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level which as of the latest patch is now level 61 and before that 60 and 50 that s not a good look in my book ultimately this comparison is really what s hurting my long term potential for wow and why i do not believe i will be investing in any future expansions unless things change drastically i love having the option to flit between multiple characters in swtor and use them for whatever i want to as they all have the same rating gear and i know how to use them to a good standard there is much less effort involved in focusing on a given character and it subsequently doesn t feel as much of a waste to focus intermittently on different characters if you re having trouble deciding which one you enjoy most it s certainly a risk in wow that you can feel like you ve made a mistake in switching mains and losing needed time and opportunity to gear up another character this is also not helped if this realisation coincides with a once thriving zone now being abandoned depriving you of decent and casual access to upgrade materials and the like that isn t a fun feeling at all i may have a fair number of issues with swtor and what it s doing but i will always define it as my mmo simply because i have far fewer long term issues with its core gameplay and values sure bioware kept us in the dark a lot of the time and chances are that will continue under broadsword but at the same time i d rather not be faced with the knowledge that this or that piece of content will only be relevant for a couple of months if that before something new comes in before it even gets released i ll take timeless content where in theory you can come along to it any time you like and still get the exact same experience as you would have done on day one over stuff like that any day what my ideal mmo would be having played five mmos i ve seen a fair number of features across them that i really like when compared to similar features in other games thus it seemed like an idea to try and highlight what these features would be and combine them into one big ideal mmo of course this is a massive concept and it can t be denied that a number of the things i like would be impractical except if money were no object i mean swtor s story delivery in terms of origin stories and fully voice acted cutscenes and treating classes as characters rather than vice versa is probably going to be a once in a lifetime occurrence it s absolutely fantastic but we know from experience that it quickly became something that not even swtor could keep going to a great extent for very long other features i would have identified beyond quest and story delivery would be the customisation features seen in neverwinter online and the elder scrolls online where the outfit and dyeing systems blow swtor s out the water with things like dyes that can be applied in any order to an outfit and even weapon s available colour slots a maximum of three rather than being a pre packaged deal of two dyes that are occasionally released alongside a reversed variant it seems like such a small thing to call out of all the features possible but designing a character and their looks is incredibly important to me so of course i have to prioritise it definitely would pick the alt friendliness of eso and swtor in terms of gearing characters eso needs to learn more about alt friendliness with things like mount training but then i guess they wouldn t profit from riding lessons sold on the crown store as much world design would be eso hands down eso is by far the prettiest mmo i have ever played and courtesy of many town npcs having unique looks and even names their towns also feel the most alive of any mmo i have ever played with wow following behind heck the npcs even have different voiced dialogue both with other npcs and directed at the player depending on your quest progress that s pretty swish even though some lines do get tiresome dragons in your own homeland praise vivec the guild has need of you comrade oh just shush you lot otherwise in terms of core gameplay it would have to be more akin to swtor and wow s style than the actiony style of eso and neverwinter i found myself absolutely loathing the action gameplay when i tried raiding and harder difficulty dungeons in eso and when it came to swtor in some form with r 4 anomaly i just noped out of there very quickly i m sorry i play these games for fun and having to be aware of when to move where to move constantly doing stuff on the move etc etc just isn t fun to me i may have a ton of respect for players who can play these games well but i have no interest in imitating them even by choice when i tried jedi survivor i promptly pegged it down to the lowest difficulty as the parry dodge block style of combat just isn t what i live for i m happy i didn t pay for that game courtesy of ea play pro i didn t steal the thing it s not even worth that given that i stopped after about six or so hours and no it gets good after x hours is not an excuse for forgiving dire gameplay in the first few hours especially when it s not good enough to make up for a dragging storyline getting sidetracked point is i d pick anything but actiony quick reflex gameplay funnily enough aside from combat and content structure raids dungeons etc the latter of which is shared to the letter by almost all of these games i actually don t know if there s anything i would actually pick from wow that no other game does conclusion and farewell well here we are the end these past nine years have been good fun i have enjoyed nursing this blog through the years and i m grateful to have given myself the opportunity to start anew after my prior attempt would i want to pick blogging up again i can t say i would at the moment at least not until i get over my current struggles with actually writing things to a satisfactory standard indeed to prove that point this is actually the second time i have written this post out in full due to my not liking the original final draft if i were to create another blog at any point in the future it would be more general and just be used as an outlet for anything that comes to me on any subject i firmly believe that the days of maintaining a specialist blog even one with a theoretically wider scope are behind me regardless of how rough things have been over the past couple of years in particular i have very much loved being a part of the wider swtor and blogging community i hope people have enjoyed reading my various thoughts on what s been going on in swtor and even though i may no longer be jotting them down i will still be paying close attention to what does go on in the future those of you reading other swtor blogs will likely see me cropping up in their comments sections from time to time so i m not going to fade entirely into obscurity it s been fun thank you all for sticking with this blog for as long as you have and for now farewell and may the force be with you posted by galactic antics at 12 21 2 comments email this blogthis share to x share to facebook share to pinterest labels 2023 posts swtor 14 07 2023 ranking swtor s expansion patches in my last post i talked at length about my favourite individual story update from each expansion while i discussed certain patches which launched an expansion none featured in the list itself with each expansion instead being represented by an update that came out during their lifespans for the most part this is because i tend to find a lot of expansion patches themselves relatively lacklustre at least in terms of story content a few of them have brought in changes to game systems that i really like and some i do enjoy the story of but thus far no single expansion has provided both a story i really enjoyed and really great new or updated features and the like in one package once again this post will be completely ignoring the version of the game that launched with 1 0 the sheer breadth of content that came with the released game while lacking in endgame is quite simply unparalleled when it comes to the rest of swtor s story content it s thus unfair to really include it in the same category as that launch content still holds up really well far better in fact than several storylines that we ve seen come out throughout the years on with the show read more posted by galactic antics at 15 33 no comments email this blogthis share to x share to facebook share to pinterest labels 2023 posts swtor my favourite story updates from each expansion so far when it comes to expansions in an online game swtor has had a fair amount of variance with the content it would offer in its own expansion patch cycles some like 2 0 and 5 0 would deliver the expansion s entire themed story in the very first update and then immediately or at least quickly segue into something new and others like 4 0 and 7 0 stick with the intended theme all the way through there are advantages and disadvantages to both methods for updates like 2 0 and 5 0 you run into a situation where you re logging in with the game s splash art proudly telling you that you re off to put the hutt cartel down or wrestle with vaylin for the eternal throne when actually you re past all that and are now dealing with czerka and whatever it is that s going down on copero however especially as far as 2 0 is concerned this breadth of content also helps the galaxy feel far bigger as there s much more going on than just chasing down one man s plans or seeing how separate stories become entwined for updates like 4 0 and 7 0 the story should feel more streamlined as it s all part of one big story but that presents another problem entirely if the story doesn t work and that s all you ve got it s going to leave one heck of a sour taste 7 0 s glacial story content release presents a further problem with this that being that stringing people along for months if not years before things come to light can go wrong very very easily if the payoff isn t deemed satisfactory i do prefer having more variety of stuff to do but there s no denying that the 2 0 model in particular wouldn t work as well nowadays back then we were just another player in the galaxy with no power base to speak of and it was easier to slot us into some inconsequential stuff as a main story update that s not to say that inconsequential stuff can t still happen now that we re the commander of the alliance and powerful higher up within task force nova and the hand of the empire like with the feast of prosperity but it s much more of a side thing than an actual story update it s funny in that regard to compare swtor to the occasional stuff that world of warcraft does wow likes to do a lot of cutesy stuff which can often be fun but i really don t think that would translate across well to swtor what do you mean the next story update involves helping a clutch of turtles survive on rishi i m the alliance commander slayer of valkorion ally of mandalore herself and the one who s going to kick malgus s butt i can t do something as meaningless as this i mean i d definitely be up for helping turtles survive on rishi if ever that does become a thing i may never be able to make up for unintentionally killing speedy but if i can help some survive in their honour i ll feel a little bit happier anyway the point of today s post is that i intend to look back over the various expansions including the base game and talk about my favourite story updates that came with each one this will not just involve my talking about the story content each patch delivers but any extra things they added if i deem them important enough i am including 7 0 in this despite the fact that we re still partway through it because i m still intending to bring this blog to a close next month so i m not going to be able to comment on 7 0 s grand finale i might as well address my current favourite update in this expansion while i m giving myself the opportunity on with the show read more posted by galactic antics at 00 51 no comments email this blogthis share to x share to facebook share to pinterest labels 2023 posts swtor 10 07 2023 passage of peace past galactic season 4 is finally in my rear view mirror at last despite my growing reservations about galactic seasons as a concept i have ended up dutifully doing my part each time although by now the process feels incredibly formulaic and in dire need of another rework the trouble is it doesn t feel like there isn t a lot they can change to me the objective system works well enough and it s always nice when something that in recent years has been kind of neglected like a comparatively obscure world boss gets featured much like the introduction of level scaling i like how that particular aspect of the whole thing makes older content both relevant and actually involving my appreciation for what swtor has done over the years has grown exponentially since getting involved in world of warcraft that game honestly feels horrifically dated compared to what swtor has going for it at times that said i am definitely looking forward to seeing what galactic season 5 has up its sleeve to try and make things different honestly the thing i would like to see be looked at or removed entirely even if just for this upcoming season is the seasonal reputation track a new reputation track is a pretty safe option to add as a new grind it keeps people tied to specific content or areas for a while if they want shiny rewards from a reputation vendor and with seasons it s just another thing to add to the checklists for specific weekly objectives and achievements however since the seasonal reputation is entirely tied to a currency you receive for completing seasonal objectives or killing foes that can result in quite a big grind depending on what you do if you wish to stay afloat sometimes that s easy if you re the sort of person who happily pugs flashpoints and story mode operations like no tomorrow you ll likely end up swimming in the stuff if you are a progression raider who spends half their week working up to a final boss and not necessarily killing it and that s the only group content you do that s an entire sector of content where you re effectively locked out of gaining currency for not even the jawa intel feels like it helps a great deal while out killing foes on daily runs if that ends up being your main source of income outside of objectives sure it does help but the drop rate on the things is still really quite woeful pvpers meanwhile okay so it s been a while since i ve done a pvp match and associated weekly so maybe they ve changed this but i don t believe there s any way for them to earn currency just from doing pvp oh and even if you do get an absolute shedton you re still limited to a 5 000 per week reputation cap again i get it they have to stretch it out somehow as completing 100 weekly objectives for the achievement will take fifteen weeks minimum so completing the reputation track six weeks before that isn t something i feel the developers are...
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