesture sensitive devices speakers or context aware systems the experience is in the focus addressing how humans are affected by the sound and vice versa interactive art and music allows researchers to question existing paradigms and models of how humans interact with technology and sound going beyond paradigms of control human controlling a machine users are part of a loop which includes action and perception interactive art and music projects invite explorative actions and playful engagement there is also a multi sensory aspect especially haptic audio 18 and audio visual projects are popular amongst many other influences this field is informed by the development of the roles of instrument maker composer and performer merging 19 artistic research in sonic interaction design is about productions in the interactive arts and performing arts exploiting the role of enactive engagement with sound augmented interactive objects 20 sonification edit sonification is the data dependent generation of sound if the transformation is systematic objective and reproducible so that it can be used as scientific method 21 for sonic interaction design sonification provides a set of methods to create interaction sounds that encode relevant data so that the user can perceive or interpret the conveyed information sonification does not necessarily need to represent huge amounts of data in sound but may only convey one or few data values in a sound to give an example imagine a light switch that on activation would create a short sound that depends on the electric power consumed through the cable more energy wasting lamps would perhaps systematically result in more annoying switch sounds this example shows that sonification aims to provide some information by using its systematic transformation into sound the integration of data driven elements in interaction sound may serve different purposes to allow the users to refine their actions via auditory feedback example the sonification enhanced drilling machine 22 which indicates by sound when a wanted orientation to the wall is reached to influence how humans perceive their own body movement 23 to create a sonic gestalt for the interaction which allows users to compare the detailed performance on repeated interactions for instance rowing strokes may be sonified so that the sportsmen can better synchronize their action to enable novel functions that would otherwise be not available e g a bottle that displays by sound how much fluid is poured into glasses so that the users can more easily fill the equal amount of liquid in different glasses within the field of sonification sonic interaction design acknowledges the importance of human interaction for understanding and using auditory feedback 24 within sonic interaction design sonification can help and offer solutions methods and techniques to inspire and guide the design of products or interactive systems see also edit ecomusicology list of human computer interaction topics design haptic technology social interaction interactivity interaction design interactive systems engineering interaction design pattern 3d interaction human computer interaction sound and music computing soundscape user interface user interface design user centered design usage centered design virtual reality references edit davide rocchesso stefania serafin frauke behrendt nicola bernardini roberto bresin gerhard eckel karmen franinović thomas hermann sandra pauletto patrick susini and yon visell 2008 sonic interaction design sound information and experience in chi 08 extended abstracts on human factors in computing systems florence italy april 05 10 2008 chi 08 acm new york ny 3969 3972 doi 10 1145 1358628 1358969 davide rocchesso and stefania serafin 2009 sonic interaction design editorial of special issue international journal of human computer studies 67 11 nov 2009 905 906 doi 10 1016 j ijhcs 2009 09 009 guillaume lemaitre olivier houix yon visell karmen franinović nicolas misdariis and patrick susini 2009 toward the design and evaluation of continuous sound in tangible interfaces the spinotron international journal of human computer studies 67 11 nov 2009 976 993 doi 10 1016 j ijhcs 2009 07 002 salvatore m aglioti and mariella pazzaglia 2010 representing actions through their sound experimental brain research 206 2 141 151 doi 10 1007 s00221 010 2344 x marzia de lucia christian camen stephanie clarke and micah m murray 2009 the role of actions in auditory ob ject discrimination neuroimage 48 2 475 485 doi 10 1016 j neuroimage 2009 06 041 guillaume lemaitre olivier houix karmen franinović yon visell and patrick susini 2009 the flops glass a device to study the emotional reactions arising from sonic interactions in proc sound and music computing conference porto portugal available archived 2012 02 25 at the wayback machine hug daniel 2008 genie in a bottle object sound reconfigurations for interactive commodities citeulike org archived from the original on july 25 2011 karmen franinović daniel hug and yon visell june 2007 sound embodied explorations of sonic interaction design for everyday objects in a workshop setting in proceedings of the 13th international conference on auditory display montréal canada june 26 29 2007 pp 334 341 available online richard h lyon 2003 product sound quality from perception to design sound and vibration 37 3 18 22 available online see filmsound org learning space dedicated to the art of film sound design see about gamesound org inger ekman and michal rinott 2010 using vocal sketching for designing sonic interactions aarhus denmark designing interactive systems archive proceedings of the 8th acm conference on designing interactive systems isbn 978 1 4503 0103 9 available online sandra pauletto daniel hug stephen barrass and mary luckhurst 2009 integrating theatrical strategies into sonic interaction design in proceedings of audio mostly 2009 4th conference on interaction with sound 2009 glasgow 6 p available pdf archived 2011 08 27 at the wayback machine and online link removed davide rocchesso pietro polotti and stefano delle monache 28 december 2009 designing continuous sonic interaction international journal of design 3 3 available online and pdf wendy e mackay and anne laure fayard 1999 video brainstorming and prototyping techniques for participatory design pittsburgh pennsylvania conference on human factors in computing systems chi 99 extended abstracts on human factors in computing systems isbn 1 58113 158 5 available online michel chion 1994 audio vision sound on screen new york columbia university press isbn 0 231 07898 6 isbn 0 231 07899 4 book review on f ilmsound org hug daniel 2010 investigating narrative and performative sound design strategies for interactive commodities lecture notes in computer science 5954 12 40 cite journal cs1 maint deprecated archival service link the fifth international workshop on haptic and audio interaction design haid on september 16 17 2010 in copenhagen denmark http media aau dk haid10 page_id 46 international conference on new interfaces for musical expression http www nime org john thompson joann kuchera morin marcos novak dan overholt lance putnam graham wakefield and wesley smith 2009 the allobrain an interactive stereographic 3d audio immersive virtual world international journal of human computer studies 67 11 nov 2009 934 946 doi 10 1016 j ijhcs 2009 05 005 sonification a definition http sonification de son definition tobias grosshauser and thomas hermann 2010 multimodal closed loop human machine interaction proc interactive sonification workshop stockholm http interactive sonification org ison2010 proceedings effenberg alfred o 2005 movement sonification effects on perception and action ieee multimedia 12 2 53 59 doi 10 1109 mmul 2005 31 s2cid 5211383 thomas hermann and andy hunt 2005 guest editors introduction an introduction to interactive sonification ieee multimedia 12 2 20 24 doi 10 1109 mmul 2005 26 further reading edit franinović k and serafin s eds sonic interaction design the mit press cambridge massachusetts 2013 stefano delle monache pietro polotti davide rocchesso 2010 a toolkit for explorations in sonic interaction design in proceedings of the 5th audio mostly conference a conference on interaction with sound 2010 new york am 10 isbn 978 1 4503 0046 9 doi 10 1145 1859799 1859800 citation eoin brazil and mikael fernström 2009 empirically based auditory display design in proceedings of the smc 2009 6th sound and music computing conference 23 25 july 2009 porto portugal available online karmen franinović yon visell daniel hug 2007 sound embodied a report on sonic interaction design in everyday artifacts in proceedings of the 13th international conference on auditory display montréal canada june 26 29 2007 available online ernest a edmonds alastair weakley linda candy mark fell roger knott and sandra pauletto 2005 the studio as laboratory combining creative practice and digital technology research international journal of man machine studies 63 4 5 452 481 available online ernest edmonds andrew martin and sandra pauletto 2004 audio visual interfaces in digital art in proceedings of the 2004 acm sigchi international conference on advances in computer entertainment technology ace 04 singapore june 3 5 2004 pp 331 336 doi 10 1145 1067343 1067392 available online thomas hermann and andy hunt 2004 the importance of interaction in sonification in proceedings of icad tenth meeting of the international conference on auditory display sydney australia july 6 9 2004 available online niklas röber and maic masuch 2004 interacting with sound an interaction paradigm for virtual auditory worlds in proceedings of icad tenth meeting of the international conference on auditory display sydney australia july 6 9 2004 available online external links edit sound and music computing interactive sonification interactional sound and music cost action on sonic interaction design sonic interaction portal v t e design outline designer concepts attributes brief change classic education studies elements history knowledge language life load optimization paradigm philosophy people director engineer principles rationale review specification studio 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