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site title: Heat Signature: a game where you can go inside the spaceships

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description=Heat Signature is a game from the creators of Gunpoint about sneaking inside randomly generated spaceships.;

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Text of the page (random words):
heat signature a game where you can go inside the spaceships buy it it s out latest trailer throw a wrench change the galaxy screenshots mostly nebulae platforms windows dunno about others team design code writing tom francis art john roberts code john winder music john halpart chris harvey site tom francis john roberts it s out buy it mailing list get on our mailing list so we can tell you when we release a new game twitter we re heatsig on there gunpoint tom and john s previous game heat signature s space birthday update is live heat signature is one space year old today to celebrate we ve released a big free update we ve been working on for five months with over 20 features including our own twist on a daily challenge click through for details on each character traits 7 new hazards glory missions clients upgraded ai reworked alarms player story trading cards contractors 4 unique enemy types the daily challenge 10 quality of life features continued 0 comments heat signature s fair points update reacting to good reviews i was too nervous to read heat signature reviews for two weeks after launch i was relieved to see the scores were great and after 3 5 years of work that was all i wanted to hear i didn t want to know what their caveats were once i calmed down and read them though i was delighted they were not only very positive but they told entertaining stories and made intelligent points and almost every critique i read i thought was a fair point hence this continued 24 comments death is canceled for space halloween for the duration of space halloween 27th of space october to the 1st of space november life and death in the drift will be a little different continued 7 comments heat signature s launch and first player legend i reshuffled this post a bit so i can link this part more easily update on the everything gun it s been great to see how much people are loving this very silly weapon and how excited people are to send us shots of them finding it one thing i didn t forsee was that for a small number of people it could cause anxiety the fear of missing out or even when they have it the fear of somehow losing it so we re going to simplify it continued 25 comments heat signature is out or you can buy it from the humble store supporter s edition there s also a supporter s edition which comes with a bunch of fun extras continued 3 comments heat signature release date and launch celebrations heat signature will be out on steam 21st of september 2017 at time of writing that s thursday of next week it s for windows pcs other platforms will depend on how this one goes we don t do pre order bonuses because i don t want to pressure you to buy before reviews are out but i am super grateful to those who buy at launch because our whole future depends on how we do that first week so we re doing a few special things to celebrate it and thank those of you who are joining us continued 20 comments heat signature factions trailer working at valve surprising news i made a new video showing off john roberts excellent new art for the game s four factions not that surprising i m looking for a programmer in the seattle area to help me finish the game seattle part seems surprising because i m moving to bellevue to work on the game at valve s offices extremely surprising but now the seattle thing is less surprising here s the new video which also shows what teleporters and the what now screen add to the game if you haven t already put it on your steam wishlist so you hear about it when it comes out also if you were in on a steam beta it was probably taken off your wishlist because steam briefly thought you owned it so check and if you want to be in on future tests make sure you re on the mailing list top right continued 8 comments heat signature what i ve been working on as well as the update above i ve been putting up some day by day logs of what i m working on in heat signature i m only doing them for my own benefit so they re not mega interesting and i don t do one every day i work only when i think it ll help 2 comments testing wishlists and a new video as promised on twitter i recently sent everyone on our mailing list instructions on how to get in on a new alpha test of heat signature keys went out to the first 2 000 people to do so but i ll also be keeping the testing list active and inviting people to future alphas from there so you can still get on it now if you haven t already clarification this says you can still get on the list not you can still get in on this alpha test that test is over and there s no date for the next one if you re in the alpha continued 28 comments heat signature will be at rezzed 2016 next week hello i ll be at rezzed in london next week 7 9 april 2016 and you can come and play heat signature while i watch panic and frantically patch it on a different pc saturday s sold out but thurs and fri tickets are still available our artist john roberts made this fantastic piece for our booth continued 6 comments heat signature infinitely scaling vapour layers excerpt from an e mail i just sent to artist john continued 4 comments generating locks and keys in heat signature s ships my summary of where we are after the last ship generation post would be the drunk snake is probably the best algorithm so far for generating the amount of branching and length of critical path we want while looking fairly pleasing but there s a lot of room for improvement but improvement is getting harder we don t have a huge amount of control with these types of algorithms so we can t fine tune things precisely without a big rewrite and we don t know enough about our requirements to get really fussy yet maybe some things that seem bad now will be good when we have certain security devices or guard patrols in continued 10 comments laying out heat signature s ships snakey vs branchy last time i covered how i taught heat signature to build ships out of sectors join those sectors together lock some of those doors then place keycards in the right places to ensure they re all openable i d got the algorithm generating layouts like this which is great continued 10 comments teaching heat signature s ship generator to think in sectors i haven t talked about the way i randomly generate spaceships in heat signature since this post before it even had actual art that s partly because i ve barely touched it since then i showed the game to developer friends and the press in la and sf a few weeks ago and got lots of great input and ideas but the main thing i came away thinking was the on board game needs to be more interesting and i think better ship interiors are the foundation of that continued 6 comments natural numbers in game design in maths natural numbers are the ones you might use to count observable whole things eg there are six people here anything that doesn t work in place of six there like 3 4 or 2 is not natural they re kind of numbers you can see i d like to use the term in game design to mean specifically that numbers you can see things that are represented so simply and wholly and countably that you don t need to display an actual numeric figure to tell the player how much they re seeing they can just see continued 15 comments keep track of heat signature mailing list twitter rss archive next page
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