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description= Flash is dead. But the influence of Flash games on modern gameplay is inescapable.;
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with the audience of one site it could still reach many others the internet was a more decentralized place back then nowadays games like the mcdonald s videogame where you corrupt politicians and destroy the rainforest to make fast food would most likely be banned from the app store cutting it off from a large percentage of players rapid iteration the culture around flash games promoted original ideas and made it acceptable to fail most games were made in less than a few months some even in just a few days if your game didn t do well you could just make another one game design evolved at a rapid pace the beginning of the end for flash in 2010 two years after the release of the iphone steve jobs wrote an open letter explaining why flash wouldn t be allowed on apple s platform flash had security issues drained the battery and was built for desktop computers not mobile devices with touch interfaces read the letter flash exodus by 2012 the number of players on flash game websites was declining and fewer and fewer games were being made in flash many developers jumped ship to make mobile or console games and former flash game animators started youtube channels it was not just the rise of the iphone that was responsible for the decline of flash ultimately the internet became a different place that had to support a wide variety of different devices every technology eventually comes to an end xxx days until end of life of flash flash lasted more than 20 years for an internet technology that s an eternity being a creator of and steward for flash as a platform was a privilege i felt that we were building a pencil and it was the community of creators that was responsible for the creation of flash as a creative form our job as stewards was to anticipate needs listen and make sure it worked the core idea of having an accessible system for creating interactive media content that works across a range of devices is still a powerful one just like pencil and paper is a powerful tool i hope it will happen again many years ago i had the idea of flash forever how can we treat what is created in flash as valuable information like a book sadly the need to drive business growth by adding features and capabilities trumped the need for permanence it s great that flash still lives in the skills and experiences of the community of people who learned and grew with it jonathan gay creator of flash over the years my companies have made a number of software tools but flash was by far the most impactful for me the most gratifying thing has been having flash animators thank me for giving them a career not just a tool but a career but the person that really is the one to be thanked is jonathan gay the visionary behind flash from day one and all the way until adobe acquired it jonathan is an amazing man and i was lucky to start working with him from the time he was a 17 year old in high school charlie jackson co founder of futurewave software blog twitter having grown up tinkering with animation software while programming text based games flash was the first program that merged art and code in a way that i always hoped could be possible even better anything you made could be played instantly on any computer via the web it was a magical time of experimentation and a lot of goofing off with friends found over the internet the moment was especially ideal for newcomers and outsiders who now had a low barrier to entry and no industry gatekeeping the joy of that era embodies what newgrounds seeks to achieve to this very day a place where people with no experience can learn create and share wonderful things together tom fulp founder of newgrounds twitter website flash made the online game industry evolve flourish and then explode we played a small part but it was a huge part of my life i saw our games being played close to 3 billion times with some including bowman being played hundreds of millions of times it is with great sadness i am witness to the death of flash flash games made me my business and altered my life they allowed me to connect with the world and feel slightly less alone frank valzano creator of bowman and freeworldgroup com play game website i owe my success as a game developer to flash my rebuild series and my husband s fantastic contraption both started as flash games played by millions of people freely in their browsers that ease of sharing was so revolutionary we went from buying games at the mall to just clicking a link flash gave all these small experimental games an instant audience and gave rise to indie games as we know them today including my own sarah northway creator of rebuild play game twitter website for me flash was an integral part of my game dev journey a wonderful eccentric piece of tech that i will always hold dear i d been making games using various tools and languages since i was a kid but when flash arrived on the scene it was a lightbulb moment because i was a little bit of an artist a little bit of a coder and this bridged that gap perfectly there just weren t any tools that i know of that allowed animators to make creations and coders to bring them to life the fact that it compiled into this one tiny swf file that could be distributed everywhere fonts sounds graphics and all just meant games could go viral in an instant and reach millions of players which is exactly what happened when i launched the first swords and sandals game way back in 2007 it s funny i still find myself defending flash against the lumbering and dreary html5 pipeline that proclaimed itself successor even now html5 gaming struggles to hold a candle to what flash could do a decade ago with a lack of decent vector animation and inconsistent performance across browers ten years after steve jobs declared it dead tech i still have a bunch of games on steam made with air a sort of desktop successor to flash that have sold well enough to allow me to build an indie games business and given me the freedom to continue the swords and sandals story i owe flash a huge debt thanks for saving the universe for me at least oliver joyce creator of swords and sandals play game twitter the old flash scene was an incredible place to learn gamedev it was a lively and fun community and the content was free to access but devs could still get paid for pretty much any project through the honestly kind of insane sponsorship market which also ended up handling distribution and marketing for you these combined into a perfect storm of weird and unrestrained experimentation in all directions i didn t realize until it was already over but it was a tech bubble for strange art eli piilonen creator of the company of myself play game twitter website i was coming out of art school right when flash was becoming popular and for me it was a way to create something and put it out in the world with no mediation a flash website was accessible to anyone with a web browser i would get emails from people at libraries enjoying my work and i didn t really think of the things i was making as games it seemed that a browser window could have absolutely anything inside of it and it didn t need to be explained as long as it was compelling to me that element of surprise or sometimes confusion is really magical it probably had as much to do with the time as the technology but it s a feeling i ve tried to keep alive in my work ever since patrick smith creator of windosill play game twitter website my background is in visual arts and design so flash was the perfect gateway drug to game making it allowed me to start from simple animations and gradually add more complex gameplays release after release i still miss its timeline based logic its ide and its sharp vector rendering flash s streamlined workflow and huge ecosystem meant that i could make a game responding to an urgent issue in a matter of days and immediately make it accessible to an audience of millions tools and communities change all the time but certain kinds of flash games are almost impossible to make with other tools and the exuberant fast and dirty world of online games has been only partially replaced by platforms like http itch io paolo pedercini creator of the mcdonald s videogame play game twitter website flash as a platform gave outsiders an accessible tool to make games but this wasn t the most important aspect it was reach it was mindblowing to put my game on kongregate and have thousands of people play it overnight this combo runs in browser access to player community put a beginner unknown south american developer in the spotlight and allowed me to have a career in game development it was just sad that flash was in the hands of adobe who didn t know what to do with it and let it wither html5 is still no replacement because it lacks the toolchain it was a calamity when it died daniel benmergui creator of i wish i were the moon play game twitter website flash games at their best had such a raw personal connection to their creators when playing them you could feel artist s hand and the passion they poured into their work flash games and animations felt accessible they had a way of making you think hey i could do that the effect was immediate and intoxicating the first shape on your canvas no matter how crude had the potential to be given life for someone who made videos stop motion animations built contraptions and generally felt the urge to just making something flash just felt like exactly what i needed i ve heard i didn t know flash could do that a few times in regards to the fancy pants adventures but in reality the series was shaped heavily by flash s unique vector based animation centric workflow i was able to build something that i felt was distinctly mine while working around and also embracing my own strengths and weaknesses the insane reach the community the crazy creatives nothing else comes close and most people just have no clue how absolutely massive flash was it s still almost impossible for me to wrap my head around the fact that i was able to create something that had an impact in the world and flash made that possible brad borne creator of the fancy pants adventures play game html5 version twitter website flash had a huge influence on me as a game developer and designer relatively accessible code and very easy online sharing made game making a social activity even when i didn t know a lot of other designers in person folks i met through making flash games starting almost 15 years ago are still people i count as my very best friends i have no idea what my life or career would look like without flash i also feel very honored and privileged to have had a hand in thousands of flash games over the years by sharing my flash game engine flixel with other developers flash ruled and i miss it a lot adam saltsman creator of canabalt play game twitter website flash gave me the opportunity to be creative and ambitious with what i was making while i was still learning to use it it taught me how i could make games with the most basic of coding ability and then taught me something new with every little project i made once i started making games professionally it gave me the tools to make something new and fresh on an almost monthly basis without ever feeling particularly restricted by the platform unfortunately as technology advanced adobe either dragged or dug in their heels and refused to adapt casual gamers and our target audience moved to mobile platforms which we simply were not provided any meaningful tools to properly cater to until it was years too late and there were other engines and technologies better suited to it it became harder to make just a simple game and have it run well and i found myself recommending to others to stay away or choose a different path what didn t change though was the experience of making so many games in an industry that was just beginning to find its feet and i find it influencing so many decisions i make now that i work as a designer at sega making flash games for armor games was one of the best experiences of my life even if the fast pace sometimes did feel crushing there was nothing more thrilling than releasing a game out to armor newgrounds and kongregate and seeing the mostly positive reviews roll in i met some amazing people and got the chance to do amazing things i miss flash and the ease of prototyping something so quickly and easily and just having it work everywhere i also miss all the players of the games i had it was incredible seeing people react to something i d created and i still every so often hear from people who played one of my games and it s the best feeling in the world i ve heard from people that apple helped kill of flash by not supporting it on iphone but adobe had years and years to adapt and constantly let the community down and i wonder what the world of casual games would be like now if flash was still a viable platform for developers to use i have a suspicion that the democratisation of platform and development that was seen in the early flash days on web portals would mean a less stale corporate run culture around small free to play games these days antony lavelle creator of shift play game twitter flash was an incredible force in the democratization of game development and the initial spark of what was to become a thriving ecosystem of indie game developers it provided access to a market of unprecedented scale where you could reach anybody with a web browser by giving them nothing but a hyperlink and a way for games to spread virally with less friction than ever before for xgen this meant the ability to reach tens of millions of players with our games to build lasting direct relationships with our fans and to share in their experiences the creativity and experimentation enabled by flash as a platform and the distribution that it enabled brought the industry countless new ideas fresh perspectives on what games can be and even whole new genres massive worldwide sensations like minecraft and so many others can trace their ancestral lineage back to concepts and experiments that originated in the world of flash games it s clear that we owe a lot of the game industry s brightest stars to these funny little games that brought us all so much joy and delight jordan dubuc director of operations at xgen studios xgen studios created motherload play game twitter website flash was a remarkable technology an accessible programming tool that created games that you could play from almost any computer connected to the internet where steam and apple are often credited with democratising development an incredible number of developers entering the industry around that time had already learned that anyone could make games that could become a hit via flash and the many flash games portals around each technology shapes the work created in it through the things that are easy to achieve in it the opportunities of what is possible in it and the challenges from what is not possib...
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