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site title: The Iron-Bound Tome An RPG blog, with Ars Magica and WFRP resources

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Text of the page (random words):
ame to gain a blessing as a house rule optional when the blessing is performed as part of a cult service i e a formal church or a cult ceremony the duration of the blessing is extended to hours instead of rounds in this way blessings applied by senior cult leadership to their flock gain a boost and it is unlikely to be gamed too often happy gaming a flagellant amid a riot share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged blessings house rule warhammer fantasy wfrp 1 reply trick for wfrp firearms overloading posted on july 3 2025 by typhoonandrew reply i heard recently that black powder weapons sometimes were deliberately loaded with extra powder for their first shot allowing greater range the idea was that pre loading before battle allowed more shot and more accurate loading which meant the first bullets traveled further and probably hit harder overloaded powder increase range by 25 change damage to 2 and add the dangerous trait weapons which already have the dangerous trait now also critically fail on 96 00 and any critical hit seems fair and crazy share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in wfrp tagged 4e blackpowder gun wfrp leave a reply letters on realm metaphysics in wfrp posted on may 4 2025 by typhoonandrew reply the in game realms of power the blessed the ruinous powers the normal world in warhammer fantasy roleplay interact in numerous ways often with some contradiction and churn in the game materials a quick and easy way to characterise the realms is to say that the divine is ineffable that chaos is ever churning and the mundane realm is where they mix there is a strength in storytelling to keep a simple approach and lean into the story they find around them that said there is more the realms might do in service to the characters in a story meaning there is more to be said by the characters themselves as they are communicating about their understanding of the world and also a little more material to draw examples from might help this discussion is by npcs who might have observed the realms over many years and some implied knowledge elders could have accumulated which allows the characters to behave with more depth than my god gives me these powers or chaos is crazy right blessed brother arnulf schussler suppressed abbott of genshill sigmarite monastery abridged letter of correspondence i will not enter a long debate on the existential realms as mentioned in your letter prior i cannot amongst the blessed there is little debate as such metaphysical matters of faith are both fundamentally obvious to those touched by sigmar and insistently silent of commentary except by the most holy prescribed publications simply stated the iron will of sigmar guides the hand of all his practitioners including the blessed and from him all holy power is derived there is no relationship or connection to the ruinous powers used by the servants of chaos or those sorceries long suffered by the imperial colleges of the empire indeed the maladies of corruption from the dark gods are indistinguishable from the rotten powers of those chaos winds the blessings are proof of sigmar s overt hand in our lives and are equally profound as the guidance we feel in all matters the questions which remain outside the spheres of his will yet still present due to followers of other faiths is challenging i can no more answer that academic perplexity of which other followers of other holy gods gain their powers through sigmar as has been written and thus confused as gifts from him or if they are acted upon by separate divine influences their blessed powers seem as true and forthright as my own and i now choose to leave those questions for wiser and more senior priests to ponder by sigmar s hand brother arnulf magister woodrow of carnolm hastily written annotations of instruction from wizard lord leopold jaeger pyromancer at the crimson college school that you ask is a problem herr carhold we will cover this once more and you will learn there is only chaos and law there is no room for error when prescribing the source of energies of the aether among the various incantations of the winds it is all chaos even the high words of the elves which are too dangerous for us chaos is to be eliminated expunged from the realm of man a practitioner such as yourself must be sure that the need to draw the aether into form is sufficiently dire and that you will take responsibility for the form of such magicks except the divine truth all supernatural powers in our realm are sourced from chaos natural and unblemished animals and men are to be preserved and protected and it is our role to protect the empire from chaos and also to perfect our purpose as destructive weapons of war a skirmish some bandits or even the disagreements of noblemen are not our concern we meaning you directly will give a life of service to destroying the enemies of the empire anything less is a betrayal which will be punished and my oath guarantees that i will force you to answer for any failure of character and your oath will do the same to those who eventually must come after you i make no secret of the treatment of those who use magick as a parlour trick or a source of miscreant power those who cannot be re educated are introduced to the inquisition misuse of magick is one of the most terrible crimes a wizard may perform as each whisper of aether carries the peril of corruption our purpose is as weapons of the empire and as such we must be forthright deadly and pure by my hand many unnatural creatures chaos worshipers witches and dark servants have been destroyed that i exist to expel the corruption with the greater power of aether is the great contradiction of the colleges man and specifically the continuation of the empire is our goal individuals may die or fall out of grace or even fall to chaos be conservative in speaking the winds and they will answer you more directly when the need is dire because you will have purpose a vanity i used to entertain was that my own purpose was assisted by some divine hand that pride was a mistake the winds serve no master move with no plan and any pattern in the winds you may see is a coincidence of folly if you need a divine plan to maintain a purpose then you have chosen a poor tool to execute your purpose i say too that the influences of the divine are truly the works of the gods themselves while a priest may fall from grace or perform some task askew the ability of those priests to invoke powers beyond the reach of any magicks is staggering leave them aside and respect those holy men and their gods just as they are marked by their blessed powers we are marked by the energies of chaos we are their dark imitation we are terrible and necessary anonymously written in a sharp angular handwriting decrypted from cipher my friend in change what was once whispered has grown to a shout and once taught as a pathway has spread into a maze and it delights me i cannot wait to show you the proof of the conjunction you will leave transformed by the elementary truth i have discovered by using the remaining texts of our associates the colleges keep quiet the truth which the elves have always known that the dhar draws from all winds and is also drawn from the font of the hand even to say we have a set of formed winds is false and i have the proof there is no aqushy to be feared but a rite which changes the paradigm of aesthetic essence that which should expunge enhances that which should conflict grows and we have access to such power which breaks the common laws of low magick the midsummer festival three years past was a bounty of broken spirits when the master s plan erupted in his death we have a convergence of principals i know you feel as i the disappointment of the meddlers actions but i offer hope travel here and we will push aside the conventions of aether and show the power of this conjunction brother in purpose m share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted in rpg wfrp tagged chaos discussion divine gods metaphysics realms wfrp leave a reply under what license is the blog sharing ars magica content aside to be clear i ve never overly cared who uses my materials for whatever deep or dark or unhallowed purposes however with the new definitive ars magica edition being created i thought to share announce and proclaim that i am more than happy for any of my ars magica material to be shared under the same license that the definitive edition is using called the ars magica open license my ego loves the idea of getting my name referenced in materials when any of the content is used so yeah i suppose i do care a little happy gaming folks see url https atlas games com arsmagica openars share using share email a link to a friend opens in new window email share on facebook opens in new window facebook share on x opens in new window x print opens in new window print share on linkedin opens in new window linkedin like loading posted on december 18 2024 by typhoonandrew tagged ars magica blog license leave a reply who goes first initiative talents in wfrp posted on march 20 2024 by typhoonandrew reply one bugbear in wfrp is the clarity of explanations in the core book superficially the rules as written raw seems fine until you start combining the text from many talents and skills and also some of the situational modifiers this post is all about who acts first and how that might change with different circumstances and then goes a little into changing the fast shot talent aside this is not a criticism of wfrp as most games have issues with who acts first i ve written about the initiative and fast casting rules in ars magica on a number of occasions please take this post as a way to discuss unintended issues as a basic premise the initiative stat decides the order that characters act the higher your stat the earlier you act makes good sense and is one of the many reasons the i stat is valuable the talent combat reflexes wfrp core p 135 and is one of the best talents in the game adds 10 each time it is taken to the characters initiative order but does not alter the basic stat e g five characters could be ordered as a protagonist with i 40 order 40 a soldier with i 36 order 36 a duelist a with i 34 order 34 a duelist b with i 33 order 33 a hunter with i 32 order 32 in the above example the order is clear from the protagonist first through to the hunter last then as the characters develop by spending xp on skills stats and talents several factors could potentially change the order a duelist a with i 34 using a weapon with the fast quality first a hunter with i 32 using the fast shot talent first as well a protagonist with i 40 and one rank of combat reflexes order 50 a soldier with i 36 order 36 a duelist b with i 33 order 33 now we have a dilemma both the fast weapon quality and the fast shot talent indicate the character acts outside of normal initiative so who acts first and consider the raw to apply when resolving a two fast weapons are used against each other then the normal initiative takes precedence for those two combatants and b the character with the higher number of fast shot talents goes first and when the talent levels are equal they a simultaneous not great to have different ways to resolve conflicts thankfully the combat reflexes talent is a good one as it alters the order of initiative without introducing new special interrupts or first actions this means the soldier could advance their i stat but is unlikely to catch up to the protagonist who can buy a special talent ymmv but to me this indicates different approaches for resolving who attacks first which might indicate that the combat reflexes talent is stronger than the weapon quality and both are stronger than the base i stat there is no clear rule on this in raw though for fast vs fast shot rule suggestion to resolve this what if scenario suggest that the fast weapon quality is considered equivalent to one level in a talent which grants a act first action and that there should be one method for resolving all act first actions this means that fast quality and fast shot 1 are basically the same initiative order and then the characters i stat is then used to break any tie if the i stat is equal then the actions happen simultaneously that won t happen often but does give a known mechanical way to say it s ok for these two things to happen at the same time the probability of fast shot and the fast quality being used in the same round is low anyway but this makes it clear this standardises the way to resolve any first fast actions it also keeps the benefit of buying the 2nd level talent to fast shot 2 which would exceed the fast weapon quality and given that investment of 300 xp it seems reasonable the rationale for this is to make the use of any fast talent or quality mechanically similar and to also keep the value of increasing a character s stats e g a duelist a with i 34 using a weapon with the fast quality first at 34 a hunter with i 32 using the fast shot talent first at 32 a protagonist with i 40 and one rank of combat reflexes order 50 a soldier with i 36 order 36 a duelist b with i 33 order 33 the hunter could take an additional level of fast shot and move up the order or also invest in their i stats to likewise react first the duelist b likewise could use a fast weapon and move past the soldier and protagonist alternate simple suggestion the talents are always faster the core principal here is that while a weapon may have a quality that makes it quick training through spending xp makes a person faster it keeps the value of character choices higher than equipment therefore in the order above the hunter and the duellist would switch positions of 1 and 2 side discussion fast shot needs to be changed it s a mess as written the talent fast shot seems to be allowing a shot in a subsequent round with little clarity on how that action works it raises some confusing caveats for preloaded weapons and not being able to move for example it is not clear if fast shot can be used with different types of weapons or if the weapons need to be in hand or just on the characters body is a throwing knife in hand valid for fast shot yes is there a penalty if a character is holding a pistol in each hand and fires one and then wishes to switch hands the next round is switching hands too slow not in raw are bows exclu...
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HTTP/1.1 301 Moved Permanently
Server nginx
Date Mon, 04 May 2026 14:25:45 GMT
Content-Type text/html
Content-Length 162
Connection close
Location htt????/ironboundtome.wordpress.com/
Alt-Svc h3= :443 ; ma=86400
Server-Timing a8c-cdn, dc;desc=cdg, cache;desc=BYPASS;dur=0.0
HTTP/2 200
server nginx
date Mon, 04 May 2026 14:25:45 GMT
content-type text/html; charset=UTF-8
vary Accept-Encoding
x-hacker Want root? Visit join.a8c.com/hacker and mention this header.
host-header WordPress.com
link <htt????/public-api.wordpress.com/wp-json/?rest_route=/sites/ironboundtome.wordpress.com>; rel= htt????/api.w.org/
vary accept, content-type, cookie
link <htt????/wp.me/1ovsG>; rel=shortlink
last-modified Mon, 04 May 2026 14:25:45 GMT
cache-control max-age=300, must-revalidate
x-nananana Batcache-Set
content-encoding gzip
x-ac 5.ams _dfw MISS
alt-svc h3= :443 ; ma=86400
strict-transport-security max-age=31536000
server-timing a8c-cdn, dc;desc=ams, cache;desc=MISS;dur=394.0

Meta Tags

title="The Iron-Bound Tome | An RPG blog, with Ars Magica and WFRP resources"
charset="UTF-8"
name="viewport" content="width=device-width"
name="robots" content="max-image-preview:large"
name="google-site-verification" content="EylZ3VE1dW-Ip2mZyK4tSRRzbh8PlZYYShldtQboGA4"
name="generator" content="WordPress.com"
property="og:type" content="website"
property="og:title" content="The Iron-Bound Tome"
property="og:description" content="An RPG blog, with Ars Magica and WFRP resources"
property="og:url" content="htt????/ironboundtome.wordpress.com/"
property="og:site_name" content="The Iron-Bound Tome"
property="og:image" content="htt????/secure.gravatar.com/blavatar/00c8d330b4da73a9727a1d7932ff1fda8ddf8b79f2e63d54a56dff8820730edf?s=200&ts=1777904745"
property="og:image:width" content="200"
property="og:image:height" content="200"
property="og:image:alt" content=""
property="og:locale" content="en_US"
property="fb:app_id" content="249643311490"
name="description" content="An RPG blog, with Ars Magica and WFRP resources"
id="bilmur" property="bilmur:data" content="" data-provider="wordpress.com" data-service="simple" data-site-tz="Etc/GMT-10" data-custom-props='{"logged_in":"0","wptheme":"pub\/twentyeleven","wptheme_is_block":"0"}'

Load Info

page size49512
load time (s)0.582615
redirect count1
speed download85072
server IP 192.0.78.13
* all occurrences of the string "http://" have been changed to "htt???/"