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Text of the page (random words):
green media mediography utrecht university mediography about bibliography for contributors login green mediography get water get water is a mobile story driven gesture controlled endless runner game developed for world water day 2013 it focuses on its protagonist maya an indian teenage girl who gets pulled out of school to fetch clean water for her family the purpose of get water is to raise awareness of water scarcity and how it directly digital game game environmental education water preservation female empowerment helper s high simcity buildit simcity buildit is a city building simulation and strategy game this mobile game is the latest version of the simcity franchise the game challeges users to build their own city that gets more and more complicated playes need keep citizens happy and therefore need to reduce pollution and build parks for example environmental motifs are woven digital game game crisis of imagination empowerment immergency ar sliced bread animation together with the immergency team created a collaborative game in ar that educates players on climate change policies and the importance of working together to reduce carbon emissions as part of a xr competition the game works as a virtual escape room in which players go through a series of puzzles and digital game game climate policies energy renewable energy companionship cooperation sense of agency adventure escape room world of warcraft ecological succession activity ecological succession is a four week long activity during which players populate the oasis with species from azeroth help these species thrive through storylines and daily quests recruit three experts to assist in ecosystem management and earn pets mounts and achievements as rewards this new world activity introduced in patch 11 2 lets players collaborate with ve nari and digital game game cozy empathizing with a place empathizing with animals empathizing with plants power fantasy live service game mmorpg roleplaying last war greenification mechanic in season 3 greenification is the core mechanic for revealing desert artifacts in season 3 of the mobile strategy game last war it is possible to greenify map tiles starting from day 3 of week 1 as soon as a city gets captured captured cities will be surrounded by green tiles and selecting any location adjacent to those digital game game ambiguity mastery misrepresentation reforestation rewilding technofuturism power fantasy sense of agency live service game strategy game botany as victorian era plant hunters players travel the world in search of rare specimens to bring back to their estates the game draws on a period of scientific curiosity and exploration presenting nature as both fascinating and demanding encountered through journeys and careful handling rather than simple collection at its core is a system of expedition exploration gardening historical representation collecting curiosity intrigue nostalgia dice rolling end game bonuses events push your luck solo solitaire option variable player powers forest shuffle over the course of the game each player grows a forest by placing different tree species and arranging other plants animals and fungi around them the game ends once three winter cards are drawn signifying the end of the growing season at that point the most ecologically successful forest wins at the core forest biodiversity ecological literacy ecosystems nature trees plants and forests collecting harmony stewardship card game end game bonuses hand management layering melding and splaying multi use cards open drafting set collection tags mythwind in the board game mythwind 1 4 players take on the roles of settlers arriving in a quiet magical valley working together to establish a new town within an already living and enchanted landscape rather than conquering or reshaping this environment players gradually learn to live in it by building relationships with its inhabitants and adapting balance cooperation crafting deceleration slowness exploration farming calm cooperation cozy harmony stewardship co operative game events narrative choice roleplaying solo solitaire option storytelling tech trees tech tracks variable player powers worker placement earth rising 20 years to transform our world earth rising 20 years to transform our world is a cooperative board game for 1 to 6 players each player takes on a role such as activist scientist politician or innovator working together to achieve sustainability before time runs out the game lasts for twenty rounds each representing a year during this time players must analogue game game climate activism climate policies cooperation ecological literacy sustainability tipping points call to action cooperation area majority influence card play conflict resolution co operative game events solo solitaire option variable player powers new angeles new angeles set in the android universe is a bustling industrial hub that depends on constant resource extraction and distribution to function each player controls a megacorporation competing to earn more wealth than their opponents but they must also cooperate to keep the city stable if unrest infrastructure problems or resource shortages cause the city analogue game game capitalism corporate greed dystopia cooperation deception intrigue tension auction bidding contracts events trading variable player powers flourish players design and cultivate a personal garden over the course of four rounds of play gradually building a tableau of flower beds trees ornamental features and bee hives that form a flourishing ecosystem with each other but also with their neighbours gardens each player scores points from the combinations of plants and landscape elements they analogue game game biodiversity ecosystems calm cozy harmony card game closed drafting set collection solo solitaire option lumino city lumino city is a bafta award winning puzzle game that addresses the topic of renewable energy the game represents renewable energy as a functional necessity within the gameplay to progress the player must learn how natural forces like wind water and the sun can be harnessed to power a small community for example in one early digital game game energy renewable energy solarpunk cozy curiosity sense of agency 3d puzzle adventure sustainability city minecraft education the lesson pack sustainability city for minecraft education frames sustainability as a process integrating elements like urban planning consumer behavior and responsible resource management it does not fucs only on environmental protection but on enhancing economic modes of production and quality of life by reducing waste and using renewable energy the mod breaks down sustainability into digital mod game energy food renewable energy trees plants and forests urbanism curiosity feeling good sense of agency action strategy game compost pests and cultivation stardew valley this mod adds three aspects to the game s farming system that make both the in game terrain see abraham 2024 and the representation of agriculture more realistic and immersive 1 pests like vegetable flies can infest the crops which can then only be destroyed to prevent spreading 2 using the seed maker can give crops a digital mod game deceleration slowness farming soil curiosity strategy game civilization vi gathering storm renewable energies complexity jnr s renewable energies complexity frames the climate crisis in civilization vi as a technological and infrastructure challenge rather than just an environmental disaster while the base game treats renewable energy as a late game fix this mod reframes them as a complex system requiring careful planning and early investment in the base game renewable improvements like solar renewable energy empowerment jnr s climate balance civilization vi jnr s climate balance frames the climate crisis as a high stakes delayed impact catastrophe rather than the relatively quick and comparatively easily manageable gameplay cycle in the original civilization vi gathering storm expansion it shifts the focus from immediate consequences to hitting later in the game but disproportionately harder i e the window for prevention is wider but digital mod game energy renewable energy curiosity franchise series strategy game ruth s journey ruth s journey is a short narrative ecogame developed in the netherlands by nifty llama the game shifts the player s focus toward observation and documentation of natural phenomena with bird watching the core game mechanic framed as an escape from oppressive work experience the game utilizes photography as the primary interaction method with the environment rather digital game game birdwatching deceleration slowness nature photography calm empathizing with animals adventure walking simulator pokémon pokopia pokémon pokopia is perhaps the most explicit environmental game in the franchise s history which makes it an interesting case study developed by game freak and omega force it pivots from the series traditional gameplay loop based on catching and battling pokémon to a gameplay paradigm and corresponding story focused on restoration and rewilding it has digital game game mutualism cozy ecological melancholy nostalgia solastalgia adventure animals cozy franchise series forestry work in progress from the game s website forestry is a strategic eurogame in which players act as forest stewards balancing resource use with environmental care using a harvester and a manager they fell and replant trees build infrastructure regulate water process resources and fulfill contracts each choice shaping the forest s health in a realistic sustainability focused challenge remedying nature deficit disorder fe in fe your objective is to save the environment from disbalance teaching an important lesson in interconnectedness and new nature relationships digital game game destabilizing anthropocentrism interconnectedness anxiety caring empathizing with animals empathizing with plants action adventure kelp shark vs octopus kelp is a two player asymmetrical game that offers players a unique opportunity to delve into the natural world of pyjama sharks and common octopuses set in a south african kelp forest hide and seek meets bluffing and manipulation deck builder meets dice bag builder as players take on the roles of these iconic sea creatures they analogue game biodiversity competition nature empathizing with animals intrigue area movement competitive game deck bag and pool building dice rolling hidden movement variable player powers mörk borg pelle nilsson art by johan nohr free league publishing and the stockholm kartell 2021 1 5 players plus a game master variable adult mörk borg is a swedish horror tabletop roleplaying game set in a dying world whose end is prophesied with absolute certainty by two headed basilisks whose utterances are peddled among the desperate for game tabletop role playing game apocalypse dystopia ecohorror eschatology extinction ambivalence discomfort grotesque humour irreverence fantasy horror story game ttrpg carbon city zero carbon city zero world edition is a collaborative deck building game for 1 4 people aged 8 in which players develop a sustainable city by greening transport transforming industries getting citizens on board and showing world leaders how it s done each player starts with an identical deck buying additional cards from a shared marketplace to create a analogue game climate policies collaborative consumption sharing economy collective action cooperation countdown economics energy global warming renewable energy sustainable cities cooperation sense of agency card game chaining deck bag and pool building free to play income market the shivering circle howard david ingham drivethrurpg 2018 3 5 players including a game master variable adult the shivering circle is an independent tabletop roleplaying game by howard david ingham available on a pay what you want basis from drivethrurpg the game is set in and around the fictional hoddesham down a composite of the british landscape s half remembered mythologies with the game tabletop role playing game ecological uncanny ecoweird folk horror haunted landscape ambiguity anxiety dread ecological melancholy ecoweird eerie estrangement horror intrigue the uncanny rpg strategies is funded by the european union under grant agreement no 101094373 and the uk research and innovation views and opinions expressed are however those of the author s only and do not necessarily reflect those of the european union or uk research and innovation neither the european union nor the granting authority can be held responsible for them online
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