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Text of the page (random words):
ow many points you can recover it ll probably be something like regain your caster level in points lastly since psionics is another form of magic it s treated as magic for any detection or resistance checks there are a lot of holes in this system such as how many spells does a psion get and can they collect them like wizards or are they hard coded like a sorcerer though sorcerer matches the original vibe of psionics is stuff you know how to do i like the psion class as an explorer of the psionic arts and though having to prepare a limited number of spells is possibly goofy in this case i think it will work fine for play balance posted by hdan at 1 57 pm no comments email this blogthis share to x share to facebook share to pinterest labels 5e rpg saturday april 11 2015 mongoose traveller character abigael tynan field agent 3 abigael abby tynan age 34 str 5 1 int 9 1 dex 11 2 edu 7 0 end 7 0 soc 7 0 skills persuade 3 deception 2 communications 1 investigate 1 streetwise 1 flyer 1 melee 1 carousing 0 art singing 0 art songwriting 0 trade waitress 0 possessions tl 12 wafer jack cr30 000 enemies count haakon of sacnoth 1 2 term performer singer songwriter 3 terms intelligence field agent abby grew up on sacnoth sword worlds sacnoth a775956 c where she had a brief career as a singer songwriter when one of her more political songs became a hit the local noble whose corruption she was satirizing count haakon took offense and put an end to her career hoping to escape count haakon s reach abby applied to be a colonist but was rejected the colonial office couldn t risk the wrath of count haakon dejected and wondering what to do with her life she was approached by sword world intelligence who moved her to the capital of the confederation gram a895957 c though reluctant to move to her homeworld s chief rival in the confederation abby realized that gram was probably the one world where count haakon s influence would not reach abby rose quickly through the ranks making a name for herself as a field operative her good looks and easy nature made her a natural operative and she helped to uncover numerous worker revolts and other threats to gram s leadership in her 4th term an unknown enemy blew her cover and her brother was nearly killed the service decided that they no longer required her and she was mustered out unusually abby was permitted to retain her wafer jack tl 12 hidden access port though she did have to turn in her software package and submit to a wafer jack wipe to remove any classified data posted by hdan at 5 33 pm no comments email this blogthis share to x share to facebook share to pinterest labels characters rpg traveller thursday april 9 2015 tengu d d 5e style similar to my previous catfolk post another of my players is playing one of the ravenfolk also known as tengu huginn or heruti so here is the racial template i plan to use for tengu it is based off of kobold press s advanced races 5 ravenfolk book by wade rockett which is released under the ogl the open content of his product includes new feats spells magic items gear and player character race abilities the last of which is what i am using for inspiration note this edit includes numerous suggestions from james ray benjamin eastman and others i don t mean to slight by not remembering tengu ravenfolk traits ability score increase you are fast and highly observant your dexterity increases by 2 and your wisdom by 1 age tengu leave the nest at 12 years of age and can live to over 100 years alignment tengu favor no particular alignment and are as diverse in outlook as humans size tengu are medium sized creatures they stand roughly 5 feet tall and due to their hollow bones weigh roughly 100 pounds speed your base walking speed is 30 feet keenly observant you have innate proficiency in perception darkvision you can see in dim light within 60 feet as if you were in bright light and in darkness as if it were dim light natural weapon bite 1d4 piercing languages you can speak read and write both common and feather tongue in the original text tengu also had proficiency in all sword like weapons due to their cultural upbringing but i think that in 5e that might be better left to a background so i have not included it likewise though gifted linguist is part of their back story i m not sure how best to represent that in 5e maybe they take much less time learning a language than normal also i m balancing the original race s high dex wis by making them naturally proficient in perception i considered the suggestion to drop perception in favor of stealth but dex 2 and stealth sort of shoe horns them into rogues also in my view of ravenfolk making them fast dex 2 but keenly observant wis 1 perception fits them better the children of odin see all posted by hdan at 5 39 pm no comments email this blogthis share to x share to facebook share to pinterest labels 5e dnd rpg wednesday april 8 2015 catfolk d d 5e style i m planning to switch my home pirates of pathfinder game over to 5e my players in that campaign are largely disinterested in the sophisticated character building and combat options of pathfinder and i think 5e would be a better fit for them plus i m all excited about 5e these days however one of my players likes to play catfolk those aren t represented in 5e yet here is how i intend to port the ogl pathfinder catfolk player race to 5e please see the link above for fluff details i m going to stick pretty close to mechanics here though with an attempt to make it read like 5e catfolk traits as a catfolk you are a natural explorer and trailblazer curious and brave by nature your people are known to be generous and loyal to their family and friends and catfolk are friendly with any people who offers goodwill ability score increase you are likable and agile your dexterity increases by 2 and your charisma by 1 age catfolk reach adulthood at 15 years of age alignment catfolk are generally good with the majority tending towards chaotic size catfolk range from 5 to 6 feet tall with female catfolk tending to be 5 shorter than males on average catfolk are medium speed your base walking speed is 30 feet sprinter you gain an extra 10 feet of movement when you dash natural hunter you have an innate proficiency in survival and stealth skills you are also proficient in the use of your claws 1d4 slashing for melee cat s luck you may claim advantage on one dexterity saving throw this ability recharges after a long rest darkvision accustomed to nighttime hunting you can see in dim light within 60 feet as if you were in bright light and in darkness as if it were dim light languages you can speak read and write both common and catfolk i m not doing anything with subraces for the moment though the srd catfolk gives plenty of room for adapting the various racial feats and such i m also considering a different take on cat s luck which is mostly inspired by how my player keeps trying to use it instead of claiming advantage which mimics the osr version i might allow a re roll keeping the second value next i ll try adapting the huginn or tengu ravenfolk notes thanks to sean bircher for his suggestions posted by hdan at 4 48 pm no comments email this blogthis share to x share to facebook share to pinterest labels 5e dnd rpg friday february 13 2015 a quick thought on traveller social standing the topic of why doesn t traveller have charisma and how do i represent a boorish noble comes up with some frequency in traveller discussions aside from the obvious hack of just giving characters a 7th stat for charisma which works fine you can also get some mileage out of an alternate reading of the traveller description for social standing ss in starter traveller the book says those with social standing of b 11 or greater are considered to be noble and may assume their family s hereditary title that s pretty straight forward but what if you decide instead that ss is how well does the character handle themselves in social situations assuming that ss of 11 or better is having courtly manners that would imply a noble background give the player the option of actually being a noble or having some other back story to explain their knowledge of courtly ways it might even be possible that a high ss player came from a bloodline in exile or that they served a noble family and the character is passing of course this is a two edged sword the referee would then have to permit fallen nobles who has ss of less than their family due to apathy or ennui but still maintained their title however interpreting ss even more loosely allows lowborn characters who are highly charismatic to have entre into high ss situations because though they re unlearned in manners they have a magnetism that even nobles find charming i prefer this interpretation of ss just like having a high education does not automatically make you a professor having a high social standing ought not force a player into the nobility just a thought posted by hdan at 3 46 pm no comments email this blogthis share to x share to facebook share to pinterest labels rpg traveller wednesday january 21 2015 just got my d d 5e player s handbook yesterday evening my 5e phb arrived from amazon here are a few very brief impressions i haven t had a chance to really dig into it but scanning over the book gives me warm fuzzies the artwork is a bit less wayne reynolds than i like i m one of the few people who like the kind of anime style of pathfinder but it s very attractive the book s production overall is very nice as well i like their whimsical touches as well it hearkens back to ad d a little which i m sure is the point i was happy to see so many classes represented in the book it s not just the standard fighter cleric thief wizard by any stretch i was a bit confused why there were only two bloodlines for sorcerers but i guess the authors wanted to leave some room for future expansion the spells list seems to be a smaller percentage of the book than it was in previous editions though i haven t actually done the page count to verify that i really like this edition s take on cantrips spells and rituals it matches ideas i ve been using in my own games the spell slots system is interesting though it doesn t mesh with my spells are like grenades you prepare them and then throw them explanation of d d magic that s ok the 5e system might not make as much sense but it looks like it will be more fun to play i may have more impressions once i ve read the thing but honestly everyone s doing 5e blogs these days so i don t know that i d have much to add to the discussion i ll stick with more obscure topics i think posted by hdan at 4 41 pm no comments email this blogthis share to x share to facebook share to pinterest labels 5e dnd dba army upgrades i tried to think up a fun title for this one but failed sigh so dba3 0 has a few surprises up its sleeves for those of us with existing armies this post is going to get technical so my apologies in advance for this deep dive first a few definitions in case non dba players have decided to push on anyway in dba each army is composed of 12 elements where an element is a rectangular base with figures mounted on it the size of the base and number of figures varies by what type of troop and what size figures you re using but for my case of 15mm figures they re 40mm across and have varying depthts from 15mm to 40mm with 20mm being the most common for foot and 30mm being the most common for mounted elements are specified in a sort of code 3sp means a base with 3 spear men on it 4bd would be a base with 4 blades think romans or vikings on it 6x4bd means 6 elements of blades with 4 blades per stand in previous dba incarnations the number of figures was more of a suggestion in 3 0 though it helps determine if a foot element is fast usually 3 figures or solid usually 4 figures so it does matter also dba uses some idiosyncratic terms for element types psiloi ps is used for all skirmishers originally the psiloi was the word ancient greeks used for their unarmored unshielded warriors who often fought with nothing more than a sling bow or some javelins but in dba they re any skirmisher troop auxilia ax was originally what the romans called their native allies they didn t have very good equipment or discipline by roman standards but fought in an organized way and were pretty reliable if you didn t ask too much of them in dba ax troops are pretty much any troops with a shield but no body armor and who are comfortable fighting in the rough enough dba history for now let s get back to how my armies have changed the hittite empire army used to have a core of 6x3sp but since sp can t have only 3 figures in 3 0 they ve separated that group into two one group of 4x3pk elements and another of 2x3ax elements pk means pike and like other descriptors dba doesn t seem to literally mean fighting with a 15 foot pole but rather fights in a close deep block and more mechanically it means fights about as good as auxilia but can double up to take on just about anyone so my existing 3sp figures are good enough for the new 3pk but i need 2x3ax to round things out the solution i ve come up with is based on history somewhat hittites auxilia are most probably syrio canaanites but the hurrians were still around during the hittite empire days and given their sometimes close political cultural and dynastic ties i ve decided to raid my hurrian army bag for some light infantry they re mostly just wearing a canaanite style kilt with a bare chest and small shield so they look the part so i ll save myself 5 and just use them last night i got all 6 of those guys primed and painted with the exception of their kilts i m going to go for canaanite chiq which will be white with solid colored borders it been a while since i ve painted 15mm figures and my eyes aren t up for the task without a magnifier i hope tonight to get their kilt borders painted in and their faces touched up so i can base them from later in time my carthaginian army hannibal s era got the work over too essentially making me choose between iberians or gauls but to make matters worse dba now classes almost all gauls as solid warbands instead of fast so all those 3wb need to get rebased as 4wb i actually did that rebasing work last night and it went better than i was afraid it would by the rules 4wb should be on a 15mm deep base but since the army lists allows them to be 4wb or 4ax and 4ax is a 20mm deep base i went for 20mm dba3 allows a 20mm deep 4wb so it s not technically wrong it just looks odd to me finally my ancient nubians swapped one of their bow psiloi for a javelin psiloi no game function change but i happened to have two left over javelin shield armed nubians from a pack of 8 that was used for 2x3wb so now the nubians have a new psiloi element there are plenty more upgrades to go my thracians got savaged and my republican romans need some proper auxilia 2x4ax but those are projects for when i want to do some real pain...
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