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site title: RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction

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description=RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction.;
keywords=Gaussian Splatting, 3DGS, Shadows, Ray Tracing, Digital Humans, Avatars;

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avatar, shadow, casting, interaction, raga, real, time, ray, traced, gaussian, for, 3dgs, scene, abstract, object, single, method, overview, comparison, acknowledgements, bibtex, why, not, mesh, based,

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the (26), gaussian (21), and (18), ray (13), #shadow (11), avatar (11), mesh (11), for (10), 3dgs (10), #casting (9), scene (7), space (6), this (6), our (6), based (6), interaction (5), from (5), center (5), not (5), shadows (5), real (4), time (4), hessian (4), method (4), with (4), leads (4), 3dgrt (4), raga (3), traced (3), pons (3), moll (3), gerard (3), support (3), ministry (3), research (3), tübingen (3), number (3), proxies (3), objects (3), scenes (3), entirely (3), object (3), which (3), detail (3), proxy (3), point (3), model (3), icosahedron (3), rays (3), hits (3), exact (3), how (3), animated (3), response (3), physically (3), plausible (3), avatars (3), bibtex (2), mir (2), aymen (2), guler (2), riza (2), alp (2), wang (2), jian (2), wonka (2), peter (2), zhou (2), bing (2), eccv (2), 2026 (2), service (2), funded (2), federal (2), technology (2), grant (2), innovation (2), work (2), was (2), supported (2), excellence (2), university (2), kaust (2), operates (2), occluders (2), discards (2), more (2), because (2), while (2), used (2), all (2), approximation (2), fully (2), hit (2), produces (2), blocky (2), raysplat (2), entry (2), exit (2), points (2), does (2), traverses (2), they (2), through (2), same (2), line (2), integrals (2), correctly (2), volumetric (2), obstruction (2), along (2), each (2), mod (2), comparison (2), outside (2), maximum (2), overview (2), single (2), reconstruction (2), snap (2), inc (2), informatics (2), copied, clipboard, inproceedings, mir2026raga, title, author, booktitle, european, conference, computer, vision, year, copy, gratefully, acknowledge, bmftr, 16is22091, lab, digital, strategy, diw04, 0013, 003, especially, thank, patrick, blauth, technical, assistance, further, german, education, bmbf, fkz, 01is18039a, member, machine, learning, cluster, exc, 2064, project, 390727645, reported, publication, also, funding, king, abdullah, science, generative, under, award, 5940, acknowledgements, generalize, arbitrary, inserted, into, naturally, supports, interactions, requires, replacing, such, smpl, humans, clothing, hair, silhouette, retains, significantly, geometric, fidelity, actual, cloud, rather, than, parametric, body, lose, obtaining, high, quality, straightforward, significant, loss, floor, can, evaluation, wall, furniture, receivers, extraction, lossy, why, due, don, actually, are, classified, human, surface, being, considered, uses, ascribes, equal, weight, irrespective, traverse, provided, pass, addresses, capturing, ours, left, cast, toward, light, source, accumulating, transmittance, over, gaussians, right, intersection, strategies, incorrect, tracing, slightly, extent, quadratic, test, finds, precise, evaluating, ignores, traversal, depth, reflect, total, two, different, traversals, receive, max, grazing, overweighted, normalized, integral, captures, much, diverse, interacting, both, coherently, study, problem, when, animating, splatting, either, individually, multi, scenarios, within, existing, contrast, prior, methods, that, rely, binary, tests, casters, performs, computation, without, requiring, any, abstract, rendering, fps, supplementary, paper, done, part, during, internship, imperial, college, london, mpi, saarland, campus,


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raga real time ray traced gaussian shadow casting for 3dgs avatar scene interaction raga real time ray traced gaussian shadow casting for 3dgs avatar scene interaction eccv 2026 aymen mir 1 riza alp guler 3 jian wang 5 peter wonka 4 5 bing zhou 5 gerard pons moll 1 2 1 tübingen ai center university of tübingen 2 mpi for informatics saarland informatics campus 3 imperial college london 4 kaust 5 snap inc work done in part during an internship at snap inc paper supplementary 50 fps real time rendering no mesh fully in gaussian space exact ray gaussian integrals animated avatars casting physically plausible shadows in a 3dgs scene entirely in gaussian space no mesh reconstruction abstract we study the problem of physically plausible shadow casting when animating 3d gaussian splatting 3dgs avatars either individually or in multi avatar and object interaction scenarios within existing 3dgs scenes in contrast to prior methods that rely on binary hit tests and mesh based shadow casters our method performs shadow computation entirely in gaussian space without requiring any mesh reconstruction avatar object interaction avatars interacting with objects both casting shadows coherently in gaussian space single avatar single animated avatar casting physically plausible shadows in diverse 3dgs scenes method overview method overview left a shadow ray is cast from a scene gaussian toward the light source through an animated 3dgs avatar by accumulating ray transmittance over all gaussians in the avatar right comparison of ray gaussian intersection strategies a the icosahedron proxy used by 3dgrt produces incorrect hits outside the gaussian support this leads to blocky shadows with 3dgrt based ray tracing because the icosahedron approximation leads to hits slightly outside the gaussian extent b our exact quadratic test finds precise entry exit points c evaluating the maximum gaussian response along the ray ignores traversal depth d the point of maximum response does not reflect total volumetric obstruction e two rays with different traversals receive the same max response and a grazing ray is overweighted f our normalized line integral correctly captures how much of each gaussian the ray traverses comparison raysplat mod 3dgrt mod ours due to the icosahedron approximation of 3dgrt rays which don t actually fully hit a gaussian are classified as hits this leads to more of the human surface being considered as occluders which produces blocky shadows while raysplat uses exact entry and exit points it does not model how a ray traverses a gaussian i e it ascribes equal weight to rays irrespective of how they traverse a gaussian provided they pass through the same point our model based on line integrals addresses this by correctly capturing the volumetric obstruction along each ray why not mesh based shadow casting scene mesh extraction is lossy obtaining a high quality mesh from a 3dgs scene is not straightforward and leads to significant loss of detail while a floor proxy can be used for evaluation this discards all wall and furniture based shadow receivers mesh proxies lose detail mesh based shadow casting requires replacing occluders with mesh proxies such as smpl for humans which discards clothing and hair detail from the shadow silhouette our avatar proxy retains significantly more geometric fidelity because it operates on the actual gaussian point cloud rather than a parametric body model no support for gaussian objects mesh proxies do not generalize to arbitrary 3dgs objects inserted into scenes our method operates entirely in gaussian space and naturally supports avatar object interactions acknowledgements we gratefully acknowledge support from the hessian ai service center funded by the federal ministry of research technology and space bmftr grant no 16is22091 and the hessian ai innovation lab funded by the hessian ministry for digital strategy and innovation grant no s diw04 0013 003 we especially thank patrick blauth at the hessian ai service center for technical assistance this work was further supported by the german federal ministry of education and research bmbf tübingen ai center fkz 01is18039a gerard pons moll is a member of the machine learning cluster of excellence exc number 2064 1 project number 390727645 the research reported in this publication was also supported by funding from king abdullah university of science and technology kaust center of excellence for generative ai under award number 5940 bibtex copy inproceedings mir2026raga title raga real time ray traced gaussian shadow casting for 3dgs avatar scene interaction author mir aymen and guler riza alp and wang jian and wonka peter and zhou bing and pons moll gerard booktitle european conference on computer vision eccv year 2026 copied bibtex to clipboard
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