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Text of the page (random words):
g expression of disdain led me to listen to the whole two hours for a second time not only does fozzie not say this but he doesn t say anything that sounds a bit like it not once larrikin and what whitebread redneck small town cracker can t tell australian from american does say that people when choosing where to live in sov null should think carefully about how much conflict they want before choosing where to live and he is right you cannot choose to live in tenal or omist to take the most extreme examples and then complain that all you get to do is rat nor can you move to hed and then complain people are always shooting at you but such reasonable and thoughtful statements don t matter when someone spots the chance to grab some upvotes so people lied to reddit and a lot of people got very angry about a bunch of devs who were completely unpaid choosing to engage with the community one other thing we in the csm messed up here not the devs who gave their time to talk to the players and not the players who came with unrealistic expectations us we didn t make it clear enough that this was a session for ccp to listen to the players and not to make announcements or judge peoples game design ideas we left the devs to have to keep saying that they couldn t announce how they intended to fix one thing or another when frankly we should have stepped in and done that instead of leaving them high and dry like that and on occasion one csm member seemed to be acting as lawyer for the prosecution demanding answers of people in the most aggressive terms you can hear a couple of times the intense frustration in the ccp employees voices and they were more restrained than i would have been in their responses but then again i am scottish we covered that bit already there were things that i disagreed with or that i thought were needlessly optimistic and so on and i intend to blog about that in the next day or two as well but whoever is to blame for how that panel went it wasn t ccp and the people who told you lies about what happened owe you an apology csm10 csmx eve online games massacring sacred cows reforming logistics and squads june 17 2015 endie 6 comments note that this piece is wordier than james 315 on a coke binge after someone asked him so james using as many words as you like please name your top twenty problems with highsec include examples so if you want to skip the diagnosis and the reasoning and the words just read the bit near the bottom under the heading the executive summary ccp has been focused heavily for the past few months on changes to sovereignty and travel they have made radical changes many of which are broadly accepted to be excellent on the whole the game is going in the right direction under ccp seagull as far as i understand it however the pending sovereignty changes are not intended explicitly as a lever with which to change the politics of the game fozziesov is not aimed at coalitions in general nor is it aimed at the imperium or any other specific bloc its approach has had an impact on rental but so far that has not been to end it but merely to concentrate it heavily into the drone regions whether that remains viable whether xdeathx has the staying power to defend those vulnerable regions or sufficient incoming money to continuously hire the likes of pl to do it for him has yet to be seen in fact the new sovereignty mechanics seem to strongly favour larger denser populations for actual sovereignty defence and capture smaller groups should be far more capable of forcing fights under the new system which is excellent but ultimately who wins the strategic objectives will be dictated by broadly the same criteria as current fights the tendency under the new sov system will be to return to the position of stagnation on the strategic level in order to challenge or defend against imperium attacks others will simply have to band together logistics in eve the problems before i go any further let me say that i believe eve is a sandbox as a result if one side of a fight wants to bring twice as many people as the other and the sides are equally skilled then the one who got there first with the most should be pretty likely to win artificial constraints intended to contrive perverse results are no what the eve sandbox is about the problem at present however is that eve scales horribly efficiently with increasing numbers and in a way that acts to discourage fights and at the heart of that is logistics imaginary fleet fight version 1 imagine that you and i have brought 200 man fleets to a fight they are pretty evenly matched and have good compositions including 25 logi we fight it out it gets bloody after a warp in goes wrong and i hold the field with eighty losses imaginary fleet fight version 2 we bring the same fleets to the rematch except that i bring a 220 man fleet with the extra 20 people in logis uncannily everything goes exactly the same way as last time including the bad warp in will you never learn i hold the field and i only take two losses each of whom forgot to broadcast actual fleet fight version 3 you see that i have a 220 man fleet including 45 logi you stand down because you know you will possibly not kill a single thing your diplos go and form an alliance with the two alliances nearby who you normally have good fights with at the weekends and they agree because they fear that once i take your space i will come after them now you have a 255 man fleet and a hundred and fifty man spillover fleet which is ecm heavy i m not undocking against that because my logi might not hold and losing lots of ships in eve is seen as unacceptable these days so i stand down yet again nobody gets a fight my diplos go and blue up pink legion and bi umvirate and we bring two full fleets to your nearly two fleets but once we start to fight you realise you cannot break my logi chains and so you evac everyone with minor losses and so on so what drives the spiralling size of coalitions and make no mistake a new huge coalition will have to arise again to challenge the imperium or eve is dead is made up of three things 1 the ability of an fc to broadcast a target instantly to 200 people means you must have a huge logistics wing or die in seconds regardless of player skill 2 people will therefore not fight without a huge logistics wing and good fcs will warp their fleet out if they quickly lose one or two logistics ships leading to less fights and to more one sided fights when they do occur 3 bloody fights therefore become less common not more so especially the 2008 style slugfests that would see constant fighting at real time speed not in ti di for four or five hours or more for instance goonswarm vs stain atlas esoteria 2008 radical terrifying solutions imagine if ships died on both sides in fleet fights imagine if your perfect fleet composition was still going to take plenty of losses even if you won handily and you knew that going into the fight imagine if the side that brought a hundred guys night after night to fight my 250 guys killed forty of us each night before they died in a gamble that we would get tired of it before they did and imagine that more people mattered in those fights than just the fc and at a push the logi anchor imagine that instead of one person in a fleet actually making decisions and calling targets you had ten or twenty people playing as actively as that imagine that you cared about who was in your squad to achieve this will require radical solutions logistics need to be less effective but to stop eve turning into finger of instadeath massacres where skill matters little the ability of fcs to broadcast targets to fleets for instant death needs to be mitigated too ultimately i would love to see the emphasis move from the fleet to the squad democratising the eve warfare experience and spreading the responsibility amongst more people giving more people a meaningful role in fights the executive summary here are my three suggested changes in increasing order of senior goonswarm directors spitting their coffee over the screen 1 remote logistics modules should be stacking penalised the return on each additional rep module activated upon an individual should fall off rapidly in the same way that other projected effects webs painters etc do the exact rate of fall off can be tailored 2 broadcasts should go to members of the same squad as the broadcaster only you flinched eh but think through the second order effects this will affect both dps and repping and will shift the emphasis back to the individual skill of the player having the correct overview setup having it sorted correctly and being able to find the called target in the overview rapidly it will return us to the days where a target would see himself gradually being yellow then red boxed by more and more ships to avoid this being worked around by text channels set up as fake broadcast lists there would have to be no ability to target someone from right clicking their name in a text channel 3 squads should be increased in size perhaps to fifteen or twenty with a reduction in squads per wing at the same time if the overall size of a fleet became slightly larger then this would have little downside thanks to the other changes and npsi people might like it 4 ideally inflicted damage would be stacking penalised too although far less heavily than logistics so that people still die on both sides of a fight we want more deaths not less note that this does not artificially stop the 500 man pair of fleets from wrecking the 250 man fleet what it does do is effectively break the fight up from one of two fleets versus one fleet into a fight of twenty five twenty man fleets versus twelve or thirteen twenty man fleets numbers will tell but lots of people will die on both sides and attrition and guerrilla warfare become viable note that this can presumably be done within the game mechanics since we already have a module that does something similar but even more calculation intensive in measuring incoming damage by damage type and altering its resists appropriately the result of this would be to move the focus of eve warfare to squads and wings four or five people can co ordinate easily twenty or more not so much this would enable more people and offer a low risk path to fcing for a far broader pyramid or players who can start with ten to twenty people in a big fight perhaps most importantly of all it would also personalise eve you enjoyed a squad leader in that huge fight last week jump into their squad or maybe you recognise the names of a couple of logi pilots who were in your squad and who kept you alive until you could align and warp out when red boxed get into squad with them again maybe you have ten or twelve corpmates that you trust in the same fleet get in squad together it will matter far more than it does now where being in the same fleet just means chatting in jabber or corp chat about how bad your fc is for getting you pipebombed again eve online games bat country best country april 7 2015 endie 1 comment one of the reasons i blog so rarely is that i have foolishly allowed myself to get into a mindset where only an article of the sort of length that would qualify for the atlantic seems worth writing so less of that for the last few weeks goonswarm have been involved in the war in the southwest of new eden at first we were defending fountain from the n3 coalition but we ve gone over onto the offensive and are currently hitting delve anyway this post is not about that the participation figures for the cfc just came out and my corp bat country yet again showed that when the horn of goondor sounds we drop everything and get our asses to mars the headline is that we re the top corp in goonswarm which will mean in the whole cfc for supercap and capital participation booyah our average member went on just shy of fourteen strat ops last month and that is despite having guests like doink who go on precisely zero our members 229 members 85 real people turned up a little under half as often in total as those of goonwaffe exactly 3000 members all that being said i can t wait until this whole thing blows over so we can get back to flying cruiser hulls in lowsec and npc space again we ve got four really good small gang fcs at the moment and i m keen to do a corp deployment eve online goonswarm fountain war update 18th march march 18 2015 endie 10 comments top ncdot skirmish fc and campaign planner fufa or foofa or something like that demonstrates his radical new strategy for taking fountain at the bazillionth attempt it s deja vu all over again welcome back to fountain for what is almost certainly less than the eleventh time we find ourselves scratching our heads in bemusement while watching a bunch of ncdot members strapping ostentatiously spiky helmets to their heads and waddling at what passes for top speed towards our walls apparently in the wild hope that they can head butt our sovereignty indexes to zero i m not going to lie to you this invasion is so bafflingly obviously doomed that i find myself making excuses for the enemy i presume that they have some vast ally we didn t think of waiting in the wings or that they have a spy in one of our fountain allies with roles to disband or the like because at the moment theirs is so nonsensical a plan that if i scratch my head much more i ll end up trepanning myself and letting the bad voices out this is almost certainly going to be the last great war under dominion sovereignty and may well be the last war for a long time in which those of you with supercaps and titans apparently most of you judging by the move ops will get the chance to flaunt them with any real effect so for goodness sake get them to fountain in a convoy not solo what are you ex razor or something seriously i don t know why you would go through all the pain of getting those supercaps of endlessly replacing all those ratting ishtars you lost to moa usually because you were watching hentai porn on the other monitor and it was just getting to the good bit with the tentacles if you are going to pass up the chance of a br rerun but on home soil and with even greater subcap dominance don t make poor gevlon have shelled out all those hundreds of billions for nothing yet again because believe me the third tier scrubs who organised this invasion ache to be able to have a comeback to that humiliation and there is a very real chance we ll get to show their supercap fleet what the inside of four hundred kilometres of bubblefuckery looks like one more time here by the way is a gif of one of the five move fleets yesterday don t miss this check the forums for further massively bloated move ops that act as unfun gateway drugs to the euphorics our enemies are selflessly offering us on the delve border the mystic stylings of the prophet endie most of you know the way that these wars play out especially in fountain fuelled by the blindly optimistic view that this time wil...
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