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favicon.ico: midnightcode.org/projects/agentsmith - Midnight Code :: Project Agent.

site address: midnightcode.org/projects/agentsmith

site title: Midnight Code :: Project Agent Smith (Illusions, Mr. Anderson.)

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midnight code project agent smith illusions mr anderson gpl about home home about papers projects mercury jupiter metis adrastea saturn pan daphnis pluto chaos cosmos agent smith discontent libmidnightcode cubecart ats picview spamstats babel toad hac rack tank clock tgxf freezer other project project agent smith illusions mr anderson objective artificial agent to provide a stand alone bzflag tank game client for the primary purpose of bending the rules of the matrix the bzflag game environment and for the secondary purpose of developing and testing primitive ai artificial intelligence project output should include software mirror design documentation and operating instructions where necessary description agent smith has been designed and constructed from first principles to be an automated linux bzflag cheat client agent smith originally mr smith started out as a two dimensional experiment as a bzflag game client written from scratch to be overtly efficient and also as a targeted and malicious killer able to instantly destroy any player by game alias agent smith was first inspired by the program bzdeath c as written by the russian code molester and a lack of available open source cheat clients despite cheat players regularly visiting the public game servers agent smith s incredible game powers stem from bzflag s core design which declares that most game control is off loaded from the server and onto the client the result of this design feature is best described in the words of the russian code molester bzflag bzflag org is multiplayer 3d tank battle game a bugfest and a cheaters heaven bzflag listens on at least two tcp ports one port feeding us the bzfs bzflag server version and reconnect port and the other one where the real fun begins force feeding these ports with some magic fairy powder can make bzfs go insane and eat itself security professionals would recognise this behaviour a client side input validation vulnerability and not just at the protocol layer agent smith operates by joining the target game server as a real player what most bzflag regulars won t know is that all data for all players is circulated to all clients in a proprietary protocol as a constant stream of messages agent smith takes advantage of this information leakage by waiting for the target game player to appear in the game world with a set of player co ordinates x y and z values once the target appears agent smith enters the game appearing immediately behind and automatically facing him agent smith then proceeds to shoot at this point it does not matter what the target does jump fall teleport turn etc agent smith will always follow the target in a manner that allows him to stay behind the target and in range for the ongoing gun fire for regular players being targeted by agent smith the result is plain malicious every time the target appears agent smith appears shoots exploding the target then disappears again awaiting the target to re appear for cheat players however the result is nothing short of hilarious as cheat players have limited game rules enforced so does agent smith as cheats fly lurch and jump about so too does agent smith and even when lag allows the cheating target to get behind agent smith the cheat finds that he is unable to shoot smith and ultimately unable to prevent smith from finding his way behind the cheat player once more since version 0 9 was developed in 2003 the bzflag protocol has changed preventing agent smith from joining modern bzflag game servers agent smith has been published here as both a museum piece and a platform for future development for those interested in reviving smith as a player harassment tool the proprietary bzflag protocol is published at the home site while the source code for smith is provided below and would require minimal modification to re animate the value in agent smith as a development platform has historically been overlooked the bzflag game environment is ideal for primitive ai development as it includes all of the fundamental building blocks food good flags toxins bad flags objects to navigate the map fight shoot and flight move and avoid components the game arena comes complete with an optional objective component that being to retrieve enemy flags with the additional opportunity of community via teams the multi threaded smith then makes a unique development platform in that all client driven game controls such as connectivity and messaging have been taken care of in the primary thread leaving the payload thread to perform any ai tasks combine this with the ability for the developer to transparently cohabit the virtual environment as either a free floating and non interactive observer or a fully interactive actor then it suddenly seems difficult to find a more useful platform for low neuron density experimentation before having to resort to either robotics or commercial quality virtualisation included in the pictures and downloads below are some of the other widgets created or modified during the agent smith development cycle of particular note is the bmp2bzw tool by trepan algorithm alteration that was proposed and later added to the tool for better conversion from bitmap images to 3d bzflag world maps one output from the improved bmp2bzw tool was the mr potatoe head level also included below unfortunately the modified bmp2bzw has been lost to antiquity though in december 2004 this functionality was reported to have been added to bzmapper thanks to rob dartnell for providing the 50 lines of smith vector code that allowed the october 2003 payload to behave so maliciously due to its effectiveness as an ai development platform a drastic upgrade of agent smith has commenced as at october 13 2005 most of smith will be redeployed through the integration of the midnight code libraries which while currently being developed already provide better status management and will ultimately manage the bzflag protocol agent smith represents one step in an evolution of ai experiments to be carried out at midnight code advanced experiments will be performed on real world devices i e uav s and in context less non real time and non interactive environments i e the www as at may 2006 the smith code is still awaiting midnight code library support the socket library is written but the raw udp and tcp sockets have not yet been tested it will be some time before the current bzflag protocol is incorporated into the midnight code library suite once it has been incorporated however interesting facilities become possible such as chaos nodes negotating cluster entry via bzflag servers amongst other oddities screen shots the following screen shots show the software or hardware developed for this project in action mr potatoe head is shocked bmp2bzw algorithm proposal code the following code source binaries patches etc have been developed or mirrored for this project projects agentsmith code agentsmith 0 9 tgz md5 projects agentsmith code bzdeath trcm tgz md5 projects agentsmith code map_mrph 0 1 tgz md5 projects agentsmith code bzflag 1 7 g2 tgz md5 links the following links have been identified as relevant to this project the bzflag project site the bzflag known cheats wiki page the bzflag network protocol wiki page teleport behind somebody by phasmophage activity this project was initiated on saturday the 5th of april 2003 its last recorded activity stamp is thursday the 11th of may 2006 2004 2026 ian latter all rights reserved midnight code is a registered trademark of ian latter all midnight code source code is distributed under version 2 of the gnu general public license gpl
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