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kills someone who is personally present with a patient while they recover is a nurse a competent nurse may care for three patients at a time an experienced one five and a specialized one eight someone who binds wounds and sets bones is a surgeon bone setter medic a competent surgeon may treat two wounds or examine three patients in an hour an experienced one may do three and a specialized one five someone who treats infections and non traumatic ills is a physician herbal pharmacist a competent physician may examine three patients or compound medicines for two patients in an hour an experienced one may do three and a specialized one five if a nurse is practicing other healing skills they cannot at the same time give patients the benefit of their nursing but they may still supervise other nurses at july 10 2026 no comments email this blogthis share to x share to facebook share to pinterest labels 2w2p combat games injury procedures skills friday july 3 2026 2 workers 2 placement update see my 2w2p tag for all posts on this framework or how to play an rpg as if it were a cooperative worker placement board game this sub system is in response to marcia b s worker placement manifesto which i endorse it inspired me in a specific way that i realized probably can t be communicated effectively in a couple of sentences so here it is as a whole post i have some additional thoughts about how to flesh out this mechanical skeleton specifically to use it to replace the overloaded die in the enchantingly fractal structure of brendan s s hazard system but in the interest of actually getting a post out there i think this is good enough drawing the rest of the owl is left as an exercise to the reader structure of play the gm describes a situation and the players ask questions and decide what their characters are going to do the gm identifies what tasks are being attempted what their goals are and communicates what the risks are for each the players make a final decision of which characters are on which task for each task dice are rolled and its outcome settled the gm describes the new situation and the cycle resumes before rolling find out the number of six sided dice based on the number of people on a task 1 die for an individual 2 dice for 2 3 people 3 dice for 4 6 people 4 dice for 7 10 and so on people with experience count as double their number and specialists count triple if task uses some scarce resource there is a risk of using it up at the gm s discretion the players may declare that they are using up a scarce resource before rolling to roll one extra die after rolling once rolled the players must assign individual dice to goals and risks each roll of 5 6 achieves a goal or removes a risk and each roll of 3 4 advances a goal or avoids delays a risk if no die of 3 can be assigned to it whatever the risk threatens happens and whatever opportunity there was for the goal is lost perceptive readers will note that this is more or less the dice mechanic from ghost echo which i have previously riffed elaborated upon unless the gm says otherwise no risk may be delayed more than twice but advancing the same goal three times achieves it complications to increase the difficulty of a given goal divide that goal into multiple steps which are each treated as their own goals the opportunity to work on a later step should not be lost as long as an early step is being advanced similarly risks can be heightened by splitting them into multiple risks a simple way to do this would be to treat the same consequence for each participant as a separate risk at july 03 2026 no comments email this blogthis share to x share to facebook share to pinterest labels 2w2p ghost echo links modest proposals resolution rules thinks wednesday november 26 2025 an agricultural procedure everyone must eat settled peoples get the majority of their sustenance from crops they grow twelve bushels of grain and pulse supplemented by animal products and foraged or garden vegetables sustains a working or pregnant adult for a year ten bushels sustains a child or idler on up to two fewer bushels per year or without supplemental foods one must make a dc 15 roll or lose a random month of work to illness for every six points the roll fails by another month is lost read more at november 26 2025 no comments email this blogthis share to x share to facebook share to pinterest labels demographics domains economics fantasy food games procedures thursday march 27 2025 a small parcel of wizardries it s long been a contention of mine that d d has too many spells one responsible factor is that there is a need for every school of magic to have a meaningful choice of spells at every level of which there are probably too many abandoning that pattern i set myself some constraints first there would be five orders of magic second each order would contain fewer spells than the one before it third the first order should have a number of spells it is easy to roll on a random table for one 5th level spell being a natural minimum i settled on thirty five spells in total eleven of which entries on a 2d6 table would be first level to achieve this compression i also used up casting for more powerful effects and the splitting out of certain effects into feats or properties of items only read more at march 27 2025 no comments email this blogthis share to x share to facebook share to pinterest labels 3eish fantasy magic planes friday september 13 2024 whither 3e s skills as the title may suggest this is a weird companion piece to my earlier examination of the origins of the skill system in d d 2000 instead of looking backwards i am now looking forward from d d 2000 to how three iterations on it would attempt to lump and categorize the let s say 50ish individual skills they inherit from it and what i can possibly learn from them ready too bad read more at september 13 2024 no comments email this blogthis share to x share to facebook share to pinterest labels archeology cook dnd mearls skills slaviczek thinks friday september 6 2024 gun rules no one asked for this but here we are read more at september 06 2024 no comments email this blogthis share to x share to facebook share to pinterest labels action classes combat gear guns rules weapons sunday july 7 2024 stop me if you ve heard this before sometimes the ref may ask for a roll of the dice the most common type of roll is a d20 roll the gm sets a difficulty class dc and whoever is making the choice rolls the die and adds a modifier if the total is at least equal to the dc the actor gets what they want otherwise they may fail or need to pay some price to succeed if a roll is a contest between two characters the dc is equal 9 the total modifier of the target otherwise see below for guidelines on setting dcs what is this basically i m pretty set on a lot of the specific mechanics for my 3e derived game here i m trying to stretch myself and present only the stuff that s not about character creation on account of that being the section of the ruleset i have a tendency to work too hard on without drawing the rest of the owl the form of what follows presenting dcs by task rather than by skill haven t included a skill list in here but it will be much less granular than these categories follows the first d d next playtest packet the actual numbers are largely based on a d20ification of this analysis of the hidden d6 skill system of ose bx read more at july 07 2024 no comments email this blogthis share to x share to facebook share to pinterest labels 3eish arms and armor endurance fantasy injury procedures resolution rules skills thursday february 1 2024 hexcuse me for the title of this post anyway i m looking at a lot of hexes to stock and the best hex stocking procedure i have found so far is probably luke gearing s hexfill one although i also like a lot about welsh piper s hex based campaign design but i m also constitutionally incapable of using something unmodified so here s my spin on it my priorities are to have a procedure that takes into account the geography of the area being keyed and also produces a more settled map than the procedures linked above begin with a map of atlas 18mi hexes subdivided into travel 6mi hexes with terrain and roads marked for each travel hex determine its difficulty hours of travel open country 3 hills or woods 4 wooded hills 5 broken country 6 a road reduces difficulty by 1 then roll 1d6 if the roll is a 1 there s something weird see below if the roll more than 1 and less than the difficulty of the hex it s empty roll a d20 if it is less than the d6 roll there is a ruin of some prior settlement or structure if the roll is at least equal to the difficulty of the hex it contains 2 a city 3 a town 4 3d2 villages 5 2d2 villages 6 a camp fastness or inn camps and inns are abandoned 2 in 6 fastnesses 1 in 6 if something weird is indicated roll 2d6 for its nature if a power is indicated roll 2d6 again for that roll nature power 2 old ones yet dwells here nothing remains 3 holds a vivid memory of the distant past no more than a hum or a few sparks 4 a student of power dwells here red energy heat and strength 5 strong medicines may be found here orange industry and motion 6 a place of attractive power yellow communication illusion 7 works of the old ones purposes now unknown green growth and healing 8 a place of repulsive power blue air and water 9 intelligible lore of the old ones indigo protection force 10 roll twice violet domination transformation 11 roll twice forces poisonous to draw upon 12 roll twice a malign intelligence possesses the seeker replace old ones with whatever fantastical civilization dwelt here before the current peoples if you like now for each atlas hex count 1 for every village 2 for every town and 4 for every city if a roll of 2d6 plus the number of weird hexes is greater than this sum a monster lairs somewhere within it at february 01 2024 2 comments email this blogthis share to x share to facebook share to pinterest labels hexcrawls links procedures stocking friday january 19 2024 adept a modest proposal are you reinventing runequest or traveller this time you fool you rube you absolute buffoon i am reinventing hârnmaster xkcd standards listen everyone hates the six score array it sucks and the history of non d d rpgs is practically a history of variants of the array and its uses there are plenty of theoretical issues to raise with the standard six however here are three problems only the worst pedant would have with it the canonical order of the abilities is not alphabetical two abilities share an initial letter there is no mnemonic device for the abilities i propose to solve these and really only these problems with the adept array read more at january 19 2024 1 comment email this blogthis share to x share to facebook share to pinterest labels brp chargen gurps harnmaster rules runequest skills tft sunday january 7 2024 3eish combat blogger ate a draft of this post and i m not pleased about it i realize i ve posted ideas along these lines before but here are the versions i like the best now artist simon gocal action surprised figures do not move or act during the first round that they join combat otherwise the adventurers and their enemies move and act in alternate phases enemies move adventurers move act enemies act attacks are resolved a figure s movement ends if they enter the reach of a foe that can act if they start within its reach their movement is limited to one inch a figure s movement depends on the load they are carrying a burdened figure may move twice their size in inches scale tbd one in heavy kit may move three times their size and one in light kit may move four times their size if a burdened figure moves more than their size on an unburdened one twice their size they may not act a figure may drop what they are holding or drop into a kneel 1 size or to the ground 2 size freely instead of movement a figure may concentrate on magic draw or stow an item open or close a door stand from a kneel take aim or similar things otherwise these are all actions standing from the ground allows only one inch of movement and no other actions attacking an attacker states their aim for example draw out disarm push back restrain seize throw or wound then they make their roll and add 1 for every 4hp they currently have subtract 4 if they are fighting in an awkward or unfamiliar manner then apply situational modifiers in hand to hand apply the attacker s strength modifier add 2 if the target was attacked by another this round fighting at reach apply the attacker s dexterity modifier add 2 if the target entered the attacker s reach this round shooting at range apply the attacker s intelligence modifier add 2 if the target has not moved this round attacks at range are resolved first followed by attacks at reach in descending order of reach and finally by hand to hand attacks an attack succeeds if the modified roll is at least equal to the target s defense this has two components a figure s dodge is 3 plus their wisdom modifier a figure s protection is 3 plus one for every layers of armor source of cover or increment of the target s size in inches between the attacker and target when taking cover or other defensive action defense is dodge three times protection otherwise when able to act defense is dodge two times protection otherwise defense is two times protection if the attack is successful the attacker rolls damage based on their own size example size die type cat 0 d2 fairy monkey 1 d2 dog elf 2 d4 deer man 3 d6 horse thark 4 d8 ogre rhinoceros 5 d10 elephant giant 6 d12 dragon 7 d20 the target may choose to either lose that many hp if they have that many or accept the aim of the attack odd attack rolls fail against targets that are concealed from their attackers if the target is totally concealed the attacker must have some way of discerning their exact position before attempting an attack in the first place wounding when a figure is wounded the severity of the wound depends on how much the damage exceeds their current hp for these purposes subtract 2 from the damage of bare fists or feet a wounded figure makes a saving throw adding their constitution modifier excess wound dc success failure 2 or less light 12 fine unconscious 3 to 5 serious 15 unconscious dying 6 or more critical 18 dying dead a dying character will die if their wound is not treated within a few minutes an unconscious character may make another save within a few minutes to come to otherwise they remain out for a few hours at january 07 2024 no comments email this blogthis share to x share to facebook share to pinterest labels 3eish action combat hp older posts home subscribe to posts atom labels rules 29 fantasy 25 thinks 16 chargen 15 dnd 15 procedures 14 3eish 12 stats 11 whole ass games 11 advancement 10 combat 10 games 10 links 9 resolution 8 skills 8 glog 7 modest proposals 7 hp 6 backgrounds 5 magic 5 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